testcentricity_mobile 4.0.0
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- checksums.yaml +7 -0
- data/.yardopts +3 -0
- data/CHANGELOG.md +105 -0
- data/LICENSE.md +27 -0
- data/README.md +1795 -0
- data/lib/testcentricity_mobile/app_core/appium_connect_helper.rb +634 -0
- data/lib/testcentricity_mobile/app_core/screen_object.rb +413 -0
- data/lib/testcentricity_mobile/app_core/screen_objects_helper.rb +183 -0
- data/lib/testcentricity_mobile/app_core/screen_section.rb +607 -0
- data/lib/testcentricity_mobile/app_elements/alert.rb +152 -0
- data/lib/testcentricity_mobile/app_elements/app_element.rb +692 -0
- data/lib/testcentricity_mobile/app_elements/button.rb +10 -0
- data/lib/testcentricity_mobile/app_elements/checkbox.rb +56 -0
- data/lib/testcentricity_mobile/app_elements/image.rb +10 -0
- data/lib/testcentricity_mobile/app_elements/label.rb +10 -0
- data/lib/testcentricity_mobile/app_elements/list.rb +175 -0
- data/lib/testcentricity_mobile/app_elements/switch.rb +66 -0
- data/lib/testcentricity_mobile/app_elements/textfield.rb +51 -0
- data/lib/testcentricity_mobile/appium_server.rb +71 -0
- data/lib/testcentricity_mobile/data_objects/data_objects_helper.rb +100 -0
- data/lib/testcentricity_mobile/data_objects/environment.rb +416 -0
- data/lib/testcentricity_mobile/exception_queue_helper.rb +160 -0
- data/lib/testcentricity_mobile/utility_helpers.rb +48 -0
- data/lib/testcentricity_mobile/version.rb +3 -0
- data/lib/testcentricity_mobile/world_extensions.rb +61 -0
- data/lib/testcentricity_mobile.rb +99 -0
- metadata +317 -0
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require 'test/unit'
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module TestCentricity
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class ScreenObject < BaseScreenSectionObject
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include Test::Unit::Assertions
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attr_reader :locator
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def initialize
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raise "Screen object #{self.class.name} does not have a screen_name trait defined" unless defined?(screen_name)
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@locator = screen_locator if defined?(screen_locator)
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end
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# Declare and instantiate a single generic UI Element for this screen object.
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#
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# @param element_name [Symbol] name of UI object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# The locator_strategy (a Symbol) specifies the selector strategy that Appium will use to find the UI element. Valid
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# selectors are accessibility_id:, id:, name:, class:, xpath:, predicate: (iOS only), class_chain: (iOS only), and
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# css: (WebViews in hybrid apps only).
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# * The locator_identifier (a String) is the value or attribute that uniquely and unambiguously identifies the UI element.
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#
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# @example
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# element :video_player, { accessibility_id: 'YouTube Video Player' }
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#
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def self.element(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppUIElement, locator)
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end
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# Declare and instantiate a collection of generic UI Elements for this screen object.
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#
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# @param element_hash [Hash] names of UI objects (as a Symbol) and locator Hash
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# @example
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# elements drop_down_field: { accessibility_id: 'drop_trigger' },
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# settings_item: { accessibility_id: 'settings' },
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# video_player: { accessibility_id: 'YouTube Video Player' }
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#
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def self.elements(element_hash)
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element_hash.each do |element_name, locator|
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element(element_name, locator)
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end
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end
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# Declare and instantiate a single button UI Element for this screen object.
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#
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# @param element_name [Symbol] name of button object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# button :video_play, { accessibility_id: 'video icon play' }
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#
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def self.button(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppButton, locator)
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end
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# Declare and instantiate a collection of buttons for this screen object.
