terminal_chess 0.1.1
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- checksums.yaml +7 -0
- data/Gemfile +4 -0
- data/LICENSE +21 -0
- data/README.md +63 -0
- data/Rakefile +11 -0
- data/bin/terminal_chess +3 -0
- data/lib/Board.rb +273 -0
- data/lib/move.rb +349 -0
- data/lib/printer.rb +77 -0
- data/lib/terminal_chess.rb +30 -0
- data/lib/terminal_chess/version.rb +3 -0
- data/terminal_chess.gemspec +24 -0
- metadata +97 -0
checksums.yaml
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data.tar.gz: 15641a90f654dfcb15a1887784227d8301abde058e8060a3ded4d4bb03aaae8c3e321f7345121db4d13a34c8d26e86218c05fbb8f28ab2f77a38ea7d5666e643
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data/Gemfile
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Jason Willems
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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Terminal-Chess
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==============
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A two-player chess game for the Terminal, written in Ruby (output below is colorized when run in the terminal)
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<pre>
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>> Welcome to Terminal Chess v0.1.0
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_A__ _B__ _C__ _D__ _E__ _F__ _G__ _H__
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1 | || KN || BI || QU || KI || BI || KN || RO | 1
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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2 | || PA || PA || PA || PA || PA || PA || PA | 2
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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3 | || || || || RO || || || | 3
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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4 | PA || || || || || || || | 4
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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5 | PA || || || || || || || | 5
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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6 | || || || || || || || | 6
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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7 | || PA || PA || PA || PA || PA || PA || PA | 7
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|____||____||____||____||____||____||____||____|
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| || || || || || || || |
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8 | RO || KN || BI || QU || KI || BI || KN || RO | 8
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|____||____||____||____||____||____||____||____|
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A B C D E F G H
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Piece to Move: B8
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Valid destinations: C6, A6
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Location: c6
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</pre>
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![Screenshot](http://at1as.github.io/github_repo_assets/terminal_chess.jpg)
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### Requirements
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Requires the colorize Ruby gem (listed in .gemspec file)
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```bash
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$ sudo gem install colorize
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```
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### Usage
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The easiest way to use terminal_chess is to install it via the [Rubygem](https://rubygems.org/gems/terminal_chess). This is likely to be a few commits behind, but generally more stable.
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Otherwise, clone this repo directly and run:
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```bash
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$ git clone git@github.com:at1as/Terminal-Chess.git
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$ chmod +x lib/terminal_chess.rb
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$ ruby lib/terminal_chess.rb
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```
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### Limitations
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* Built and tested on Terminal in OS 10.10
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* For now, checkmate will need to be verified manually
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* TODO: Code cleanup. Printer module is painful to read.
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* Niether player can be automated
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data/Rakefile
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data/bin/terminal_chess
ADDED
data/lib/Board.rb
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#!/usr/bin/env ruby
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load 'printer.rb'
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load 'move.rb'
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require 'colorize'
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class Board
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include PRINTER
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include MOVE
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def initialize
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@@piece_locations = Hash.new
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@@piece_locations_buffer = Hash.new
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@@row_mappings = Hash[("A".."H").zip(1..8)]
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@@taken_pieces = []
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@@player_turn = "black"
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@@checkmate = false
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end
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# Game logic
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def move(p1, p2)
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manifest = piece_manifest
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p1 = get_index_from_rowcol(p1.to_s)
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p2 = get_index_from_rowcol(p2.to_s)
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valid_positions = possible_moves(p1, manifest, true)
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##Subtract king current position from valid positions
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valid_positions -= king_positions
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# Allow piece movements, unless in checkmate
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if !@@checkmate
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# Ensure player is moving in turn
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if @@player_turn == @@piece_locations[p1]["color"]
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@@piece_locations_buffer = @@piece_locations.clone
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# Chosen destination is within the list of valid destinations
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if ([p2] - valid_positions).empty?
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@@piece_locations_buffer[p2] = @@piece_locations_buffer[p1]
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@@piece_locations_buffer[p2]["moved"] = true
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@@piece_locations_buffer[p1] = {"type" => " ", "number" => nil, "color" => nil}
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# If the current player is not in check at the end of the turn, allow them to proceed
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if !check?(@@player_turn, @@piece_locations_buffer)
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@@taken_pieces << @@piece_locations[p2] if !@@piece_locations[p2]["number"].nil?
