texplay 0.2.983pre2-i386-mingw32 → 0.3.0-i386-mingw32
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- data/Rakefile +41 -49
- data/examples/common.rb +13 -2
- data/examples/example_alpha_blend.rb +1 -3
- data/examples/example_bezier.rb +1 -2
- data/examples/example_blank.rb +1 -3
- data/examples/example_cache.rb +1 -3
- data/examples/example_color_transform.rb +1 -3
- data/examples/example_color_transform_circle.rb +1 -3
- data/examples/example_darken.rb +1 -4
- data/examples/example_dup.rb +1 -4
- data/examples/example_each.rb +1 -4
- data/examples/example_effect.rb +1 -2
- data/examples/example_fill.rb +1 -2
- data/examples/example_fill_old.rb +1 -2
- data/examples/example_fluent.rb +1 -3
- data/examples/example_font.rb +1 -3
- data/examples/example_gen_eval.rb +1 -2
- data/examples/example_hash_arguments.rb +1 -2
- data/examples/example_ippa.rb +1 -3
- data/examples/example_light.rb +1 -3
- data/examples/example_light_multiply.rb +1 -3
- data/examples/example_lsystem.rb +1 -1
- data/examples/example_melt.rb +1 -3
- data/examples/example_meyet.rb +1 -3
- data/examples/example_polyline.rb +1 -2
- data/examples/example_scale.rb +1 -3
- data/examples/example_select.rb +1 -3
- data/examples/example_select2.rb +1 -4
- data/examples/example_simple.rb +1 -3
- data/examples/example_splice.rb +2 -4
- data/examples/example_sync.rb +1 -2
- data/examples/example_tiles.rb +1 -3
- data/examples/example_trace.rb +1 -2
- data/examples/example_transparent.rb +1 -3
- data/examples/example_transparent2.rb +1 -3
- data/examples/example_transparent3.rb +1 -3
- data/examples/example_turtle.rb +1 -2
- data/examples/example_weird.rb +1 -2
- data/examples/example_window_render_to_image.rb +41 -0
- data/examples/example_window_to_blob.rb +2 -5
- data/ext/texplay/actions.c +1006 -0
- data/ext/texplay/actions.h +60 -0
- data/ext/texplay/bindings.c +1186 -0
- data/ext/texplay/bindings.h +46 -0
- data/ext/texplay/cache.c +118 -0
- data/ext/texplay/cache.h +24 -0
- data/ext/texplay/compat.h +27 -0
- data/ext/texplay/extconf.rb +28 -0
- data/ext/texplay/gen_eval.c +211 -0
- data/ext/texplay/gen_eval.h +20 -0
- data/ext/texplay/graphics_utils.c +1244 -0
- data/ext/texplay/graphics_utils.h +22 -0
- data/ext/texplay/object2module.c +171 -0
- data/ext/texplay/object2module.h +11 -0
- data/ext/texplay/texplay.c +216 -0
- data/ext/texplay/texplay.h +148 -0
- data/ext/texplay/utils.c +887 -0
- data/ext/texplay/utils.h +153 -0
- data/lib/1.8/texplay.so +0 -0
- data/lib/1.9/texplay.so +0 -0
- data/lib/texplay.rb +271 -165
- data/lib/texplay/c_function_docs.rb +189 -0
- data/lib/texplay/version.rb +1 -1
- metadata +33 -21
- data/examples/example_window_to_texture.rb +0 -55
- data/lib/texplay/patches.rb +0 -4
@@ -0,0 +1,189 @@
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# This code is never run; it is just here so we can document the C functions.
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module TexPlay
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# Draw a bezier curve.
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#
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# @param (see #polyline)
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# @option (see #polyline)
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# @return [Gosu::Image]
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def bezier(points, options = {})
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end
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# Draw a circle.
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#
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# @note :thickness not implemented for circle.
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#
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# @param [Number] center_x Horizontal center.
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# @param [Number] center_y Vertical center.