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#
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# @param element_hash [Hash] names of buttons (as symbol) and locator Hash
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# @example
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# buttons video_back: { accessibility_id: 'video icon backward' },
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# video_play: { accessibility_id: 'video icon play' },
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# video_pause: { accessibility_id: 'video icon stop' },
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# video_forward: { accessibility_id: 'video icon forward' }
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#
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def self.buttons(element_hash)
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element_hash.each do |element_name, locator|
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button(element_name, locator)
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end
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end
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# Declare and instantiate a single textfield UI Element for this screen object.
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#
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# @param element_name [Symbol] name of textfield object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# textfield :payee_name_field, { xpath: '//android.widget.EditText[@content-desc="Full Name* input field"]' }
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# textfield :payee_name_field, { xpath: '//XCUIElementTypeTextField[@name="Full Name* input field"]' }
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#
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def self.textfield(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppTextField, locator)
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end
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# Declare and instantiate a collection of textfields for this screen object.
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#
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# @param element_hash [Hash] names of textfields (as symbol) and locator Hash
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# @example
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# textfields username_field: { accessibility_id: 'Username input field' },
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# password_field: { accessibility_id: 'Password input field' }
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#
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def self.textfields(element_hash)
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element_hash.each do |element_name, locator|
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textfield(element_name, locator)
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end
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end
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# Declare and instantiate a single switch UI Element for this screen object.
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#
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# @param element_name [Symbol] name of switch object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# switch :debug_mode_switch, { accessibility_id: 'debug mode' }
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#
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def self.switch(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppSwitch, locator)
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end
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# Declare and instantiate a collection of switches for this screen object.
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#
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# @param element_hash [Hash] names of switches (as symbol) and locator Hash
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# @example
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# switches debug_mode_switch: { accessibility_id: 'debug mode' },
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# metrics_switch: { accessibility_id: 'metrics' }
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#
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def self.switches(element_hash)
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element_hash.each do |element_name, locator|
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switch(element_name, locator)
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end
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end
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# Declare and instantiate a single checkbox UI Element for this screen object.
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#
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# @param element_name [Symbol] name of checkbox object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# checkbox :bill_address_check, { xpath: '//XCUIElementTypeOther[contains(@name, "billing checkbox")]'}
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#
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def self.checkbox(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppCheckBox, locator)
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end
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# Declare and instantiate a collection of checkboxes for this screen object.
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#
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# @param element_hash [Hash] names of checkboxes (as symbol) and locator Hash
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# @example
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# checkboxes bill_address_check: { xpath: '//XCUIElementTypeOther[contains(@name, "billing checkbox")]'},
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# is_gift_check: { accessibility_id: 'is a gift' }
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#
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def self.checkboxes(element_hash)
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element_hash.each do |element_name, locator|
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checkbox(element_name, locator)
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end
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end
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# Declare and instantiate a single label UI Element for this screen object.
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#
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# @param element_name [Symbol] name of label object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# label :header_label, { accessibility_id: 'container header' }
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#
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def self.label(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppLabel, locator)
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end
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# Declare and instantiate a collection of labels for this screen object.
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#
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# @param element_hash [Hash] names of labels (as symbol) and locator Hash
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# @example
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# labels total_qty_value: { accessibility_id: 'total number' },
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# total_price_value: { accessibility_id: 'total price' }
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#
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def self.labels(element_hash)
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element_hash.each do |element_name, locator|
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label(element_name, locator)
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end
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end
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# Declare and instantiate a single list UI Element for this screen object.
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#
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# @param element_name [Symbol] name of list object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# list :carousel_list, { accessibility_id: 'Carousel' }
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#
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def self.list(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppList, locator)
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end
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# Declare and instantiate a collection of lists for this screen object.
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#
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# @param element_hash [Hash] names of lists (as symbol) and locator Hash
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# @example
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# lists product_grid: { xpath: '//android.widget.ScrollView/android.view.ViewGroup' },
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# cart_list: { xpath: '//android.widget.ScrollView[@content-desc="cart screen"]' }
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#
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def self.lists(element_hash)
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element_hash.each do |element_name, locator|
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list(element_name, locator)
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end
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end
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# Declare and instantiate a single image UI Element for this screen object.
