terminal_chess 0.1.2 → 0.2.0
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- checksums.yaml +4 -4
- data/Gemfile.lock +38 -0
- data/README.md +76 -52
- data/lib/board.rb +357 -0
- data/lib/local_chess_client.rb +45 -0
- data/lib/move.rb +97 -107
- data/lib/network_chess_client.rb +104 -0
- data/lib/printer.rb +129 -54
- data/lib/server.rb +65 -0
- data/lib/terminal_chess.rb +7 -26
- data/lib/terminal_chess/messages.rb +27 -0
- data/lib/terminal_chess/version.rb +1 -1
- data/terminal_chess.gemspec +5 -1
- data/test/test_terminal_chess.rb +240 -41
- metadata +65 -4
- data/lib/Board.rb +0 -266
metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: terminal_chess
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3
3
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version: !ruby/object:Gem::Version
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4
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-
version: 0.
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4
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+
version: 0.2.0
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5
5
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platform: ruby
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6
6
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authors:
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7
7
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- Jason Willems
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8
8
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autorequire:
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9
9
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bindir: bin
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10
10
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cert_chain: []
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11
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-
date:
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11
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+
date: 2017-12-12 00:00:00.000000000 Z
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12
12
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dependencies:
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13
13
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- !ruby/object:Gem::Dependency
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14
14
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name: colorize
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@@ -24,6 +24,48 @@ dependencies:
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24
24
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- - ">="
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25
25
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- !ruby/object:Gem::Version
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26
26
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version: '0'
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27
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+
- !ruby/object:Gem::Dependency
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28
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+
name: em-websocket
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29
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+
requirement: !ruby/object:Gem::Requirement
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30
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+
requirements:
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31
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+
- - ">="
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32
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+
- !ruby/object:Gem::Version
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33
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+
version: '0'
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34
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+
type: :runtime
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35
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+
prerelease: false
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36
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+
version_requirements: !ruby/object:Gem::Requirement
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37
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+
requirements:
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38
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+
- - ">="
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39
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+
- !ruby/object:Gem::Version
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40
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+
version: '0'
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41
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+
- !ruby/object:Gem::Dependency
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42
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+
name: eventmachine
|
43
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+
requirement: !ruby/object:Gem::Requirement
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44
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+
requirements:
|
45
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+
- - ">="
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46
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+
- !ruby/object:Gem::Version
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+
version: '0'
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48
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+
type: :runtime
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+
prerelease: false
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+
version_requirements: !ruby/object:Gem::Requirement
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+
requirements:
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+
- - ">="
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53
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+
- !ruby/object:Gem::Version
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54
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+
version: '0'
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55
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+
- !ruby/object:Gem::Dependency
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56
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+
name: faye-websocket
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57
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+
requirement: !ruby/object:Gem::Requirement
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requirements:
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59
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+
- - ">="
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60
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+
- !ruby/object:Gem::Version
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+
version: '0'
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+
type: :runtime
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+
prerelease: false
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+
version_requirements: !ruby/object:Gem::Requirement
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+
requirements:
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+
- - ">="
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67
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+
- !ruby/object:Gem::Version
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+
version: '0'
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27
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- !ruby/object:Gem::Dependency
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28
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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@@ -52,6 +94,20 @@ dependencies:
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52
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- - "~>"
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- !ruby/object:Gem::Version
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54
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version: '10.0'
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97
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+
- !ruby/object:Gem::Dependency
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98
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+
name: minitest
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requirement: !ruby/object:Gem::Requirement
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requirements:
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+
- - ">="
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102
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+
- !ruby/object:Gem::Version
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+
version: '0'
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+
type: :development
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+
prerelease: false
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+
version_requirements: !ruby/object:Gem::Requirement
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+
requirements:
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108
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+
- - ">="
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109
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+
- !ruby/object:Gem::Version
|
110
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+
version: '0'
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111
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description: Two player chess game through the terminal
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112
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email: hello@jasonwillems.com
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executables:
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@@ -60,14 +116,19 @@ extensions: []
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116
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extra_rdoc_files: []
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files:
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- Gemfile
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119
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+
- Gemfile.lock
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- LICENSE
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- README.md
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65
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- Rakefile
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66
123
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- bin/terminal_chess
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67
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-
- lib/
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124
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+
- lib/board.rb
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125
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+
- lib/local_chess_client.rb
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68
126
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- lib/move.rb
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127
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+
- lib/network_chess_client.rb
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128
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- lib/printer.rb
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129
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+
- lib/server.rb
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130
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- lib/terminal_chess.rb
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131
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+
- lib/terminal_chess/messages.rb
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132
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- lib/terminal_chess/version.rb
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- terminal_chess.gemspec
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134
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- test/test_terminal_chess.rb
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@@ -91,7 +152,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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version: '0'
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requirements: []
|
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rubyforge_project:
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-
rubygems_version: 2.