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# @param [Number] radius Radius.
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# @option (see #set_pixel)
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# @option options [Boolean] :fill (false) Whether to fill in the shape.
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# @option options [Boolean] :filled (false) Synonym for +:fill+
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# @return [Gosu::Image]
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def circle(center_x, center_y, radius, options = {})
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end
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# Make a copy of the image.
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#
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# @return [Gosu::Image] Deep copy of the image.
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def clone()
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end
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# (see #clone)
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def dup()
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end
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# Iterate through every pixel of the image, allowing modification of each pixels.
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#
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# @yield [color, x, y] Colour and position (arity == 3).
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# @yield [color] Colour only (arity == 1).
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# @yieldparam [Array<Float>] color RGBA colour array. This can be modified to affect the image directly.
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# @yieldparam [Integer] x X position of the pixel.
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# @yieldparam [Integer] y Y position of the pixel.
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def each(&block)
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end
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# Fill at a given position.
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#
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# @param [Number] x
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# @param [Number] y
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# @option options [Gosu::Color, Array<Float>, Symbol] :color (:white) Colour to apply to the drawing action.
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# @option options [Proc, Hash] :color_control Effect to apply to the drawing action.
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# @return [Gosu::Image]
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def fill(x, y, options = {})
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end
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# Force synchronisation of the image (send from RAM to VRAM).
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#
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# @param [Array<Number>] rectangle Area to synchronise.
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# @return [Gosu::Image]
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def force_sync(rectangle = [0, 0, width, height])
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end
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# Get the colour of an individual pixel.
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#
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# @param [Number] x Horizontal position.
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# @param [Number] y Vertical position.
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# @return [Array<Float>] 4-element, RGBA colour array.
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def get_pixel(x, y)
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end
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# @param [Number] x1 X position of start of line.
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# @param [Number] y1 Y position of start of line.
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# @param [Number] x2 X position of end of line.
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# @param [Number] y2 Y position of end of line.
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# @option (see #set_pixel)
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# @option options [Number] :thickness (1) Thickness of the line.
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# @option options [Hash] :trace Trace
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# @return [Gosu::Image]
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def line(x1, y1, x2, y2, options = {})
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end
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# Draw an n-sided polygon.
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#
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# @param (see #circle)
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# @param [Integer] sides Number of sides for the polygon.
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# @option (see #circle)
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# @return [Gosu::Image]
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def ngon(center_x, center_y, radius, sides, options = {})
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end
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# Offset all future drawing actions.
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#
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# The offset is non-stacking.
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#
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# Can also use +offset(:default)+ to reset offset to (0, 0).
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#
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# @param [Number] x
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# @param [Number] y
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# @return [Gosu::Image]
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def offset(x, y)
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end
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# Perform drawing operations in the context of the image using _lazy_ syncing.
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#
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# The paint block may look like an ordinary instance_eval, but it is not. The problem that plagues the serious use of
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# instance_eval: namely the inability to use local instance variables in the block does not affect the Paint Block.
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# This means that code like the following is possible in TexPlay (but impossible with an instance_eval)
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#
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# How does it work? TexPlay uses an alternative to instance_eval known as gen_eval (http://github.com/banister/gen_eval/tree/master)
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# Another peculiarity of paint blocks is how they sync the drawing actions (syncing will be discussed in greater depth
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# later on). The drawing actions in a Paint Block are not sync�d until the very end of the Paint Block and are then
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# sync'd to video memory all in one go (This style of syncing is called _lazy_ syncing in TexPlay)
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#
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# @example Drawing to the image within a paint block
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# image1.paint do
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# circle 10, 10, 20, :color => :green
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# bezier [0, 0, 10, 10, 50, 0], :closed => true
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# end
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#
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# @example Showing gen_eval behaviour (can access ivars within the paint block)
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# @x = 20
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# @y = 30
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# my_image.paint do
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# circle @x, @y, 20
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# end
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#
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# @option options [Symbol] :sync_mode (:lazy_sync) One of +:lazy_sync+, +:no_sync+ or +:eager_sync+
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# @yield Block evaluated as the image.
