teyvatdb 0.4.6 → 0.4.7

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data/CHANGELOG.md CHANGED
@@ -1,3 +1,31 @@
1
+ ## [0.4.7] - 2024-06-07
2
+ - Add v4.7 data
3
+ - New Event Weapon, "Cloudforged"
4
+ - Add v4.7 Phase 1 characters:
5
+ - Clorinde
6
+ - Sethos
7
+ - Add v4.7 Phase 1 Character weapon
8
+ - Absolution
9
+ - Add v4.7 Phase 2 WIP items
10
+ - Characters
11
+ - Sigewinne
12
+ - Weapons
13
+ - Silvershower Heartstrings
14
+
15
+ ## [0.4.6.1] - 2024-05-02
16
+ - Fixes various typos from v0.4.6 boss and enemy loot
17
+ - Add missing materials entry for "Chenyu Adeptea"
18
+
19
+ ## [0.4.6] - 2024-05-02
20
+ - Add new v4.6 data
21
+ - Add character
22
+ - Arlecchino
23
+ - Add weapon
24
+ - Crimson Moon's Semblance
25
+ - Added 'The Knave' weekly boss & loot
26
+ - Added 'Stone Hilt' Development Material Family
27
+ - Added 'Statue of Marble and Brass' world boss & loot
28
+
1
29
  ## [0.4.5.1] - 2024-04-14
2
30
  - Add v4.5 event Weapon
3
31
  - Add polearm, Dialogues of the Desert Sages
data/Gemfile.lock CHANGED
@@ -1,7 +1,7 @@
1
1
  PATH
2
2
  remote: .
3
3
  specs:
4
- teyvatdb (0.4.6)
4
+ teyvatdb (0.4.7)
5
5
 
6
6
  GEM
7
7
  remote: https://rubygems.org/
@@ -88,7 +88,7 @@ module GenshinData
88
88
  talent_book_name: :order,
89
89
  talent_rare_material_name: :fatui_insignia,
90
90
  talent_boss_material_name: "FadingCandle",
91
- ascension_boss_material_name: "FragmentOfAGoldenMemory",
91
+ ascension_boss_material_name: "FragmentOfAGoldenMelody",
92
92
  ascension_gathering_material_name: "RainbowRose",
93
93
  ascension_enemy_material_name: :fatui_insignia
94
94
  ).freeze
@@ -228,6 +228,21 @@ module GenshinData
228
228
  ascension_enemy_material_name: :hilichurl_mask
229
229
  ).freeze
230
230
 
231
+ CLORINDE = GenshinObject::Character.new(
232
+ kamera_key: "Clorinde",
233
+ name: "Clorinde",
234
+ nation_name: :fontaine,
235
+ rarity: 5,
236
+ element: :electro,
237
+ weapon_type: :sword,
238
+ talent_book_name: :justice,
239
+ talent_rare_material_name: :transoceanic,
240
+ talent_boss_material_name: "Everamber",
241
+ ascension_boss_material_name: "FontemerUnihorn",
242
+ ascension_gathering_material_name: "Lumitoile",
243
+ ascension_enemy_material_name: :transoceanic
244
+ ).freeze
245
+
231
246
  COLLEI = GenshinObject::Character.new(
232
247
  kamera_key: "Collei",
233
248
  name: "Collei",
@@ -888,6 +903,21 @@ module GenshinData
888
903
  ascension_enemy_material_name: :nectar
889
904
  ).freeze
890
905
 
906
+ SETHOS = GenshinObject::Character.new(
907
+ kamera_key: "Sethos",
908
+ name: "Sethos",
909
+ nation_name: :sumeru,
910
+ rarity: 4,
911
+ element: :electro,
912
+ weapon_type: :bow,
913
+ talent_book_name: :praxis,
914
+ talent_rare_material_name: :scarf,
915
+ talent_boss_material_name: "DakasBell",
916
+ ascension_boss_material_name: "CloudseamScale",
917
+ ascension_gathering_material_name: "Trishiraite",
918
+ ascension_enemy_material_name: :scarf
919
+ ).freeze
920
+
891
921
  SHENHE = GenshinObject::Character.new(
892
922
  kamera_key: "Shenhe",
893
923
  name: "Shenhe",
@@ -918,6 +948,21 @@ module GenshinData
918
948
  ascension_enemy_material_name: :hoarder_insignia
919
949
  ).freeze
920
950
 
