terminal_chess 0.1.2 → 0.2.0
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- checksums.yaml +4 -4
- data/Gemfile.lock +38 -0
- data/README.md +76 -52
- data/lib/board.rb +357 -0
- data/lib/local_chess_client.rb +45 -0
- data/lib/move.rb +97 -107
- data/lib/network_chess_client.rb +104 -0
- data/lib/printer.rb +129 -54
- data/lib/server.rb +65 -0
- data/lib/terminal_chess.rb +7 -26
- data/lib/terminal_chess/messages.rb +27 -0
- data/lib/terminal_chess/version.rb +1 -1
- data/terminal_chess.gemspec +5 -1
- data/test/test_terminal_chess.rb +240 -41
- metadata +65 -4
- data/lib/Board.rb +0 -266
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: e6a657c0e4f1a9d9e7f1d0c9ee0c62b009f33fdc
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data.tar.gz: e691068c1d7e0ba8c9f0a6e2092a8ac32e4c562b
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 27347b75a56f10cb3969257fac8295d948ced1e6002f545fd539a1890d5853c46d11b287c4721d8ca4d1385938b58d562280542f76222ce9e0f351f29e0d7de6
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data.tar.gz: 65ce2d89d403db4310bd179b635b36a0a1d84cfc4ae513826ff17de30e1427bb546a06db39203d8152754398d7053a5ebe8c60b94228e120a9ea085d1c2fbee7
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data/Gemfile.lock
ADDED
@@ -0,0 +1,38 @@
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PATH
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remote: .
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specs:
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terminal_chess (0.2.0)
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colorize
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em-websocket
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eventmachine
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faye-websocket
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GEM
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remote: https://rubygems.org/
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specs:
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colorize (0.8.1)
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em-websocket (0.5.1)
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eventmachine (>= 0.12.9)
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http_parser.rb (~> 0.6.0)
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eventmachine (1.2.5)
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faye-websocket (0.10.7)
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eventmachine (>= 0.12.0)
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websocket-driver (>= 0.5.1)
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http_parser.rb (0.6.0)
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minitest (5.8.4)
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rake (10.5.0)
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websocket-driver (0.7.0)
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websocket-extensions (>= 0.1.0)
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websocket-extensions (0.1.3)
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PLATFORMS
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ruby
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DEPENDENCIES
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bundler (~> 1.7)
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minitest
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rake (~> 10.0)
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terminal_chess!
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BUNDLED WITH
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1.16.0
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data/README.md
CHANGED
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Terminal-Chess
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==============
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A two-player chess game for the Terminal, written in Ruby
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_A__ _B__ _C__ _D__ _E__ _F__ _G__ _H__
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1 | || KN || BI || QU || KI || BI || KN || RO | 1
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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2 | || PA || PA || PA || PA || PA || PA || PA | 2
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|____||____||____||____||____||____||____||____|
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3 | || || || || RO || || || | 3
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|____||____||____||____||____||____||____||____|
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4 | PA || || || || || || || | 4
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|____||____||____||____||____||____||____||____|
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5 | PA || || || || || || || | 5
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|____||____||____||____||____||____||____||____|
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6 | || || || || || || || | 6
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|____||____||____||____||____||____||____||____|
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7 | || PA || PA || PA || PA || PA || PA || PA | 7
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|____||____||____||____||____||____||____||____|
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8 | RO || KN || BI || QU || KI || BI || KN || RO | 8
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|____||____||____||____||____||____||____||____|
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A B C D E F G H
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Piece to Move: B8
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Valid destinations: C6, A6
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Location: c6
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</pre>
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![Screenshot](http://at1as.github.io/github_repo_assets/terminal_chess.jpg)
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### Requirements
|
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Requires the colorize Ruby gem (listed in .gemspec file)
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```bash
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$ sudo gem install colorize
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```
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A lightweight two-player chess game for the Terminal, written in Ruby
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![Screenshot](http://at1as.github.io/github_repo_assets/terminal_chess-2.png)
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###
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### Installing
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The easiest way to use terminal_chess is to install it via the [Rubygem](https://rubygems.org/gems/terminal_chess). Note that the Gem is *way* out of date when compared to the repo
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Otherwise, clone this repo directly and run:
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-
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```bash
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# Download Repo
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$ git clone git@github.com:at1as/Terminal-Chess.git
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$ chmod +x lib/terminal_chess.rb
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# Install Dependencies. Only dependency is the colorize gem
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$ bundle install
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```
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|
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### Running
|
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|
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#### Local Gameplay