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# @return [Gosu::Image]
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def paint(options = {}, &block)
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end
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# Draw a series of connected lines.
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#
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# @param [Array<Number, TPPoint>] points Series of points (either [x1, y1, x2, y2, ...] or [point1, point2]).
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# @option (see #rect)
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# @option options [Boolean] :closed Whether the last point is linked to the first.
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# @return [Gosu::Image]
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def polyline(points, options = {})
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end
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# Draw a rectangle.
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#
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# @param [Number] x1 Top of the rectangle.
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# @param [Number] y1 Left of the rectangle.
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# @param [Number] x2 Right of the rectangle.
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# @param [Number] y2 Bottom of the rectangle.
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# @option (see #circle)
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# @option options [Number] :thickness (1) Thickness of the line.
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# @return [Gosu::Image]
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def rect(x1, y1, x2, y2, options = {})
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end
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alias_method :box, :rect
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# Set the colour of an individual pixel.
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#
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# @param [Number] x
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# @param [Number] y
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# @option (see #fill)
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# @option options [Boolean] :alpha_blend (false) Alpha-blend instead of overwrite.
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# @option options [Gosu::Image] :texture Texture to use instead of a flat colour.
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# @option options [Symbol] :mode (:copy) Drawing mode to use.
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# @return [Gosu::Image]
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def set_pixel(x, y, options = {})
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end
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alias_method :pixel, :set_pixel
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# Copy an image into another image.
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#
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# @param [Number] x Horizontal position to splice at.
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# @param [Number] y Vertical position to splice at.
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# @param [Gosu::Image] source Image to copy from.
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# @option options [Gosu::Color, Array<Float>, Symbol] :chroma_key Colour to treat as transparent (only other colour pixels will be spliced).
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# @option options [Gosu::Color, Array<Float>, Symbol] :chroma_key_not Colour to copy (other colours won't be spliced).
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# @option options [Array<Float>] :crop ([0, 0, source.width - 1, source.height - 1]) Area of the source image to splice.
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# @return [Gosu::Image]
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def splice(x, y, source, options = {})
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end
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alias_method :composite, :splice
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# Generate binary data from the image.
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#
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# @note This method is usually overridden by the default Gosu::Image#to_blob.
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# @note This method causes a segmentation fault in Windows.
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# @return [String] Raw binary data (blob) in RGBA byte order.
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def to_blob
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end
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end
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data/lib/texplay/version.rb
CHANGED
metadata
CHANGED
@@ -1,13 +1,12 @@
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--- !ruby/object:Gem::Specification
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name: texplay
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version: !ruby/object:Gem::Version
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-
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prerelease: true
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prerelease: false
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segments:
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- 0
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-
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version: 0.