951
+ # SIGEWINNE = GenshinObject::Character.new(
952
+ # kamera_key: "Sigewinne",
953
+ # name: "Sigewinne",
954
+ # nation_name: :fontaine,
955
+ # rarity: 5,
956
+ # element: :hydro,
957
+ # weapon_type: :bow,
958
+ # talent_book_name: :,
959
+ # talent_rare_material_name: :,
960
+ # talent_boss_material_name: "",
961
+ # ascension_boss_material_name: "",
962
+ # ascension_gathering_material_name: "",
963
+ # ascension_enemy_material_name: :
964
+ # ).freeze
965
+
921
966
  SUCROSE = GenshinObject::Character.new(
922
967
  kamera_key: "Sucrose",
923
968
  name: "Sucrose",
@@ -24,6 +24,7 @@ module GenshinData
24
24
  CharacterData::ARLECCHINO,
25
25
  CharacterData::CHARLOTTE,
26
26
  CharacterData::CHEVREUSE,
27
+ CharacterData::CLORINDE,
27
28
  CharacterData::CHIORI,
28
29
  CharacterData::FREMINET,
29
30
  CharacterData::FURINA,
@@ -128,6 +129,7 @@ module GenshinData
128
129
  CharacterData::KAVEH,
129
130
  CharacterData::NAHIDA,
130
131
  CharacterData::NILOU,
132
+ CharacterData::SETHOS,
131
133
  CharacterData::TIGHNARI
132
134
  ]
133
135
  end
@@ -571,7 +571,7 @@ module GenshinData
571
571
  ).freeze
572
572
 
573
573
  RUINED_HILT = GenshinObject::Material.new(
574
- kamera_key: "Ruined Hilt",
574
+ kamera_key: "RuinedHilt",
575
575
  name: "Ruined Hilt",
576
576
  rarity: 2,
577
577
  family: :stone_hilt,
@@ -593,7 +593,7 @@ module GenshinData
593
593
  ).freeze
594
594
 
595
595
  SPLINTERED_HILT = GenshinObject::Material.new(
596
- kamera_key: "Splintered Hilt",
596
+ kamera_key: "SplinteredHilt",
597
597
  name: "Splintered Hilt",
598
598
  rarity: 3,
599
599
  family: :stone_hilt,
@@ -604,7 +604,7 @@ module GenshinData
604
604
  ).freeze
605
605
 
606
606
  STILL_SMOLDERING_HILT = GenshinObject::Material.new(
607
- kamera_key: "Still-Smoldering Hilt",
607
+ kamera_key: "StillSmolderingHilt",
608
608
  name: "Still-Smoldering Hilt",
609
609
  rarity: 4,
610
610
  family: :stone_hilt,
@@ -307,8 +307,8 @@ module GenshinData
307
307
  ).freeze
308
308
 
309
309
  DENIAL_AND_JUDGEMENT = GenshinObject::Material.new(
310
- kamera_key: "DenialAndJudgment",
311
- name: "Denial and Judgment",
310
+ kamera_key: "DenialAndJudgement",
311
+ name: "Denial and Judgement",
312
312
  rarity: 5,
313
313
  family: :the_knave_loot,
314
314
  inventory_type: :development_material,
@@ -130,9 +130,9 @@ module GenshinData
130
130
  nation_name: :sumeru
131
131
  ).freeze
132
132
 
133
- FRAGMENT_OF_A_GOLDEN_MEMORY = GenshinObject::Material.new(
134
- kamera_key: "FragmentOfAGoldenMemory",
135
- name: "Fragment of a Golden Memory",
133
+ FRAGMENT_OF_A_GOLDEN_MELODY = GenshinObject::Material.new(
134
+ kamera_key: "FragmentOfAGoldenMelody",
135
+ name: "Fragment of a Golden Melody",
136
136
  rarity: 4,
137
137
  family: nil,
138
138
  inventory_type: :development_material,
@@ -119,6 +119,16 @@ module GenshinData
119
119
  source_sub_category: :cooking
120
120
  ).freeze
121
121
 