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# Check for Pawn Promotion (if pawn reaches end of the board, promote it)
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if @@piece_locations_buffer[p2]["type"] == "pawn"
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if p2 < 9 && @@piece_locations_buffer[p2]["color"] == "red"
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promote(p2)
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elsif p2 > 56 && @@piece_locations_buffer[p2]["color"] == "black"
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promote(p2)
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end
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end
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# Check for Castling
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if @@piece_locations_buffer[p2]["type"] == "king" && (p2 - p1).abs == 2
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p2 < 9 ? y_offset = 0 : y_offset = 56
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if p2 > p1
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@@piece_locations_buffer[6+y_offset] = @@piece_locations_buffer[8+y_offset]
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@@piece_locations_buffer[8+y_offset] = {"type" => " ", "number" => nil, "color" => nil}
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else
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@@piece_locations_buffer[4+y_offset] = @@piece_locations_buffer[1+y_offset]
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@@piece_locations_buffer[1+y_offset] = {"type" => " ", "number" => nil, "color" => nil}
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end
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end
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# Clean Up
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@@piece_locations = @@piece_locations_buffer
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@@player_turn = (["black", "red"] - [@@player_turn]).first
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board_refresh
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else
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puts "Please move #{@@player_turn} king out of check to continue"
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end
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else
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puts "Please select a valid destination."
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end
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else
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puts "It is #{@@player_turn}'s turn. Please move a #{@@player_turn} piece."
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end
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else
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puts "Checkmate! Game Over."
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end
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end
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# Return the valid positions for piece at current_pos to move in readable format [A-H][1-8]
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def valid_destinations(current_pos)
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readable_positions = []
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manifest = piece_manifest
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p1 = get_index_from_rowcol(current_pos.to_s)
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valid_positions = possible_moves(p1, manifest, true)
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valid_positions.each do |pos|
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grid_pos = get_rowcol_from_index(pos)
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# Map first string character 1-8 to [A-H], for column, and then add second string character as [1-8]
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readable_positions << (@@row_mappings.key(grid_pos[0].to_i) + grid_pos[1].to_s)
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end
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return readable_positions.sort
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end
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# Search piece manifest for kings. Remove them from the list of positions returned
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# from the MOVE module (so that players cannot take the "king" type piece)
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def king_positions
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king_locations = []
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@@piece_locations.each do |piece, details|
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if details["type"] == "king"
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king_locations << piece
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end
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end
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return king_locations
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end
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# Once a pawn reaches the end, this method is called to swap the pawn
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# for another piece (from the list below)
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def promote(p1)
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puts "Promote to: [Q]ueen, [K]night, [R]ook, [B]ishop"
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while true
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promo_piece = gets.chomp.downcase
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if promo_piece == "q" || promo_piece == "queen"
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@@piece_locations_buffer[p1]["type"] = "queen"
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break
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elsif promo_piece == "k" || promo_piece == "knight"
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@@piece_locations_buffer[p1]["type"] = "knight"
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break
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elsif promo_piece == "r" || promo_piece == "rook"
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@@piece_locations_buffer[p1]["type"] = "rook"
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break
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elsif promo_piece == "b" || promo_piece == "bishop"
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@@piece_locations_buffer[p1]["type"] = "bishop"
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break
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else
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puts "Please enter one of: [Q]ueen, [K]night, [R]ook, [B]ishop"
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end
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end
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end
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private :promote
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# Return whether the player of a specified color has their king currently in check
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# by checking the attack vectors of all the opponents players, versus the king location
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# Also, check whether king currently in check, has all of their valid moves within
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# their opponents attack vectors, and therefore are in checkmate (@@checkmate)
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def check?(color, proposed_manifest = @@piece_locations)
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path, king_loc = [], []
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enemy_color = (["black", "red"] - ["#{color}"]).first
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proposed_manifest.each do |piece, details|