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#
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# @param element_name [Symbol] name of image object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# image :product_image, { xpath: '//XCUIElementTypeImage' }
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#
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def self.image(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppImage, locator)
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end
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# Declare and instantiate a collection of images for this screen object.
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#
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# @param element_hash [Hash] names of images (as symbol) and locator Hash
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# @example
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# images empty_cart_image: { accessibility_id: 'empty_cart' },
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# logo_image: { accessibility_id: 'WebdriverIO logo' }
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#
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def self.images(element_hash)
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element_hash.each do |element_name, locator|
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image(element_name, locator)
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end
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end
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# Declare and instantiate a single alert UI Element for this screen object.
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#
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# @param element_name [Symbol] name of alert object (as a symbol)
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# @param locator [Hash] { locator_strategy: locator_identifier }
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# @example
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# alert :generic_alert_modal, { id: 'android:id/parentPanel' }
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# alert :generic_alert_modal, { class: 'XCUIElementTypeAlert' }
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#
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def self.alert(element_name, locator)
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define_screen_element(element_name, TestCentricity::AppElements::AppAlert, locator)
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end
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# Declare and instantiate a collection of alerts for this screen object.
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#
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# @param element_hash [Hash] names of alerts (as symbol) and locator Hash
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# @example
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# alerts grant_modal: { id: 'com.android.permissioncontroller:id/grant_dialog' },
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# alert_modal: { id: 'android:id/parentPanel' }
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#
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def self.alerts(element_hash)
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element_hash.each do |element_name, locator|
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alert(element_name, locator)
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end
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end
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# Instantiate a single ScreenSection object within this ScreenObject.
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#
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# @param section_name [Symbol] name of ScreenSection object (as a symbol)
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# @param class_name [Class] Class name of ScreenSection object
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# @example
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# section :nav_menu, NavMenu
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#
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def self.section(section_name, obj, locator = 0)
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define_screen_element(section_name, obj, locator)
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end
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# Declare and instantiate a collection of ScreenSection objects for this screen object.
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#
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# @param element_hash [Hash] names of ScreenSections (as symbol) and class name
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# @example
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# sections nav_bar: NavBar,
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# nav_menu: NavMenu
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#
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def self.sections(section_hash)
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section_hash.each do |section_name, class_name|
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section(section_name, class_name)
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end
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end
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# Does Screen object exists?
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#
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# @return [Boolean]
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# @example
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# home_screen.exists?
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#
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def exists?
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@locator.is_a?(Array) ? tries ||= 2 : tries ||= 1
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if @locator.is_a?(Array)
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loc = @locator[tries - 1]
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find_element(loc.keys[0], loc.values[0])
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else
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find_element(@locator.keys[0], @locator.values[0])
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end
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true
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rescue
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retry if (tries -= 1) > 0
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false
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end
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# Wait until the Screen object exists, or until the specified wait time has expired. If the wait time is nil, then
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# the wait time will be Environ.default_max_wait_time.
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#
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# @param seconds [Integer or Float] wait time in seconds
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# @example
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# cart_screen.wait_until_exists(15)
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#
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def wait_until_exists(seconds = nil, post_exception = true)
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timeout = seconds.nil? ? Environ.default_max_wait_time : seconds
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wait = Selenium::WebDriver::Wait.new(timeout: timeout)
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wait.until { exists? }
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rescue
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if post_exception
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raise "Screen object #{self.class.name} not found after #{timeout} seconds" unless exists?
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else
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exists?
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end
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end
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# Wait until the Screen object is gone, or until the specified wait time has expired. If the wait time is nil, then
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# the wait time will be Environ.default_max_wait_time.
