texplay 0.3.5 → 0.4

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Files changed (73) hide show
  1. data/CHANGELOG +222 -222
  2. data/README.markdown +43 -43
  3. data/Rakefile +3 -99
  4. data/examples/common.rb +18 -18
  5. data/examples/example_alpha_blend.rb +29 -29
  6. data/examples/example_bezier.rb +41 -41
  7. data/examples/example_blank.rb +37 -37
  8. data/examples/example_cache.rb +21 -21
  9. data/examples/example_color_control.rb +69 -69
  10. data/examples/example_color_transform.rb +62 -62
  11. data/examples/example_color_transform_circle.rb +34 -34
  12. data/examples/example_darken.rb +24 -24
  13. data/examples/example_dup.rb +73 -73
  14. data/examples/example_each.rb +39 -39
  15. data/examples/example_effect.rb +34 -34
  16. data/examples/example_fill.rb +43 -43
  17. data/examples/example_fill_old.rb +48 -48
  18. data/examples/example_fluent.rb +29 -29
  19. data/examples/example_font.rb +31 -31
  20. data/examples/example_hash_arguments.rb +46 -46
  21. data/examples/example_ippa.rb +23 -23
  22. data/examples/example_light.rb +75 -75
  23. data/examples/example_light_multiply.rb +18 -18
  24. data/examples/example_lsystem.rb +61 -61
  25. data/examples/example_melt.rb +25 -25
  26. data/examples/example_meyet.rb +62 -62
  27. data/examples/example_polyline.rb +42 -42
  28. data/examples/example_scale.rb +27 -27
  29. data/examples/example_select.rb +36 -36
  30. data/examples/example_select2.rb +25 -25
  31. data/examples/example_simple.rb +46 -46
  32. data/examples/example_splice.rb +26 -26
  33. data/examples/example_sync.rb +59 -59
  34. data/examples/example_tiles.rb +41 -41
  35. data/examples/example_trace.rb +22 -22
  36. data/examples/example_transparent.rb +28 -28
  37. data/examples/example_transparent2.rb +24 -24
  38. data/examples/example_transparent3.rb +20 -20
  39. data/examples/example_turtle.rb +39 -39
  40. data/examples/example_weird.rb +22 -22
  41. data/examples/example_window_render_to_image.rb +41 -41
  42. data/examples/example_window_to_blob.rb +35 -35
  43. data/examples/media/maria.png +0 -0
  44. data/examples/media/rose.bmp +0 -0
  45. data/ext/texplay/actions.c +1006 -1006
  46. data/ext/texplay/actions.h +60 -60
  47. data/ext/texplay/bindings.c +1125 -1186
  48. data/ext/texplay/bindings.h +46 -46
  49. data/ext/texplay/cache.c +118 -118
  50. data/ext/texplay/cache.h +24 -24
  51. data/ext/texplay/compat.h +27 -27
  52. data/ext/texplay/extconf.rb +28 -28
  53. data/ext/texplay/graphics_utils.c +1313 -1313
  54. data/ext/texplay/graphics_utils.h +22 -22
  55. data/ext/texplay/texplay.c +201 -216
  56. data/ext/texplay/texplay.h +153 -153
  57. data/ext/texplay/utils.c +891 -891
  58. data/ext/texplay/utils.h +153 -153
  59. data/lib/texplay-contrib.rb +147 -164
  60. data/lib/texplay.rb +341 -356
  61. data/lib/texplay/alone.rb +20 -20
  62. data/lib/texplay/c_function_docs.rb +178 -190
  63. data/lib/texplay/live.rb +84 -84
  64. data/lib/texplay/version.rb +3 -3
  65. data/live/live.rb +85 -85
  66. data/test/image_spec.rb +45 -45
  67. data/test/texplay_spec.rb +144 -141
  68. metadata +54 -42
  69. data/examples/example_gen_eval.rb +0 -32
  70. data/ext/texplay/gen_eval.c +0 -211
  71. data/ext/texplay/gen_eval.h +0 -20
  72. data/ext/texplay/object2module.c +0 -171
  73. data/ext/texplay/object2module.h +0 -11
@@ -1,1313 +1,1313 @@
1
- #include "texplay.h"
2
- #include "utils.h"
3
- #include "graphics_utils.h"
4
- #include "cache.h"
5
-
6
- #ifdef __APPLE__
7
- #include <glut.h>
8
- #else
9
- #include <GL/glut.h>
10
- #endif
11
-
12
-
13
- /* small helper functions */
14
- static void initialize_action_struct(action_struct * cur, VALUE hash_arg, sync sync_mode);
15
- static void process_common_hash_args(action_struct * cur, VALUE * hash_arg, sync sync_mode, bool primary);
16
- static void prepare_drawing_mode(action_struct * cur);
17
- static void prepare_alpha_blend(action_struct * cur);
18
- static void prepare_fill_texture(action_struct * cur);
19
- static void prepare_color_control(action_struct * cur);
20
- static void prepare_color_select(action_struct * cur);
21
- static rgba apply_lerp(action_struct * payload, texture_info * tex, int x, int y);
22
- static rgba apply_alpha_blend(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel);
23
- static rgba apply_drawing_mode(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel);
24
-
25
- static rgba apply_color_control_transform(action_struct * payload, texture_info * tex, int x, int y);
26
- static rgba exec_color_control_proc(action_struct * cur, texture_info * tex, int x, int y, rgba blended_pixel);
27
- /* end helpers */
28
-
29
-
30
- void
31
- update_lazy_bounds(action_struct * cur, texture_info * tex)
32
- {
33
-
34
- /* only update global bounds if we're doing a lazy_sync */
35
- if (cur->sync_mode != lazy_sync)
36
- return;
37
-
38
- VALUE lazy_bounds;
39
- int xmin, ymin, xmax, ymax;
40
-
41
- lazy_bounds = get_image_local(tex->image, LAZY_BOUNDS);
42
-
43
- xmin = INT2FIX(MIN(cur->xmin, FIX2INT(get_from_array(lazy_bounds, 0))));
44
- ymin = INT2FIX(MIN(cur->ymin, FIX2INT(get_from_array(lazy_bounds, 1))));
45
- xmax = INT2FIX(MAX(cur->xmax, FIX2INT(get_from_array(lazy_bounds, 2))));
46
- ymax = INT2FIX(MAX(cur->ymax, FIX2INT(get_from_array(lazy_bounds, 3))));
47
-
48
- set_array_value(lazy_bounds, 0, xmin);
49
- set_array_value(lazy_bounds, 1, ymin);
50
- set_array_value(lazy_bounds, 2, xmax);
51
- set_array_value(lazy_bounds, 3, ymax);
52
- }
53
-
54
- void
55
- update_bounds(action_struct * cur, int xmin, int ymin, int xmax, int ymax)
56
- {
57
- if(xmin > xmax) SWAP(xmin, xmax);
58
- if(ymin > ymax) SWAP(ymin, ymax);
59
-
60
- cur->xmin = MIN(cur->xmin, xmin);
61
- cur->ymin = MIN(cur->ymin, ymin);
62
- cur->xmax = MAX(cur->xmax, xmax);
63
- cur->ymax = MAX(cur->ymax, ymax);
64
- }
65
-
66
- void
67
- set_local_bounds(action_struct * cur, int xmin, int ymin, int xmax, int ymax, texture_info * tex)
68
- {
69
-
70
- /* local bounds used by both eager_sync and lazy_sync: */
71
- if(cur->sync_mode == no_sync)
72
- return;
73
-
74
- /* eager sync: to demarcate precise area to sync to opengl */
75
- /* lazy sync: to update global bounds */
76
- cur->xmin = xmin;
77
- cur->ymin = ymin;
78
- cur->xmax = xmax;
79
- cur->ymax = ymax;
80
- }
81
-
82
- void
83
- draw_prologue(action_struct * cur, texture_info * tex, int xmin, int ymin, int xmax, int ymax,
84
- VALUE * hash_arg, sync sync_mode, bool primary, action_struct ** payload_ptr)
85
- {
86
- if(!primary) return;
87
-
88
- /* set the payload pointer */
89
- *payload_ptr = cur;
90
-
91
- /* not too happy about having this here, look at texplay.h for why */
92
- cur->tex = tex;
93
-
94
- process_common_hash_args(cur, hash_arg, sync_mode, primary);
95
-
96
- set_local_bounds(cur, xmin, ymin, xmax, ymax, tex);
97
- }
98
-
99
- void
100
- draw_epilogue(action_struct * cur, texture_info * tex, bool primary)
101
- {
102
- /* only primary actions get sync'd */
103
- if(!primary) return;
104
-
105
- switch(cur->sync_mode) {
106
-
107
- /* do not sync */
108
- case no_sync:
109
- return;
110
- break;
111
-
112
- /* sync immediately */
113
- case eager_sync:
114
- create_subtexture_and_sync_to_gl(IMAGE_BOUNDS(cur), tex);
115
- break;
116
-
117
- /* sync later (at end of paint block?) */
118
- case lazy_sync:
119
- update_lazy_bounds(cur, tex);
120
- break;
121
-
122
- default:
123
- rb_raise(rb_eRuntimeError,
124
- "sync_mode may only be: lazy_sync, eager_sync, no_sync. got %d\n", cur->sync_mode);
125
- }
126
- }
127
-
128
- /* set the pixel color at (x, y) */
129
- void
130
- set_pixel_color(rgba * pixel_color, texture_info * tex, int x, int y)
131
- {
132
- float * tex_data;
133
-
134
- /* should pixel be drawn ? */
135
- if (x > (tex->width - 1) || x < 0 || y > (tex->height - 1) || y < 0)
136
- return;
137
-
138
- /* if not a color then do not draw */
139
- if(not_a_color(*pixel_color))
140
- return;
141
-
142
- tex_data = get_pixel_data(tex, x, y);
143
-
144
- /* set the pixel color */
145
- tex_data[red] = pixel_color->red;
146
- tex_data[green] = pixel_color->green;
147
- tex_data[blue] = pixel_color->blue;
148
- tex_data[alpha] = pixel_color->alpha;
149
- }
150
-
151
- /* utility func to manage both kinds of color comparions */
152
- static bool
153
- cmp_color_with_or_without_tolerance(rgba c1, rgba c2, action_struct * payload)
154
- {
155
- return payload->pen.has_tolerance ? cmp_color_with_tolerance(c1, c2, payload->pen.tolerance) : cmp_color(c1, c2);
156
- }
157
-
158
- static bool
159
- skip_pixel(rgba source_color, action_struct * payload, texture_info * tex, int x, int y)
160
- {
161
-
162
- if (!payload->pen.has_color_select) return false;
163
-
164
- rgba dest_color = get_pixel_color(tex, x, y);
165
- bool color_match = false;
166
-
167
- if (payload->pen.source_select.size > 0) {
168
- for (int i = 0; i < payload->pen.source_select.size; i++) {
169
- if (cmp_color_with_or_without_tolerance(source_color, payload->pen.source_select.colors[i], payload)) {
170
- color_match = true;
171
- break;
172
- }
173
- if (!color_match) return true;
174
- }
175
- }
176
-
177
- if (payload->pen.source_ignore.size > 0) {
178
- for (int i = 0; i < payload->pen.source_ignore.size; i++) {
179
- if (cmp_color_with_or_without_tolerance(source_color, payload->pen.source_ignore.colors[i], payload))
180
- return true;
181
- }
182
- }
183
-
184
- color_match = false;
185
- if (payload->pen.dest_select.size > 0) {
186
- for (int i = 0; i < payload->pen.dest_select.size; i++) {
187
- if (cmp_color_with_or_without_tolerance(dest_color, payload->pen.dest_select.colors[i], payload)) {
188
- color_match = true;
189
- break;
190
- }
191
- }
192
- if (!color_match) return true;
193
- }
194
-
195
- if (payload->pen.dest_ignore.size > 0) {
196
- for (int i = 0; i < payload->pen.dest_ignore.size; i++) {
197
- if (cmp_color_with_or_without_tolerance(dest_color, payload->pen.dest_ignore.colors[i], payload))
198
- return true;
199
- }
200
- }
201
-
202
- return false;
203
- }
204
-
205
-
206
- void
207
- set_pixel_color_with_style(action_struct * payload, texture_info * tex, int x, int y)
208
- {
209
-
210
- rgba blended_pixel;
211
-
212
- blended_pixel = payload->color;
213
-
214
-
215
- /* for linear interpolation */
216
- if(payload->pen.has_lerp) {
217
- blended_pixel = apply_lerp(payload, tex, x, y);
218
- }
219
-
220
- /* for color_control transform */
221
- if(payload->pen.has_color_control_transform)
222
- blended_pixel = apply_color_control_transform(payload, tex, x, y);
223
-
224
- /* for texture fill */
225
- if(payload->pen.has_source_texture)
226
- blended_pixel = get_pixel_color(&payload->pen.source_tex,
227
- x % payload->pen.source_tex.width,
228
- y % payload->pen.source_tex.height);
229
-
230
- /* for color_control proc */
231
- if(payload->pen.has_color_control_proc)
232
- blended_pixel = exec_color_control_proc(payload, tex, x, y, blended_pixel);
233
-
234
- /* should skip this pixel? color selection */
