texugo-engine 0.0.1
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- checksums.yaml +15 -0
- data/README.md +70 -0
- data/lib/armour.rb +34 -0
- data/lib/books.rb +13 -0
- data/lib/characters.rb +51 -0
- data/lib/commands.rb +327 -0
- data/lib/denofshadows.rb +200 -0
- data/lib/games/.gitkeep +0 -0
- data/lib/hamlet.rb +115 -0
- data/lib/items.rb +59 -0
- data/lib/maps.rb +26 -0
- data/lib/middleton.rb +239 -0
- data/lib/modules.rb +169 -0
- data/lib/monsters.rb +106 -0
- data/lib/northshire.rb +160 -0
- data/lib/play.rb +218 -0
- data/lib/player.rb +65 -0
- data/lib/rand_fight.rb +120 -0
- data/lib/ridgedale.rb +43 -0
- data/lib/shop.rb +144 -0
- data/lib/spells.rb +53 -0
- data/lib/timer.rb +12 -0
- data/lib/weapons.rb +17 -0
- data/texugo-engine.gemspec +16 -0
- metadata +72 -0
checksums.yaml
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---
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!binary "U0hBMQ==":
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metadata.gz: !binary |-
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ODk4YmU1YWNhMGJmOTUzZmQzOWZhNjdkMzFlMWZjMmQwN2UwN2I5Zg==
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data.tar.gz: !binary |-
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!binary "U0hBNTEy":
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metadata.gz: !binary |-
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data.tar.gz: !binary |-
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NGYzNmRiNjljZWFkNzU1YzZlY2QzYjBiNjhlY2RmNjk1MTRmODMyYTQzNjE4
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NWIzODY3NTg3OTI0MTI0MTNiMzA5NjE0MTdhY2RkOWZkOGM4NzI=
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data/README.md
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Texugo Engine
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============
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Origem do nome
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--------------
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*Tex*: Se refere a texto, já que se trata de uma engine para jogos baseados em texto.
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*Ugo*: Se refere a vômito.
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*Texugo*: Homenagem ao nosso amigo @BrunoGrasselli
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Jogar
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-----
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Para jogar, rode `play.rb` :smile:
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Comandos
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--------
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Apenas um overview pois, comandos adicionais serão providos pelo prompt.
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#### Sair do jogo
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Type `exit` closes game when not in combat
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For all commands that require specification (using items, moving places, etc)
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type the command first, return, and then type the specification.
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i.e.
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cast *return*
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(screen displays) what would you like to cast?
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fire *return*
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(when outside):
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look - gives description of your surroundings
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move - allows travel within town/dungeon.
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travel - allows travel between towns/dungeons
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inventory - displays inventory
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stats - displays player stats/attributes
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use - allows use of item
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party - displays party along with party members stats/attributes.
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(when "inside"):
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look - gives description of your surroundings
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leave - returns player to "outside"
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take - takes an item that is in the room
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(when in a fight):
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hit - melee attack
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cast - allows the use of a spell
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use - allows the use of items
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inventory - displays inventory
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data/lib/armour.rb
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class Armour
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attr_accessor :name, :rating, :type
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def initialize(name, rating, type)
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@name = name
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@rating = rating
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@type = type
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end
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end
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None = Armour.new('', 0, '')
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Hat = Armour.new('hat' , 1, 'head gear')
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Leather = Armour.new('leather vest' , 3, 'body gear')
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Shield = Armour.new('wicker shield' , 2, 'shield')
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Shoes = Armour.new('leather shoes' , 1, 'foot gear')
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Gloves = Armour.new('leather gloves', 1, 'gloves')
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Chain_Helm = Armour.new('chain helmet', 5, 'head gear')
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Chain_Mail= Armour.new('chain mail', 10, 'body gear')
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Steel_Buckler = Armour.new('steel buckler', 7, 'shield')
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Boots = Armour.new('heavy boots', 5, 'foot gear')
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Chain_Gloves = Armour.new('chain gauntlets', 5, 'gloves')
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Plate_Helm = Armour.new('plated helmet', 13, 'head gear')
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Plate_Mail = Armour.new('plate mail', 17, 'body gear')
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Tower_Shield = Armour.new('tower shield', 15, 'shield')
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Plate_Boots = Armour.new('plated boots', 13, 'foot gear')
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Plate_Gloves = Armour.new('plated gauntlets', 13, 'gloves')
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Armour_id = {Hat.name => Hat, Leather.name => Leather, Shield.name => Shield, Shoes.name => Shoes, Gloves.name => Gloves,
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Chain_Helm.name => Chain_Helm, Chain_Mail.name => Chain_Mail, Steel_Buckler.name => Steel_Buckler, Boots.name => Boots, Chain_Gloves.name => Chain_Gloves,