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#
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# @param seconds [Integer or Float] wait time in seconds
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# @example
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# login_screen.wait_until_gone(15)
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#
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def wait_until_gone(seconds = nil, post_exception = true)
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timeout = seconds.nil? ? Environ.default_max_wait_time : seconds
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wait = Selenium::WebDriver::Wait.new(timeout: timeout)
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wait.until { !exists? }
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rescue
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if post_exception
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raise "Screen object #{self.class.name} remained visible after #{timeout} seconds" if exists?
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else
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exists?
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end
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end
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def navigate_to; end
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def verify_screen_ui; end
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# Verifies that the target screen is displayed, and sets ScreenManager.current_screen to reference the target screen
|
327
|
+
# instance.
|
328
|
+
#
|
329
|
+
def verify_screen_exists
|
330
|
+
wait = Selenium::WebDriver::Wait.new(timeout: Environ.default_max_wait_time)
|
331
|
+
wait.until { exists? }
|
332
|
+
ScreenManager.current_screen = self
|
333
|
+
rescue
|
334
|
+
raise "Could not find screen_locator for screen object '#{self.class.name}' (#{@locator}) after #{Environ.default_max_wait_time} seconds"
|
335
|
+
end
|
336
|
+
|
337
|
+
# Load the screen using its defined deep_link trait. When testing on physical iOS devices running iOS/iPadOS versions
|
338
|
+
# earlier than version 16.4, deep links can only be opened by sending the deeplink URL to the mobile Safari web browser,
|
339
|
+
# and then accepting the confirmation modal that pops up. This method handles invoking deeplinks on Android and iOS/iPadOS
|
340
|
+
# simulators and physical devices.
|
341
|
+
#
|
342
|
+
# This method verifies that the target screen is loaded and displayed, and sets ScreenManager.current_screen to reference
|
343
|
+
# the target screen instance.
|
344
|
+
#
|
345
|
+
# @example
|
346
|
+
# cart_screen.load_screen
|
347
|
+
#
|
348
|
+
def load_screen
|
349
|
+
# return if target screen is already loaded
|
350
|
+
if exists?
|
351
|
+
ScreenManager.current_screen = self
|
352
|
+
return
|
353
|
+
end
|
354
|
+
|
355
|
+
url = if deep_link.include?("://")
|
356
|
+
deep_link
|
357
|
+
elsif !Environ.current.deep_link_prefix.blank?
|
358
|
+
link_url = "#{Environ.current.deep_link_prefix}://#{deep_link}"
|
359
|
+
# deeplink handler for Android devices
|
360
|
+
if Environ.is_android?
|
361
|
+
Environ.appium_driver.execute_script('mobile:deepLink', { url: link_url, package: Environ.current.android_app_id })
|