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+
rubygems_version: 2.6.8
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signing_key:
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specification_version: 4
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summary: Chess game playable via the terminal
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data/lib/Board.rb
DELETED
@@ -1,266 +0,0 @@
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1
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-
#!/usr/bin/env ruby
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-
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3
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-
load 'printer.rb'
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4
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-
load 'move.rb'
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-
require 'colorize'
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-
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class Board
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8
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-
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9
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include PRINTER
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-
include MOVE
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-
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-
def initialize
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-
@@piece_locations = Hash.new
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-
@@piece_locations_buffer = Hash.new
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15
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@@row_mappings = Hash[("A".."H").zip(1..8)]
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16
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-
@@taken_pieces = []
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@@player_turn = "black"
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@@checkmate = false
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19
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-
end
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-
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-
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-
# Game logic
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23
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-
def move(p1, p2)
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-
manifest = piece_manifest
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25
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-
p1 = get_index_from_rowcol(p1.to_s)
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-
p2 = get_index_from_rowcol(p2.to_s)
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27
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-
valid_positions = possible_moves(p1, manifest, true)
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28
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-
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29
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##Subtract king current position from valid positions
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30
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-
valid_positions -= king_positions
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31
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-
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# Allow piece movements, unless in checkmate
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33
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-
if !@@checkmate
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34
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-
# Ensure player is moving in turn
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35
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-
if @@player_turn == @@piece_locations[p1]["color"]
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-
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@@piece_locations_buffer = @@piece_locations.clone
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-
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# Chosen destination is within the list of valid destinations
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-
if ([p2] - valid_positions).empty?
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-
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@@piece_locations_buffer[p2] = @@piece_locations_buffer[p1]
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-
@@piece_locations_buffer[p2]["moved"] = true
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-
@@piece_locations_buffer[p1] = {"type" => " ", "number" => nil, "color" => nil}
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-
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-
# If the current player is not in check at the end of the turn, allow them to proceed
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-
if !check?(@@player_turn, @@piece_locations_buffer)
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48
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-
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49
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@@taken_pieces << @@piece_locations[p2] if !@@piece_locations[p2]["number"].nil?
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50
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-
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-
# Check for Pawn Promotion (if pawn reaches end of the board, promote it)
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-
if @@piece_locations_buffer[p2]["type"] == "pawn"
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-
if p2 < 9 && @@piece_locations_buffer[p2]["color"] == "red"
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promote(p2)
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-
elsif p2 > 56 && @@piece_locations_buffer[p2]["color"] == "black"
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promote(p2)
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-
end
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-
end
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-
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# Check for Castling
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if @@piece_locations_buffer[p2]["type"] == "king" && (p2 - p1).abs == 2
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-
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p2 < 9 ? y_offset = 0 : y_offset = 56
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-
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-
if p2 > p1
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@@piece_locations_buffer[6+y_offset] = @@piece_locations_buffer[8+y_offset]
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@@piece_locations_buffer[8+y_offset] = {"type" => " ", "number" => nil, "color" => nil}
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else
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@@piece_locations_buffer[4+y_offset] = @@piece_locations_buffer[1+y_offset]
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@@piece_locations_buffer[1+y_offset] = {"type" => " ", "number" => nil, "color" => nil}
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-
end
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-
end
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-
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# Clean Up
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-