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Plate_Helm.name => Plate_Helm, Plate_Mail.name => Plate_Mail, Tower_Shield.name => Tower_Shield, Plate_Boots.name => Plate_Boots, Plate_Gloves.name => Plate_Gloves}
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Armour_price = {'hat' => 15, 'leather vest' => 45, 'leather gloves' => 15, 'wicker shield' => 30, 'leather shoes' => 15,
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'chain helmet' => 125, 'chain mail' => 250, 'steel buckler' => 200, 'heavy boots' => 125, 'chain gauntlets' => 125, 'plated helmet' => 300,
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'plate mail' => 500, 'tower shield' => 375, 'plated boots' => 300, 'plated gauntlets' => 300}
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data/lib/books.rb
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class Spellbook
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attr_accessor :name, :spell
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def initialize (name, spell)
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@name = name
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@spell = spell
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end
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end
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BookofHeal = Spellbook.new('book of heal', 'heal')
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BookofHoly = Spellbook.new('book of holy', 'holy')
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Spellbook_id = { 'book of heal' => BookofHeal, 'book of holy' => BookofHoly}
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data/lib/characters.rb
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require_relative 'weapons'
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require_relative 'armour'
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require_relative 'spells'
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class Character
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attr_accessor :name, :strength, :endurance, :agility, :intelligence, :life, :magic, :level, :experience, :spells, :armour, :weapon
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def initialize(name, strength, endurance, agility, intelligence, level, experience, weapon = '', headgear = None, feet =None, hands = None, shield = None, armour = None)
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@name = name
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@strength = strength
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@endurance = endurance
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@agility = agility
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@intelligence = intelligence
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@level = level
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@experience = experience
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@life = endurance * 10
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@magic = intelligence * 3
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@spells = ['heal']
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@armour = [headgear, feet, hands, shield, armour]
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@weapon = [weapon]
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end
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def armour_rating
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initial_rating = 0
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self.armour.each do |armour|
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initial_rating += (armour.rating)
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end
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return initial_rating
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end
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def attribute
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{:strength => strength, :endurance => endurance, :agility => agility, :intelligence => intelligence}.each do |attribute, value|
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puts attribute.to_s.capitalize + ': ' + value.to_s
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end
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end
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def stats
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puts '='*10
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self.attribute
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puts ''
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puts "Level: #{self.level.to_s}"
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puts "Health: #{self.life.to_s} / #{(self.endurance*10).to_s}"
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puts "Magic: #{self.magic.to_s} / #{(self.intelligence*3).to_s}"
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puts "Current experience: #{self.experience.to_s}"
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puts "Exp. until next level: #{((50 *self.level * self.level) - (self.experience)).to_s}"
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puts ''
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end
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end
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Martin = Character.new('Martin', 6, 10, 7, 5, 3, 449, Club, Hat, Leather, Shield)
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require_relative 'northshire'
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data/lib/commands.rb
ADDED
@@ -0,0 +1,327 @@
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Commands_outside = ['use','inventory', 'equip', 'move', 'travel', 'look', 'stats', 'party']
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Commands_fight = ['use','cast','hit','inventory']
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require_relative 'hamlet'
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require_relative 'middleton'
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require_relative 'denofshadows'
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require_relative 'books'
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def inventory(player = $player)
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invtry = []
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maplist = []
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player.maps.each do |map|
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maplist << map.name
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end
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player.inventory.each do |item|
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invtry << item unless (item.class == Weapon) || (item.class == Armour) || (item.class == Keyitem) || (item.class == Spellbook)
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invtry << item.name if (item.class == Weapon) || (item.class == Armour) || (item.class == Keyitem) || (item.class == Spellbook)
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end
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puts '='*10
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puts "Your maps".center(10)
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puts "="*10
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puts maplist
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puts '='*10
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puts 'your inventory'.center(10)
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puts '='*10
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puts invtry.sort!