235
- if (skip_pixel(blended_pixel, payload, tex, x, y))
236
- return;
237
-
238
- /* drawing modes */
239
- if(payload->pen.has_drawing_mode) {
240
- blended_pixel = apply_drawing_mode(payload, tex, x, y, blended_pixel);
241
- }
242
-
243
- /* TO DO: refactor into its own helper function
244
- & rewrite using sse2 */
245
- if(payload->pen.alpha_blend)
246
- blended_pixel = apply_alpha_blend(payload, tex, x, y, blended_pixel);
247
-
248
-
249
- set_pixel_color(&blended_pixel, tex, x, y);
250
- }
251
-
252
-
253
- rgba
254
- get_pixel_color_from_chunk(float * chunk, int width, int height, int x, int y)
255
- {
256
- rgba my_color;
257
-
258
- int offset;
259
-
260
- if (x > (width - 1) || x < 0 || y > (height - 1) || y < 0)
261
- return not_a_color_v;
262
-
263
- offset = 4 * (x + y * width);
264
-
265
- my_color.red = chunk[offset + red];
266
- my_color.green = chunk[offset + green];
267
- my_color.blue = chunk[offset + blue];
268
- my_color.alpha = chunk[offset + alpha];
269
-
270
- return my_color;
271
- }
272
-
273
-
274
- rgba
275
- get_pixel_color(texture_info * tex, int x, int y)
276
- {
277
- rgba my_color;
278
-
279
- int offset;
280
-
281
- /* if pixel location is out of range return not_a_color_v */
282
- if (x > (tex->width - 1) || x < 0 || y > (tex->height - 1) || y < 0)
283
- return not_a_color_v;
284
-
285
- offset = calc_pixel_offset(tex, x, y);
286
-
287
- my_color.red = tex->td_array[offset + red];
288
- my_color.green = tex->td_array[offset + green];
289
- my_color.blue = tex->td_array[offset + blue];
290
- my_color.alpha = tex->td_array[offset + alpha];
291
-
292
- return my_color;
293
- }
294
-
295
- /* return the array where pixel data is stored */
296
- float*
297
- get_pixel_data(texture_info * tex, int x, int y)
298
- {
299
- int offset = calc_pixel_offset(tex, x, y);
300
-
301
- return &tex->td_array[offset];
302
- }
303
-
304
- /* if 2nd param is Qnil, then create a blank image with 'width' and 'height
305
- otherwise, try to use the 2nd param (dup) to create a duplicate image
306
- */
307
- VALUE
308
- create_image(VALUE window, int width, int height)
309
- {
310
- static VALUE empty_image_stub = 0;
311
- static VALUE image = 0;
312
-
313
- if (empty_image_stub == 0) {
314
- VALUE gosu = rb_const_get(rb_cObject, rb_intern("Gosu"));
315
- VALUE tp = rb_const_get(rb_cObject, rb_intern("TexPlay"));
316
- empty_image_stub = rb_const_get(tp, rb_intern("EmptyImageStub"));
317
- image = rb_const_get(gosu, rb_intern("Image"));
318
- }
319
-
320
- VALUE rmagick_img;
321
- VALUE new_image;
322
- VALUE options = rb_hash_new();
323
-
324
- set_hash_value(options, "caching", Qfalse);
325
-
326
- rmagick_img = rb_funcall(empty_image_stub, rb_intern("new"), 2, INT2FIX(width), INT2FIX(height));
327
-
328
- new_image = rb_funcall(image, rb_intern("new"), 3, window, rmagick_img, options);
329
-
330
- return new_image;
331
- }
332
-
333
-
334
-
335
- /* static functions */
336
- static void
337
- initialize_action_struct(action_struct * cur, VALUE hash_arg, sync sync_mode)
338
- {
339
- /* initialize action-struct to default values */
340
- cur->sync_mode = sync_mode;
341
- cur->hash_arg = hash_arg;
342
-
343
- cur->color = convert_image_local_color_to_rgba(cur->tex->image);
344
- cur->pen.has_color_control_proc = false;
345
- cur->pen.has_color_control_transform = false;
346
- cur->pen.has_source_texture = false;
347
-
348
- /* alpha blending */
349
- cur->pen.alpha_blend = false;
350
-
351
- /* set static color control transformations to defaults */
352
- cur->pen.color_mult.red = 1.0;
353
- cur->pen.color_mult.green = 1.0;
354
- cur->pen.color_mult.blue = 1.0;
355
- cur->pen.color_mult.alpha = 1.0;
356
-
357
- cur->pen.color_add.red = 0.0;
358
- cur->pen.color_add.green = 0.0;
359
- cur->pen.color_add.blue = 0.0;
360
- cur->pen.color_add.alpha = 0.0;
361
-
362
- /* lerp is off by default */
363
- cur->pen.has_lerp = false;
364
-
365
- /* drawing mode is off by deafult */
366
- cur->pen.has_drawing_mode = false;
367
-
368
- /* color selection */
369
- cur->pen.has_color_select = false;
370
- cur->pen.source_select.size = 0;
371
- cur->pen.source_ignore.size = 0;
372
- cur->pen.dest_select.size = 0;
373
- cur->pen.dest_ignore.size = 0;
374
-
375
- /* tolerance */
376
- cur->pen.has_tolerance = false;
377
- cur->pen.tolerance = 0.0;
378
- }
379
-
380
- /* TODO: fix this function below, it's too ugly and bulky and weird **/
381
- static void
382
- process_common_hash_args(action_struct * cur, VALUE * hash_arg, sync sync_mode, bool primary)
383
- {
384
-
385
- VALUE user_defaults;
386
- VALUE hash_blend;
387
-
388
-
389
- /* if a hash doesn't exist then create one */
390
- if(!is_a_hash(*hash_arg))
391
- *hash_arg = rb_hash_new();
392
-
393
- /* init the action to default values */
394
- initialize_action_struct(cur, *hash_arg, sync_mode);
395
-
396
- /* get the user default options & merge with given options */
397
- user_defaults = get_image_local(cur->tex->image, USER_DEFAULTS);
398
- hash_blend = rb_funcall(user_defaults, rb_intern("merge"), 1, *hash_arg);
399
- rb_funcall(*hash_arg, rb_intern("merge!"), 1, hash_blend);
400
-
401
- if(has_optional_hash_arg(*hash_arg, "color")) {
402
- VALUE c = get_from_hash(*hash_arg, "color");
403
- cur->color = convert_rb_color_to_rgba(c);
404
- if(c == string2sym("random")) {
405
- set_hash_value(*hash_arg, "color", convert_rgba_to_rb_color(&cur->color));
406
- }
407
- }
408
-
409
- /* shadows */
410
- if(RTEST(get_from_hash(*hash_arg, "shadow"))) {
411
- cur->pen.color_mult.red = 0.66;
412
- cur->pen.color_mult.green = 0.66;
413
- cur->pen.color_mult.blue = 0.66;
414
- cur->pen.color_mult.alpha = 1;
415
-
416
- cur->pen.has_color_control_transform = true;
417
- }
418
-
419
- /* tolerance */
420
- if(RTEST(get_from_hash(*hash_arg, "tolerance"))) {
421
- cur->pen.tolerance = NUM2DBL(get_from_hash(*hash_arg, "tolerance"));
422
-
423
- /* maximum length of hypotonese extended in 4-space (color space) is sqrt(4) */
424
- if (cur->pen.tolerance >= 2)
425
- cur->pen.tolerance = 2;
426
-
427
- if (cur->pen.tolerance < 0)
428
- cur->pen.tolerance = 0;
429
-
430
- cur->pen.has_tolerance = true;
431
- }
432
-
433
- /* lerp */
434
- if(RTEST(get_from_hash(*hash_arg, "lerp"))) {
435
- cur->pen.lerp = NUM2DBL(get_from_hash(*hash_arg, "lerp"));
436
-
437
- /* bounds */
438
- if(cur->pen.lerp > 1.0) cur->pen.lerp = 1.0;
439
- if(cur->pen.lerp < 0.0) cur->pen.lerp = 0.0;
440
- cur->pen.has_lerp = true;
441
- }
442
-
443
- /* sync mode */
444
- if(has_optional_hash_arg(*hash_arg, "sync_mode")) {
445
- VALUE user_sync_mode = get_from_hash(*hash_arg, "sync_mode");
446
-
447
- Check_Type(user_sync_mode, T_SYMBOL);
448
-
449
- if(user_sync_mode == string2sym("lazy_sync"))
450
- cur->sync_mode = lazy_sync;
451
- else if(user_sync_mode == string2sym("eager_sync"))
452
- cur->sync_mode = eager_sync;
453
- else if(user_sync_mode == string2sym("no_sync"))
454
- cur->sync_mode = no_sync;
455
- else
456
- rb_raise(rb_eArgError, "unrecognized sync mode: %s\n. Allowable modes are "
457
- ":lazy_sync, :eager_sync, :no_sync.",
458
- sym2string(user_sync_mode));
459
-
460
- delete_from_hash(*hash_arg, "sync_mode");
461
-
462
- }
463
-
464
- /* prepare color selection */
465
- prepare_color_select(cur);
466
-
467
- /* process drawing mode */
468
- prepare_drawing_mode(cur);
469
-
470
- /* process the color_control block or transform (if there is one) */
471
- prepare_color_control(cur);
472
-
473
- /* process the filling texture (if there is one) */
474
- prepare_fill_texture(cur);
475
-
476
- /* does the user want to blend alpha values ? */
477
- prepare_alpha_blend(cur);
478
- }
479
-
480
- static void
481
- prepare_alpha_blend(action_struct * cur)
482
- {
483
- if(has_optional_hash_arg(cur->hash_arg, "alpha_blend")) {
484
-
485
- VALUE blend_mode = get_from_hash(cur->hash_arg, "alpha_blend");
486
-
487
- /* true is equivalent to default blend mode, 'source' */
488
- if(blend_mode == Qtrue)
489
- blend_mode = string2sym("source");
490
-
491
- /* where false or nil is passed */
492
- if(!RTEST(blend_mode)) {
493
- cur->pen.alpha_blend = false;
494
- return;
495
- }
496
-
497
- cur->pen.alpha_blend = true;
498
-
499
- Check_Type(blend_mode, T_SYMBOL);
500
-
501
- if(blend_mode == string2sym("source")) {
502
- cur->pen.alpha_blend_mode = source;
503
- }
504
- else if(blend_mode == string2sym("dest")) {
505
- cur->pen.alpha_blend_mode = dest;
506
- }
507
- else if(blend_mode == string2sym("source_with_fixed_alpha")) {
508
- cur->pen.alpha_blend_mode = source_with_fixed_alpha;
509
- }
510
- else if(blend_mode == string2sym("dest_with_fixed_alpha")) {
511
- cur->pen.alpha_blend_mode = dest_with_fixed_alpha;
512
- }
513
- else
514
- rb_raise(rb_eArgError, "unrecognized blend mode: %s\n.",
515
- sym2string(blend_mode));
516
-
517
- }
518
-
519
-
520
- }
521
-
522
- static void
523
- prepare_drawing_mode(action_struct * cur)
524
- {
525
- if(is_a_hash(cur->hash_arg)) {
526
- /* drawing mode */
527
- if(has_optional_hash_arg(cur->hash_arg, "mode")) {
528
- cur->pen.has_drawing_mode = true;
529
-
530
- VALUE draw_mode = get_from_hash(cur->hash_arg, "mode");
531
-
532
-
533
- Check_Type(draw_mode, T_SYMBOL);
534
-
535
- if(draw_mode == string2sym("default")) {
536
- cur->pen.has_drawing_mode = false;
537
-
538
- return;
539
- }
540
- else if(draw_mode == string2sym("clear"))
541
- cur->pen.drawing_mode = clear;
542
-
543
- else if(draw_mode == string2sym("copy"))
544
- cur->pen.drawing_mode = copy;
545
-
546
- else if(draw_mode == string2sym("noop"))
547
- cur->pen.drawing_mode = noop;
548
-
549
- else if(draw_mode == string2sym("set"))
550
- cur->pen.drawing_mode = set;
551
-
552
- else if(draw_mode == string2sym("copy_inverted"))
553
- cur->pen.drawing_mode = copy_inverted;
554
-
555
- else if(draw_mode == string2sym("invert"))
556
- cur->pen.drawing_mode = invert;
557
-
558
- else if(draw_mode == string2sym("and_reverse"))
559
- cur->pen.drawing_mode = and_reverse;
560
-
561
- else if(draw_mode == string2sym("and"))
562
- cur->pen.drawing_mode = and;
563
-
564
- else if(draw_mode == string2sym("or"))
565
- cur->pen.drawing_mode = or;
566
-
567
- else if(draw_mode == string2sym("nand"))
568
- cur->pen.drawing_mode = nand;
569
-
570
- else if(draw_mode == string2sym("nor"))
571
- cur->pen.drawing_mode = nor;
572
-
573
- else if(draw_mode == string2sym("xor"))
574
- cur->pen.drawing_mode = xor;
575
-
576
- else if(draw_mode == string2sym("equiv"))
577
- cur->pen.drawing_mode = equiv;
578
-
579
- else if(draw_mode == string2sym("and_inverted"))
580
- cur->pen.drawing_mode = and_inverted;
581
-
582
- else if(draw_mode == string2sym("or_inverted"))
583
- cur->pen.drawing_mode = or_inverted;
584
-
585
- else if(draw_mode == string2sym("additive"))
586
- cur->pen.drawing_mode = additive;
587
- else if(draw_mode == string2sym("multiply"))
588
- cur->pen.drawing_mode = multiply;
589
- else if(draw_mode == string2sym("screen"))
590
- cur->pen.drawing_mode = screen;
591
- else if(draw_mode == string2sym("overlay"))
592
- cur->pen.drawing_mode = overlay;
593
- else if(draw_mode == string2sym("darken"))
594
- cur->pen.drawing_mode = darken;
595
- else if(draw_mode == string2sym("lighten"))
596
- cur->pen.drawing_mode = lighten;
597
- else if(draw_mode == string2sym("color_dodge"))
598
- cur->pen.drawing_mode = color_dodge;
599
- else if(draw_mode == string2sym("color_burn"))
600
- cur->pen.drawing_mode = color_burn;
601
- else if(draw_mode == string2sym("hard_light"))
602
- cur->pen.drawing_mode = hard_light;
603
- else if(draw_mode == string2sym("soft_light"))
604
- cur->pen.drawing_mode = soft_light;
605
- else if(draw_mode == string2sym("difference"))
606
- cur->pen.drawing_mode = difference;
607
- else if(draw_mode == string2sym("exclusion"))
608
- cur->pen.drawing_mode = exclusion;
609
- else
610
- rb_raise(rb_eArgError, "unrecognized drawing mode: %s\n.",
611
- sym2string(draw_mode));
612
- }
613
- }
614
- }
615
-
616
-
617
- /* set action color to return value of color_control proc */
618
- static void
619
- prepare_color_control(action_struct * cur)
620
- {
621
-
622
- if(is_a_hash(cur->hash_arg)) {
623
- VALUE try_val = get_from_hash(cur->hash_arg, "color_control");
624
-
625
- if(rb_respond_to(try_val, rb_intern("call"))) {
626
- cur->pen.color_control_proc = try_val;
627
- cur->pen.color_control_arity = FIX2INT(rb_funcall(try_val, rb_intern("arity"), 0));
628
- cur->pen.has_color_control_proc = true;
629
- }
630
- else if(is_a_hash(try_val)) {
631
- VALUE try_add = get_from_hash(try_val, "add");
632
- VALUE try_mult = get_from_hash(try_val, "mult");
633
-
634
- if(is_an_array(try_add)) {
635
-
636
- cur->pen.color_add = convert_rb_color_to_rgba(try_add);
637
-
638
- cur->pen.has_color_control_transform = true;
639
- }
640
- if(is_an_array(try_mult)) {
641
-
642
- cur->pen.color_mult = convert_rb_color_to_rgba(try_mult);
643
-
644
- cur->pen.has_color_control_transform = true;
645
- }
646
-
647
- }
648
- }
649
- }
650
-
651
- static rgba
652
- exec_color_control_proc(action_struct * cur, texture_info * tex, int x, int y, rgba blended_pixel)
653
- {
654
- int arity = cur->pen.color_control_arity;
655
- VALUE proc = cur->pen.color_control_proc;
656
- rgba old_color = get_pixel_color(tex, x, y);
657
- rgba current_color = blended_pixel;
658
- rgba new_color;
659
-
660
- if(!cur->pen.has_color_control_proc)
661
- rb_raise(rb_eRuntimeError, "needs a proc");
662
-
663
- switch(arity) {
664
- case -1:
665
- case 0:
666
- new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), 0));
667
- break;
668
-
669
- case 1:
670
- new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
671
- convert_rgba_to_rb_color(&old_color)));
672
- break;
673
-
674
- case 2:
675
- new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
676
- convert_rgba_to_rb_color(&old_color),
677
- convert_rgba_to_rb_color(&current_color)));
678
- break;
679
-
680
- case 3:
681
- new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
682
- convert_rgba_to_rb_color(&old_color),
683
- INT2FIX(x), INT2FIX(y)));
684
- break;
685
- case 4:
686
- new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
687
- convert_rgba_to_rb_color(&old_color),
688
- convert_rgba_to_rb_color(&current_color),
689
- INT2FIX(x), INT2FIX(y)));
690
- break;
691
- default:
692
- rb_raise(rb_eArgError, "permissible arities for color_control proc are 1, 2, 3 and 4. Got %d\n",
693
- arity);
694
- }
695
-
696
- /* update the action color */
697
- return new_color;
698
- }
699
-
700
- static void
701
- prepare_fill_texture(action_struct * payload)
702
- {
703
- if(is_a_hash(payload->hash_arg)) {
704
- VALUE try_image = get_from_hash(payload->hash_arg, "texture");
705
- if(is_gosu_image(try_image)) {
706
-
707
- get_texture_info(try_image, &payload->pen.source_tex);
708
- payload->pen.has_source_texture = true;
709
- }
710
- }
711
- }
712
-
713
- static void
714
- process_select_color_list(rgba_list * clist, VALUE try_color)
715
- {
716
- /* is a general array of colors? i.e [:red, Gosu::Color::RED, [1,1,1,1] ] */
717
- if (TYPE(try_color) == T_ARRAY && not_rb_raw_color(try_color)) {
718
- int num_colors = RARRAY_LEN(try_color);
719
-
720
- if (num_colors > RGBA_LIST_SIZE)
721
- rb_raise(rb_eArgError, "Too many colors given in array. Maximum is %d\n. Got %d\n",
722
- RGBA_LIST_SIZE, num_colors);
723
-
724
- for (int i = 0; i < RARRAY_LEN(try_color); ++i) {
725
- clist->colors[i] = convert_rb_color_to_rgba(get_from_array(try_color, i));
726
- }
727
-
728
- clist->size = num_colors;
729
- }
730
-
731
- /* is a single color value? i.e :red, [1,1,1,1], Gosu::Color::GREEN */
732
- else {
733
- clist->colors[0] = convert_rb_color_to_rgba(try_color);
734
- clist->size = 1;
735
- }
736
- }
737
-
738
-
739
- static void
740
- prepare_color_select(action_struct * payload)
741
- {
742
- VALUE try_color = get_from_hash(payload->hash_arg,
743
- "source_select");
744
- if (!NIL_P(try_color)) {
745
- process_select_color_list(&payload->pen.source_select, try_color);
746
- payload->pen.has_color_select = true;
747
- }
748
-
749
- try_color = get_from_hash(payload->hash_arg,
750
- "source_ignore");
751
- if (!NIL_P(try_color)) {
752
- process_select_color_list(&payload->pen.source_ignore, try_color);
753
- payload->pen.has_color_select = true;
754
- }
755
-
756
- try_color = get_from_hash(payload->hash_arg,
757
- "dest_select");
758
- if (!NIL_P(try_color)) {
759
- process_select_color_list(&payload->pen.dest_select, try_color);
760
- payload->pen.has_color_select = true;
761
- }
762
-
763
- try_color = get_from_hash(payload->hash_arg,
764
- "dest_ignore");
765
- if (!NIL_P(try_color)) {
766
- process_select_color_list(&payload->pen.dest_ignore, try_color);
767
- payload->pen.has_color_select = true;
768
- }
769
-
770
- }
771
-
772
- /***********************************/
773
- /**** drawing mode related code ****/
774
- /***********************************/
775
-
776
- typedef struct {
777
- unsigned char red, green, blue, alpha;
778
- } rgba_char;
779
-
780
- static inline rgba_char
781
- color_float_to_int_format(rgba c)
782
- {
783
- return (rgba_char) { c.red * 255,
784
- c.green * 255,
785
- c.blue * 255,
786
- c.alpha * 255
787
- };
788
- }
789
-
790
- static inline rgba
791
- color_int_vals_to_float_format(unsigned char r, unsigned char g, unsigned char b,
792
- unsigned char a)
793
- {
794
- return (rgba) { r / 255.0,
795
- g / 255.0,
796
- b / 255.0,
797
- a / 255.0
798
- };
799
- }
800
-
801
- /* using terminology from photoshop PDF. b=background, s=source */
802
- static inline rgba
803
- mode_multiply(rgba b, rgba s)
804
- {
805
- return (rgba) { b.red * s.red,
806
- b.green * s.green,
807
- b.blue * s.blue,
808
- b.alpha * s.alpha };
809
- }
810
-
811
- static inline rgba
812
- mode_screen(rgba b, rgba s)
813
- {
814
- return (rgba) { b.red + s.red - (b.red * s.red),
815
- b.green + s.green - (b.green * s.green),
816
- b.blue + s.blue - (b.blue * s.blue),
817
- b.alpha + s.alpha - (b.alpha * s.alpha) };
818
- }
819
-
820
- static inline float
821
- mode_hardlight_channel(float b, float s)
822
- {
823
- if (s <= 0.5)
824
- return 2 * b * s;
825
-
826
- else
827
- return b + s - (b * s);
828
- }
829
-
830
- static inline rgba
831
- mode_hardlight(rgba b, rgba s)
832
- {
833
- return (rgba) { mode_hardlight_channel(b.red, s.red),
834
- mode_hardlight_channel(b.green, s.green),
835
- mode_hardlight_channel(b.blue, s.blue),
836
- mode_hardlight_channel(b.alpha, s.alpha) };
837
- }
838
-
839
- /* function from the photoshop PDF to implement soft lighting */
840
- static inline float
841
- D(float x)
842
- {
843
- if (x <= 0.25)
844
- return ((16 * x - 12) * x + 4) * x;
845
- else
846
- return sqrt(x);
847
- }
848
-
849
- static inline float
850
- mode_softlight_channel(float b, float s)
851
- {
852
- if (s <= 0.5)
853
- return b - (1 - 2 * s) * b * (1 - b);
854
- else
855
- return b + (2 * s - 1) * (D(b) - b);
856
- }
857
-
858
- static inline rgba
859
- mode_softlight(rgba b, rgba s)
860
- {
861
- return (rgba) { mode_softlight_channel(b.red, s.red),
862
- mode_softlight_channel(b.green, s.green),
863
- mode_softlight_channel(b.blue, s.blue),
864
- mode_softlight_channel(b.alpha, s.alpha) };
865
- }
866
-
867
- static inline float
868
- mode_colordodge_channel(float b, float s)
869
- {
870
- if (s < 1)
871
- return MIN(1, b / (1 - s));
872
- else
873
- return 1;
874
- }
875
-
876
- static inline float
877
- mode_colorburn_channel(float b, float s)
878
- {
879
- if (s > 0)
880
- return 1 - MIN(1, (1 - b) / s);
881
- else
882
- return 0;
883
- }
884
-
885
- static rgba
886
- apply_drawing_mode(action_struct * payload, texture_info * tex, int x, int y, rgba source_pixel)
887
- {
888
- rgba finished_pixel;
889
-
890
- rgba dest_pixel = get_pixel_color(tex, x, y);
891
-
892
- rgba_char dest_pixel_char = color_float_to_int_format(dest_pixel);
893
- rgba_char source_pixel_char = color_float_to_int_format(source_pixel);
894
-
895
- switch(payload->pen.drawing_mode)
896
- {
897
-
898
- /* bitwise blending functions */
899
- case clear:
900
- finished_pixel = (rgba) { 0, 0, 0, 0 };
901
- break;
902
- case copy:
903
- finished_pixel = source_pixel;
904
- break;
905
- case noop:
906
- finished_pixel = dest_pixel;
907
- break;
908
- case set:
909
- finished_pixel = (rgba) { 1, 1, 1, 1 };
910
- break;
911
- case copy_inverted:
912
- finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red,
913
- ~source_pixel_char.green,
914
- ~source_pixel_char.blue,
915
- source_pixel_char.alpha);
916
- break;
917
- case invert:
918
- finished_pixel = color_int_vals_to_float_format(~dest_pixel_char.red,
919
- ~dest_pixel_char.green,
920
- ~dest_pixel_char.blue,
921
- dest_pixel_char.alpha);
922
-
923
- break;
924
- case and_reverse:
925
- finished_pixel = color_int_vals_to_float_format(source_pixel_char.red | ~dest_pixel_char.red,
926
- source_pixel_char.green | ~dest_pixel_char.green,
927
- source_pixel_char.blue | ~dest_pixel_char.blue,
928
- source_pixel_char.alpha);
929
- break;
930
- case and:
931
- finished_pixel = color_int_vals_to_float_format(source_pixel_char.red & dest_pixel_char.red,
932
- source_pixel_char.green & dest_pixel_char.green,
933
- source_pixel_char.blue & dest_pixel_char.blue,
934
- source_pixel_char.alpha);
935
- break;
936
- case or:
937
- finished_pixel = color_int_vals_to_float_format(source_pixel_char.red | dest_pixel_char.red,
938
- source_pixel_char.green | dest_pixel_char.green,
939
- source_pixel_char.blue | dest_pixel_char.blue,
940
- source_pixel_char.alpha);
941
-
942
- break;
943
- case nand:
944
- finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red & dest_pixel_char.red),
945
- ~(source_pixel_char.green & dest_pixel_char.green),
946
- ~(source_pixel_char.blue & dest_pixel_char.blue),
947
- ~(source_pixel_char.alpha & dest_pixel_char.alpha));
948
-
949
- break;
950
- case nor:
951
- finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red | dest_pixel_char.red),
952
- ~(source_pixel_char.green | dest_pixel_char.green),
953
- ~(source_pixel_char.blue | dest_pixel_char.blue),
954
- source_pixel_char.alpha);
955
-
956
- break;
957
- case xor:
958
- finished_pixel = color_int_vals_to_float_format(source_pixel_char.red ^ dest_pixel_char.red,
959
- source_pixel_char.green ^ dest_pixel_char.green,
960
- source_pixel_char.blue ^ dest_pixel_char.blue,
961
- source_pixel_char.alpha);
962
-
963
- break;
964
- case equiv:
965
- finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red ^ dest_pixel_char.red),
966
- ~(source_pixel_char.green ^ dest_pixel_char.green),
967
- ~(source_pixel_char.blue ^ dest_pixel_char.blue),
968
- source_pixel_char.alpha);
969
-
970
- break;
971
- case and_inverted:
972
- finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red & dest_pixel_char.red,
973
- ~source_pixel_char.green & dest_pixel_char.green,
974
- ~source_pixel_char.blue & dest_pixel_char.blue,
975
- source_pixel_char.alpha);
976
- break;
977
- case or_inverted:
978
- finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red | dest_pixel_char.red,
979
- ~source_pixel_char.green | dest_pixel_char.green,
980
- ~source_pixel_char.blue | dest_pixel_char.blue,
981
- source_pixel_char.alpha);
982
-
983
- break;
984
-
985
- /* photoshop style blending functions */
986
- case additive:
987
- finished_pixel = (rgba) { MIN(source_pixel.red + dest_pixel.red, 1),
988
- MIN(source_pixel.green + dest_pixel.green, 1),
989
- MIN(source_pixel.blue + dest_pixel.blue, 1),
990
- MIN(source_pixel.alpha + dest_pixel.alpha, 1) };
991
- break;
992
- case multiply:
993
- finished_pixel = mode_multiply(dest_pixel, source_pixel);
994
-
995
- break;
996
- case screen:
997
- finished_pixel = mode_screen(dest_pixel, source_pixel);
998
-
999
- break;
1000
- case overlay:
1001
- finished_pixel = mode_hardlight(source_pixel, dest_pixel);
1002
-
1003
- break;
1004
- case darken:
1005
- finished_pixel = (rgba) { MIN(source_pixel.red, dest_pixel.red),
1006
- MIN(source_pixel.green, dest_pixel.green),
1007
- MIN(source_pixel.blue, dest_pixel.blue),
1008
- MIN(source_pixel.alpha, dest_pixel.alpha) };
1009
- break;
1010
- case lighten:
1011
- finished_pixel = (rgba) { MAX(source_pixel.red, dest_pixel.red),
1012
- MAX(source_pixel.green, dest_pixel.green),
1013
- MAX(source_pixel.blue, dest_pixel.blue),
1014
- MAX(source_pixel.alpha, dest_pixel.alpha) };
1015
- break;
1016
- case color_dodge:
1017
- finished_pixel = (rgba) { mode_colordodge_channel(dest_pixel.red, source_pixel.red),
1018
- mode_colordodge_channel(dest_pixel.green, source_pixel.green),
1019
- mode_colordodge_channel(dest_pixel.blue, source_pixel.blue),
1020
- mode_colordodge_channel(dest_pixel.alpha, source_pixel.alpha) };
1021
-
1022
- break;
1023
- case color_burn:
1024
- finished_pixel = (rgba) { mode_colorburn_channel(dest_pixel.red, source_pixel.red),
1025
- mode_colorburn_channel(dest_pixel.green, source_pixel.green),
1026
- mode_colorburn_channel(dest_pixel.blue, source_pixel.blue),
1027
- mode_colorburn_channel(dest_pixel.alpha, source_pixel.alpha) };
1028
- break;
1029
- case hard_light:
1030
- finished_pixel = mode_hardlight(dest_pixel, source_pixel);
1031
-
1032
- break;
1033
- case soft_light:
1034
- finished_pixel = mode_softlight(dest_pixel, source_pixel);
1035
-
1036
- break;
1037
- case difference:
1038
- finished_pixel = (rgba) { ABS(dest_pixel.red - source_pixel.red),
1039
- ABS(dest_pixel.green - source_pixel.green),
1040
- ABS(dest_pixel.blue - source_pixel.blue),
1041
- ABS(dest_pixel.alpha - source_pixel.alpha) };
1042
- break;
1043
- case exclusion:
1044
- finished_pixel = (rgba) { dest_pixel.red + source_pixel.red - (2 * dest_pixel.red * source_pixel.red),
1045
- dest_pixel.green + source_pixel.green - (2 * dest_pixel.green * source_pixel.green),
1046
- dest_pixel.blue + source_pixel.blue - (2 * dest_pixel.blue * source_pixel.blue),
1047
- dest_pixel.alpha + source_pixel.alpha - (2 * dest_pixel.alpha * source_pixel.alpha) };
1048
- break;
1049
- }
1050
-
1051
- return finished_pixel;
1052
- }
1053
- /***************************************/
1054
- /**** end drawing mode related code ****/
1055
- /***************************************/
1056
-
1057
-
1058
- static rgba
1059
- apply_lerp(action_struct * payload, texture_info * tex, int x, int y)
1060
- {
1061
- rgba finished_pixel;
1062
- rgba dest_pixel = get_pixel_color(tex, x, y);
1063
-
1064
- finished_pixel.red = payload->pen.lerp * payload->color.red +
1065
- (1 - payload->pen.lerp) * dest_pixel.red;
1066
-
1067
- finished_pixel.green = payload->pen.lerp * payload->color.green +
1068
- (1 - payload->pen.lerp) * dest_pixel.green;
1069
-
1070
- finished_pixel.blue = payload->pen.lerp * payload->color.blue +
1071
- (1 - payload->pen.lerp) * dest_pixel.blue;
1072
-
1073
- finished_pixel.alpha = payload->pen.lerp * payload->color.alpha +
1074
- (1 - payload->pen.lerp) * dest_pixel.alpha;
1075
-
1076
- return finished_pixel;
1077
- }
1078
-
1079
-
1080
- /* TODO: reimplement using SSE2 */
1081
- static rgba
1082
- apply_color_control_transform(action_struct * payload, texture_info * tex, int x, int y)
1083
-
1084
- {
1085
- rgba transformed_color;
1086
-
1087
- transformed_color = get_pixel_color(tex, x, y);
1088
-
1089
- transformed_color.red += payload->pen.color_add.red;
1090
- transformed_color.green += payload->pen.color_add.green;
1091
- transformed_color.blue += payload->pen.color_add.blue;
1092
- transformed_color.alpha += payload->pen.color_add.alpha;
1093
-
1094
- transformed_color.red *= payload->pen.color_mult.red;
1095
- transformed_color.green *= payload->pen.color_mult.green;
1096
- transformed_color.blue *= payload->pen.color_mult.blue;
1097
- transformed_color.alpha *= payload->pen.color_mult.alpha;
1098
-
1099
- return transformed_color;
1100
- }
1101
-
1102
- static rgba
1103
- apply_alpha_blend(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel)
1104
- {
1105
- rgba dest_pixel = get_pixel_color(tex, x, y);
1106
- rgba finished_pixel;
1107
-
1108
- if (not_a_color(blended_pixel))
1109
- return blended_pixel;
1110
-
1111
- alpha_blend_mode_t blend_mode = payload->pen.alpha_blend_mode;
1112
-
1113
- switch(blend_mode)
1114
- {
1115
- case source:
1116
- case source_with_fixed_alpha:
1117
- /** TO DO: rewrite this using sse2 instructions **/
1118
- finished_pixel.red = blended_pixel.alpha * blended_pixel.red + (1 - blended_pixel.alpha)
1119
- * dest_pixel.red;
1120
-
1121
- finished_pixel.green = blended_pixel.alpha * blended_pixel.green + (1 - blended_pixel.alpha)
1122
- * dest_pixel.green;
1123
-
1124
- finished_pixel.blue = blended_pixel.alpha * blended_pixel.blue + (1 - blended_pixel.alpha)
1125
- * dest_pixel.blue;
1126
-
1127
- if(blend_mode == source) {
1128
- finished_pixel.alpha = blended_pixel.alpha * blended_pixel.alpha + (1 - blended_pixel.alpha)
1129
- * dest_pixel.alpha;
1130
- }
1131
- else {
1132
-
1133
- // fixed alpha
1134
- finished_pixel.alpha = dest_pixel.alpha;
1135
- }
1136
-
1137
- break;
1138
- case dest:
1139
- case dest_with_fixed_alpha:
1140
- finished_pixel.red = dest_pixel.alpha * blended_pixel.red + (1 - dest_pixel.alpha)
1141
- * dest_pixel.red;
1142
-
1143
- finished_pixel.green = dest_pixel.alpha * blended_pixel.green + (1 - dest_pixel.alpha)
1144
- * dest_pixel.green;
1145
-
1146
- finished_pixel.blue = dest_pixel.alpha * blended_pixel.blue + (1 - dest_pixel.alpha)
1147
- * dest_pixel.blue;
1148
-
1149
- if(blend_mode == dest) {
1150
- finished_pixel.alpha = dest_pixel.alpha * blended_pixel.alpha + (1 - dest_pixel.alpha)
1151
- * dest_pixel.alpha;
1152
- }
1153
- else {
1154
-
1155
- // fixed alpha
1156
- finished_pixel.alpha = dest_pixel.alpha;
1157
- }
1158
-
1159
- break;
1160
- default:
1161
- rb_raise(rb_eRuntimeError,
1162
- "apply_alpha_blend() impossible error. got %d\n", blend_mode);
1163
-
1164
- }
1165
-
1166
- return finished_pixel;
1167
- }
1168
-
1169
- /* NEW from utils.c */
1170
- float *
1171
- allocate_texture(int width, int height)
1172
- {
1173
- float * new_texture;
1174
- int mval;
1175
-
1176
- mval = 4 * width * height * sizeof(float);
1177
-
1178
- new_texture = malloc(mval);
1179
-
1180
- return new_texture;
1181
- }
1182
-
1183
- /* get information from texture */
1184
- void
1185
- get_texture_info(VALUE image, texture_info * tex)
1186
- {
1187
- VALUE info, gc_state_off;
1188
- int toppos, leftpos;
1189
- float top, left;
1190
- cache_entry * entry;
1191
-
1192
- /* hack to prevent segfault */
1193
- gc_state_off = rb_gc_disable();
1194
-
1195
- tex->width = FIX2INT(rb_funcall(image, rb_intern("width"), 0));
1196
- tex->height = FIX2INT(rb_funcall(image, rb_intern("height"), 0));
1197
-
1198
- /* ensure gl_tex_info returns non nil */
1199
- info = check_for_texture_info(image);
1200
-
1201
- top = NUM2DBL(rb_funcall(info, rb_intern("top"), 0));
1202
- left = NUM2DBL(rb_funcall(info, rb_intern("left"), 0));
1203
- tex->tname = FIX2INT(rb_funcall(info ,rb_intern("tex_name"),0));
1204
-
1205
- /* search for texture in cache (& create if not extant) */
1206
- entry = find_or_create_cache_entry(tex->tname);
1207
-
1208
- tex->td_array = entry->tdata;
1209
- tex->yincr = entry->sidelength;
1210
-
1211
- /* scratch variables */
1212
- toppos = ROUND(top * entry->sidelength * entry->sidelength);
1213
- leftpos = ROUND(left * entry->sidelength);
1214
-
1215
- /* find the first pixel for the image */
1216
- tex->firstpixel = (int)(toppos + leftpos);
1217
-
1218
- tex->x_offset = ROUND(left * tex->yincr);
1219
- tex->y_offset = ROUND(top * tex->yincr);
1220
-
1221
- /* save the associated Gosu::Image */
1222
- tex->image = image;
1223
-
1224
- /* only enable gc if was enabled on function entry */
1225
- if(!gc_state_off) rb_gc_enable();
1226
- }
1227
-
1228
- /* ensure gl_tex_info returns non nil */
1229
- VALUE
1230
- check_for_texture_info(VALUE image)
1231
- {
1232
- VALUE info;
1233
-
1234
- info = rb_funcall(image, rb_intern("gl_tex_info"), 0);
1235
-
1236
- if(NIL_P(info)) {
1237
- VALUE image_name = rb_inspect(image);
1238
- int width = FIX2INT(rb_funcall(image, rb_intern("width"), 0));
1239
- int height = FIX2INT(rb_funcall(image, rb_intern("height"), 0));
1240
-
1241
- rb_raise(rb_eException, "Error: gl_tex_info returns nil for %s (%i x %i). Could be caused by "
1242
- "very large image or Gosu bug. Try updating Gosu or use a smaller image. Note: TexPlay should"
1243
- " be able to work with %i x %i images.",
1244
- StringValuePtr(image_name), width, height, max_quad_size() - 2, max_quad_size() - 2);
1245
- }
1246
-
1247
- return info;
1248
- }
1249
-
1250
- /* responsible for syncing a subimage to gl */
1251
- void
1252
- sync_to_gl(int tex_name, int x_offset, int y_offset, int width, int height, void * sub)
1253
- {
1254
- /* set the opengl texture context */
1255
- glEnable(GL_TEXTURE_2D);
1256
- glBindTexture(GL_TEXTURE_2D, tex_name);
1257
-
1258
- /* sync subtexture */
1259
- glTexSubImage2D(GL_TEXTURE_2D, 0, x_offset, y_offset, width, height,
1260
- GL_RGBA, GL_FLOAT, sub);
1261
-
1262
- glDisable(GL_TEXTURE_2D);