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- 3
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- 0
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version: 0.3.0
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platform: i386-mingw32
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authors:
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- John Mair (banisterfiend)
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@@ -15,7 +14,7 @@ autorequire:
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bindir: bin
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cert_chain: []
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date: 2010-
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date: 2010-11-01 00:00:00 +13:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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@@ -26,7 +25,6 @@ dependencies:
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 43
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segments:
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- 0
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- 7
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@@ -46,12 +44,28 @@ files:
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- Rakefile
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- README.markdown
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- CHANGELOG
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- lib/texplay.rb
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- lib/texplay-contrib.rb
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- lib/texplay/c_function_docs.rb
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- lib/texplay/version.rb
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- lib/texplay
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- lib/
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-
-
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- lib/texplay-contrib.rb
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- lib/texplay.rb
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- ext/texplay/extconf.rb
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- ext/texplay/actions.h
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- ext/texplay/bindings.h
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- ext/texplay/cache.h
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- ext/texplay/compat.h
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- ext/texplay/gen_eval.h
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- ext/texplay/graphics_utils.h
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- ext/texplay/object2module.h
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- ext/texplay/texplay.h
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- ext/texplay/utils.h
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- ext/texplay/actions.c
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- ext/texplay/bindings.c
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- ext/texplay/cache.c
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- ext/texplay/gen_eval.c
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- ext/texplay/graphics_utils.c
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- ext/texplay/object2module.c
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- ext/texplay/texplay.c
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- ext/texplay/utils.c
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- examples/common.rb
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- examples/example_alpha_blend.rb
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- examples/example_bezier.rb
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- examples/example_transparent3.rb
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- examples/example_turtle.rb
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- examples/example_weird.rb
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- examples/example_window_render_to_image.rb
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- examples/example_window_to_blob.rb
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- examples/example_window_to_texture.rb
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- examples/media/bird.png
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- examples/media/body.png
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- examples/media/empty2.png
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- examples/media/texplay.png
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- spec/image_spec.rb
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- spec/texplay_spec.rb
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-
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- lib/1.8/texplay.so
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- lib/1.9/texplay.so
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has_rdoc: yard
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homepage: http://banisterfiend.wordpress.com/2008/08/23/texplay-an-image-manipulation-tool-for-ruby-and-gosu/
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licenses: []
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@@ -122,21 +138,17 @@ required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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hash: 3
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segments:
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- 0
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version: "0"
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - "
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- - ">="
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hash: 25
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segments:
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- 1
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version: 1.3.1
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- 0
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version: "0"
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requirements: []
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rubyforge_project:
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@@ -1,55 +0,0 @@
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require 'common'
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require 'gosu'
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require 'texplay'
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-
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-
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class W < Gosu::Window
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-
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|
-
def render_to_texture(image, x, y)
|
9
|
-
tex_name = image.gl_tex_info.tex_name
|
10
|
-
xoffset = image.gl_tex_info.left * Gosu::MAX_TEXTURE_SIZE * Gosu::MAX_TEXTURE_SIZE
|
11
|
-
yoffset = image.gl_tex_info.top * Gosu::MAX_TEXTURE_SIZE
|
12
|
-
width = image.width
|
13
|
-
height = image.height
|
14
|
-
|
15
|
-
self.to_texture(tex_name, xoffset, yoffset, x, y, width, height)
|
16
|
-
end
|
17
|
-
|
18
|
-
def initialize
|
19
|
-
super(500, 500, false, 20)
|
20
|
-
@img = Gosu::Image.new(self, "#{Common::MEDIA}/maria.png")
|
21
|
-
@img2 = TexPlay.create_image(self, 100, 100, :color => Gosu::Color::RED)
|
22
|
-
|
23
|
-
end
|
24
|
-
|
25
|
-
def update
|
26
|
-
|
27
|
-
end
|
28
|
-
|
29
|
-
def draw
|
30
|
-
@img.draw 0, 0,1
|
31
|
-
@img2.draw rand(100), rand(100),1
|
32
|
-
@img3.draw rand(300), rand(300), 1 if @img3
|
33
|
-
|
34
|
-
if button_down?(Gosu::KbEscape)
|
35
|
-
# self.flush
|
36
|
-
@img3 = TexPlay.create_image(self, Gosu::MAX_TEXTURE_SIZE - 2, Gosu::MAX_TEXTURE_SIZE - 2, :color => :purple)
|
37
|
-
|
38
|
-
render_to_texture(@img2, 0, self.height)
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
# if @blob
|
43
|
-
# @img3 = TexPlay.from_blob(self, @blob,50, 50 )
|
44
|
-
# end
|
45
|
-
end
|
46
|
-
|
47
|
-
500000.times {}
|
48
|
-
end
|
49
|
-
|
50
|
-
end
|
51
|
-
|
52
|
-
|
53
|
-
w = W.new
|
54
|
-
w.show
|
55
|
-
|
data/lib/texplay/patches.rb
DELETED