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puts '='*10
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puts ''
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end
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def party
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puts '='*10
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puts 'party'.center(10)
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puts '='*10
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puts 'Your party is empty' if $player.party.length == 0
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$player.party.each do |char|
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puts char.name
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puts char.stats
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end
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puts '='*10
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end
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def stats
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puts ''
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puts '='*10
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puts '='*10
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puts ''
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puts 'Attributes'.center(10)
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puts '='*10
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$player.attribute
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puts ''
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puts "Level: #{$player.level.to_s}"
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puts "Health: #{$player.life.to_s} / #{($player.endurance*10).to_s}"
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puts "Magic: #{$player.magic.to_s} / #{($player.intelligence*3).to_s}"
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puts "Current experience: #{$player.experience.to_s}"
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puts "Exp. until next level: #{((50 *$player.level * $player.level) - ($player.experience)).to_s}"
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puts "Gold: #{$player.gold.to_s}"
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puts ''
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puts 'Spells'.center(10)
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puts '='*10
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puts $player.spells
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puts ''
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puts '='*10
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puts '='*10
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puts ''
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end
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68
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69
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def equip (player = $player)
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invtry = []
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player.inventory.each do |item|
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73
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invtry << item.name if (item.class == Weapon) || (item.class == Armour)
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74
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end
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75
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puts ''
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76
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puts ''
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77
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puts 'what would you like to equip?'
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78
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puts "('done' to return)"
|
79
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puts ''
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80
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puts invtry
|
81
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response = ''
|
82
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while true
|
83
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puts 'Current Equipment:'.center(10)
|
84
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puts "="*10
|
85
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puts "Weapon: #{player.weapon[0].name.capitalize}" unless player.weapon.length == 0
|
86
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puts "Weapon: empty" if player.weapon.length == 0
|
87
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player.armour.each do |article|
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88
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puts "#{(article.type).capitalize}: #{article.name.capitalize}"
|
89
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+
end
|
90
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puts "="*10
|
91
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puts ''
|
92
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response = gets.chomp
|
93
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break if response == 'done'
|
94
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if invtry.include? response
|
95
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+
if Weapon_id.has_key? response
|
96
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player.weapon.delete_at 0 unless player.weapon.length == 0
|
97
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player.weapon << Weapon_id[response]
|
98
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+
elsif Armour_id.has_key? response
|
99
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player.armour.each do |armour|
|
100
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+
player.armour.delete_at (player.armour.index(armour)) if armour.type == Armour_id[response].type
|
101
|
+
end
|
102
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player.armour << Armour_id[response]
|
103
|
+
end
|
104
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else
|
105
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puts 'You do not have that item'
|
106
|
+
end
|
107
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puts ''
|
108
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puts 'what else would you like to equip?'
|
109
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+
end
|
110
|
+
|
111
|
+
end
|
112
|
+
|
113
|
+
|
114
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def use(inventory = $player.inventory)
|
115
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puts 'what would you like to use'
|
116
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g =gets.chomp
|
117
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puts 'no such item in inventory' unless (inventory.include? g)
|
118
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if inventory.include? g
|
119
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send(g) unless Spellbook_id.has_key? g
|
120
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$player.spells << Spellbook_id[g].spell if Spellbook_id.has_key? g
|
121
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puts "Learned #{Spellbook_id[g].spell.to_s}" if Spellbook_id.has_key? g
|
122
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inventory.delete_at(inventory.index(g))
|
123
|
+
end
|
124
|
+
end
|
125
|
+
|
126
|
+
def cast(spell_book = $player.spells)
|
127
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+
puts 'what would you like to cast?'