122
+ CHENYU_ADEPTEA = GenshinObject::Material.new(
123
+ kamera_key: "ChenyuAdeptea",
124
+ name: "Chenyu Adeptea",
125
+ rarity: 1,
126
+ family: nil,
127
+ inventory_type: :standard_material,
128
+ source_category: :cooking,
129
+ source_sub_category: :cooking
130
+ ).freeze
131
+
122
132
  CHILLED_MEAT = GenshinObject::Material.new(
123
133
  kamera_key: "ChilledMeat",
124
134
  name: "Chilled Meat",
@@ -49,6 +49,16 @@ module GenshinData
49
49
  weapon_material_type: :guyun
50
50
  ).freeze
51
51
 
52
+ CLOUDFORGED = GenshinObject::Weapon.new(
53
+ kamera_key: "Cloudforged",
54
+ name: "Cloudforged",
55
+ rarity: 4,
56
+ weapon_type: :bow,
57
+ elite_material_type: :stone_hilt,
58
+ standard_material_type: :fatui_insignia,
59
+ weapon_material_type: :aerosiderite
60
+ ).freeze
61
+
52
62
  COMPOUND_BOW = GenshinObject::Weapon.new(
53
63
  kamera_key: "CompoundBow",
54
64
  name: "Compound Bow",
@@ -299,6 +309,16 @@ module GenshinData
299
309
  weapon_material_type: :wolf_tooth
300
310
  ).freeze
301
311
 
312
+ # SILVERSHOWER_HEARTSTRINGS = GenshinObject::Weapon.new(
313
+ # kamera_key: "SilvershowerHeartstrings",
314
+ # name: "Silvershower Heartstrings",
315
+ # rarity: 5,
316
+ # weapon_type: :bow,
317
+ # elite_material_type: :,
318
+ # standard_material_type: :,
319
+ # weapon_material_type: :
320
+ # ).freeze
321
+
302
322
  SLINGSHOT = GenshinObject::Weapon.new(
303
323
  kamera_key: "Slingshot",
304
324
  name: "Slingshot",
@@ -9,6 +9,16 @@ module GenshinData
9
9
  constants.map { |x| GenshinData::Weapons::WeaponData::Swords.const_get(x) }
10
10
  end
11
11
 
12
+ ABSOLUTION = GenshinObject::Weapon.new(
13
+ kamera_key: "Absolution",
14
+ name: "Absolution",
15
+ rarity: 5,
16
+ weapon_type: :sword,
17
+ elite_material_type: :pocket_watch,
18
+ standard_material_type: :gear,
19
+ weapon_material_type: :ancient_chord
20
+ ).freeze
21
+
12
22
  THE_ALLEY_FLASH = GenshinObject::Weapon.new(
13
23
  kamera_key: "TheAlleyFlash",
14
24
  name: "Alley Flash, The",
@@ -185,7 +185,7 @@ module GenshinData
185
185
  STATUE_OF_MARBLE_AND_BRASS = GenshinObject::WorldBoss.new(
186
186
  name: "Statue of Marble and Brass",
187
187
  nation_name: :fontaine,
188
- boss_material: "FragmentOfAGoldenMemory"
188
+ boss_material: "FragmentOfAGoldenMelody"
189
189
  )
190
190
 
191
191
  THUNDER_MANIFESTATION = GenshinObject::WorldBoss.new(
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module TeyvatDB
4
- VERSION = "0.4.6"
4
+ VERSION = "0.4.7"
5
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: teyvatdb
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.4.6
4
+ version: 0.4.7
5
5
  platform: ruby
6
6
  authors:
7
7
  - Brian Haberer
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2024-05-02 00:00:00.000000000 Z
11
+ date: 2024-06-07 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: Gem to provide basic genshin data to my other projects
14
14
  email: