texugo-engine 0.0.1

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+ require_relative 'items'
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+ require_relative 'timer'
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+ class DenoShadow
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+ attr_accessor :name, :locations, :visit, :fightchance, :monsters
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+
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+ def initialize (name = 'Den of Shadows', locations={'east' => DenEast, 'west' => DenWest, 'northeast' => DenNortheast, 'north' => DenNorth}, visit = 0, fightchance = 3, monsters = 0)
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+ @name = name
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+ @locations = locations
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+ @visit = visit
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+ @fightchance = fightchance
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+ @monsters = monsters
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+ end
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+
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+ def introduction
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+ if self.visit == 0
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+ puts 'You find yourself at the mouth of a large cave. The wind is'
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+ puts 'blowing in such a manner that a low, howling noise can be heard.'
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+ puts 'You notice fresh foot prints on the ground and expect this might'
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+ puts 'be more difficult than you had anticipated. However, having come'
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+ puts 'this far, you see no point in turning back and decided to head'
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+ puts 'into the cave.'
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+ $player.visited << Den_of_Shadowsloc
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+ end
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+
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+ unless self.visit == 0
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+ puts 'You find yourself at the mouth of a large cave. The wind is'
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+ puts 'blowing in such a manner that a low, howling noise can be heard.'
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+ end
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+ end
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+
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+ def look
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+ puts 'You find yourself in a large cavern, dome-shaped cavern. the ceiling'
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+ puts 'is high and you notice that it is not a natural formation. Small,'
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+ puts 'discreet designs can be seen repeating across it. There are four'
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+ puts 'corridors branching from this cavern. You see a light flickering from'
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+ puts 'the northern most pathway. (north, east, west, northeast)'
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+ end
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+
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+
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+ end
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+
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+ class Den_north
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+ attr_accessor :name, :commands, :inventory, :visit
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+
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+ def initialize (name = 'northern cavern', commands = ['leave', 'take', 'look'], inventory = ['book of mysteries', 'book of heal', Purse.new(150)])
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ @visit = visit
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+ end
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+
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+ def introduction
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+ if self.inventory.include?('book of mysteries')
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+ timer
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+ puts 'As you walk into the cavern, you see a what looks to be a thin man'
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+ puts 'huddled in the corner. He is skinny to the point of starvation.'
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+ puts 'As you look, you begin to notice that certain characteristics are'
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+ puts 'distinctly non-human - his spine protudes much more than a mans'
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+ puts 'should, even at the point of starvation, and comes to a sharp point'
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+ puts 'near the neck. His feet are long and boney and his toe-nails are'
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+ puts 'rounded like those of a hawk. You begin to reconsider finish this'
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+ puts 'as you are no longer sure what you have gotten into, but before you'
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+ puts 'are able to turn and leave, the stands, turns to you, lunges at you.'
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+ puts 'He stops short and looks as though he recognizes you. In a shrill,'
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+ puts "raspy voice, he claims to know you. He demands that you tell him"
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+ puts 'what you are doing there, but without pausing for you to reply says'
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+ puts 'that you should not be there. Inspite of the differences in'
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+ puts 'appearance, his facial characteristics are close enough to human for'
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+ puts 'you to recognize fear and worry in his expression. You ask him how'
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+ puts 'he knows you, but his expression lightens and he then begins to'
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+ puts "laugh. He stands up straight and begins to speak. 'You have yet to"
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+ puts "remember, but I shall see to it that you do not have get the chance"
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+ puts "to.' His smile turns to a scowl and he attacks."
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+ timer
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+ fight(Demon.new('Belial', 150, 5, 40))
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+ puts ''
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+ puts 'The creatures body drops to the floor. He now lay in a pool of his own'
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+ puts 'blood. You stare at his face, attempting to recall any memory of having'
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+ puts 'met him before. However, you cannot. In the corner you see you see a'
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+ puts 'book. You pick it up, noticing the obvious age by the worn out binding.'
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+ puts 'You turn it over and feel your heart rate jump as you look at the symbol'
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+ puts 'inscribed on the cover. It is the same symbol as the one on the back of'
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+ puts 'your hand. You almost drop the book as your hand starts to burn with an'
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+ puts 'intensity that you have not before felt. You flip through the book but'
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+ puts 'soon realize that it is written in a language you have never before seen,'
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+ puts 'but notice that the characters are very similar to what has been carved into'
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+ puts 'circle on the back of your hand. You decide that the man in the church'
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+ puts 'may know more about your situation than you thought. You put the book into'
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+ puts 'your pack and prepare to journey back.'
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+ $player.inventory << 'book of mysteries'
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+ self.inventory.delete_at(self.inventory.index('book of mysteries').to_i)
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+ end
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+
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+ unless self.inventory.include? Book_of_mysteries
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+ puts 'You step over the body of the creature you have slain. Its unusual featurs'
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+ puts 'still unsettle you.'
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+ end
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+ end
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+
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+ def look
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+ coin = 0
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+ self.inventory.each do |item|
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+ coin += 1 if item.class == Purse
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+ end
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+ puts "There is a purse full of coins lying on the floor. (purse)" unless coin == 0
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+ puts "You see a book laying near the wall with the word 'heal' printed on it.(book of heal)" if self.inventory.include? 'book of heal'
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+ puts 'The den is cold and dark. There is nothing of interest here.' if self.inventory.length == 0
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+ end
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+
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+ class Den_northeast
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+ attr_accessor :name, :commands
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+
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+ def initialize (name = 'northeastern cavern', commands = ['sleep', 'look', 'leave'])
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+ @name = name
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+ @commands = commands
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+ end
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+
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+ def introduction
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+ puts 'You walk into the cavern. It is cold and smells of mildew'
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+ end
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+
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+ def look
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+ puts 'You see a crudely made burlap sleeping area. (sleep)'
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+
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+ end
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+
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+ class Den_east
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+ attr_accessor :name, :commands, :inventory
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+
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+ def initialize(name = 'eastern cavern', commands = ['look', 'take', 'leave'], inventory = ['club', 'wicker shield'])
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ end
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+
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+ def introduction
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+ puts 'You walk into the small cavern.'
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+ end
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+
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+
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+ def look
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+ puts 'On the floor before you lies a poorly made wicker shield.' if self.inventory.include? 'wicker shield'
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+ puts 'Leaning against the far wall is a crude looking club.' if self.inventory.include? 'club'
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+ puts 'The room is small and damp. There is nothing here of any interest.' if self.inventory.length == 0
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+ end
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+
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+ class Den_west
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+ attr_accessor :name, :commands, :inventory
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+
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+ def initialize (name = 'western cavern', commands = ['look', 'take', 'leave'], inventory = ['potion', 'potion'])
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ end
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+
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+ def introduction
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+ puts 'Light from your torch glistens on the wet walls of the cavern.'
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+ end
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+
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+ def look
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+ repeats = Hash.new(0)
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+ self.inventory.each do |item|
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+ repeats[item] += 1
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+ end
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+
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+ puts 'You see some potions lying on the floor against the wall.' if self.inventory.include? 'potion'
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+ repeats.each {|item, number| puts "(#{item} x #{number})"} if self.inventory.include? 'potion'
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+ puts 'There is nothing else that you find interesting here.' if self.inventory.length == 0
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+
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+ end
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+
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+ DenNorth = Den_north.new
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+ DenNortheast = Den_northeast.new
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+ DenWest = Den_west.new
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+ DenEast = Den_east.new
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+ Den_of_Shadowsloc = [DenNorth, DenNortheast, DenWest, DenEast]
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+ Den_of_Shadows = DenoShadow.new
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+
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+
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+
File without changes
@@ -0,0 +1,115 @@
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+ require_relative 'timer'
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+
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+
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+ class Hamlet1
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+ attr_accessor :name, :locations, :visit, :fightchance, :monsters
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+
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+ def initialize(name = 'Deserted Hamlet', locations = {'house' => Abnd_house , 'tavern' => Abnd_tavern }, visit = 1, fightchance = 6, monsters = 0)
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+ @name = name
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+ @locations = locations
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+ @visit = visit
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+ @fightchance = fightchance
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+ @monsters = monsters
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+ end
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+
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+ def look
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+ puts 'You see the remains of several buildings, many of which have collapsed due'
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+ puts 'from the weight of time and neglect. Only two buildings are left standing'
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+ puts 'and intact. The closest one looks to have been a tavern of sorts, judging'
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+ puts 'by the sign that has, surpisingly, survived. The other, you assume, was a'
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+ puts 'house. (Move: tavern, house)'
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+ puts ''
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+ end
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+
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+ end
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+
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+
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+ class AbandHouse
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+ attr_accessor :name, :commands, :inventory
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+
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+ def initialize (name = 'Abandoned House', commands = ['take', 'look', 'leave'], inventory = ['potion'])
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+
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+ def introduction
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+ puts 'The house looks as if it hasnt been lived in for years. Dust covers'
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+ puts 'the floor and furniture and cobwebs cover the walls. There is the thick'
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+ puts 'smell of mildew and rotting wood.'
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+ end
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+
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+ def look
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+ puts "There is a table in the center of the room. On it, you see a potion." if self.inventory.include? 'potion'
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+ puts 'Dust covers everything. There looks to be nothing of value here' if self.inventory.length == 0
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+ end
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+
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+ end
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+
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+ class AbandTavern
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+ attr_accessor :name, :commands, :inventory, :visit
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+
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+ def initialize (name = 'Abandoned Tavern', commands = ['take', 'look', 'leave'], inventory=[Middletonmap], visit = 0)
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ @visit = visit
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+ end
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+
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+ def leave
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+ timer
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+ if self.inventory.length == 0 && self.visit == 0
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+ puts 'As you turn to leave, you see the shadow of a figure on the door.'
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+ puts 'You briefly look around thinking that perhaps someone was hiding'
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+ puts 'as you were searching the room but see no one else. The shadow begins'
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+ puts 'to pull away from the door, leaving the two dimensional plane that'
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+ puts 'all shadows should be bound. Before you now is a feature-less form'
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+ puts 'that resembles a man. It begins to speak, though the voice is hollow'
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+ puts 'and quiet. It warns you of a power that seeks retribution for your'
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+ puts 'past actions. Before you are able to ask it what it means, it attacks.'
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+ timer
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+ fight(Ghoul.new('Restless Spirit'))
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+ end
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+
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+ if self.inventory.length == 0 && $player.life > 0 && self.visit == 0
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+ timer
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+ puts 'The ethereal substance of the spirit dissolves in a burst of light. You'
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+ puts 'shield your eyes. When you look back, you see only dust in the air and'
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+ puts 'your shadow against the wall. You wonder what the spirit had meant and'
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+ puts 'try to force some form of recollection as to how you came to be in this'
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+ puts 'deserted hamlet. You take a look at the map fragment and notice the'
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+ puts 'name of the nearest town is Middleton. Whether there awaits answers for'
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+ puts 'you there or not, you are certain that Middleton will have more to offer'
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+ puts 'you than this place. You open the door and leave.'
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+ puts ''
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+ timer
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+ self.visit += 1
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+ end
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+ $player.position.delete_at (0)
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+ end
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+
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+ def introduction
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+ puts 'The taverns floor creeks as you walk across it. You know this place has'
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+ puts 'seen better days, but looking around you arent sure if you would have'
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+ puts 'been a patron here even on its best.'
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+ end
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+
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+ def look
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+ if self.inventory.include? (Middletonmap)
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+ puts 'You see a fragment of a map hanging on the wall. You recognize the'
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+ puts 'area that you are currently in, and a short distance away you see'
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+ puts 'what appears to be another town. You hope that towns population is'
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+ puts 'a little larger than this ones. (take: map)'
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+ end
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+ puts 'there seems to be nothing of interest here' if self.inventory.length == 0
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+ end
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+ end
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+
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+ Abnd_tavern = AbandTavern.new
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+ Abnd_house = AbandHouse.new
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+ Hamletloc = [Abnd_tavern, Abnd_house]
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+ Hamlet = Hamlet1.new
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+ require_relative 'player'
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+
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+
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+ def potion(user = $player)
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+ user.life += 25
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+ if user.life > user.endurance * 10
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+ user.life = user.endurance * 10
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+ end
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+ end
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+
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+ def xpotion(user = $player)
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+ user.life += 75
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+ if user.life > user.endurance * 10
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+ user.life = user.endurance * 10
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+ end
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+ end
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+
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+ def rejuvinate(user = $player)
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+ user.life = user.endurance * 10
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+ user.magic = user.intelligence * 3
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+ if user.life > user.endurance * 10
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+ user.life = user.endurance * 10
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+ end
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+ if user.magic > user.intelligence * 3
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+ user.magic = user.intelligence * 3
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+ end
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+ end
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+
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+ def mana(user = $player)
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+ user.magic += 15
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+ if user.magic > user.intelligence * 3
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+ user.magic = user.intelligence * 3
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+ end
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+ end
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+
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+ class Purse
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+ attr_accessor :amount
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+
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+ def initialize(amount)
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+ @amount = amount
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+ end
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+ end
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+
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+
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+ #key items
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+
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+ class Keyitem
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+ attr_accessor :name
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+
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+ def initialize(name)
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+ @name = name
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+ end
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+ end
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+
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+ Book_of_mysteries = Keyitem.new('book of mysteries')
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+ Key_Items = {'book of mysteries' => Book_of_mysteries}
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+
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+ Items_price = {'potion' => 50, 'mana' => 70, 'rejuvinate' => 350, 'xpotion' => 150}
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+ Items = ['potion', 'mana', 'rejuvinate', 'xpotion']
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+ require_relative 'ridgedale'
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+ require_relative 'denofshadows'
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+ require_relative 'northshire'
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+
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+
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+ class Maps
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+ attr_accessor :name, :location
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+
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+ def initialize(name, location)
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+ @name = name
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+ @location = location
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+ end
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+ end
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+
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+ Ridgedalemap = Maps.new('ridgedale', Ridgedale)
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+ Northshiremap = Maps.new('northshire', Northshire)
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+ DenofShadowsmap = Maps.new('den of shadows', Den_of_Shadows)
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+ require_relative 'middleton'
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+ Middletonmap = Maps.new('middleton', Middleton)
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+ require_relative 'hamlet'
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+ Hamletmap = Maps.new('deserted hamlet', Hamlet)
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+
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+
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+
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+
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+ Map_id = { 'hamlet' => Hamletmap, 'middleton' => Middletonmap, 'den of shadows' => DenofShadowsmap}
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+ require_relative 'spells'
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+ require_relative 'items'
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+ require_relative 'armour'
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+ require_relative 'weapons'
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+ require_relative 'modules'
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+ require_relative 'maps'
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+
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+ class Middle_ton
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+ attr_accessor :name, :locations, :visit, :fightchance, :monsters
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+
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+ def initialize(name = 'Middleton', locations = {'inn' => Mddltn_inn, 'shop' => Mddltn_shop, 'church' => Mddltn_church}, visit = 0, fight_chance = 11, monsters = 0)
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+ @name = name
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+ @locations = locations
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+ @visit = visit
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+ @fightchance = fight_chance
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+ @monsters = monsters
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+ end
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+
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+ def introduction
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+ if self.visit == 0
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+ puts 'You come up to the edge of a small farm. You see a farmer on the other side'
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+ puts 'behind an Ox pulling a plow. You walk past it, smelling the freshly tilled'
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+ puts 'earth. A short distance passed the farm, you see a few small cottages and'
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+ puts 'catch a brief smell of someone cooking. Strangely, the smell is familiar'
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+ puts 'and you feel the sadness of having lost something dear to you. You wonder'
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+ puts 'if you had once led a life of simple luxury like you imagine the people'
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+ puts 'in the cottages do, but no memory of any such life comes to mind. The'
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+ puts 'scar on you hand begins to burn again and you decide to just continue'
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+ puts 'on to Middleton.'
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+ puts ''
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+ puts 'Just passed the cottages you arrive at a town. You see several buildings'
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+ puts 'and make note of the fact that all of them look nice and well cared for -'
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+ puts 'a nice contrast from the place you have just come. Knowing that there are'
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+ puts 'living souls here is reassuring. You see a sign as you pass the first building.'
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+ puts "It reads 'Middleton'"
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+ puts''
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+ $player.visited << Middletonloc
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+ end
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+
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+ if ($player.inventory.include? 'book of mysteries') && (visit == 1)
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+ $player.maps << Northshiremap
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+ self.visit += 1
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+ puts "As you walk into town, a stranger approaches you. The mans eyes are dark and"
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+ puts "sunken and his face is thin. When he speaks, he does so in a raspy whisper. He"
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+ puts "calls himself your friend and he warns you of the treachery the church is"
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+ puts "capable of. He hands you a map and tells you to be wary when dealing with the"
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+ puts "church. Just as quickly as he had approached, he disappears into the crowd at"
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+ puts "the center of town. You glance down at the map, noting that the towns name is"
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+ puts "Northshire, and wonder what could await you there."
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+ puts ''
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+ puts "northshire map added"
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+ end
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+
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+ end
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+
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+ def look
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+ puts 'You see people walking to and from the various buildings in the town though'
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+ puts 'none of them seem to be in a particular hurry. You conclude that this must'
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+ puts 'be a rather comfortable town. You see what looks to be a shop, and across from'
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+ puts 'that an inn. Down the street from them you see a building with a cross on the'
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+ puts 'roof - a church. None of the other building seem to be of interest.'
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+ puts '(move: inn, shop, church)'
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+ puts ''
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+ end
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+
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+ end
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+
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+
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+
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+ class MddltnInn
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+ attr_accessor :name, :commands
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+
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+ include Inn
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+
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+ def initialize(name = 'Middleton Inn', commands = ['leave', 'look', 'rest'])
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+ @name = name
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+ @commands = commands
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+
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+ def introduction
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+ puts 'You walk into the inn. The Innkeeper looks at you and offers her welcome and'
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+ 'asks if she can offer you a room. (rest)'
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+ end
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+
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+ def look
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+ puts 'You see the innkeeper behind a wooden counter. Various paintings of landscapes'
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+ puts 'Hang from the wall and there is a large vase filled with some colorful flowers'
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+ puts 'off in the corner. There is nothing of any interest here.'
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+ end
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+ end
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+
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+ class Middleton_shop
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+ attr_accessor :name, :commands ,:items, :weapons, :spells, :armour
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+
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+ include Shop
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+
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+ def initialize(name = 'Middleton Shop', commands = ['buy', 'sell','leave'], items = ['potion'], weapons = ['club', 'sword'], spells = ['holy'], armour = ['hat', 'leather vest', 'leather shoes'])
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+ @name = name
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+ @items = items
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+ @weapons = weapons
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+ @spells = spells
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+ @armour = armour
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+ @commands = commands
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+ end
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+
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+ def introduction
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+ puts 'You walk into the shop to see an older man sitting behind a wooden counter.'
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+ puts 'He stands up and welcomes you. After a moment, he asks you if he can help you'
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+ puts 'with anything. (buy or sell)'
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+ end
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+
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+ def look
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+ puts 'You see several types of objects hanging on the wall - tools, you assume, for'
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+ puts 'the farmers. In a corner behind the desk, you see a few options for things you'
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+ puts 'might find useful - a club, a few pieces of armour and some potions. A peaceful'
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+ puts 'town like this obviously doesnt have much need for a large defensive stock.'
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+ puts 'These items are apparently being gaurded closely so there is nothing you can'
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+ puts 'take.'
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+ end
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+
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+ def leave
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+ $player.position.delete_at (0)
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+ end
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+ end
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+
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+ class Middleton_church
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+ attr_accessor :name, :commands, :inventory, :people, :seen, :spoken
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+
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+ def initialize(name = 'Middleton Church', commands = ['look', 'leave', 'talk'], inventory = [DenofShadowsmap], people = ['priest'], seen = 0, spoken = 0)
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+ @name = name
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+ @commands = commands
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+ @inventory = inventory
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+ @people = people
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+ @seen = seen
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+ @spoken = spoken
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+ end
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+
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+ def introduction
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+ puts 'The large doors slam behind you as you walk into the church. The interior is'
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+ puts 'much larger than you would have expected judging from the outside. As you walk'
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+ puts 'down the isle, your footsteps echo throughout the room. The silence of this'
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+ puts 'place is beginning to unsettle you.'
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+ end
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+
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+ def look
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+ unless self.seen > 0
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+ puts 'You look around the church and are immediately taken aback by the luxury of the'
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+ puts "interior. It's suprising to see such a modest looking town having such a lavish"
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+ puts 'building. The pillars, wich are lined to make two rows that line the walkway'
154
+ puts 'between the pews, have gold engravings of, whom you assume to be, the idols of'
155
+ puts 'the region. The walkway itself is made of marble and the pews of polished oak.'