@@piece_locations = @@piece_locations_buffer
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@@player_turn = (["black", "red"] - [@@player_turn]).first
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board_refresh
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else
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p "Please move #{@@player_turn} king out of check to continue"
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end
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else p "Please select a valid destination." end
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else p "It is #{@@player_turn}'s turn. Please move a #{@@player_turn} piece." end
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else p "Checkmate! Game Over." end
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end
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-
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-
# Return the valid positions for piece at current_pos to move in readable format [A-H][1-8]
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-
def valid_destinations(current_pos)
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readable_positions = []
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manifest = piece_manifest
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p1 = get_index_from_rowcol(current_pos.to_s)
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-
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valid_positions = possible_moves(p1, manifest, true)
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valid_positions.each do |pos|
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grid_pos = get_rowcol_from_index(pos)
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# Map first string character 1-8 to [A-H], for column, and then add second string character as [1-8]
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readable_positions << (@@row_mappings.key(grid_pos[0].to_i) + grid_pos[1].to_s)
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end
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return readable_positions.sort
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-
end
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-
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# Search piece manifest for kings. Remove them from the list of positions returned
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# from the MOVE module (so that players cannot take the "king" type piece)
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def king_positions
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king_locations = []
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@@piece_locations.each do |piece, details|
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if details["type"] == "king"
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king_locations << piece
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end
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end
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return king_locations
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-
end
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-
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-
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# Once a pawn reaches the end, this method is called to swap the pawn
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# for another piece (from the list below)
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def promote(p1)
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puts "Promote to: [Q]ueen, [K]night, [R]ook, [B]ishop"
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while true
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promo_piece = gets.chomp.downcase
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if promo_piece == "q" || promo_piece == "queen"
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@@piece_locations_buffer[p1]["type"] = "queen"
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break
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elsif promo_piece == "k" || promo_piece == "knight"
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@@piece_locations_buffer[p1]["type"] = "knight"
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break
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elsif promo_piece == "r" || promo_piece == "rook"
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@@piece_locations_buffer[p1]["type"] = "rook"
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break
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-
elsif promo_piece == "b" || promo_piece == "bishop"
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@@piece_locations_buffer[p1]["type"] = "bishop"
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break
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else
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puts "Please enter one of: [Q]ueen, [K]night, [R]ook, [B]ishop"
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end
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end
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end
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-
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private :promote
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-
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# Return whether the player of a specified color has their king currently in check
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# by checking the attack vectors of all the opponents players, versus the king location
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# Also, check whether king currently in check, has all of their valid moves within
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# their opponents attack vectors, and therefore are in checkmate (@@checkmate)
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144
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def check?(color, proposed_manifest = @@piece_locations)
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145
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path, king_loc = [], []
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146
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enemy_color = (["black", "red"] - ["#{color}"]).first
|
147
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-
|
148
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proposed_manifest.each do |piece, details|
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149
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-
if details["color"] == enemy_color
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path << possible_moves(piece, proposed_manifest)
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151
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-
end
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152
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-
if details["color"] == color && details["type"] == "king"
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king_loc = piece
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-
end
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-
end
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-
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danger_vector = path.flatten.uniq
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-
king_positions = possible_moves(king_loc, proposed_manifest)
|
159
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-
|
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# If the King is in the attackable locations for the opposing player