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In this mode, the game will launch in Terminal and allow the player to make moves for both sides of the board
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```
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# Run program in terminal
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$ ruby lib/terminal_chess.rb
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```
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#### Multiplayer
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Terminal Chess can connect to an opponent using websockets over ngrok. The requires first starting the server:
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```
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# The webserver must be running either on one of the players machines
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# Or somewhere else. This will need to be running before either client can connect
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$ lib/server.rb
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# The host running the server will need to tunnel the connection through ngrok
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# on the free plan the URL will change every time ngrok is launched
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# therefor the `9cf13f35` component will need to be passed to the clients in order
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# to connect
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$ ngrok http 4567
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=> http://9cf13f35.ngrok.io -> localhost:4567
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```
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And then the client can connect via the NGROK environment variable. if this environment variable is set, the client will attempt to start a session over the network. If the connection
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```
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# Replace the NGROK enviroment variable with whatever URL the ngrok server returned
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$ NGROK=9cf13f5 ruby lib/terminal_chess.rb
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# => [:message, "INFO: Awaiting second player..."]
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```
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And once the second client connects, game on!
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```
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$ NGROK=9cf13f5 ruby lib/terminal_chess.rb
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# => [:message, "INFO: Connected to remote player"]
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# => [:message, "SETUP: You are player 2"]
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# => [:message, "INFO: Starting game!"]
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```
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Any subsequent clients that attempt to connect while the game is in session will have their connections dropped
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### Testing:
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```bash
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$ bundle exec rake test --trace
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```
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### Notes
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* Built and tested on macOS 10.11 with Ruby 2.4.0
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* Neither player can currently be automated
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### TODO:
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* Update Gem to reflect the last two years' repo changes...
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* Automate one of two players (note: tried this. Not easy to make it competent)
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* Switch written Chess pieces to unicode characters (note: tried this. Didn't look great)
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data/lib/board.rb
ADDED
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#!/usr/bin/env ruby
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load 'printer.rb'
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load 'move.rb'
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load 'terminal_chess/messages.rb'
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require 'colorize'
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class Board
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include Printer
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include Move
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attr_reader :piece_locations, :checkmate, :player_turn
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attr_reader :taken_pieces
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alias piece_manifest piece_locations
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def initialize
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@piece_locations_buffer = Hash.new
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@piece_locations = Hash.new
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@row_mappings = Hash[("A".."H").zip(1..8)]
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@taken_pieces = Array.new
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@player_turn = :black
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@checkmate = false
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setup_board
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end
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# Game logic
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def move(p1, p2)
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manifest = piece_manifest()
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p1 = get_index_from_rowcol(p1.to_s)
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p2 = get_index_from_rowcol(p2.to_s)
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# Find valid positions and subtract king current position as nobody can directly take king piece
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valid_positions = possible_moves(p1, manifest, true)
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valid_positions -= king_positions
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# If player is moving out of turn, display message
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# `return p ...` is so we print value and return it from the function
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# this is so the unit tests can get the value directly. There are better ways to do this
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unless @player_turn == @piece_locations[p1][:color]
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return p "It is #{@player_turn}'s turn. Please move a #{@player_turn} piece."
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end
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return p "Please select a valid destination." unless valid_positions.include?(p2)
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create_board_after_piece_moved(p1, p2)
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# If player is in check with the new proposed board, disallow the movement
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if check?(@player_turn, @piece_locations_buffer)
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return p "Please move #{@player_turn} king out of check to continue"
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end
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# At this point, the move appears to be valid
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@taken_pieces << @piece_locations[p2] unless @piece_locations[p2][:type].nil?