1263
- }
1264
-
1265
- void
1266
- create_subtexture_and_sync_to_gl(image_bounds * img_bounds, texture_info * tex)
1267
- {
1268
- /* image vars */
1269
- int xbound, ybound;
1270
- float * sub = NULL;
1271
-
1272
- /* make the current action's boundaries sane; left until this point because we only
1273
- know height/width here */
1274
- constrain_boundaries(&img_bounds->xmin, &img_bounds->ymin, &img_bounds->xmax, &img_bounds->ymax,
1275
- tex->width, tex->height);
1276
-
1277
- /* helper variables */
1278
- ybound = img_bounds->ymax - img_bounds->ymin + 1;
1279
- xbound = img_bounds->xmax - img_bounds->xmin + 1;
1280
-
1281
- sub = get_image_chunk(tex, img_bounds->xmin, img_bounds->ymin, img_bounds->xmax, img_bounds->ymax);
1282
-
1283
- sync_to_gl(tex->tname, tex->x_offset + img_bounds->xmin, tex->y_offset + img_bounds->ymin, xbound,
1284
- ybound, (void*)sub);
1285
-
1286
- free(sub);
1287
- }
1288
-
1289
- float *
1290
- get_image_chunk(texture_info * tex, int xmin, int ymin, int xmax, int ymax)
1291
- {
1292
- int xbound;
1293
- int ybound;
1294
- float * image_buf = NULL;
1295
-
1296
- constrain_boundaries(&xmin, &ymin, &xmax, &ymax, tex->width, tex->height);
1297
-
1298
- xbound = xmax - xmin + 1;
1299
- ybound = ymax - ymin + 1;
1300
-
1301
- image_buf = allocate_texture(xbound, ybound);
1302
-
1303
- for(int y = 0; y < ybound; y++)
1304
- for(int x = 0; x < xbound; x++) {
1305
- int buf_index = 4 * (x + y * xbound);
1306
-
1307
- int offset = calc_pixel_offset(tex, x + xmin, y + ymin);
1308
-
1309
- color_copy(tex->td_array + offset, image_buf + buf_index);
1310
- }
1311
-
1312
- return image_buf;
1313
- }
1
+ #include "texplay.h"
2
+ #include "utils.h"
3
+ #include "graphics_utils.h"
4
+ #include "cache.h"
5
+
6
+ #ifdef __APPLE__
7
+ #include <glut.h>
8
+ #else
9
+ #include <GL/glut.h>
10
+ #endif
11
+
12
+
13
+ /* small helper functions */
14
+ static void initialize_action_struct(action_struct * cur, VALUE hash_arg, sync sync_mode);
15
+ static void process_common_hash_args(action_struct * cur, VALUE * hash_arg, sync sync_mode, bool primary);
16
+ static void prepare_drawing_mode(action_struct * cur);
17
+ static void prepare_alpha_blend(action_struct * cur);
18
+ static void prepare_fill_texture(action_struct * cur);
19
+ static void prepare_color_control(action_struct * cur);
20
+ static void prepare_color_select(action_struct * cur);
21
+ static rgba apply_lerp(action_struct * payload, texture_info * tex, int x, int y);
22
+ static rgba apply_alpha_blend(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel);
23
+ static rgba apply_drawing_mode(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel);
24
+
25
+ static rgba apply_color_control_transform(action_struct * payload, texture_info * tex, int x, int y);
26
+ static rgba exec_color_control_proc(action_struct * cur, texture_info * tex, int x, int y, rgba blended_pixel);
27
+ /* end helpers */
28
+
29
+
30
+ void
31
+ update_lazy_bounds(action_struct * cur, texture_info * tex)
32
+ {
33
+
34
+ /* only update global bounds if we're doing a lazy_sync */
35
+ if (cur->sync_mode != lazy_sync)
36
+ return;
37
+
38
+ VALUE lazy_bounds;
39
+ int xmin, ymin, xmax, ymax;
40
+
41
+ lazy_bounds = get_image_local(tex->image, LAZY_BOUNDS);
42
+
43
+ xmin = INT2FIX(MIN(cur->xmin, FIX2INT(get_from_array(lazy_bounds, 0))));
44
+ ymin = INT2FIX(MIN(cur->ymin, FIX2INT(get_from_array(lazy_bounds, 1))));
45
+ xmax = INT2FIX(MAX(cur->xmax, FIX2INT(get_from_array(lazy_bounds, 2))));
46
+ ymax = INT2FIX(MAX(cur->ymax, FIX2INT(get_from_array(lazy_bounds, 3))));
47
+
48
+ set_array_value(lazy_bounds, 0, xmin);
49
+ set_array_value(lazy_bounds, 1, ymin);
50
+ set_array_value(lazy_bounds, 2, xmax);
51
+ set_array_value(lazy_bounds, 3, ymax);
52
+ }
53
+
54
+ void
55
+ update_bounds(action_struct * cur, int xmin, int ymin, int xmax, int ymax)
56
+ {
57
+ if(xmin > xmax) SWAP(xmin, xmax);
58
+ if(ymin > ymax) SWAP(ymin, ymax);
59
+
60
+ cur->xmin = MIN(cur->xmin, xmin);
61
+ cur->ymin = MIN(cur->ymin, ymin);
62
+ cur->xmax = MAX(cur->xmax, xmax);
63
+ cur->ymax = MAX(cur->ymax, ymax);
64
+ }
65
+
66
+ void
67
+ set_local_bounds(action_struct * cur, int xmin, int ymin, int xmax, int ymax, texture_info * tex)
68
+ {
69
+
70
+ /* local bounds used by both eager_sync and lazy_sync: */
71
+ if(cur->sync_mode == no_sync)
72
+ return;
73
+
74
+ /* eager sync: to demarcate precise area to sync to opengl */
75
+ /* lazy sync: to update global bounds */
76
+ cur->xmin = xmin;
77
+ cur->ymin = ymin;
78
+ cur->xmax = xmax;
79
+ cur->ymax = ymax;
80
+ }
81
+
82
+ void
83
+ draw_prologue(action_struct * cur, texture_info * tex, int xmin, int ymin, int xmax, int ymax,
84
+ VALUE * hash_arg, sync sync_mode, bool primary, action_struct ** payload_ptr)
85
+ {
86
+ if(!primary) return;
87
+
88
+ /* set the payload pointer */
89
+ *payload_ptr = cur;
90
+
91
+ /* not too happy about having this here, look at texplay.h for why */
92
+ cur->tex = tex;
93
+
94
+ process_common_hash_args(cur, hash_arg, sync_mode, primary);
95
+
96
+ set_local_bounds(cur, xmin, ymin, xmax, ymax, tex);
97
+ }
98
+
99
+ void
100
+ draw_epilogue(action_struct * cur, texture_info * tex, bool primary)
101
+ {
102
+ /* only primary actions get sync'd */
103
+ if(!primary) return;
104
+
105
+ switch(cur->sync_mode) {
106
+
107
+ /* do not sync */
108
+ case no_sync:
109
+ return;
110
+ break;
111
+
112
+ /* sync immediately */
113
+ case eager_sync:
114
+ create_subtexture_and_sync_to_gl(IMAGE_BOUNDS(cur), tex);
115
+ break;
116
+
117
+ /* sync later (at end of paint block?) */
118
+ case lazy_sync:
119
+ update_lazy_bounds(cur, tex);
120
+ break;
121
+
122
+ default:
123
+ rb_raise(rb_eRuntimeError,
124
+ "sync_mode may only be: lazy_sync, eager_sync, no_sync. got %d\n", cur->sync_mode);
125
+ }
126
+ }
127
+
128
+ /* set the pixel color at (x, y) */
129
+ void
130
+ set_pixel_color(rgba * pixel_color, texture_info * tex, int x, int y)
131
+ {
132
+ float * tex_data;
133
+
134
+ /* should pixel be drawn ? */
135
+ if (x > (tex->width - 1) || x < 0 || y > (tex->height - 1) || y < 0)
136
+ return;
137
+
138
+ /* if not a color then do not draw */
139
+ if(not_a_color(*pixel_color))
140
+ return;
141
+
142
+ tex_data = get_pixel_data(tex, x, y);
143
+
144
+ /* set the pixel color */
145
+ tex_data[red] = pixel_color->red;
146
+ tex_data[green] = pixel_color->green;
147
+ tex_data[blue] = pixel_color->blue;
148
+ tex_data[alpha] = pixel_color->alpha;
149
+ }
150
+
151
+ /* utility func to manage both kinds of color comparions */
152
+ static bool
153
+ cmp_color_with_or_without_tolerance(rgba c1, rgba c2, action_struct * payload)
154
+ {
155
+ return payload->pen.has_tolerance ? cmp_color_with_tolerance(c1, c2, payload->pen.tolerance) : cmp_color(c1, c2);
156
+ }
157
+
158
+ static bool
159
+ skip_pixel(rgba source_color, action_struct * payload, texture_info * tex, int x, int y)
160
+ {
161
+
162
+ if (!payload->pen.has_color_select) return false;
163
+
164
+ rgba dest_color = get_pixel_color(tex, x, y);
165
+ bool color_match = false;
166
+
167
+ if (payload->pen.source_select.size > 0) {
168
+ for (int i = 0; i < payload->pen.source_select.size; i++) {
169
+ if (cmp_color_with_or_without_tolerance(source_color, payload->pen.source_select.colors[i], payload)) {
170
+ color_match = true;
171
+ break;
172
+ }
173
+ if (!color_match) return true;
174
+ }
175
+ }
176
+
177
+ if (payload->pen.source_ignore.size > 0) {
178
+ for (int i = 0; i < payload->pen.source_ignore.size; i++) {
179
+ if (cmp_color_with_or_without_tolerance(source_color, payload->pen.source_ignore.colors[i], payload))
180
+ return true;
181
+ }
182
+ }
183
+
184
+ color_match = false;
185
+ if (payload->pen.dest_select.size > 0) {
186
+ for (int i = 0; i < payload->pen.dest_select.size; i++) {
187
+ if (cmp_color_with_or_without_tolerance(dest_color, payload->pen.dest_select.colors[i], payload)) {
188
+ color_match = true;
189
+ break;
190
+ }
191
+ }
192
+ if (!color_match) return true;
193
+ }
194
+
195
+ if (payload->pen.dest_ignore.size > 0) {
196
+ for (int i = 0; i < payload->pen.dest_ignore.size; i++) {
197
+ if (cmp_color_with_or_without_tolerance(dest_color, payload->pen.dest_ignore.colors[i], payload))
198
+ return true;
199
+ }
200
+ }
201
+
202
+ return false;
203
+ }
204
+
205
+
206
+ void
207
+ set_pixel_color_with_style(action_struct * payload, texture_info * tex, int x, int y)
208
+ {
209
+
210
+ rgba blended_pixel;
211
+
212
+ blended_pixel = payload->color;
213
+
214
+
215
+ /* for linear interpolation */
216
+ if(payload->pen.has_lerp) {
217
+ blended_pixel = apply_lerp(payload, tex, x, y);
218
+ }
219
+
220
+ /* for color_control transform */
221
+ if(payload->pen.has_color_control_transform)
222
+ blended_pixel = apply_color_control_transform(payload, tex, x, y);
223
+
224
+ /* for texture fill */
225
+ if(payload->pen.has_source_texture)
226
+ blended_pixel = get_pixel_color(&payload->pen.source_tex,
227
+ x % payload->pen.source_tex.width,
228
+ y % payload->pen.source_tex.height);
229
+
230
+ /* for color_control proc */
231
+ if(payload->pen.has_color_control_proc)
232
+ blended_pixel = exec_color_control_proc(payload, tex, x, y, blended_pixel);
233
+
234
+ /* should skip this pixel? color selection */
235
+ if (skip_pixel(blended_pixel, payload, tex, x, y))
236
+ return;
237
+
238
+ /* drawing modes */
239
+ if(payload->pen.has_drawing_mode) {
240
+ blended_pixel = apply_drawing_mode(payload, tex, x, y, blended_pixel);
241
+ }
242
+
243
+ /* TO DO: refactor into its own helper function
244
+ & rewrite using sse2 */
245
+ if(payload->pen.alpha_blend)
246
+ blended_pixel = apply_alpha_blend(payload, tex, x, y, blended_pixel);
247
+
248
+
249
+ set_pixel_color(&blended_pixel, tex, x, y);
250
+ }
251
+
252
+
253
+ rgba
254
+ get_pixel_color_from_chunk(float * chunk, int width, int height, int x, int y)
255
+ {
256
+ rgba my_color;
257
+
258
+ int offset;
259
+
260
+ if (x > (width - 1) || x < 0 || y > (height - 1) || y < 0)
261
+ return not_a_color_v;
262
+
263
+ offset = 4 * (x + y * width);
264
+
265
+ my_color.red = chunk[offset + red];
266
+ my_color.green = chunk[offset + green];
267
+ my_color.blue = chunk[offset + blue];
268
+ my_color.alpha = chunk[offset + alpha];
269
+
270
+ return my_color;
271
+ }
272
+
273
+
274
+ rgba
275
+ get_pixel_color(texture_info * tex, int x, int y)
276
+ {
277
+ rgba my_color;
278
+
279
+ int offset;
280
+
281
+ /* if pixel location is out of range return not_a_color_v */
282
+ if (x > (tex->width - 1) || x < 0 || y > (tex->height - 1) || y < 0)
283
+ return not_a_color_v;
284
+
285
+ offset = calc_pixel_offset(tex, x, y);
286
+
287
+ my_color.red = tex->td_array[offset + red];
288
+ my_color.green = tex->td_array[offset + green];
289
+ my_color.blue = tex->td_array[offset + blue];
290
+ my_color.alpha = tex->td_array[offset + alpha];
291
+
292
+ return my_color;
293
+ }
294
+
295
+ /* return the array where pixel data is stored */
296
+ float*
297