|
128
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+
spell =gets.chomp
|
129
|
+
puts 'You do not know that spell' unless spell_book.include? spell
|
130
|
+
if spell_book.include? spell
|
131
|
+
send(spell)
|
132
|
+
end
|
133
|
+
end
|
134
|
+
|
135
|
+
def hit(offense = $player, defense = @monster)
|
136
|
+
if offense.weapon.length == 0
|
137
|
+
bonus = 0
|
138
|
+
else
|
139
|
+
bonus = offense.weapon[0].damage
|
140
|
+
end
|
141
|
+
roll = offense.agility * (rand (6) + 1)
|
142
|
+
defense.life -= (offense.strength * (rand(6) + 1)) + bonus if roll >= 10 && defense.class != Spector
|
143
|
+
puts ''
|
144
|
+
if roll < 10
|
145
|
+
puts 'Your clumsy swing misses!' if offense == $player
|
146
|
+
puts "#{offense.name}'s swing misses!" unless offense == $player
|
147
|
+
elsif defense.class == Spector
|
148
|
+
puts 'The attack has no effect' if offense == $player
|
149
|
+
puts "#{offense.name}'s attack has no effect" unless offense == $player
|
150
|
+
else
|
151
|
+
puts 'You land a blow square on the monsters head' if offense == $player
|
152
|
+
puts "#{offense.name}'s lands a blow square on the monsters head" unless offense == $player
|
153
|
+
end
|
154
|
+
puts ''
|
155
|
+
end
|
156
|
+
|
157
|
+
def move
|
158
|
+
puts 'move where?'
|
159
|
+
puts "('done' to return)"
|
160
|
+
response = ''
|
161
|
+
while true
|
162
|
+
response = gets.chomp
|
163
|
+
break if response == 'done'
|
164
|
+
if $player.area[0].locations.has_key? response
|
165
|
+
$player.position << $player.area[0].locations[response]
|
166
|
+
roll = (rand(10) + 1)
|
167
|
+
if (roll >= $player.area[0].fightchance) && ($player.area[0].monsters == 0)
|
168
|
+
fight
|
169
|
+
elsif (roll >= $player.area[0].fightchance) && ($player.area[0].monsters != 0)
|
170
|
+
fight($player.area[0].monster)
|
171
|
+
end
|
172
|
+
break
|
173
|
+
end
|
174
|
+
puts 'please enter a valid location' unless $player.area[0].locations.has_key? response
|
175
|
+
end
|
176
|
+
puts "You are in #{$player.position[0].name}" unless $player.position.length == 0
|
177
|
+
puts 'You are standing outside' if $player.position.length == 0
|
178
|
+
puts ''
|
179
|
+
puts $player.position[0].introduction unless $player.position.length == 0
|
180
|
+
end
|
181
|
+
|
182
|
+
def travel
|
183
|
+
puts 'Travel where?'
|
184
|
+
puts "('done' to return)"
|
185
|
+
response = ''
|
186
|
+
while true
|
187
|
+
response = gets.chomp
|
188
|
+
break if response == 'done'
|
189
|
+
$player.maps.each do |map|
|
190
|
+
if map.name == response
|
191
|
+
roll1 = (rand(10) + 1)
|
192
|
+
roll2 = (rand(10) + 1)
|
193
|
+
roll3 = (rand(10) + 1)
|
194
|
+
fight if roll1 > 4
|
195
|
+
break if $player.life <= 0
|
196
|
+
fight if roll2 > 4
|
197
|
+
break if $player.life <= 0
|
198
|
+
fight if roll3 > 4
|
199
|
+
break if $player.life <= 0
|
200
|
+
puts map.location.introduction
|
201
|
+
map.location.visit += 1 if map.location.visit == 0
|
202
|
+
$player.area.delete_at(0)
|
203
|
+
$player.area << map.location
|
204
|
+
end
|
205
|
+
end
|
206
|
+
break
|
207
|
+
end
|
208
|
+
puts "You are in #{$player.area[0].name}" unless $player.life <= 0
|
209
|
+
puts ''
|
210
|
+
end
|
211
|
+
|
212
|
+
def sleep
|
213
|
+
puts 'rest well'
|
214
|
+
puts ''
|
215
|
+
timer
|
216
|
+
puts 'zZz'
|
217
|
+
timer
|
218
|
+
puts 'ZzZ'
|
219
|
+
timer
|
220
|
+
puts 'zZz'
|
221
|
+
timer
|
222
|
+
puts ''
|
223
|
+
$player.life = ($player.endurance * 10)
|
224
|
+
$player.magic = ($player.intelligence * 3)
|
225
|
+
$player.party.each do |char|
|
226
|
+
char.life = (char.endurance * 10)
|
227
|
+
char.magic = (char.intelligence * 3)
|
228
|
+
end
|
229
|
+
puts 'You are well rested!'