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# Check for Pawn Promotion (if pawn reaches end of the board, promote it)
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if @piece_locations_buffer[p2][:type] == :pawn
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if p2 < 9 && @piece_locations_buffer[p2][:color] == :red
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promote(p2)
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elsif p2 > 56 && @piece_locations_buffer[p2][:color] == :black
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promote(p2)
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end
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end
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# Check for Castling - https://en.m.wikipedia.org/wiki/Castling
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if @piece_locations_buffer[p2][:type] == :king && (p2 - p1).abs == 2
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p2 < 9 ? y_offset = 0 : y_offset = 56
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+
|
75
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if p2 > p1
|
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@piece_locations_buffer[6+y_offset] = @piece_locations_buffer[8+y_offset]
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@piece_locations_buffer[8+y_offset] = {
|
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:type => nil,
|
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:number => nil,
|
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:color => nil
|
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}
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else
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@piece_locations_buffer[4+y_offset] = @piece_locations_buffer[1+y_offset]
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@piece_locations_buffer[1+y_offset] = {
|
85
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:type => nil,
|
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:number => nil,
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87
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:color => nil
|
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}
|
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end
|
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end
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|
92
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commit_board_piece_movement
|
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|
94
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if (winner = player_in_checkmate(@piece_locations))
|
95
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return p Messages.black_winner if winner == :black
|
96
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return p Messages.red_winner if winner == :red
|
97
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+
end
|
98
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+
|
99
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return p Messages.piece_moved
|
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end
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|
102
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+
|
103
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def commit_board_piece_movement
|
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@piece_locations = @piece_locations_buffer
|
105
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@player_turn = opposing_color(@player_turn)
|
106
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display_board
|
107
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+
end
|
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|
109
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+
|
110
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def create_board_after_piece_moved(p1, p2)
|
111
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# Store state of board after proposed move in @piece_locations_buffer
|
112
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@piece_locations_buffer = @piece_locations.clone
|
113
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@piece_locations_buffer[p2] = @piece_locations_buffer[p1]
|
114
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@piece_locations_buffer[p2][:moved] = true
|
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@piece_locations_buffer[p1] = {
|
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:type => nil,
|
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:number => nil,
|
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:color => nil
|
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}
|
120
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end
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|
122
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+
|
123
