teyvatdb 0.5.2.2 → 0.5.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +8 -0
- data/Gemfile.lock +1 -1
- data/lib/genshin_data/materials/development/elite_monster_drops_data.rb +1 -1
- data/lib/genshin_data/materials/development/general_data.rb +10 -0
- data/lib/genshin_data/materials/standard/cooking_material_data.rb +40 -0
- data/lib/genshin_data/materials/standard/forging_material_data.rb +50 -0
- data/lib/genshin_data/materials/standard/furniture_material_data.rb +20 -0
- data/lib/teyvatdb/version.rb +1 -1
- metadata +2 -2
checksums.yaml
CHANGED
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 8f4fba1b18518d8363189471ec01e46e2fd49926c35fcba7f43da7cf4ec1004d
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data.tar.gz: 8cf03d2b737fca1ffddf8412ba09a5e158286e248684d2c53ed9cab794a234f1
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 7b366d9ed16775ba974e1bb595c0b4ef24aee56098c6c017e190dd163758eac143eb69e5ab94b132fa235d61c8b2751ba1e6c4d4372c6ead6d2fb36c3db664e1
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7
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data.tar.gz: 1d7b545de0eebae8abbd96901cbb99750b55ed4b438efc620b4769dee6374ce47c7760e8cadca201dd54f4f80b794c7f97804a7714ae2f0a2432d13ac8a0edfa
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data/CHANGELOG.md
CHANGED
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@@ -1,3 +1,11 @@
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## [0.5.2.4] - 2024-11-23
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- Fix typo in material
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## [0.5.2.3] - 2024-11-23
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- Fix typo in material
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- Add missing cooking and gathering materials
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- Add better test coverage to catch materials with bad names and keys
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## [0.5.2.2] - 2024-11-23
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- Add missing talent books
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- Add better test coverage to catch missing materials and errors in talent books
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data/Gemfile.lock
CHANGED
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@@ -703,7 +703,7 @@ module GenshinData
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).freeze
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SHEATH_OF_THE_SECRET_SOURCE = GenshinObject::Material.new(
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kamera_key: "SheathOfTheSecretSource
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kamera_key: "SheathOfTheSecretSource",
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name: "Sheath of the Secret Source ",
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rarity: 2,
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family: :secret_source,
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source_sub_category: nil
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).freeze
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THE_CORNERSTONE_OF_STARS_AND_FLAMES = GenshinObject::Material.new(
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kamera_key: "TheCornerstoneOfStarsAndFlames",
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name: "The Cornerstone of Stars and Flames",
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rarity: 5,
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family: nil,
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inventory_type: :development_material,
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source_category: :general_reward,
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source_sub_category: nil
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).freeze
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WANDERERS_ADVICE = GenshinObject::Material.new(
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kamera_key: "WanderersAdvice",
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name: "Wanderers Advice",
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@@ -99,6 +99,16 @@ module GenshinData
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source_sub_category: :cooking
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).freeze
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CACAHUATL = GenshinObject::Material.new(
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kamera_key: "Cacahuatl",
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name: "Cacahuatl",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :cooking
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).freeze
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CARROT = GenshinObject::Material.new(
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kamera_key: "Carrot",
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name: "Carrot",
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source_sub_category: :cooking
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).freeze
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EMBERCORE_FLOWER = GenshinObject::Material.new(
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kamera_key: "EmbercoreFlower",
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name: "Embercore Flower",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :cooking
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).freeze
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FERMENTED_JUICE = GenshinObject::Material.new(
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kamera_key: "FermentedJuice",
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name: "Fermented Juice",
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source_sub_category: :cooking
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).freeze
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GRAINFRUIT = GenshinObject::Material.new(
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kamera_key: "Grainfruit",
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name: "Grainfruit",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :cooking
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).freeze
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HAM = GenshinObject::Material.new(
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kamera_key: "Ham",
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name: "Ham",
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@@ -469,6 +499,16 @@ module GenshinData
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source_sub_category: :cooking
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).freeze
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SPINAL_FRUIT = GenshinObject::Material.new(
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kamera_key: "SpinalFruit",
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name: "Spinal Fruit",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :cooking,
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source_sub_category: :cooking
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).freeze
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SHRIMP_MEAT = GenshinObject::Material.new(
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kamera_key: "ShrimpMeat",
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name: "Shrimp Meat",
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source_sub_category: :forging_material
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).freeze
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BORDERLAND_BOW_BILLET = GenshinObject::Material.new(
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kamera_key: "BorderlandBowBillet",
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name: "Borderland Bow Billet",
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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source_category: :boss_loot,
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source_sub_category: :forging_material
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).freeze
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BORDERLAND_CATALYST_BILLET = GenshinObject::Material.new(
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kamera_key: "BorderlandCatalystBillet",
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name: "Borderland Cataylst Billet",
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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source_category: :boss_loot,
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source_sub_category: :forging_material
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).freeze
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BORDERLAND_CLAYMORE_BILLET = GenshinObject::Material.new(
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kamera_key: "BorderlandClaymoreBillet",
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name: "Borderland Claymore Billet",
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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source_category: :boss_loot,
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source_sub_category: :forging_material
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).freeze
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BORDERLAND_SWORD_BILLET = GenshinObject::Material.new(
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kamera_key: "BorderlandSwordBillet",
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name: "Borderland Sword Billet",
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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source_category: :boss_loot,
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source_sub_category: :forging_material
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).freeze
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BORDERLAND_POLEARM_BILLET = GenshinObject::Material.new(
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kamera_key: "BorderlandPolearmBillet",
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name: "Borderland Polearm Billet",
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rarity: 4,
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family: nil,
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inventory_type: :development_material,
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source_category: :boss_loot,
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source_sub_category: :forging_material
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).freeze
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CONDESSENCE_CRYSTAL = GenshinObject::Material.new(
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kamera_key: "CondessenceCrystal",
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name: "Condessence Crystal",
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source_sub_category: :furniture_material
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).freeze
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FLAMMABOMB_WOOD = GenshinObject::Material.new(
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kamera_key: "FlammabombWood",
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name: "Flammabomb Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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FRAGRANT_CEDAR_WOOD = GenshinObject::Material.new(
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kamera_key: "FragrantCedarWood",
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name: "Fragrant Cedar Wood",
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source_sub_category: :furniture_material
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).freeze
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WHITE_CHESTNUT_OAK_WOOD = GenshinObject::Material.new(
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kamera_key: "WhiteChestnutOakWood",
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name: "White Chestnut Oak Wood",
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rarity: 1,
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family: nil,
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inventory_type: :standard_material,
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source_category: :gathering,
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source_sub_category: :furniture_material
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).freeze
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YELLOW_DYE = GenshinObject::Material.new(
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kamera_key: "YellowDye",
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name: "Yellow Dye",
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data/lib/teyvatdb/version.rb
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metadata
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--- !ruby/object:Gem::Specification
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name: teyvatdb
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version: !ruby/object:Gem::Version
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version: 0.5.2.
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version: 0.5.2.4
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platform: ruby
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authors:
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- Brian Haberer
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2024-11-
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date: 2024-11-24 00:00:00.000000000 Z
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dependencies: []
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description: Gem to provide basic genshin data to my other projects
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email:
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