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if details["color"] == enemy_color
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path << possible_moves(piece, proposed_manifest)
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end
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if details["color"] == color && details["type"] == "king"
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king_loc = piece
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end
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end
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danger_vector = path.flatten.uniq
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king_positions = possible_moves(king_loc, proposed_manifest)
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# If the King is in the attackable locations for the opposing player
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if danger_vector.include? king_loc
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# If all the positions the can move to is also attackable by the opposing player
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if (king_positions - danger_vector).length != 0
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# This is flawed. It verified whether the king could move out check
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# There are two other cases: whether a piece can remove the enemy
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# And whether the enemy's attack vector can be blocked
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#@@checkmate = true
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end
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return true
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# Piece not in check
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else
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return false
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end
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end
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# Board spaces that are attackable by opposing pieces
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# TODO: check? method should use this function
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def attack_vectors(color = @@player_turn, proposed_manifest = @@piece_locations)
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enemy_color = (["black", "red"] - ["#{color}"]).first
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kill_zone = []
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proposed_manifest.each do |piece, details|
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if details["color"] == enemy_color
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kill_zone << possible_moves(piece, proposed_manifest)
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end
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end
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kill_zone.flatten.uniq
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end
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# Reprint the board. Called after every valid piece move
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def board_refresh
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print_board(@@piece_locations)
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end
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|
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|
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# Convert index [A-H][1-8] => (1 - 64)
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def get_index_from_rowcol(row_col)
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offset = @@row_mappings[row_col[0]].to_i
|
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multiplier = row_col[1].to_i - 1
|
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return multiplier * 8 + offset
|
211
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end
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|
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|
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# Convert index (1 - 64) => [A-H][1-8]
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def get_rowcol_from_index(index)
|
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letter = get_col_from_index(index)
|
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number = get_row_from_index(index)
|
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"#{letter}#{number}"
|
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end
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|
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|
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# Intial setup of board. Put pieces into the expected locations
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def setup_board
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(1..64).each do |location|
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@@piece_locations[location] = {"type" => " ", "number" => nil, "color" => nil}
|
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+
end
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|
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# Black Pieces
|
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@@piece_locations[1] = {"type" => "rook", "number" => 1, "color" => "black", "moved" => false}
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@@piece_locations[2] = {"type" => "knight", "number" => 1, "color" => "black", "moved" => false}
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@@piece_locations[3] = {"type" => "bishop", "number" => 1, "color" => "black", "moved" => false}
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@@piece_locations[4] = {"type" => "queen", "number" => 1, "color" => "black", "moved" => false}
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@@piece_locations[5] = {"type" => "king", "number" => 1, "color" => "black", "moved" => false}
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@@piece_locations[6] = {"type" => "bishop", "number" => 2, "color" => "black", "moved" => false}
|
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@@piece_locations[7] = {"type" => "knight", "number" => 2, "color" => "black", "moved" => false}
|
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@@piece_locations[8] = {"type" => "rook", "number" => 2, "color" => "black", "moved" => false}
|
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(1..8).each do |col|
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|
+
@@piece_locations[col + 8] = {"type" => "pawn", "number" => col, "color" => "black", "moved" => false}
|
239
|
+
end
|
240
|
+
|
241
|
+
# White Pieces
|
242
|
+
@@piece_locations[57] = {"type" => "rook", "number" => 1, "color" => "red", "moved" => false}
|
243
|
+
@@piece_locations[58] = {"type" => "knight", "number" => 1, "color" => "red", "moved" => false}
|
244
|
+
@@piece_locations[59] = {"type" => "bishop", "number" => 1, "color" => "red", "moved" => false}
|
245
|
+
@@piece_locations[60] = {"type" => "queen", "number" => 1, "color" => "red", "moved" => false}
|
246
|
+
@@piece_locations[61] = {"type" => "king", "number" => 1, "color" => "red", "moved" => false}
|
247
|
+
@@piece_locations[62] = {"type" => "bishop", "number" => 2, "color" => "red", "moved" => false}
|
248
|
+
@@piece_locations[63] = {"type" => "knight", "number" => 2, "color" => "red", "moved" => false}
|
249
|
+
@@piece_locations[64] = {"type" => "rook", "number" => 2, "color" => "red", "moved" => false}
|
250
|
+
(1..8).each do |col|
|
251
|
+
@@piece_locations[col + 48] = {"type" => "pawn", "number" => col, "color" => "red", "moved" => false}
|
252
|
+
end
|
253
|
+
end
|
254
|
+
|
255
|
+
|
256
|
+
def piece_manifest
|
257
|
+
return @@piece_locations
|
258
|
+
end
|
259
|
+
|
260
|
+
# Not currently used
|
261
|
+
def taken_pieces
|
262
|
+
return @@taken_pieces
|
263
|
+
end
|
264
|
+
|
265
|
+
def checkmate?
