terminal 0.2 → 0.3.beta1
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.rspec +2 -0
- data/Gemfile.lock +11 -5
- data/app/assets/stylesheets/terminal.css +256 -0
- data/bin/terminal +1 -0
- data/lib/terminal.rb +3 -4
- data/lib/terminal/engine.rb +4 -0
- data/lib/terminal/preview.rb +34 -3
- data/lib/terminal/renderer.rb +111 -162
- data/lib/terminal/screen.rb +282 -0
- data/lib/terminal/templates/preview.html.erb +46 -89
- data/lib/terminal/version.rb +1 -1
- data/script/benchmark +20 -0
- data/script/buildbox/benchmark.sh +8 -0
- data/script/buildbox/profile_methods.sh +8 -0
- data/script/buildbox/specs.sh +8 -0
- data/script/profile_methods +21 -0
- data/spec/fixtures/curl.sh.raw +1 -1
- data/spec/fixtures/curl.sh.rendered +2 -2
- data/spec/fixtures/homer.sh.rendered +18 -18
- data/spec/fixtures/pikachu.sh.raw +47 -0
- data/spec/fixtures/pikachu.sh.rendered +46 -0
- data/spec/terminal/renderer_spec.rb +129 -22
- data/spec/terminal/screen_spec.rb +77 -0
- data/terminal.gemspec +5 -3
- metadata +50 -10
- data/lib/terminal/color.rb +0 -7
- data/lib/terminal/node.rb +0 -15
- data/lib/terminal/reset.rb +0 -16
@@ -0,0 +1,282 @@
|
|
1
|
+
# A fake terminal screen. Usage is like this:
|
2
|
+
#
|
3
|
+
# screen = Screen.new
|
4
|
+
# screen.x = 10
|
5
|
+
# screen.y = 10
|
6
|
+
# screen.write('h')
|
7
|
+
#
|
8
|
+
# Will essentially create a 10 x 10 grid with empty characters, and at the
|
9
|
+
# 10,10 spot element, there will be a 'h'. Co-ordinates start at 0,0
|
10
|
+
#
|
11
|
+
# It also supports writing colors. So if you were to change the color like so:
|
12
|
+
#
|
13
|
+
# screen.color("42")
|
14
|
+
#
|
15
|
+
# Ever new character that you write, will be stored with that color
|
16
|
+
# information.
|
17
|
+
#
|
18
|
+
# When turned into a string, the screen class creates ANSI escape characters,
|
19
|
+
# that the renderer class gsubs out.
|
20
|
+
#
|
21
|
+
# \e[fg32;bg42;
|
22
|
+
# \e[fgi91;;
|
23
|
+
# \e[fgx102;bgx102;
|
24
|
+
# \e[0m
|
25
|
+
#
|
26
|
+
# Are some of the examples of the escape sequences that this will render.
|
27
|
+
|
28
|
+
module Terminal
|
29
|
+
class Screen
|
30
|
+
class Node < Struct.new(:blob, :fg, :bg)
|
31
|
+
def ==(value)
|
32
|
+
blob == value
|
33
|
+
end
|
34
|
+
|
35
|
+
# Every node has a style, a foreground style, and a background
|
36
|
+
# style. This method returns what essentially becomes the escape
|
37
|
+
# sequence:
|
38
|
+
#
|
39
|
+
# \e[fg;bg;
|
40
|
+
#
|
41
|
+
# As the screen is turned into a string, the style is used to compare
|
42
|
+
# whether or not a new escape sequence is required.
|
43
|
+
def style
|
44
|
+
if fg || bg
|
45
|
+
"#{fg};#{bg};"
|
46
|
+
else
|
47
|
+
nil
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def to_s
|
52
|
+
blob
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
END_OF_LINE = :end_of_line
|
57
|
+
START_OF_LINE = :start_of_line
|
58
|
+
EMPTY = Node.new(" ")
|
59
|
+
|
60
|
+
attr_reader :x, :y
|
61
|
+
|
62
|
+
def initialize
|
63
|
+
@x = 0
|
64
|
+
@y = 0
|
65
|
+
@screen = []
|
66
|
+
@fg = nil
|
67
|
+
end
|
68
|
+
|
69
|
+
def write(character)
|
70
|
+
# Expand the screen if we need to
|
71
|
+
((@y + 1) - @screen.length).times do
|
72
|
+
@screen << []
|
73
|
+
end
|
74
|
+
|
75
|
+
line = @screen[@y]
|
76
|
+
line_length = line.length
|
77
|
+
|
78
|
+
# Write empty slots until we reach the line
|
79
|
+
(@x - line_length).times do |i|
|
80
|
+
line[line_length + i] = EMPTY
|
81
|
+
end
|
82
|
+
|
83
|
+
# Write the character to the slot
|
84
|
+
line[@x] = Node.new(character, @fg, @bg)
|
85
|
+
end
|
86
|
+
|
87
|
+
def <<(character)
|
88
|
+
write(character)
|
89
|
+
@x += 1
|
90
|
+
character
|
91
|
+
end
|
92
|
+
|
93
|
+
def x=(value)
|
94
|
+
@x = value > 0 ? value : 0
|
95
|
+
end
|
96
|
+
|
97
|
+
def y=(value)
|
98
|
+
@y = value > 0 ? value : 0
|
99
|
+
end
|
100
|
+
|
101
|
+
def clear(y, x_start, x_end)
|
102
|
+
line = @screen[y]
|
103
|
+
|
104
|
+
# If the line isn't there, we can't clean it.
|
105
|
+
return if line.nil?