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# Return the valid positions for piece at current_pos to move in readable format [A-H][1-8]
|
124
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def valid_destinations(current_pos)
|
125
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readable_positions = []
|
126
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manifest = piece_manifest
|
127
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p1 = get_index_from_rowcol(current_pos.to_s)
|
128
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+
|
129
|
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valid_positions = possible_moves(p1, manifest, true)
|
130
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+
|
131
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valid_positions.each do |pos|
|
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grid_pos = get_rowcol_from_index(pos)
|
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# Map first string character 1-8 to [A-H], for column, and then add second string character as [1-8]
|
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readable_positions << (@row_mappings.key(grid_pos[0].to_i) + grid_pos[1].to_s)
|
135
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+
end
|
136
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+
|
137
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readable_positions.sort
|
138
|
+
end
|
139
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+
|
140
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+
|
141
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# Search piece manifest for kings. Remove them from the list of positions returned
|
142
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# from the Move module (so that players cannot take the "king" type piece)
|
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def king_positions
|
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king_locations = []
|
145
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+
|
146
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@piece_locations.each do |piece, details|
|
147
|
+
king_locations << piece if details.fetch(:type) == :king
|
148
|
+
end
|
149
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+
|
150
|
+
king_locations
|
151
|
+
end
|
152
|
+
|
153
|
+
|
154
|
+
# Once a pawn reaches the end, this method is called to swap the pawn
|
155
|
+
# for another piece (from the list below)
|
156
|
+
def promote(p1)
|
157
|
+
puts "Promote to: [Q]ueen, [K]night, [R]ook, [B]ishop"
|
158
|
+
|
159
|
+
loop do
|
160
|
+
promo_piece = gets.chomp.downcase
|
161
|
+
|
162
|
+
if promo_piece == "q" || promo_piece == :queen
|
163
|
+
@piece_locations_buffer[p1][:type] = :queen
|
164
|
+
break
|
165
|
+
|
166
|
+
elsif promo_piece == "k" || promo_piece == :knight
|
167
|
+
@piece_locations_buffer[p1][:type] = :knight
|
168
|
+
break
|
169
|
+
|
170
|
+
elsif promo_piece == "r" || promo_piece == :rook
|
171
|
+
@piece_locations_buffer[p1][:type] = :rook
|
172
|
+
break
|
173
|
+
|
174
|
+
elsif promo_piece == "b" || promo_piece == :bishop
|
175
|
+
@piece_locations_buffer[p1][:type] = :bishop
|
176
|
+
break
|
177
|
+
|
178
|
+
else
|
179
|
+
puts "Please enter one of: [Q]ueen, [K]night, [R]ook, [B]ishop"
|
180
|
+
end
|
181
|
+
end
|
182
|
+
end
|
183
|
+
|
184
|
+
private :promote
|
185
|
+
|
186
|
+
|
187
|
+
def player_in_checkmate(manifest = @piece_locations)
|
188
|
+
return :red if checkmate?(:black, manifest)
|
189
|
+
return :black if checkmate?(:red, manifest)
|
190
|
+
end
|
191
|
+
|
192
|
+
def checkmate?(color, manifest)
|
193
|
+
check?(color, manifest, recurse_for_checkmate=true) && @checkmate
|
194
|
+
end
|
195
|
+
|
196
|
+
# Return whether the player of a specified color has their king currently in check
|
197
|
+
# by checking the attack vectors of all the opponents players against the king location
|
198
|
+
# Also, check whether king currently in check, has all of their valid moves within
|
199
|
+
# their opponents attack vectors, and therefore are in checkmate (@checkmate)
|
200
|
+
def check?(color, proposed_manifest = @piece_locations, recurse_for_checkmate = false)
|
201
|
+
|
202
|
+
enemy_attack_vectors = {}
|
203
|
+
player_attack_vectors = {}
|
204
|
+
|
205
|
+
king_loc = []
|
206
|
+
enemy_color = opposing_color(color)
|
207
|
+
|
208
|
+
proposed_manifest.each do |piece, details|
|
209
|
+
|
210
|
+
if details[:color] == enemy_color
|
211
|
+
enemy_attack_vectors[piece] = possible_moves(piece, proposed_manifest)
|
212
|
+
|
213
|
+
elsif details[:color] == color
|
214
|
+
begin
|
215
|
+
player_attack_vectors[piece] = possible_moves(piece, proposed_manifest)
|
216
|
+
rescue
|
217
|
+
# TODO: Fix possible_moves() so it doesn't throw exceptions
|
218
|
+
# This happens because it is searching board for where pieces
|
219
|
+
# will be, as as a result some pieces are nil
|