362
|
+
verify_screen_exists
|
363
|
+
return
|
364
|
+
else
|
365
|
+
link_url
|
366
|
+
end
|
367
|
+
end
|
368
|
+
# deeplink handler for iOS devices
|
369
|
+
if Environ.is_ios? && Environ.is_device? && Environ.device_os_version.to_f < 16.4
|
370
|
+
# launch Safari browser on iOS real device if iOS version is below 16.4
|
371
|
+
Environ.appium_driver.execute_script('mobile: launchApp', { bundleId: 'com.apple.mobilesafari' })
|
372
|
+
unless Environ.appium_driver.is_keyboard_shown
|
373
|
+
begin
|
374
|
+
# attempt to find and click URL button on iOS 15 Safari browser
|
375
|
+
find_element(:accessibility_id, 'TabBarItemTitle').click
|
376
|
+
rescue
|
377
|
+
# fall back to URL button on iOS 14 Safari browser
|
378
|
+
find_element(:xpath, '//XCUIElementTypeButton[@name="URL"]').click
|
379
|
+
end
|
380
|
+
end
|
381
|
+
# enter deep-link URL
|
382
|
+
wait_for_object(:xpath, '//XCUIElementTypeTextField[@name="URL"]', 5).send_keys("#{url}\uE007")
|
383
|
+
# wait for and accept the popup modal
|
384
|
+
wait_for_object(:xpath, '//XCUIElementTypeButton[@name="Open"]', 10).click
|
385
|
+
else
|
386
|
+
# iOS version is >= 16.4 so directly load screen via Selenium WebDriver
|
387
|
+
Environ.appium_driver.get(url)
|
388
|
+
end
|
389
|
+
verify_screen_exists
|
390
|
+
end
|
391
|
+
|
392
|
+
private
|
393
|
+
|
394
|
+
def self.define_screen_element(element_name, obj, locator)
|
395
|
+
define_method(element_name) do
|
396
|
+
ivar_name = "@#{element_name}"
|
397
|
+
ivar = instance_variable_get(ivar_name)
|
398
|
+
return ivar if ivar
|
399
|
+
instance_variable_set(ivar_name, obj.new(element_name, self, locator, :screen))
|
400
|
+
end
|
401
|
+
end
|
402
|
+
|
403
|
+
def wait_for_object(find_method, locator, seconds)
|
404
|
+
wait = Selenium::WebDriver::Wait.new(timeout: seconds)
|
405
|
+
obj = nil
|
406
|
+
wait.until do
|
407
|
+
obj = find_element(find_method, locator)
|
408
|
+
obj.displayed?
|
409
|
+
end
|
410
|
+
obj
|
411
|
+
end
|
412
|
+
end
|
413
|
+
end
|
@@ -0,0 +1,183 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
|
3
|
+
module TestCentricity
|
4
|
+
class BaseScreenSectionObject
|
5
|
+
# Define a trait for this screen or section object.
|
6
|
+
#
|
7
|
+
# Refer to the `Adding Traits to your ScreenObject` and `Adding Traits to a ScreenSection` sections of the ruby docs
|
8
|
+
# for this gem.
|
9
|
+
#
|
10
|
+
# @param trait_name [Symbol] name of trait (as a symbol)
|
11
|
+
# @param block [&block] trait value
|
12
|
+
# @example
|
13
|
+
# trait(:screen_name) { 'Shopping Basket' }
|
14
|
+
# trait(:screen_locator) { accessibility_id: 'My Contacts View' }
|
15
|
+
# trait(:deep_link) { 'geo-locations' }
|
16
|
+
# trait(:section_name) { 'Cart List Item' }
|
17
|
+
# trait(:section_locator) { xpath: '(//XCUIElementTypeOther[@name="product row"])' }
|
18
|
+
#
|
19
|
+
def self.trait(trait_name, &block)
|
20
|
+
define_method(trait_name.to_s, &block)
|
21
|
+
end
|
22
|
+
|
23
|
+
# Populate the specified UI elements on this screen or section object with the associated data from a Hash passed as
|
24
|
+
# an argument. Data values must be in the form of a String for textfield controls. For checkboxes and switches, data
|
25
|
+
# must either be a Boolean or a String that evaluates to a Boolean value (Yes, No, 1, 0, true, false). For screen section