|
266
|
+
return @@checkmate
|
267
|
+
end
|
268
|
+
|
269
|
+
def player_turn
|
270
|
+
return @@player_turn
|
271
|
+
end
|
272
|
+
|
273
|
+
end
|
data/lib/move.rb
ADDED
@@ -0,0 +1,349 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
module MOVE
|
4
|
+
|
5
|
+
def constants(piece_mapping, color, piece)
|
6
|
+
@@pieces = piece_mapping
|
7
|
+
@@color = color
|
8
|
+
@@enemy_color = (["black", "red"] - ["#{color.downcase}"]).first
|
9
|
+
@@type = piece
|
10
|
+
end
|
11
|
+
|
12
|
+
|
13
|
+
# Calls methods below to return a list of positions which are valid moves
|
14
|
+
# for piece at index p1, given the current board layout as defined in manifest
|
15
|
+
def possible_moves(p1, manifest, castling = false)
|
16
|
+
allowed = []
|
17
|
+
type = manifest[p1]["type"]
|
18
|
+
my_color = manifest[p1]["color"]
|
19
|
+
constants(manifest, my_color, type)
|
20
|
+
|
21
|
+
unless unoccupied?(p1)
|
22
|
+
|
23
|
+
if type == "king"
|
24
|
+
allowed += [move_lateral(p1, 1)].flatten
|
25
|
+
allowed += [move_diagonal(p1, 1)].flatten
|
26
|
+
allowed += [castle(p1)].flatten if castling
|
27
|
+
|
28
|
+
elsif type == "queen"
|
29
|
+
allowed += [move_lateral(p1)].flatten
|
30
|
+
allowed += [move_diagonal(p1)].flatten
|
31
|
+
|
32
|
+
elsif type == "rook"
|
33
|
+
allowed += [move_lateral(p1)].flatten
|
34
|
+
|
35
|
+
elsif type == "bishop"
|
36
|
+
allowed += [move_diagonal(p1)].flatten
|
37
|
+
|
38
|
+
elsif type == "pawn"
|
39
|
+
allowed += [pawn(p1)].flatten
|
40
|
+
|
41
|
+
elsif type == "knight"
|
42
|
+
allowed += [knight(p1)].flatten
|
43
|
+
end
|
44
|
+
|
45
|
+
end
|
46
|
+
return allowed
|
47
|
+
end
|
48
|
+
|
49
|
+
|
50
|
+
# Returns all valid positions a pawn at index p1 can move to
|
51
|
+
def pawn(p1)
|
52
|
+
row = get_row_from_index(p1)
|
53
|
+
col = get_col_from_index(p1)
|
54
|
+
valid = []
|
55
|
+
|
56
|
+
# Piece color defines direction of travel. Enemy presence defines
|
57
|
+
# the validity of diagonal movements
|
58
|
+
if @@color == "red"
|
59
|
+
if unoccupied?(p1 - 8)
|
60
|
+
valid << (p1 - 8)
|
61
|
+
end
|
62
|
+
if piece_color(p1 - 7) == @@enemy_color && col < 8
|
63
|
+
valid << (p1 - 7)
|
64
|
+
end
|
65
|
+
if piece_color(p1 - 9) == @@enemy_color && col > 1
|
66
|
+
valid << (p1 - 9)
|
67
|
+
end
|
68
|
+
# Only if the pieces is unmoved, can it move forward two rows
|
69
|
+
if !@@pieces[p1]["moved"] && unoccupied?(p1 - 16) && unoccupied?(p1 - 8)
|
70
|
+
valid << (p1 - 16)
|
71
|
+
end
|
72
|
+
elsif @@color == "black"
|
73
|
+
if unoccupied?(p1 + 8)
|
74
|
+
valid << (p1 + 8)
|
75
|
+
end
|
76
|
+
if piece_color(p1 + 7) == @@enemy_color && col > 1
|
77
|
+
valid << (p1 + 7)
|
78
|
+
end
|
79
|
+
if piece_color(p1 + 9) == @@enemy_color && col < 8
|
80
|
+
valid << (p1 + 9)
|
81
|
+
end
|
82
|
+
if !@@pieces[p1]["moved"] && unoccupied?(p1 + 16) && unoccupied?(p1 + 8)
|
83
|
+
valid << (p1 + 16)
|
84
|
+
end
|
85
|
+
end
|
86
|
+
|
87
|
+
return valid
|
88
|
+
end
|
89
|
+
|
90
|
+
|
91
|
+
# Returns valid positions a knight at index p1 can move to
|
92
|
+
def knight(p1)
|
93
|
+
row = get_row_from_index(p1)
|
94
|
+
col = get_col_from_index(p1)
|
95
|
+
valid = []
|
96
|
+
valid_no_ff = []
|
97
|
+
|
98
|
+
# Valid knight moves based on its board position
|
99
|
+
if row < 7 && col < 8
|
100
|
+
valid << (p1 + 17)
|
101
|
+
end
|
102
|
+
if row < 7 && col > 1
|
103
|
+
valid << (p1 + 15)
|
104
|
+
end
|
105
|
+
if row < 8 && col < 7
|
106
|
+
valid << (p1 + 10)
|
107
|
+
end
|
108
|
+
if row < 8 && col > 2