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if danger_vector.include? king_loc
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# If all the positions the can move to is also attackable by the opposing player
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if (king_positions - danger_vector).length != 0
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# This is flawed. It verified whether the king could move out check
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# There are two other cases: whether a piece can remove the enemy
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# And whether the enemy's attack vector can be blocked
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167
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#@@checkmate = true
|
168
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-
end
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-
return true
|
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-
# Piece not in check
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-
else
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return false
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-
end
|
174
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-
end
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175
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-
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-
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177
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-
# Board spaces that are attackable by opposing pieces
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# TODO: check? method should use this function
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179
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-
def attack_vectors(color = @@player_turn, proposed_manifest = @@piece_locations)
|
180
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-
enemy_color = (["black", "red"] - ["#{color}"]).first
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-
kill_zone = []
|
182
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-
|
183
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proposed_manifest.each do |piece, details|
|
184
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if details["color"] == enemy_color
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kill_zone << possible_moves(piece, proposed_manifest)
|
186
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-
end
|
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-
end
|
188
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-
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189
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kill_zone.flatten.uniq
|
190
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-
end
|
191
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-
|
192
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-
|
193
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-
# Reprint the board. Called after every valid piece move
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194
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-
def board_refresh
|
195
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print_board(@@piece_locations)
|
196
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-
end
|
197
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-
|
198
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-
|
199
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-
# Convert index [A-H][1-8] => (1 - 64)
|
200
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-
def get_index_from_rowcol(row_col)
|
201
|
-
offset = @@row_mappings[row_col[0]].to_i
|
202
|
-
multiplier = row_col[1].to_i - 1
|
203
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-
return multiplier * 8 + offset
|
204
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-
end
|
205
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-
|
206
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-
|
207
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-
# Convert index (1 - 64) => [A-H][1-8]
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208
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-
def get_rowcol_from_index(index)
|
209
|
-
letter = get_col_from_index(index)
|
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-
number = get_row_from_index(index)
|
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-
"#{letter}#{number}"
|
212
|
-
end
|
213
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-
|
214
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-
|
215
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-
# Intial setup of board. Put pieces into the expected locations
|
216
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-
def setup_board
|
217
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(1..64).each do |location|
|
218
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-
@@piece_locations[location] = {"type" => " ", "number" => nil, "color" => nil}
|
219
|
-
end
|
220
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-
|
221
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-
# Black Pieces
|
222
|
-
@@piece_locations[1] = {"type" => "rook", "number" => 1, "color" => "black", "moved" => false}
|
223
|
-
@@piece_locations[2] = {"type" => "knight", "number" => 1, "color" => "black", "moved" => false}
|
224
|
-
@@piece_locations[3] = {"type" => "bishop", "number" => 1, "color" => "black", "moved" => false}
|
225
|
-
@@piece_locations[4] = {"type" => "queen", "number" => 1, "color" => "black", "moved" => false}
|
226
|
-
@@piece_locations[5] = {"type" => "king", "number" => 1, "color" => "black", "moved" => false}
|
227
|
-
@@piece_locations[6] = {"type" => "bishop", "number" => 2, "color" => "black", "moved" => false}
|
228
|
-
@@piece_locations[7] = {"type" => "knight", "number" => 2, "color" => "black", "moved" => false}
|
229
|
-
@@piece_locations[8] = {"type" => "rook", "number" => 2, "color" => "black", "moved" => false}
|
230
|
-
(1..8).each do |col|
|
231
|
-
@@piece_locations[col + 8] = {"type" => "pawn", "number" => col, "color" => "black", "moved" => false}
|
232
|
-
end
|
233
|
-
|
234
|
-
# White Pieces
|
235
|
-
@@piece_locations[57] = {"type" => "rook", "number" => 1, "color" => "red", "moved" => false}
|
236
|
-
@@piece_locations[58] = {"type" => "knight", "number" => 1, "color" => "red", "moved" => false}
|
237
|
-
@@piece_locations[59] = {"type" => "bishop", "number" => 1, "color" => "red", "moved" => false}
|
238
|
-
@@piece_locations[60] = {"type" => "queen", "number" => 1, "color" => "red", "moved" => false}
|
239
|
-
@@piece_locations[61] = {"type" => "king", "number" => 1, "color" => "red", "moved" => false}
|
240
|
-
@@piece_locations[62] = {"type" => "bishop", "number" => 2, "color" => "red", "moved" => false}
|
241
|
-
@@piece_locations[63] = {"type" => "knight", "number" => 2, "color" => "red", "moved" => false}
|
242
|
-
@@piece_locations[64] = {"type" => "rook", "number" => 2, "color" => "red", "moved" => false}
|
243
|
-
(1..8).each do |col|
|
244
|
-
@@piece_locations[col + 48] = {"type" => "pawn", "number" => col, "color" => "red", "moved" => false}
|
245
|
-
end
|
246
|
-
end
|
247
|
-
|
248
|
-
|
249
|
-
def piece_manifest
|
250
|
-
return @@piece_locations
|
251
|
-
end
|
252
|
-
|
253
|
-
# Not currently used
|
254
|
-
def taken_pieces
|
255
|
-
return @@taken_pieces
|
256
|
-
end
|
257
|
-
|
258
|
-
def checkmate?
|
259
|
-
return @@checkmate
|
260
|
-
end
|
261
|
-
|
262
|
-
def player_turn
|
263
|
-
return @@player_turn
|
264
|
-
end
|
265
|
-
|
266
|
-
end
|