|
230
|
+
File.open("games/#{$player.name}/#{$player.name}", "w+") do |file|
|
231
|
+
Marshal.dump($player, file)
|
232
|
+
end
|
233
|
+
|
234
|
+
$player.party.each do |char|
|
235
|
+
File.open("games/#{$player.name}/#{char.name}", "w+") do |file|
|
236
|
+
Marshal.dump(char, file)
|
237
|
+
end
|
238
|
+
end
|
239
|
+
|
240
|
+
$player.maps.each do |area|
|
241
|
+
File.open("games/#{$player.name}/#{area.name}", "w+") do |file|
|
242
|
+
Marshal.dump(area.location, file)
|
243
|
+
end
|
244
|
+
end
|
245
|
+
|
246
|
+
$player.visited.each do |location|
|
247
|
+
location.each do |place|
|
248
|
+
File.open("games/#{$player.name}/#{place.name}", "w+") do |file|
|
249
|
+
Marshal.dump(place, file)
|
250
|
+
end
|
251
|
+
end
|
252
|
+
end
|
253
|
+
|
254
|
+
end
|
255
|
+
|
256
|
+
def take
|
257
|
+
puts 'what would you like to take?'
|
258
|
+
response = ''
|
259
|
+
while true
|
260
|
+
response = gets.chomp
|
261
|
+
break if (response == 'done' || response == 'nothing')
|
262
|
+
if $player.position[0].inventory.include? response
|
263
|
+
$player.inventory << response if Items.include? response
|
264
|
+
$player.inventory << Weapon_id[response] if Weapon_id.has_key? response
|
265
|
+
$player.inventory << Armour_id[response] if Armour_id.has_key? response
|
266
|
+
$player.inventory << Key_Items[response] if Key_Items.has_key? response
|
267
|
+
$player.inventory << response if Spellbook_id.has_key? response
|
268
|
+
$player.gold += response.amount if response == 'coin purse'
|
269
|
+
$player.position[0].inventory.delete_at($player.position[0].inventory.index(response))
|
270
|
+
puts "taken #{response}"
|
271
|
+
break
|
272
|
+
elsif response == 'map'
|
273
|
+
map = 0
|
274
|
+
$player.position[0].inventory.each do |item|
|
275
|
+
if item.class == Maps
|
276
|
+
map += 1
|
277
|
+
$player.maps << item
|
278
|
+
$player.position[0].inventory.delete_at($player.position[0].inventory.index(item))
|
279
|
+
puts "taken #{response}"
|
280
|
+
end
|
281
|
+
end
|
282
|
+
puts 'There are no maps here' if map == 0
|
283
|
+
break
|
284
|
+
elsif response == 'purse'
|
285
|
+
purse = 0
|
286
|
+
$player.position[0].inventory.each do |item|
|
287
|
+
if item.class == Purse
|
288
|
+
purse += 1
|
289
|
+
$player.gold += item.amount
|
290
|
+
$player.position[0].inventory.delete_at($player.position[0].inventory.index(item))
|
291
|
+
puts "taken #{item.amount} gold"
|
292
|
+
end
|
293
|
+
end
|
294
|
+
puts 'There is no coin purse here' if purse == 0
|
295
|
+
break
|
296
|
+
else
|
297
|
+
puts 'there is not an item here by that name'
|
298
|
+
end
|
299
|
+
end
|
300
|
+
end
|
301
|
+
|
302
|
+
def look
|
303
|
+
if $player.position.length == 0
|
304
|
+
puts $player.area[0].look
|
305
|
+
end
|
306
|
+
end
|
307
|
+
|
308
|
+
def loot
|
309
|
+
roll_1 =(1 + rand(6))
|
310
|
+
roll_2 =(1 + rand(6))
|
311
|
+
if roll_1 + roll_2 >= 8
|
312
|
+
roll_3 = rand(3)
|
313
|
+
if roll_3 == 0
|
314
|
+
item = Items[rand(4)]
|
315
|
+
$player.inventory << item
|
316
|
+
puts 'recieved ' + item.to_s
|
317
|
+
elsif roll_3 == 1
|
318
|
+
item = Items[rand(4)]
|
319
|
+
$player.inventory << item
|
320
|
+
puts 'recieved ' + item.to_s
|
321
|
+
elsif roll_3 == 2
|
322
|
+
item = Items[rand(4)]
|
323
|
+
$player.inventory << item
|
324
|
+
puts 'recieved ' + item.to_s
|
325
|
+
end
|
326
|
+
end
|
327
|
+
end
|