|
109
|
+
valid << (p1 + 6)
|
110
|
+
end
|
111
|
+
if row > 1 && col < 7
|
112
|
+
valid << (p1 - 6)
|
113
|
+
end
|
114
|
+
if row > 1 && col > 2
|
115
|
+
valid << (p1 - 10)
|
116
|
+
end
|
117
|
+
if row > 2 && col < 8
|
118
|
+
valid << (p1 - 15)
|
119
|
+
end
|
120
|
+
if row > 2 && col > 1
|
121
|
+
valid << (p1 - 17)
|
122
|
+
end
|
123
|
+
|
124
|
+
# All possible moves for the knight based on board boundaries will added
|
125
|
+
# This iterator filters for friendly fire, and removes indexes pointing to same color pices
|
126
|
+
valid.each do |pos|
|
127
|
+
unless piece_color(pos) == @@color
|
128
|
+
valid_no_ff << pos
|
129
|
+
end
|
130
|
+
end
|
131
|
+
|
132
|
+
return valid_no_ff
|
133
|
+
end
|
134
|
+
|
135
|
+
|
136
|
+
# Lateral movements (Left, Right, Up, Down). Will return all valid lateral movies for a piece at index
|
137
|
+
# By default, it will extend the piece movement laterally until it hits a board edge
|
138
|
+
# or until it hits a piece. This can be changed by passing the limit argument
|
139
|
+
# For example, the king can only move laterally 1 position, so it would pass limit=1
|
140
|
+
def move_lateral(index, limit = 8)
|
141
|
+
row = get_row_from_index(index)
|
142
|
+
col = get_col_from_index(index)
|
143
|
+
left, right = [col-1, limit].min, [8-col, limit].min
|
144
|
+
up, down = [row-1, limit].min, [8-row, limit].min
|
145
|
+
valid = []
|
146
|
+
|
147
|
+
# Move down N places until board limit, piece in the way, or specified limit
|
148
|
+
down.times do |i|
|
149
|
+
next_pos = index + (i+1)*8
|
150
|
+
# Valid move if position is unoccupied
|
151
|
+
if unoccupied?(next_pos)
|
152
|
+
valid << next_pos
|
153
|
+
else
|
154
|
+
# Valid move is piece is an enemy, but then no subsequent tiles are attackable
|
155
|
+
# if the piece is not an enemy, it's not added as a valid move, and no subsequent tiles are attackable
|
156
|
+
# This function doesn't filter out the king from a valid enemy, but the Board class will drop King indexes
|
157
|
+
if piece_color(next_pos) == @@enemy_color
|
158
|
+
valid << next_pos
|
159
|
+
end
|
160
|
+
break
|
161
|
+
end
|
162
|
+
end
|
163
|
+
|
164
|
+
# Move up N places until board limit, piece in the way, or specified limit
|
165
|
+
up.times do |i|
|
166
|
+
next_pos = index - (i+1)*8
|
167
|
+
if unoccupied?(next_pos)
|
168
|
+
valid << next_pos
|
169
|
+
else
|
170
|
+
#puts "PC #{piece_color(next_pos)} #{enemy_color}" #INCOMEPSDFJDSLFJDKLFJDASKLF
|
171
|
+
if piece_color(next_pos) == @@enemy_color
|
172
|
+
valid << next_pos
|
173
|
+
end
|
174
|
+
break
|
175
|
+
end
|
176
|
+
end
|
177
|
+
|
178
|
+
# Move right N places until board limit, piece in the way, or specified limit
|
179
|
+
right.times do |i|
|
180
|
+
next_pos = index + (i+1)
|
181
|
+
if unoccupied?(next_pos)
|
182
|
+
valid << next_pos
|
183
|
+
else
|
184
|
+
if piece_color(next_pos) == @@enemy_color
|
185
|
+
valid << next_pos
|
186
|
+
end
|
187
|
+
break
|
188
|
+
end
|
189
|
+
end
|
190
|
+
|
191
|
+
# Move left N places until board limit, piece in the way, or specified limit
|
192
|
+
left.times do |i|
|
193
|
+
next_pos = index - (i+1)
|
194
|
+
if unoccupied?(next_pos)
|
195
|
+
valid << next_pos
|
196
|
+
else
|
197
|
+
if piece_color(next_pos) == @@enemy_color
|
198
|
+
valid << next_pos
|
199
|
+
end
|
200
|
+
break
|
201
|
+
end
|
202
|
+
end
|
203
|
+
return valid
|
204
|
+
end
|
205
|
+
|
206
|
+
|
207
|
+
# Diagonal movements. Will return all valid diagonal movies for a piece at index
|