+ get_pixel_data(texture_info * tex, int x, int y)
298
+ {
299
+ int offset = calc_pixel_offset(tex, x, y);
300
+
301
+ return &tex->td_array[offset];
302
+ }
303
+
304
+ /* if 2nd param is Qnil, then create a blank image with 'width' and 'height
305
+ otherwise, try to use the 2nd param (dup) to create a duplicate image
306
+ */
307
+ VALUE
308
+ create_image(VALUE window, int width, int height)
309
+ {
310
+ static VALUE empty_image_stub = 0;
311
+ static VALUE image = 0;
312
+
313
+ if (empty_image_stub == 0) {
314
+ VALUE gosu = rb_const_get(rb_cObject, rb_intern("Gosu"));
315
+ VALUE tp = rb_const_get(rb_cObject, rb_intern("TexPlay"));
316
+ empty_image_stub = rb_const_get(tp, rb_intern("EmptyImageStub"));
317
+ image = rb_const_get(gosu, rb_intern("Image"));
318
+ }
319
+
320
+ VALUE rmagick_img;
321
+ VALUE new_image;
322
+ VALUE options = rb_hash_new();
323
+
324
+ set_hash_value(options, "caching", Qfalse);
325
+
326
+ rmagick_img = rb_funcall(empty_image_stub, rb_intern("new"), 2, INT2FIX(width), INT2FIX(height));
327
+
328
+ new_image = rb_funcall(image, rb_intern("new"), 3, window, rmagick_img, options);
329
+
330
+ return new_image;
331
+ }
332
+
333
+
334
+
335
+ /* static functions */
336
+ static void
337
+ initialize_action_struct(action_struct * cur, VALUE hash_arg, sync sync_mode)
338
+ {
339
+ /* initialize action-struct to default values */
340
+ cur->sync_mode = sync_mode;
341
+ cur->hash_arg = hash_arg;
342
+
343
+ cur->color = convert_image_local_color_to_rgba(cur->tex->image);
344
+ cur->pen.has_color_control_proc = false;
345
+ cur->pen.has_color_control_transform = false;
346
+ cur->pen.has_source_texture = false;
347
+
348
+ /* alpha blending */
349
+ cur->pen.alpha_blend = false;
350
+
351
+ /* set static color control transformations to defaults */
352
+ cur->pen.color_mult.red = 1.0;
353
+ cur->pen.color_mult.green = 1.0;
354
+ cur->pen.color_mult.blue = 1.0;
355
+ cur->pen.color_mult.alpha = 1.0;
356
+
357
+ cur->pen.color_add.red = 0.0;
358
+ cur->pen.color_add.green = 0.0;
359
+ cur->pen.color_add.blue = 0.0;
360
+ cur->pen.color_add.alpha = 0.0;
361
+
362
+ /* lerp is off by default */
363
+ cur->pen.has_lerp = false;
364
+
365
+ /* drawing mode is off by deafult */
366
+ cur->pen.has_drawing_mode = false;
367
+
368
+ /* color selection */
369
+ cur->pen.has_color_select = false;
370
+ cur->pen.source_select.size = 0;
371
+ cur->pen.source_ignore.size = 0;
372
+ cur->pen.dest_select.size = 0;
373
+ cur->pen.dest_ignore.size = 0;
374
+
375
+ /* tolerance */
376
+ cur->pen.has_tolerance = false;
377
+ cur->pen.tolerance = 0.0;
378
+ }
379
+
380
+ /* TODO: fix this function below, it's too ugly and bulky and weird **/
381
+ static void
382
+ process_common_hash_args(action_struct * cur, VALUE * hash_arg, sync sync_mode, bool primary)
383
+ {
384
+
385
+ VALUE user_defaults;
386
+ VALUE hash_blend;
387
+
388
+
389
+ /* if a hash doesn't exist then create one */
390
+ if(!is_a_hash(*hash_arg))
391
+ *hash_arg = rb_hash_new();
392
+
393
+ /* init the action to default values */
394
+ initialize_action_struct(cur, *hash_arg, sync_mode);
395
+
396
+ /* get the user default options & merge with given options */
397
+ user_defaults = get_image_local(cur->tex->image, USER_DEFAULTS);
398
+ hash_blend = rb_funcall(user_defaults, rb_intern("merge"), 1, *hash_arg);
399
+ rb_funcall(*hash_arg, rb_intern("merge!"), 1, hash_blend);
400
+
401
+ if(has_optional_hash_arg(*hash_arg, "color")) {
402
+ VALUE c = get_from_hash(*hash_arg, "color");
403
+ cur->color = convert_rb_color_to_rgba(c);
404
+ if(c == string2sym("random")) {
405
+ set_hash_value(*hash_arg, "color", convert_rgba_to_rb_color(&cur->color));
406
+ }
407
+ }
408
+
409
+ /* shadows */
410
+ if(RTEST(get_from_hash(*hash_arg, "shadow"))) {
411
+ cur->pen.color_mult.red = 0.66;
412
+ cur->pen.color_mult.green = 0.66;
413
+ cur->pen.color_mult.blue = 0.66;
414
+ cur->pen.color_mult.alpha = 1;
415
+
416
+ cur->pen.has_color_control_transform = true;
417
+ }
418
+
419
+ /* tolerance */
420
+ if(RTEST(get_from_hash(*hash_arg, "tolerance"))) {
421
+ cur->pen.tolerance = NUM2DBL(get_from_hash(*hash_arg, "tolerance"));
422
+
423
+ /* maximum length of hypotonese extended in 4-space (color space) is sqrt(4) */
424
+ if (cur->pen.tolerance >= 2)
425
+ cur->pen.tolerance = 2;
426
+
427
+ if (cur->pen.tolerance < 0)
428
+ cur->pen.tolerance = 0;
429
+
430
+ cur->pen.has_tolerance = true;
431
+ }
432
+
433
+ /* lerp */
434
+ if(RTEST(get_from_hash(*hash_arg, "lerp"))) {
435
+ cur->pen.lerp = NUM2DBL(get_from_hash(*hash_arg, "lerp"));
436
+
437
+ /* bounds */
438
+ if(cur->pen.lerp > 1.0) cur->pen.lerp = 1.0;
439
+ if(cur->pen.lerp < 0.0) cur->pen.lerp = 0.0;
440
+ cur->pen.has_lerp = true;
441
+ }
442
+
443
+ /* sync mode */
444
+ if(has_optional_hash_arg(*hash_arg, "sync_mode")) {
445
+ VALUE user_sync_mode = get_from_hash(*hash_arg, "sync_mode");
446
+
447
+ Check_Type(user_sync_mode, T_SYMBOL);
448
+
449
+ if(user_sync_mode == string2sym("lazy_sync"))
450
+ cur->sync_mode = lazy_sync;
451
+ else if(user_sync_mode == string2sym("eager_sync"))
452
+ cur->sync_mode = eager_sync;
453
+ else if(user_sync_mode == string2sym("no_sync"))
454
+ cur->sync_mode = no_sync;
455
+ else
456
+ rb_raise(rb_eArgError, "unrecognized sync mode: %s\n. Allowable modes are "
457
+ ":lazy_sync, :eager_sync, :no_sync.",
458
+ sym2string(user_sync_mode));
459
+
460
+ delete_from_hash(*hash_arg, "sync_mode");
461
+
462
+ }
463
+
464
+ /* prepare color selection */
465
+ prepare_color_select(cur);
466
+
467
+ /* process drawing mode */
468
+ prepare_drawing_mode(cur);
469
+
470
+ /* process the color_control block or transform (if there is one) */
471
+ prepare_color_control(cur);
472
+
473
+ /* process the filling texture (if there is one) */
474
+ prepare_fill_texture(cur);
475
+
476
+ /* does the user want to blend alpha values ? */
477
+ prepare_alpha_blend(cur);
478
+ }
479
+
480
+ static void
481
+ prepare_alpha_blend(action_struct * cur)
482
+ {
483
+ if(has_optional_hash_arg(cur->hash_arg, "alpha_blend")) {
484
+
485
+ VALUE blend_mode = get_from_hash(cur->hash_arg, "alpha_blend");
486
+
487
+ /* true is equivalent to default blend mode, 'source' */
488
+ if(blend_mode == Qtrue)
489
+ blend_mode = string2sym("source");
490
+
491
+ /* where false or nil is passed */
492
+ if(!RTEST(blend_mode)) {
493
+ cur->pen.alpha_blend = false;
494
+ return;
495
+ }
496
+
497
+ cur->pen.alpha_blend = true;
498
+
499
+ Check_Type(blend_mode, T_SYMBOL);
500
+
501
+ if(blend_mode == string2sym("source")) {
502
+ cur->pen.alpha_blend_mode = source;
503
+ }
504
+ else if(blend_mode == string2sym("dest")) {
505
+ cur->pen.alpha_blend_mode = dest;
506
+ }
507
+ else if(blend_mode == string2sym("source_with_fixed_alpha")) {
508
+ cur->pen.alpha_blend_mode = source_with_fixed_alpha;
509
+ }
510
+ else if(blend_mode == string2sym("dest_with_fixed_alpha")) {
511
+ cur->pen.alpha_blend_mode = dest_with_fixed_alpha;
512
+ }
513
+ else
514
+ rb_raise(rb_eArgError, "unrecognized blend mode: %s\n.",
515
+ sym2string(blend_mode));
516
+
517
+ }
518
+
519
+
520
+ }
521
+
522
+ static void
523
+ prepare_drawing_mode(action_struct * cur)
524
+ {
525
+ if(is_a_hash(cur->hash_arg)) {
526
+ /* drawing mode */
527
+ if(has_optional_hash_arg(cur->hash_arg, "mode")) {
528
+ cur->pen.has_drawing_mode = true;
529
+
530
+ VALUE draw_mode = get_from_hash(cur->hash_arg, "mode");
531
+
532
+
533
+ Check_Type(draw_mode, T_SYMBOL);
534
+
535
+ if(draw_mode == string2sym("default")) {
536
+ cur->pen.has_drawing_mode = false;
537
+
538
+ return;
539
+ }
540
+ else if(draw_mode == string2sym("clear"))
541
+ cur->pen.drawing_mode = clear;
542
+
543
+ else if(draw_mode == string2sym("copy"))
544
+ cur->pen.drawing_mode = copy;
545
+
546
+ else if(draw_mode == string2sym("noop"))
547
+ cur->pen.drawing_mode = noop;
548
+
549
+ else if(draw_mode == string2sym("set"))
550
+ cur->pen.drawing_mode = set;
551
+
552
+ else if(draw_mode == string2sym("copy_inverted"))
553
+ cur->pen.drawing_mode = copy_inverted;
554
+
555
+ else if(draw_mode == string2sym("invert"))
556
+ cur->pen.drawing_mode = invert;
557
+
558
+ else if(draw_mode == string2sym("and_reverse"))
559
+ cur->pen.drawing_mode = and_reverse;
560
+
561
+ else if(draw_mode == string2sym("and"))
562
+ cur->pen.drawing_mode = and;
563
+
564
+ else if(draw_mode == string2sym("or"))
565
+ cur->pen.drawing_mode = or;
566
+
567
+ else if(draw_mode == string2sym("nand"))
568
+ cur->pen.drawing_mode = nand;
569
+
570
+ else if(draw_mode == string2sym("nor"))
571
+ cur->pen.drawing_mode = nor;
572
+
573
+ else if(draw_mode == string2sym("xor"))
574
+ cur->pen.drawing_mode = xor;
575
+
576
+ else if(draw_mode == string2sym("equiv"))
577
+ cur->pen.drawing_mode = equiv;
578
+
579
+ else if(draw_mode == string2sym("and_inverted"))
580
+ cur->pen.drawing_mode = and_inverted;
581
+
582
+ else if(draw_mode == string2sym("or_inverted"))
583
+ cur->pen.drawing_mode = or_inverted;
584
+
585
+ else if(draw_mode == string2sym("additive"))
586
+ cur->pen.drawing_mode = additive;
587
+ else if(draw_mode == string2sym("multiply"))
588
+ cur->pen.drawing_mode = multiply;
589
+ else if(draw_mode == string2sym("screen"))
590
+ cur->pen.drawing_mode = screen;
591
+ else if(draw_mode == string2sym("overlay"))
592
+ cur->pen.drawing_mode = overlay;
593
+ else if(draw_mode == string2sym("darken"))
594
+ cur->pen.drawing_mode = darken;
595
+ else if(draw_mode == string2sym("lighten"))
596
+ cur->pen.drawing_mode = lighten;
597
+ else if(draw_mode == string2sym("color_dodge"))
598
+ cur->pen.drawing_mode = color_dodge;
599
+ else if(draw_mode == string2sym("color_burn"))
600
+ cur->pen.drawing_mode = color_burn;
601
+ else if(draw_mode == string2sym("hard_light"))
602
+ cur->pen.drawing_mode = hard_light;
603
+ else if(draw_mode == string2sym("soft_light"))
604
+ cur->pen.drawing_mode = soft_light;
605
+ else if(draw_mode == string2sym("difference"))
606
+ cur->pen.drawing_mode = difference;
607
+ else if(draw_mode == string2sym("exclusion"))
608
+ cur->pen.drawing_mode = exclusion;
609
+ else
610
+ rb_raise(rb_eArgError, "unrecognized drawing mode: %s\n.",
611
+ sym2string(draw_mode));
612
+ }
613
+ }
614
+ }
615
+
616
+
617
+ /* set action color to return value of color_control proc */
618
+ static void
619
+ prepare_color_control(action_struct * cur)
620
+ {
621
+
622
+ if(is_a_hash(cur->hash_arg)) {
623
+ VALUE try_val = get_from_hash(cur->hash_arg, "color_control");
624
+
625
+ if(rb_respond_to(try_val, rb_intern("call"))) {
626
+ cur->pen.color_control_proc = try_val;
627
+ cur->pen.color_control_arity = FIX2INT(rb_funcall(try_val, rb_intern("arity"), 0));
628
+ cur->pen.has_color_control_proc = true;
629
+ }
630
+ else if(is_a_hash(try_val)) {
631
+ VALUE try_add = get_from_hash(try_val, "add");
632
+ VALUE try_mult = get_from_hash(try_val, "mult");
633
+
634
+ if(is_an_array(try_add)) {
635
+
636
+ cur->pen.color_add = convert_rb_color_to_rgba(try_add);
637
+
638