|
26
|
+
# objects, data values must be a String, and the screen section object must have a set method defined.
|
27
|
+
#
|
28
|
+
# The optional wait_time parameter is used to specify the time (in seconds) to wait for each UI element to become
|
29
|
+
# visible before entering the associated data value. This option is useful in situations where entering data, or
|
30
|
+
# setting the state of a UI element might cause other UI elements to become visible or active. Specifying a wait_time
|
31
|
+
# value ensures that the subsequent UI elements will be ready to be interacted with as states are changed. If the wait
|
32
|
+
# time is nil, then the wait time will be 5 seconds.
|
33
|
+
#
|
34
|
+
# To delete all text content in a text field, pass !DELETE as the data to be entered.
|
35
|
+
#
|
36
|
+
# If any of the specified UI elements are not currently visible, an attempt will be made to scroll the object in view.
|
37
|
+
#
|
38
|
+
# Refer to the `Populating your ScreenObject or ScreenSection with data` section of the ruby docs for this gem.
|
39
|
+
#
|
40
|
+
# @param data [Hash] UI element(s) and associated data to be entered
|
41
|
+
# @param wait_time [Integer] wait time in seconds
|
42
|
+
# @example
|
43
|
+
# fields = {
|
44
|
+
# payee_name_field => UserData.current.cardholder_name,
|
45
|
+
# card_number_field => UserData.current.card_num,
|
46
|
+
# expiration_field => UserData.current.expiry,
|
47
|
+
# security_code_field => UserData.current.cvv
|
48
|
+
# }
|
49
|
+
# populate_data_fields(fields)
|
50
|
+
def populate_data_fields(data, wait_time = nil)
|
51
|
+
timeout = wait_time.nil? ? 2 : wait_time
|
52
|
+
data.each do |data_field, data_param|
|
53
|
+
unless data_param.blank?
|
54
|
+
# make sure the intended UI target element is visible before trying to set its value
|
55
|
+
data_field.scroll_into_view unless data_field.wait_until_visible(timeout, post_exception = false)
|
56
|
+
if data_param == '!DELETE'
|
57
|
+
data_field.clear
|
58
|
+
else
|
59
|
+
case data_field.get_object_type
|
60
|
+
when :checkbox
|
61
|
+
data_field.set_checkbox_state(data_param.to_bool)
|
62
|
+
when :textfield
|
63
|
+
data_field.clear
|
64
|
+
data_field.set(data_param)
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
68
|
+
end
|
69
|
+
end
|
70
|
+
|
71
|
+
# Verify one or more properties of one or more UI elements on a ScreenObject or ScreenSection. This method accepts
|
72
|
+
# a hash containing key/hash pairs of UI elements and their properties or attributes to be verified.
|
73
|
+
#
|
74
|
+
# Refer to the `Verifying AppUIElements on your ScreenObject or ScreenSection` section of the ruby docs for this gem.
|
75
|
+
#
|
76
|
+
# @param ui_states [Hash] UI element(s) and associated properties to be validated
|
77
|
+
# @param auto_scroll [Boolean] automatically scroll UI elements that are expected to be visible into view (default = true)
|
78
|
+
#
|
79
|
+
def verify_ui_states(ui_states, auto_scroll = true)
|
80
|
+
ui_states.each do |ui_object, object_states|
|
81
|
+
object_states.each do |property, state|
|
82
|
+
actual = case property
|
83
|
+
when :visible
|
84
|
+
if auto_scroll && state
|
85
|
+
ui_object.scroll_into_view if ui_object.hidden?
|
86
|
+
end
|
87
|
+
ui_object.visible?
|
88
|
+
when :class
|
89
|
+
ui_object.get_attribute(:class)
|
90
|
+
when :exists
|
91
|
+
ui_object.exists?
|
92
|
+
when :enabled
|
93
|
+
ui_object.enabled?
|
94
|
+
when :disabled
|
95
|
+
ui_object.disabled?
|
96
|
+
when :hidden
|
97
|
+
ui_object.hidden?
|
98
|
+
when :checked
|
99
|
+
ui_object.checked?
|
100
|
+
when :selected
|
101
|
+
ui_object.selected?
|
102
|
+
when :value
|
103
|
+
ui_object.get_value
|
104
|
+
when :caption
|
105
|
+
ui_object.get_caption
|
106
|
+
when :placeholder
|
107
|
+
ui_object.get_placeholder
|
108
|
+
when :readonly
|
109
|
+
ui_object.read_only?