208
|
+
# By default, it will extend the piece movement diagonally until it hits a board edge
|
209
|
+
# or until it hits a piece. This can be changed by passing the limit argument
|
210
|
+
# For example, the king can only move diagonally 1 position, so it would pass limit=1
|
211
|
+
def move_diagonal(index, limit = 8)
|
212
|
+
|
213
|
+
row = get_row_from_index(index)
|
214
|
+
col = get_col_from_index(index)
|
215
|
+
left, right = [col-1, limit].min, [8-col, limit].min
|
216
|
+
up, down = [row-1, limit].min, [8-row, limit].min
|
217
|
+
valid = []
|
218
|
+
|
219
|
+
# up and to the right
|
220
|
+
([up, right, limit].min).times do |i|
|
221
|
+
next_pos = index - (i+1)*7
|
222
|
+
# Valid move if position is unoccupied
|
223
|
+
if unoccupied?(next_pos)
|
224
|
+
valid << next_pos
|
225
|
+
else
|
226
|
+
# Valid move is piece is an enemy, but then no subsequent tiles are attackable
|
227
|
+
# if the piece is not an enemy, it's not added as a valid move, and no subsequent tiles are attackable
|
228
|
+
# This function doesn't filter out the king from a valid enemy, but the Board class will drop King indexes
|
229
|
+
if piece_color(next_pos) == @@enemy_color
|
230
|
+
valid << next_pos
|
231
|
+
end
|
232
|
+
break
|
233
|
+
end
|
234
|
+
end
|
235
|
+
|
236
|
+
# up and to the left
|
237
|
+
([up, left, limit].min).times do |i|
|
238
|
+
next_pos = index - (i+1)*9
|
239
|
+
if unoccupied?(next_pos)
|
240
|
+
valid << next_pos
|
241
|
+
else
|
242
|
+
if piece_color(next_pos) == @@enemy_color
|
243
|
+
valid << next_pos
|
244
|
+
end
|
245
|
+
break
|
246
|
+
end
|
247
|
+
end
|
248
|
+
|
249
|
+
# down and to the right
|
250
|
+
([down, right, limit].min).times do |i|
|
251
|
+
next_pos = index + (i+1)*9
|
252
|
+
if unoccupied?(next_pos)
|
253
|
+
valid << next_pos
|
254
|
+
else
|
255
|
+
if piece_color(next_pos) == @@enemy_color
|
256
|
+
valid << next_pos
|
257
|
+
end
|
258
|
+
break
|
259
|
+
end
|
260
|
+
end
|
261
|
+
|
262
|
+
# down and to the left
|
263
|
+
([down, left, limit].min).times do |i|
|
264
|
+
next_pos = index + (i+1)*7
|
265
|
+
if unoccupied?(next_pos)
|
266
|
+
valid << next_pos
|
267
|
+
else
|
268
|
+
if piece_color(next_pos) == @@enemy_color
|
269
|
+
valid << next_pos
|
270
|
+
end
|
271
|
+
break
|
272
|
+
end
|
273
|
+
end
|
274
|
+
|
275
|
+
return valid
|
276
|
+
end
|
277
|
+
|
278
|
+
# Castle: king cannot move into check, or through check
|
279
|
+
def castle(index)
|
280
|
+
valid = []
|
281
|
+
dangerous_tiles = attack_vectors
|
282
|
+
|
283
|
+
# Valid positions for a King to be in order to castle
|
284
|
+
if index == 5 || index == 61
|
285
|
+
# Empty space between a King and a Rook
|
286
|
+
if unoccupied?(index - 1) && unoccupied?(index - 2) && unoccupied?(index - 3) && @@pieces[index - 4]["moved"] == false
|
287
|
+
# Ensure king does not move through check or into check
|
288
|
+
if !dangerous_tiles.include?(index - 1) && !dangerous_tiles.include?(index - 2)
|
289
|
+
# King's castle position
|
290
|
+
valid << index - 2
|
291
|
+
end
|
292
|
+
elsif unoccupied?(index + 1) && unoccupied?(index + 2) && @@pieces[index + 3]["moved"] == false
|
293
|
+
if !dangerous_tiles.include?(index + 1) && !dangerous_tiles.include?(index + 2)
|
294
|
+
valid << index + 2
|
295
|
+
end
|
296
|
+
end
|
297
|
+
end
|
298
|
+
return valid
|
299
|
+
end
|
300
|
+
|
301
|
+
|
302
|
+
# Check if board tile currently has a piece
|
303
|
+
def unoccupied?(index)
|
304
|
+
if @@pieces[index]["color"].nil?