+ cur->pen.has_color_control_transform = true;
639
+ }
640
+ if(is_an_array(try_mult)) {
641
+
642
+ cur->pen.color_mult = convert_rb_color_to_rgba(try_mult);
643
+
644
+ cur->pen.has_color_control_transform = true;
645
+ }
646
+
647
+ }
648
+ }
649
+ }
650
+
651
+ static rgba
652
+ exec_color_control_proc(action_struct * cur, texture_info * tex, int x, int y, rgba blended_pixel)
653
+ {
654
+ int arity = cur->pen.color_control_arity;
655
+ VALUE proc = cur->pen.color_control_proc;
656
+ rgba old_color = get_pixel_color(tex, x, y);
657
+ rgba current_color = blended_pixel;
658
+ rgba new_color;
659
+
660
+ if(!cur->pen.has_color_control_proc)
661
+ rb_raise(rb_eRuntimeError, "needs a proc");
662
+
663
+ switch(arity) {
664
+ case -1:
665
+ case 0:
666
+ new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), 0));
667
+ break;
668
+
669
+ case 1:
670
+ new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
671
+ convert_rgba_to_rb_color(&old_color)));
672
+ break;
673
+
674
+ case 2:
675
+ new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
676
+ convert_rgba_to_rb_color(&old_color),
677
+ convert_rgba_to_rb_color(&current_color)));
678
+ break;
679
+
680
+ case 3:
681
+ new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
682
+ convert_rgba_to_rb_color(&old_color),
683
+ INT2FIX(x), INT2FIX(y)));
684
+ break;
685
+ case 4:
686
+ new_color = convert_rb_color_to_rgba(rb_funcall(proc, rb_intern("call"), arity,
687
+ convert_rgba_to_rb_color(&old_color),
688
+ convert_rgba_to_rb_color(&current_color),
689
+ INT2FIX(x), INT2FIX(y)));
690
+ break;
691
+ default:
692
+ rb_raise(rb_eArgError, "permissible arities for color_control proc are 1, 2, 3 and 4. Got %d\n",
693
+ arity);
694
+ }
695
+
696
+ /* update the action color */
697
+ return new_color;
698
+ }
699
+
700
+ static void
701
+ prepare_fill_texture(action_struct * payload)
702
+ {
703
+ if(is_a_hash(payload->hash_arg)) {
704
+ VALUE try_image = get_from_hash(payload->hash_arg, "texture");
705
+ if(is_gosu_image(try_image)) {
706
+
707
+ get_texture_info(try_image, &payload->pen.source_tex);
708
+ payload->pen.has_source_texture = true;
709
+ }
710
+ }
711
+ }
712
+
713
+ static void
714
+ process_select_color_list(rgba_list * clist, VALUE try_color)
715
+ {
716
+ /* is a general array of colors? i.e [:red, Gosu::Color::RED, [1,1,1,1] ] */
717
+ if (TYPE(try_color) == T_ARRAY && not_rb_raw_color(try_color)) {
718
+ int num_colors = RARRAY_LEN(try_color);
719
+
720
+ if (num_colors > RGBA_LIST_SIZE)
721
+ rb_raise(rb_eArgError, "Too many colors given in array. Maximum is %d\n. Got %d\n",
722
+ RGBA_LIST_SIZE, num_colors);
723
+
724
+ for (int i = 0; i < RARRAY_LEN(try_color); ++i) {
725
+ clist->colors[i] = convert_rb_color_to_rgba(get_from_array(try_color, i));
726
+ }
727
+
728
+ clist->size = num_colors;
729
+ }
730
+
731
+ /* is a single color value? i.e :red, [1,1,1,1], Gosu::Color::GREEN */
732
+ else {
733
+ clist->colors[0] = convert_rb_color_to_rgba(try_color);
734
+ clist->size = 1;
735
+ }
736
+ }
737
+
738
+
739
+ static void
740
+ prepare_color_select(action_struct * payload)
741
+ {
742
+ VALUE try_color = get_from_hash(payload->hash_arg,
743
+ "source_select");
744
+ if (!NIL_P(try_color)) {
745
+ process_select_color_list(&payload->pen.source_select, try_color);
746
+ payload->pen.has_color_select = true;
747
+ }
748
+
749
+ try_color = get_from_hash(payload->hash_arg,
750
+ "source_ignore");
751
+ if (!NIL_P(try_color)) {
752
+ process_select_color_list(&payload->pen.source_ignore, try_color);
753
+ payload->pen.has_color_select = true;
754
+ }
755
+
756
+ try_color = get_from_hash(payload->hash_arg,
757
+ "dest_select");
758
+ if (!NIL_P(try_color)) {
759
+ process_select_color_list(&payload->pen.dest_select, try_color);
760
+ payload->pen.has_color_select = true;
761
+ }
762
+
763
+ try_color = get_from_hash(payload->hash_arg,
764
+ "dest_ignore");
765
+ if (!NIL_P(try_color)) {
766
+ process_select_color_list(&payload->pen.dest_ignore, try_color);
767
+ payload->pen.has_color_select = true;
768
+ }
769
+
770
+ }
771
+
772
+ /***********************************/
773
+ /**** drawing mode related code ****/
774
+ /***********************************/
775
+
776
+ typedef struct {
777
+ unsigned char red, green, blue, alpha;
778
+ } rgba_char;
779
+
780
+ static inline rgba_char
781
+ color_float_to_int_format(rgba c)
782
+ {
783
+ return (rgba_char) { c.red * 255,
784
+ c.green * 255,
785
+ c.blue * 255,
786
+ c.alpha * 255
787
+ };
788
+ }
789
+
790
+ static inline rgba
791
+ color_int_vals_to_float_format(unsigned char r, unsigned char g, unsigned char b,
792
+ unsigned char a)
793
+ {
794
+ return (rgba) { r / 255.0,
795
+ g / 255.0,
796
+ b / 255.0,
797
+ a / 255.0
798
+ };
799
+ }
800
+
801
+ /* using terminology from photoshop PDF. b=background, s=source */
802
+ static inline rgba
803
+ mode_multiply(rgba b, rgba s)
804
+ {
805
+ return (rgba) { b.red * s.red,
806
+ b.green * s.green,
807
+ b.blue * s.blue,
808
+ b.alpha * s.alpha };
809
+ }
810
+
811
+ static inline rgba
812
+ mode_screen(rgba b, rgba s)
813
+ {
814
+ return (rgba) { b.red + s.red - (b.red * s.red),
815
+ b.green + s.green - (b.green * s.green),
816
+ b.blue + s.blue - (b.blue * s.blue),
817
+ b.alpha + s.alpha - (b.alpha * s.alpha) };
818
+ }
819
+
820
+ static inline float
821
+ mode_hardlight_channel(float b, float s)
822
+ {
823
+ if (s <= 0.5)
824
+ return 2 * b * s;
825
+
826
+ else
827
+ return b + s - (b * s);
828
+ }
829
+
830
+ static inline rgba
831
+ mode_hardlight(rgba b, rgba s)
832
+ {
833
+ return (rgba) { mode_hardlight_channel(b.red, s.red),
834
+ mode_hardlight_channel(b.green, s.green),
835
+ mode_hardlight_channel(b.blue, s.blue),
836
+ mode_hardlight_channel(b.alpha, s.alpha) };
837
+ }
838
+
839
+ /* function from the photoshop PDF to implement soft lighting */
840
+ static inline float
841
+ D(float x)
842
+ {
843
+ if (x <= 0.25)
844
+ return ((16 * x - 12) * x + 4) * x;
845
+ else
846
+ return sqrt(x);
847
+ }
848
+
849
+ static inline float
850
+ mode_softlight_channel(float b, float s)
851
+ {
852
+ if (s <= 0.5)
853
+ return b - (1 - 2 * s) * b * (1 - b);
854
+ else
855
+ return b + (2 * s - 1) * (D(b) - b);
856
+ }
857
+
858
+ static inline rgba
859
+ mode_softlight(rgba b, rgba s)
860
+ {
861
+ return (rgba) { mode_softlight_channel(b.red, s.red),
862
+ mode_softlight_channel(b.green, s.green),
863
+ mode_softlight_channel(b.blue, s.blue),
864
+ mode_softlight_channel(b.alpha, s.alpha) };
865
+ }
866
+
867
+ static inline float
868
+ mode_colordodge_channel(float b, float s)
869
+ {
870
+ if (s < 1)
871
+ return MIN(1, b / (1 - s));
872
+ else
873
+ return 1;
874
+ }
875
+
876
+ static inline float
877
+ mode_colorburn_channel(float b, float s)
878
+ {
879
+ if (s > 0)
880
+ return 1 - MIN(1, (1 - b) / s);
881
+ else
882
+ return 0;
883
+ }
884
+
885
+ static rgba
886
+ apply_drawing_mode(action_struct * payload, texture_info * tex, int x, int y, rgba source_pixel)
887
+ {
888
+ rgba finished_pixel;
889
+
890
+ rgba dest_pixel = get_pixel_color(tex, x, y);
891
+
892
+ rgba_char dest_pixel_char = color_float_to_int_format(dest_pixel);
893
+ rgba_char source_pixel_char = color_float_to_int_format(source_pixel);
894
+
895
+ switch(payload->pen.drawing_mode)
896
+ {
897
+
898
+ /* bitwise blending functions */
899
+ case clear:
900
+ finished_pixel = (rgba) { 0, 0, 0, 0 };
901
+ break;
902
+ case copy:
903
+ finished_pixel = source_pixel;
904
+ break;
905
+ case noop:
906
+ finished_pixel = dest_pixel;
907
+ break;
908
+ case set:
909
+ finished_pixel = (rgba) { 1, 1, 1, 1 };
910
+ break;
911
+ case copy_inverted:
912
+ finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red,
913
+ ~source_pixel_char.green,
914
+ ~source_pixel_char.blue,
915
+ source_pixel_char.alpha);
916
+ break;
917
+ case invert:
918
+ finished_pixel = color_int_vals_to_float_format(~dest_pixel_char.red,
919
+ ~dest_pixel_char.green,
920
+ ~dest_pixel_char.blue,
921
+ dest_pixel_char.alpha);
922
+
923
+ break;
924
+ case and_reverse:
925
+ finished_pixel = color_int_vals_to_float_format(source_pixel_char.red | ~dest_pixel_char.red,
926
+ source_pixel_char.green | ~dest_pixel_char.green,
927
+ source_pixel_char.blue | ~dest_pixel_char.blue,
928
+ source_pixel_char.alpha);
929
+ break;
930
+ case and:
931
+ finished_pixel = color_int_vals_to_float_format(source_pixel_char.red & dest_pixel_char.red,
932
+ source_pixel_char.green & dest_pixel_char.green,
933
+ source_pixel_char.blue & dest_pixel_char.blue,
934
+ source_pixel_char.alpha);
935
+ break;
936
+ case or:
937
+ finished_pixel = color_int_vals_to_float_format(source_pixel_char.red | dest_pixel_char.red,
938
+ source_pixel_char.green | dest_pixel_char.green,
939
+ source_pixel_char.blue | dest_pixel_char.blue,
940
+ source_pixel_char.alpha);
941
+
942
+ break;
943
+ case nand:
944
+ finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red & dest_pixel_char.red),
945
+ ~(source_pixel_char.green & dest_pixel_char.green),
946
+ ~(source_pixel_char.blue & dest_pixel_char.blue),
947
+ ~(source_pixel_char.alpha & dest_pixel_char.alpha));
948
+
949
+ break;
950
+ case nor:
951
+ finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red | dest_pixel_char.red),
952
+ ~(source_pixel_char.green | dest_pixel_char.green),
953
+ ~(source_pixel_char.blue | dest_pixel_char.blue),
954
+ source_pixel_char.alpha);
955
+
956
+ break;
957
+ case xor:
958
+ finished_pixel = color_int_vals_to_float_format(source_pixel_char.red ^ dest_pixel_char.red,
959
+ source_pixel_char.green ^ dest_pixel_char.green,
960
+ source_pixel_char.blue ^ dest_pixel_char.blue,
961
+ source_pixel_char.alpha);
962
+
963
+ break;
964
+ case equiv:
965
+ finished_pixel = color_int_vals_to_float_format(~(source_pixel_char.red ^ dest_pixel_char.red),
966
+ ~(source_pixel_char.green ^ dest_pixel_char.green),
967
+ ~(source_pixel_char.blue ^ dest_pixel_char.blue),
968
+ source_pixel_char.alpha);
969
+
970
+ break;
971
+ case and_inverted:
972
+ finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red & dest_pixel_char.red,
973
+ ~source_pixel_char.green & dest_pixel_char.green,
974
+ ~source_pixel_char.blue & dest_pixel_char.blue,
975
+ source_pixel_char.alpha);
976
+ break;
977
+ case or_inverted:
978
+ finished_pixel = color_int_vals_to_float_format(~source_pixel_char.red | dest_pixel_char.red,
979
+ ~source_pixel_char.green | dest_pixel_char.green,
980
+ ~source_pixel_char.blue | dest_pixel_char.blue,
981
+ source_pixel_char.alpha);
982
+
983
+ break;
984
+
985
+ /* photoshop style blending functions */
986
+ case additive:
987
+ finished_pixel = (rgba) { MIN(source_pixel.red + dest_pixel.red, 1),
988
+ MIN(source_pixel.green + dest_pixel.green, 1),
989
+ MIN(source_pixel.blue + dest_pixel.blue, 1),
990
+ MIN(source_pixel.alpha + dest_pixel.alpha, 1) };
991
+ break;
992
+ case multiply:
993
+ finished_pixel = mode_multiply(dest_pixel, source_pixel);
994
+
995
+ break;
996
+ case screen:
997