220
|
+
end
|
221
|
+
end
|
222
|
+
|
223
|
+
king_loc = piece if details[:color] == color && details[:type] == :king
|
224
|
+
end
|
225
|
+
|
226
|
+
danger_vector = enemy_attack_vectors.values.flatten.uniq
|
227
|
+
defence_vector = player_attack_vectors.values.flatten.uniq
|
228
|
+
king_positions = possible_moves(king_loc, proposed_manifest)
|
229
|
+
|
230
|
+
# The King is in the attackable locations by the opposing player
|
231
|
+
return false unless danger_vector.include? king_loc
|
232
|
+
|
233
|
+
# If all the positions the king piece can move to is also attackable by the opposing player
|
234
|
+
if recurse_for_checkmate && ((king_positions - danger_vector).length == 0)
|
235
|
+
|
236
|
+
is_in_check = []
|
237
|
+
player_attack_vectors.each do |piece_index, piece_valid_moves|
|
238
|
+
piece_valid_moves.each do |possible_new_location|
|
239
|
+
|
240
|
+
# Check if board is still in check after piece moves to its new location
|
241
|
+
@new_piece_locations = @piece_locations.clone
|
242
|
+
@new_piece_locations[possible_new_location] = @new_piece_locations[piece_index]
|
243
|
+
@new_piece_locations[piece_index] = {
|
244
|
+
:type => nil,
|
245
|
+
:number => nil,
|
246
|
+
:color => nil
|
247
|
+
}
|
248
|
+
|
249
|
+
is_in_check << check?(color, @new_piece_locations)
|
250
|
+
end
|
251
|
+
end
|
252
|
+
|
253
|
+
if is_in_check.include?(false)
|
254
|
+
return false
|
255
|
+
else
|
256
|
+
@checkmate = true
|
257
|
+
end
|
258
|
+
end
|
259
|
+
|
260
|
+
true
|
261
|
+
end
|
262
|
+
|
263
|
+
|
264
|
+
def opposing_color(player_color)
|
265
|
+
([:black, :red] - [player_color]).first
|
266
|
+
end
|
267
|
+
|
268
|
+
# Board spaces that are attackable by opposing pieces
|
269
|
+
# TODO: check? method should use this function
|
270
|
+
def attack_vectors(color = @player_turn, proposed_manifest = @piece_locations)
|
271
|
+
enemy_color = opposing_color(color)
|
272
|
+
kill_zone = Array.new
|
273
|
+
|
274
|
+
proposed_manifest.each do |piece, details|
|
275
|
+
kill_zone << possible_moves(piece, proposed_manifest) if details.fetch(:color) == enemy_color
|
276
|
+
end
|
277
|
+
|
278
|
+
kill_zone.flatten.uniq
|
279
|
+
end
|
280
|
+
|
281
|
+
|
282
|
+
# Reprint the board. Called after every valid piece move
|
283
|
+
def display_board
|
284
|
+
print_board @piece_locations
|
285
|
+
end
|
286
|
+
|
287
|
+
|
288
|
+
# Convert index [A-H][1-8] => (1 - 64)
|
289
|
+
def get_index_from_rowcol(row_col)
|
290
|
+
(row_col[1].to_i - 1) * 8 + @row_mappings.fetch(row_col[0]).to_i
|
291
|
+
end
|
292
|
+
|
293
|
+
|
294
|
+
# Convert index (1 - 64) => [A-H][1-8]
|
295
|
+
def get_rowcol_from_index(index)
|
296
|
+
letter = get_col_from_index(index)
|
297
|
+
number = get_row_from_index(index)
|
298
|
+
|
299
|
+
"#{letter}#{number}"
|
300
|
+
end
|
301
|
+
|
302
|
+
|
303
|
+
def setup_board
|
304
|
+
# Intial setup of board. Put pieces into the expected locations
|
305
|
+
setup_empty_tiles
|
306
|
+
place_player_pieces(:black)
|
307
|
+
place_player_pieces(:red)
|
308
|
+
end
|
309
|
+
|
310
|
+
|
311
|
+
def setup_empty_tiles
|
312
|
+
# Initialize chess board tiles without any pieces
|
313
|
+
(1..64).each do |tile_num|
|
314
|
+
@piece_locations[tile_num] = {
|
315
|
+
:type => nil,
|
316
|
+
:number => nil,
|
317
|
+
:color => nil
|
318
|
+
}
|
319
|
+
end
|
320
|
+
end
|
321
|
+
|
322
|
+
|
323
|
+
def place_player_pieces(color)
|
324
|
+
# Place pieces on chess board
|
325
|
+
place_first_row(color)
|
326
|
+
place_pawns(color)
|
327
|
+
end
|
328
|
+
|
329
|
+
|
330
|
+
def place_pawns(color)
|
331
|
+
offset = color == :black ? 8 : 48
|
332
|
+
|
333
|
+
(1..8).each do |piece_num|
|
334
|
+
@piece_locations[piece_num + offset] = {
|
335
|
+
:type => :pawn,
|
336
|
+
:number => piece_num,
|
337
|
+
:color => color,
|
338
|
+
:moved => false
|
339
|
+
}
|
340
|
+
end
|
341
|
+
end
|
342
|
+
|
343
|
+
|
344
|
+
def place_first_row(color)
|
345
|
+
row_offset = color == :black ? 0 : 56
|
346
|
+
|
347
|
+
@piece_locations[row_offset + 1] = {:type => :rook, :number => 1, :color => color, :moved => false}
|
348
|
+
@piece_locations[row_offset + 2] = {:type => :knight, :number => 1, :color => color, :moved => false}
|
349
|
+
@piece_locations[row_offset + 3] = {:type => :bishop, :number => 1, :color => color, :moved => false}
|
350
|
+
@piece_locations[row_offset + 4] = {:type => :queen, :number => 1, :color => color, :moved => false}
|
351
|
+
@piece_locations[row_offset + 5] = {:type => :king, :number => 1, :color => color, :moved => false}
|
352
|
+
@piece_locations[row_offset + 6] = {:type => :bishop, :number => 2, :color => color, :moved => false}
|
353
|
+
@piece_locations[row_offset + 7] = {:type => :knight, :number => 2, :color => color, :moved => false}
|
354
|
+
@piece_locations[row_offset + 8] = {:type => :rook, :number => 2, :color => color, :moved => false}
|
355
|
+
end
|
356
|
+
|
357
|
+
end
|