|
305
|
+
return true
|
306
|
+
else
|
307
|
+
return false
|
308
|
+
end
|
309
|
+
end
|
310
|
+
|
311
|
+
|
312
|
+
# Return true if the piece has moved before
|
313
|
+
def moved?(index)
|
314
|
+
if @@pieces[index]["moved"]
|
315
|
+
return true
|
316
|
+
else
|
317
|
+
return false
|
318
|
+
end
|
319
|
+
end
|
320
|
+
|
321
|
+
|
322
|
+
# Return piece color ("red" or "black") from index (1 - 64)
|
323
|
+
def piece_color(index)
|
324
|
+
return @@pieces[index]["color"]
|
325
|
+
end
|
326
|
+
|
327
|
+
|
328
|
+
# Method used when moving, to verify the piece at index (1 - 64) is not of type "king"
|
329
|
+
def not_king(index)
|
330
|
+
return @@piece_locations[index]["type"] == "king"
|
331
|
+
end
|
332
|
+
|
333
|
+
|
334
|
+
# Obtain chess board row number (1 + 8) from an index (1 - 64)
|
335
|
+
def get_row_from_index(index)
|
336
|
+
return (index - 1)/8 + 1
|
337
|
+
end
|
338
|
+
|
339
|
+
|
340
|
+
# Obtain chess board column number (1 - 8) from an index (1 - 64)
|
341
|
+
def get_col_from_index(index)
|
342
|
+
if index % 8 == 0
|
343
|
+
return 8
|
344
|
+
else
|
345
|
+
return index % 8
|
346
|
+
end
|
347
|
+
end
|
348
|
+
|
349
|
+
end
|
data/lib/printer.rb
ADDED
@@ -0,0 +1,77 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
module PRINTER
|
4
|
+
|
5
|
+
VERSION = "0.1.0"
|
6
|
+
COLS = ['A','B','C','D','E','F','G','H']
|
7
|
+
@@n = 0
|
8
|
+
@@print_count = 1
|
9
|
+
|
10
|
+
|
11
|
+
# Prints the board to terminal, based on layout defined by piece_locations
|
12
|
+
def printer
|
13
|
+
|
14
|
+
# Clear and reset counters
|
15
|
+
@@print_count = 1
|
16
|
+
system "clear" or system "cls"
|
17
|
+
|
18
|
+
# Header (title & column labels)
|
19
|
+
print "\n\t>> Welcome to Terminal Chess v#{VERSION}\n\n\s\s\s"
|
20
|
+
COLS.each { |c| print " _#{c}__ " }
|
21
|
+
puts "\n"
|
22
|
+
|
23
|
+
# Print Cells (use printer block and pass cell styling in loop below)
|
24
|
+
(1..8).each do |row|
|
25
|
+
yield "| |"
|
26
|
+
yield "| XX |", "#{row}"
|
27
|
+
yield "|____|"
|
28
|
+
end
|
29
|
+
|
30
|
+
# Footer (print column labels)
|
31
|
+
print "\s\s\s"
|
32
|
+
COLS.each { |c| print " #{c} " }
|
33
|
+
puts ""
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
def print_board(piece_locations)
|
38
|
+
printer { |i, j|
|
39
|
+
|
40
|
+
# Print preceeding row index (1...8) if applicable
|
41
|
+
if j then print " #{j} " else print " " end
|
42
|
+
if @@n < 3
|
43
|
+
# Print cell (4 characters wide, 3 characters tall)
|
44
|
+
4.times do
|
45
|
+
color = piece_locations[@@print_count]["color"] || "black"
|
46
|
+
next_color = piece_locations[@@print_count+1]["color"] || "black"
|
47
|
+
print "#{i}".gsub("XX", piece_locations[@@print_count]["type"][0..1].upcase).colorize(:"#{color}").on_light_white
|
48
|
+
print "#{i}".gsub("XX", piece_locations[@@print_count+1]["type"][0..1].upcase).colorize(:"#{next_color}").on_light_black
|
49
|
+
if "#{i}".include? "XX"
|
50
|
+
# Incremenet print_count, unless last cell is being printed, to avoid an out of range error
|
51
|
+
@@print_count += 2 unless @@print_count == 63
|
52
|
+
end
|
53
|
+
end
|
54
|
+
else
|
55
|
+
# Print cell starting with alternative color (4 characters wide, 3 characters tall)
|
56
|
+
4.times do
|
57
|
+
color = piece_locations[@@print_count]["color"] || "black"
|
58
|
+
next_color = piece_locations[@@print_count+1]["color"] || "black"
|
59
|
+
print "#{i}".gsub("XX", piece_locations[@@print_count]["type"][0..1].upcase).colorize(:"#{color}").on_light_black
|
60
|
+
print "#{i}".gsub("XX", piece_locations[@@print_count+1]["type"][0..1].upcase).colorize(:"#{next_color}").on_light_white
|
61
|
+
if "#{i}".include? "XX"
|
62
|
+
@@print_count += 2 unless @@print_count == 63
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
# Print succeeding row index (1...8) if applicable
|
68
|
+
if (@@n == 1 || @@n == 4) && j then print " #{j}" end
|
69
|
+
|
70
|
+
# Incriment row index. Reset once n reaches 6 (i.e., two complete cell rows have been printed - the pattern to repeat)
|
71
|
+
@@n += 1
|
72
|
+
if @@n == 6 then @@n = 0 end
|
73
|
+
puts ""
|
74
|
+
}
|
75
|
+
end
|
76
|
+
|
77
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
$LOAD_PATH << '.'