|
110
|
+
when :maxlength
|
111
|
+
ui_object.get_max_length
|
112
|
+
when :items
|
113
|
+
ui_object.get_list_items
|
114
|
+
when :itemcount
|
115
|
+
ui_object.get_item_count
|
116
|
+
when :width
|
117
|
+
ui_object.width
|
118
|
+
when :height
|
119
|
+
ui_object.height
|
120
|
+
when :x
|
121
|
+
ui_object.x_loc
|
122
|
+
when :y
|
123
|
+
ui_object.y_loc
|
124
|
+
when :count
|
125
|
+
ui_object.count
|
126
|
+
when :buttons
|
127
|
+
ui_object.buttons
|
128
|
+
|
129
|
+
end
|
130
|
+
error_msg = "Expected UI object '#{ui_object.get_name}' (#{ui_object.get_locator}) #{property} property to"
|
131
|
+
ExceptionQueue.enqueue_comparison(ui_object, state, actual, error_msg)
|
132
|
+
end
|
133
|
+
end
|
134
|
+
rescue ObjectNotFoundError => e
|
135
|
+
ExceptionQueue.enqueue_exception(e.message)
|
136
|
+
ensure
|
137
|
+
ExceptionQueue.post_exceptions
|
138
|
+
end
|
139
|
+
|
140
|
+
# Perform a swipe gesture in the specified direction. The swipe start point is the center of the screen, and the
|
141
|
+
# swipe end point is the distance specified. A distance of 1 specifies a swipe gesture with a distance that is the
|
142
|
+
# full screen height (vertical swipe), or full screen width (horizontal swipe). A distance of 0.5 specifies a swipe
|
143
|
+
# gesture with a distance that is half the screen width or height.
|
144
|
+
#
|
145
|
+
# @param direction [Symbol] :up, :down, :left, or :right
|
146
|
+
# @param distance [Float] scroll distance relative to the screen height or width
|
147
|
+
# @example
|
148
|
+
# swipe_gesture(direction = :down, distance = 1)
|
149
|
+
#
|
150
|
+
def swipe_gesture(direction, distance = 0.5)
|
151
|
+
raise 'Scroll distance must be between 0 and 1' if (distance < 0 || distance > 1)
|
152
|
+
size = window_size
|
153
|
+
mid_pt = [(size.width * 0.5).to_i, (size.height * 0.5).to_i]
|
154
|
+
top = (mid_pt[1] - ((size.height * distance) * 0.5)).to_i
|
155
|
+
bottom = (mid_pt[1] + ((size.height * distance) * 0.5)).to_i
|
156
|
+
left = (mid_pt[0] - ((size.width * distance) * 0.5)).to_i
|
157
|
+
right = (mid_pt[0] + ((size.width * distance) * 0.5)).to_i
|
158
|
+
|
159
|
+
case direction
|
160
|
+
when :up
|
161
|
+
start_pt = [mid_pt[0], top]
|
162
|
+
end_pt = [mid_pt[0], bottom]
|
163
|
+
when :down
|
164
|
+
start_pt = [mid_pt[0], bottom]
|
165
|
+
end_pt = [mid_pt[0], top]
|
166
|
+
when :left
|
167
|
+
start_pt = [left, mid_pt[1]]
|
168
|
+
end_pt = [right, mid_pt[1]]
|
169
|
+
when :right
|
170
|
+
start_pt = [right, mid_pt[1]]
|
171
|
+
end_pt = [left, mid_pt[1]]
|
172
|
+
end
|
173
|
+
|
174
|
+
puts "Swipe start_pt = #{start_pt} / end_pt = #{end_pt}" if ENV['DEBUG']
|
175
|
+
driver.action
|
176
|
+
.move_to_location(start_pt[0], start_pt[1])
|
177
|
+
.pointer_down
|
178
|
+
.move_to_location(end_pt[0], end_pt[1], duration: 0.25)
|
179
|
+
.release
|
180
|
+
.perform
|
181
|
+
end
|
182
|
+
end
|
183
|
+
end
|