156
+ puts 'At the head of the walkway is a podium, behind which is a large golden statue'
157
+ puts 'of a man with his limbs tied and stretched as if he were on a rack. The chest'
158
+ puts 'is opened and his ribs are exposed. The mans face is contorted in agony.'
159
+ puts 'Suddenly being in a town with other people is not so reassuring.'
160
+ puts ''
161
+ self.seen += 1
162
+ end
163
+ unless $player.maps.include? DenofShadowsmap
164
+ puts 'You see a man in front knealing infront of the large statue. He turns to you'
165
+ puts 'and stands. (talk)'
166
+ end
167
+ if $player.maps.include? DenofShadowsmap && ((self.inventory.include? Book_of_mysteries) == false)
168
+ puts 'You see the man waiting, somewhat impatiently, near the entrance of the church.(talk)'
169
+ end
170
+
171
+ if self.inventory.include? Book_of_mysteries
172
+ puts 'You see the man standing quietly near the large statue.(talk)'
173
+ end
174
+
175
+ end
176
+
177
+ def talk
178
+ if self.inventory.include? DenofShadowsmap
179
+ puts 'You walk up to the man. He is small and frail and his face is lined as though'
180
+ puts 'he spends his days in worry. He welcomes you to the church but his expression'
181
+ puts 'is one of great sorrow and trouble. You ask him if he is ok but he only looks'
182
+ puts 'away. He then tells you that a great relic of their champion has been stolen -'
183
+ puts 'a book of great importance to his peoples history. He motions to the statue at'
184
+ puts 'his mention of the champion. He then turns to you and asks you, in a hurried'
185
+ puts 'and panicked voice, if you would be willing to retrieve the book. He has ahold'
186
+ puts 'of your shoulder and begins pleading insisting that it will be made worth your'
187
+ puts 'while. Unsure of how else to leave this situation, you agree to help. His'
188
+ puts 'expression lightens immediatly as he hands you a map of the location of the book'
189
+ $player.maps << DenofShadowsmap
190
+ self.inventory.delete_at(self.inventory.index(DenofShadowsmap))
191
+ puts ''
192
+ puts 'map to den of shadows added'
193
+ puts ''
194
+ end
195
+
196
+ unless ($player.inventory.include?('book of mysteries')) || (self.inventory.include? ('book of mysteries'))
197
+ puts "The man: 'Please return immediatly once you have obtained the book.'"
198
+ end
199
+
200
+
201
+ if $player.inventory.include? 'book of mysteries'
202
+ puts "The man's disposition changes greatly when you present to him the book. He"
203
+ puts "quickly grabs it, taking it from your hands almost violently and hugs it"
204
+ puts "closely to his chest. You ask him about the symbol on the cover of it and it"
205
+ puts "takes a minute before he replies. The man takes a deep breath before asking"
206
+ puts "you of your origins and how you came to be in this town. After telling him of"
207
+ puts "how you awoke in the deserted hamlet, he tells you that the symbol on the book"
208
+ puts "- and the one on your hand - is the sign of their champion and that the script"
209
+ puts "within the circle is the name of their champion. He goes on to say that only a"
210
+ puts "few are allowed to know that name and he is not one of them. He hands you a map"
211
+ puts "of a distant city and a letter. The city, he tells you, is the lands capitol"
212
+ puts "and is home of the central church. There, you must speak with the arch"
213
+ puts "counsiler, who is the head of the church, and give him the letter."
214
+ puts ''
215
+ puts 'Ridgedale map added'
216
+ $player.maps << Ridgedalemap
217
+ self.inventory << 'book of mysteries'
218
+ $player.inventory.delete_at($player.inventory.index('book of mysteries'))
219
+ end
220
+
221
+ if self.inventory.include? 'book of mysteries'
222
+ puts "The Man: The arch counsiler can offer you more than what I can. I wish you well"
223
+ puts "on your journey."
224
+ end
225
+
226
+ end
227
+
228
+ def leave
229
+ $player.position.delete_at (0)
230
+ end
231
+ end
232
+
233
+
234
+
235
+ Mddltn_church = Middleton_church.new
236
+ Mddltn_inn = MddltnInn.new
237
+ Mddltn_shop = Middleton_shop.new
238
+ Middletonloc = [Middleton_church]
239
+ Middleton = Middle_ton.new