|
4
|
+
|
5
|
+
require_relative "terminal_chess/version"
|
6
|
+
require_relative "printer.rb"
|
7
|
+
require_relative "move.rb"
|
8
|
+
require_relative "board.rb"
|
9
|
+
|
10
|
+
# Setup
|
11
|
+
a = Board.new; a.setup_board; a.board_refresh
|
12
|
+
|
13
|
+
# Gameplay
|
14
|
+
while true
|
15
|
+
|
16
|
+
print "\nPiece to Move [#{a.player_turn.capitalize}]: "
|
17
|
+
from = gets.chomp.upcase
|
18
|
+
|
19
|
+
begin
|
20
|
+
print "Valid destinations: #{a.valid_destinations(from).join(", ")}"
|
21
|
+
|
22
|
+
print "\nLocation: "
|
23
|
+
to = gets.chomp.upcase
|
24
|
+
a.move(from, to)
|
25
|
+
|
26
|
+
rescue Exception => e
|
27
|
+
puts "Invalid selection"
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
@@ -0,0 +1,24 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
lib = File.expand_path('../lib', __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require 'terminal_chess/version'
|
5
|
+
|
6
|
+
Gem::Specification.new do |s|
|
7
|
+
s.name = 'terminal_chess'
|
8
|
+
s.version = TerminalChess::VERSION
|
9
|
+
s.date = '2015-03-03'
|
10
|
+
s.summary = "Chess game playable via the terminal"
|
11
|
+
s.description = "Two player chess game through the terminal"
|
12
|
+
s.authors = ["Jason Willems"]
|
13
|
+
s.email = 'hello@jasonwillems.com'
|
14
|
+
s.homepage = 'https://github.com/atlas/Terminal-Chess'
|
15
|
+
s.license = 'MIT'
|
16
|
+
|
17
|
+
s.files = `git ls-files`.split("\n")
|
18
|
+
s.require_paths = ["lib"]
|
19
|
+
s.executables << 'terminal_chess'
|
20
|
+
|
21
|
+
s.add_runtime_dependency "colorize"
|
22
|
+
s.add_development_dependency "bundler", "~> 1.7"
|
23
|
+
s.add_development_dependency "rake", "~> 10.0"
|
24
|
+
end
|
metadata
ADDED
@@ -0,0 +1,97 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: terminal_chess
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jason Willems
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-03-03 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: colorize
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: bundler
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '1.7'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '1.7'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rake
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '10.0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '10.0'
|
55
|
+
description: Two player chess game through the terminal
|
56
|
+
email: hello@jasonwillems.com
|
57
|
+
executables:
|
58
|
+
- terminal_chess
|
59
|
+
extensions: []
|
60
|
+
extra_rdoc_files: []
|
61
|
+
files:
|
62
|
+
- Gemfile
|
63
|
+
- LICENSE
|
64
|
+
- README.md
|
65
|
+
- Rakefile
|
66
|
+
- bin/terminal_chess
|
67
|
+
- lib/Board.rb
|
68
|
+
- lib/move.rb
|
69
|
+
- lib/printer.rb
|
70
|
+
- lib/terminal_chess.rb
|
71
|
+
- lib/terminal_chess/version.rb
|
72
|
+
- terminal_chess.gemspec
|
73
|
+
homepage: https://github.com/atlas/Terminal-Chess
|
74
|
+
licenses:
|
75
|
+
- MIT
|
76
|
+
metadata: {}
|
77
|
+
post_install_message:
|
78
|
+
rdoc_options: []
|
79
|
+
require_paths:
|
80
|
+
- lib
|
81
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
82
|
+
requirements:
|
83
|
+
- - ">="
|
84
|
+
- !ruby/object:Gem::Version
|
85
|
+
version: '0'
|
86
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
requirements: []
|
92
|
+
rubyforge_project:
|
93
|
+
rubygems_version: 2.2.2
|
94
|
+
signing_key:
|
95
|
+
specification_version: 4
|
96
|
+
summary: Chess game playable via the terminal
|
97
|
+
test_files: []
|