+ finished_pixel = mode_screen(dest_pixel, source_pixel);
998
+
999
+ break;
1000
+ case overlay:
1001
+ finished_pixel = mode_hardlight(source_pixel, dest_pixel);
1002
+
1003
+ break;
1004
+ case darken:
1005
+ finished_pixel = (rgba) { MIN(source_pixel.red, dest_pixel.red),
1006
+ MIN(source_pixel.green, dest_pixel.green),
1007
+ MIN(source_pixel.blue, dest_pixel.blue),
1008
+ MIN(source_pixel.alpha, dest_pixel.alpha) };
1009
+ break;
1010
+ case lighten:
1011
+ finished_pixel = (rgba) { MAX(source_pixel.red, dest_pixel.red),
1012
+ MAX(source_pixel.green, dest_pixel.green),
1013
+ MAX(source_pixel.blue, dest_pixel.blue),
1014
+ MAX(source_pixel.alpha, dest_pixel.alpha) };
1015
+ break;
1016
+ case color_dodge:
1017
+ finished_pixel = (rgba) { mode_colordodge_channel(dest_pixel.red, source_pixel.red),
1018
+ mode_colordodge_channel(dest_pixel.green, source_pixel.green),
1019
+ mode_colordodge_channel(dest_pixel.blue, source_pixel.blue),
1020
+ mode_colordodge_channel(dest_pixel.alpha, source_pixel.alpha) };
1021
+
1022
+ break;
1023
+ case color_burn:
1024
+ finished_pixel = (rgba) { mode_colorburn_channel(dest_pixel.red, source_pixel.red),
1025
+ mode_colorburn_channel(dest_pixel.green, source_pixel.green),
1026
+ mode_colorburn_channel(dest_pixel.blue, source_pixel.blue),
1027
+ mode_colorburn_channel(dest_pixel.alpha, source_pixel.alpha) };
1028
+ break;
1029
+ case hard_light:
1030
+ finished_pixel = mode_hardlight(dest_pixel, source_pixel);
1031
+
1032
+ break;
1033
+ case soft_light:
1034
+ finished_pixel = mode_softlight(dest_pixel, source_pixel);
1035
+
1036
+ break;
1037
+ case difference:
1038
+ finished_pixel = (rgba) { ABS(dest_pixel.red - source_pixel.red),
1039
+ ABS(dest_pixel.green - source_pixel.green),
1040
+ ABS(dest_pixel.blue - source_pixel.blue),
1041
+ ABS(dest_pixel.alpha - source_pixel.alpha) };
1042
+ break;
1043
+ case exclusion:
1044
+ finished_pixel = (rgba) { dest_pixel.red + source_pixel.red - (2 * dest_pixel.red * source_pixel.red),
1045
+ dest_pixel.green + source_pixel.green - (2 * dest_pixel.green * source_pixel.green),
1046
+ dest_pixel.blue + source_pixel.blue - (2 * dest_pixel.blue * source_pixel.blue),
1047
+ dest_pixel.alpha + source_pixel.alpha - (2 * dest_pixel.alpha * source_pixel.alpha) };
1048
+ break;
1049
+ }
1050
+
1051
+ return finished_pixel;
1052
+ }
1053
+ /***************************************/
1054
+ /**** end drawing mode related code ****/
1055
+ /***************************************/
1056
+
1057
+
1058
+ static rgba
1059
+ apply_lerp(action_struct * payload, texture_info * tex, int x, int y)
1060
+ {
1061
+ rgba finished_pixel;
1062
+ rgba dest_pixel = get_pixel_color(tex, x, y);
1063
+
1064
+ finished_pixel.red = payload->pen.lerp * payload->color.red +
1065
+ (1 - payload->pen.lerp) * dest_pixel.red;
1066
+
1067
+ finished_pixel.green = payload->pen.lerp * payload->color.green +
1068
+ (1 - payload->pen.lerp) * dest_pixel.green;
1069
+
1070
+ finished_pixel.blue = payload->pen.lerp * payload->color.blue +
1071
+ (1 - payload->pen.lerp) * dest_pixel.blue;
1072
+
1073
+ finished_pixel.alpha = payload->pen.lerp * payload->color.alpha +
1074
+ (1 - payload->pen.lerp) * dest_pixel.alpha;
1075
+
1076
+ return finished_pixel;
1077
+ }
1078
+
1079
+
1080
+ /* TODO: reimplement using SSE2 */
1081
+ static rgba
1082
+ apply_color_control_transform(action_struct * payload, texture_info * tex, int x, int y)
1083
+
1084
+ {
1085
+ rgba transformed_color;
1086
+
1087
+ transformed_color = get_pixel_color(tex, x, y);
1088
+
1089
+ transformed_color.red += payload->pen.color_add.red;
1090
+ transformed_color.green += payload->pen.color_add.green;
1091
+ transformed_color.blue += payload->pen.color_add.blue;
1092
+ transformed_color.alpha += payload->pen.color_add.alpha;
1093
+
1094
+ transformed_color.red *= payload->pen.color_mult.red;
1095
+ transformed_color.green *= payload->pen.color_mult.green;
1096
+ transformed_color.blue *= payload->pen.color_mult.blue;
1097
+ transformed_color.alpha *= payload->pen.color_mult.alpha;
1098
+
1099
+ return transformed_color;
1100
+ }
1101
+
1102
+ static rgba
1103
+ apply_alpha_blend(action_struct * payload, texture_info * tex, int x, int y, rgba blended_pixel)
1104
+ {
1105
+ rgba dest_pixel = get_pixel_color(tex, x, y);
1106
+ rgba finished_pixel;
1107
+
1108
+ if (not_a_color(blended_pixel))
1109
+ return blended_pixel;
1110
+
1111
+ alpha_blend_mode_t blend_mode = payload->pen.alpha_blend_mode;
1112
+
1113
+ switch(blend_mode)
1114
+ {
1115
+ case source:
1116
+ case source_with_fixed_alpha:
1117
+ /** TO DO: rewrite this using sse2 instructions **/
1118
+ finished_pixel.red = blended_pixel.alpha * blended_pixel.red + (1 - blended_pixel.alpha)
1119
+ * dest_pixel.red;
1120
+
1121
+ finished_pixel.green = blended_pixel.alpha * blended_pixel.green + (1 - blended_pixel.alpha)
1122
+ * dest_pixel.green;
1123
+
1124
+ finished_pixel.blue = blended_pixel.alpha * blended_pixel.blue + (1 - blended_pixel.alpha)
1125
+ * dest_pixel.blue;
1126
+
1127
+ if(blend_mode == source) {
1128
+ finished_pixel.alpha = blended_pixel.alpha * blended_pixel.alpha + (1 - blended_pixel.alpha)
1129
+ * dest_pixel.alpha;
1130
+ }
1131
+ else {
1132
+
1133
+ // fixed alpha
1134
+ finished_pixel.alpha = dest_pixel.alpha;
1135
+ }
1136
+
1137
+ break;
1138
+ case dest:
1139
+ case dest_with_fixed_alpha:
1140
+ finished_pixel.red = dest_pixel.alpha * blended_pixel.red + (1 - dest_pixel.alpha)
1141
+ * dest_pixel.red;
1142
+
1143
+ finished_pixel.green = dest_pixel.alpha * blended_pixel.green + (1 - dest_pixel.alpha)
1144
+ * dest_pixel.green;
1145
+
1146
+ finished_pixel.blue = dest_pixel.alpha * blended_pixel.blue + (1 - dest_pixel.alpha)
1147
+ * dest_pixel.blue;
1148
+
1149
+ if(blend_mode == dest) {
1150
+ finished_pixel.alpha = dest_pixel.alpha * blended_pixel.alpha + (1 - dest_pixel.alpha)
1151
+ * dest_pixel.alpha;
1152
+ }
1153
+ else {
1154
+
1155
+ // fixed alpha
1156
+ finished_pixel.alpha = dest_pixel.alpha;
1157
+ }
1158
+
1159
+ break;
1160
+ default:
1161
+ rb_raise(rb_eRuntimeError,
1162
+ "apply_alpha_blend() impossible error. got %d\n", blend_mode);
1163
+
1164
+ }
1165
+
1166
+ return finished_pixel;
1167
+ }
1168
+
1169
+ /* NEW from utils.c */
1170
+ float *
1171
+ allocate_texture(int width, int height)
1172
+ {
1173
+ float * new_texture;
1174
+ int mval;
1175
+
1176
+ mval = 4 * width * height * sizeof(float);
1177
+
1178
+ new_texture = malloc(mval);
1179
+
1180
+ return new_texture;
1181
+ }
1182
+
1183
+ /* get information from texture */
1184
+ void
1185
+ get_texture_info(VALUE image, texture_info * tex)
1186
+ {
1187
+ VALUE info, gc_state_off;
1188
+ int toppos, leftpos;
1189
+ float top, left;
1190
+ cache_entry * entry;
1191
+
1192
+ /* hack to prevent segfault */
1193
+ gc_state_off = rb_gc_disable();
1194
+
1195
+ tex->width = FIX2INT(rb_funcall(image, rb_intern("width"), 0));
1196
+ tex->height = FIX2INT(rb_funcall(image, rb_intern("height"), 0));
1197
+
1198
+ /* ensure gl_tex_info returns non nil */
1199
+ info = check_for_texture_info(image);
1200
+
1201
+ top = NUM2DBL(rb_funcall(info, rb_intern("top"), 0));
1202
+ left = NUM2DBL(rb_funcall(info, rb_intern("left"), 0));
1203
+ tex->tname = FIX2INT(rb_funcall(info ,rb_intern("tex_name"),0));
1204
+
1205
+ /* search for texture in cache (& create if not extant) */
1206
+ entry = find_or_create_cache_entry(tex->tname);
1207
+
1208
+ tex->td_array = entry->tdata;
1209
+ tex->yincr = entry->sidelength;
1210
+
1211
+ /* scratch variables */
1212
+ toppos = ROUND(top * entry->sidelength * entry->sidelength);
1213
+ leftpos = ROUND(left * entry->sidelength);
1214
+
1215
+ /* find the first pixel for the image */
1216
+ tex->firstpixel = (int)(toppos + leftpos);
1217
+
1218
+ tex->x_offset = ROUND(left * tex->yincr);
1219
+ tex->y_offset = ROUND(top * tex->yincr);
1220
+
1221
+ /* save the associated Gosu::Image */
1222
+ tex->image = image;
1223
+
1224
+ /* only enable gc if was enabled on function entry */
1225
+ if(!gc_state_off) rb_gc_enable();
1226
+ }
1227
+
1228
+ /* ensure gl_tex_info returns non nil */
1229
+ VALUE
1230
+ check_for_texture_info(VALUE image)
1231
+ {
1232
+ VALUE info;
1233
+
1234
+ info = rb_funcall(image, rb_intern("gl_tex_info"), 0);
1235
+
1236
+ if(NIL_P(info)) {
1237
+ VALUE image_name = rb_inspect(image);
1238
+ int width = FIX2INT(rb_funcall(image, rb_intern("width"), 0));
1239
+ int height = FIX2INT(rb_funcall(image, rb_intern("height"), 0));
1240
+
1241
+ rb_raise(rb_eException, "Error: gl_tex_info returns nil for %s (%i x %i). Could be caused by "
1242
+ "very large image or Gosu bug. Try updating Gosu or use a smaller image. Note: TexPlay should"
1243
+ " be able to work with %i x %i images.",
1244
+ StringValuePtr(image_name), width, height, max_quad_size() - 2, max_quad_size() - 2);
1245
+ }
1246
+
1247
+ return info;
1248
+ }
1249
+
1250
+ /* responsible for syncing a subimage to gl */
1251
+ void
1252
+ sync_to_gl(int tex_name, int x_offset, int y_offset, int width, int height, void * sub)
1253
+ {
1254
+ /* set the opengl texture context */
1255
+ glEnable(GL_TEXTURE_2D);
1256
+ glBindTexture(GL_TEXTURE_2D, tex_name);
1257
+
1258
+ /* sync subtexture */
1259
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x_offset, y_offset, width, height,
1260
+ GL_RGBA, GL_FLOAT, sub);
1261
+
1262
+ glDisable(GL_TEXTURE_2D);
1263
+ }
1264
+
1265
+ void
1266
+ create_subtexture_and_sync_to_gl(image_bounds * img_bounds, texture_info * tex)
1267
+ {
1268
+ /* image vars */
1269
+ int xbound, ybound;
1270
+ float * sub = NULL;
1271
+
1272
+ /* make the current action's boundaries sane; left until this point because we only
1273
+ know height/width here */
1274
+ constrain_boundaries(&img_bounds->xmin, &img_bounds->ymin, &img_bounds->xmax, &img_bounds->ymax,
1275
+ tex->width, tex->height);
1276
+
1277
+ /* helper variables */
1278
+ ybound = img_bounds->ymax - img_bounds->ymin + 1;
1279
+ xbound = img_bounds->xmax - img_bounds->xmin + 1;
1280
+
1281
+ sub = get_image_chunk(tex, img_bounds->xmin, img_bounds->ymin, img_bounds->xmax, img_bounds->ymax);
1282
+
1283
+ sync_to_gl(tex->tname, tex->x_offset + img_bounds->xmin, tex->y_offset + img_bounds->ymin, xbound,
1284
+ ybound, (void*)sub);
1285
+
1286
+ free(sub);
1287
+ }
1288
+
1289
+ float *
1290
+ get_image_chunk(texture_info * tex, int xmin, int ymin, int xmax, int ymax)
1291
+ {
1292
+ int xbound;
1293
+ int ybound;
1294
+ float * image_buf = NULL;
1295
+
1296
+ constrain_boundaries(&xmin, &ymin, &xmax, &ymax, tex->width, tex->height);
1297
+
1298
+ xbound = xmax - xmin + 1;
1299
+ ybound = ymax - ymin + 1;
1300
+
1301
+ image_buf = allocate_texture(xbound, ybound);
1302
+
1303
+ for(int y = 0; y < ybound; y++)
1304
+ for(int x = 0; x < xbound; x++) {
1305
+ int buf_index = 4 * (x + y * xbound);
1306
+
1307
+ int offset = calc_pixel_offset(tex, x + xmin, y + ymin);
1308
+
1309
+ color_copy(tex->td_array + offset, image_buf + buf_index);
1310
+ }
1311
+
1312
+ return image_buf;
1313
+ }