|
106
|
+
|
107
|
+
x_start = 0 if x_start == START_OF_LINE
|
108
|
+
x_end = line.length - 1 if x_end == END_OF_LINE
|
109
|
+
|
110
|
+
if x_start == START_OF_LINE && x_end == END_OF_LINE
|
111
|
+
@screen[y] = []
|
112
|
+
else
|
113
|
+
line.fill(EMPTY, x_start..x_end)
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
# Changes the current foreground color that all new characters
|
118
|
+
# will be written with.
|
119
|
+
def color(color_code)
|
120
|
+
# Reset all styles
|
121
|
+
if color_code == "0"
|
122
|
+
@fg = nil
|
123
|
+
@bg = nil
|
124
|
+
return color_code
|
125
|
+
end
|
126
|
+
|
127
|
+
# Reset foreground color only
|
128
|
+
if color_code == "39"
|
129
|
+
@fg = nil
|
130
|
+
return color_code
|
131
|
+
end
|
132
|
+
|
133
|
+
# Reset background color only
|
134
|
+
if color_code == "49"
|
135
|
+
@bg = nil
|
136
|
+
return color_code
|
137
|
+
end
|
138
|
+
|
139
|
+
colors = color_code.to_s.split(";")
|
140
|
+
|
141
|
+
# Extended set foreground x-term color
|
142
|
+
if colors[0] == "38" && colors[1] == "5"
|
143
|
+
return @fg = "fgx#{colors[2]}"
|
144
|
+
end
|
145
|
+
|
146
|
+
# Extended set background x-term color
|
147
|
+
if colors[0] == "48" && colors[1] == "5"
|
148
|
+
return @bg = "bgx#{colors[2]}"
|
149
|
+
end
|
150
|
+
|
151
|
+
# If multiple colors are defined, i.e. \e[30;42m\e
|
152
|
+
# then loop through each one, and assign it to @fg
|
153
|
+
# or @bg
|
154
|
+
colors.each do |cc|
|
155
|
+
# If the number is between 30–37, then it's a foreground color,
|
156
|
+
# if it's 40–47, then it's a background color. 90-97 is like the regular
|
157
|
+
# foreground 30-37, but it's high intensity
|
158
|
+
#
|
159
|
+
# I don't use ranges and a select because I've found that to be rather
|
160
|
+
# slow.
|
161
|
+
c_integer = cc.to_i
|
162
|
+
if c_integer >= 30 && c_integer <= 37
|
163
|
+
@fg = "fg#{cc}"
|
164
|
+
elsif c_integer >= 40 && c_integer <= 47
|
165
|
+
@bg = "bg#{cc}"
|
166
|
+
elsif c_integer >= 90 && c_integer <= 97
|
167
|
+
@fg = "fgi#{cc}"
|
168
|
+
end
|
169
|
+
end
|
170
|
+
end
|
171
|
+
|
172
|
+
def up(value = nil)
|
173
|
+
self.y -= parse_integer(value)
|
174
|
+
end
|
175
|
+
|
176
|
+
def down(value = nil)
|
177
|
+
new_y = @y + parse_integer(value)
|
178
|
+
|
179
|
+
# Only jump down if the line exists
|
180
|
+
if @screen[new_y]
|
181
|
+
self.y = new_y
|
182
|
+
else
|
183
|
+
false
|
184
|
+
end
|
185
|
+
end
|
186
|
+
|
187
|
+
def backward(value = nil)
|
188
|
+
self.x -= parse_integer(value)
|
189
|
+
end
|
190
|
+
|
191
|
+
def foward(value = nil)
|
192
|
+
self.x += parse_integer(value)
|
193
|
+
end
|
194
|
+
|
195
|
+
def to_a
|
196
|
+
@screen.to_a.map { |chars| chars.map(&:to_s) }
|
197
|
+
end
|
198
|
+
|
199
|
+
# Renders each node to a string. This looks at each node, and then inserts
|
200
|
+
# escape characters that will be gsubed into <span> elements.
|
201
|
+
#
|
202
|
+
# ANSI codes generally span across lines. So if you \e[12m\n\nhello, the hello will
|
203
|
+
# inhert the styles of \e[12m. This doesn't work so great in HTML, especially if you
|
204
|
+
# wrap divs around each line, so this method also copies any styles that are left open
|
205
|
+
# at the end of a line, to the begining of new lines, so you end up with something like this:
|
206
|
+
#
|
207
|
+
# \e[12m\n\e[12m\n\e[12mhello
|
208
|
+
#
|
209
|
+
# It also attempts to only insert escapes that are required. Given the following:
|
210
|
+
#
|
211
|
+
# \e[12mh\e[12me\e[12ml\e[12ml\e[12mo\e[0m
|
212
|
+
#
|
213
|
+
# A general purpose ANSI renderer will convert it to:
|
214
|
+
#
|
215
|
+
# <span class="c12">h<span class="c12">e<span class="c12">l<span class="c12">l<span class="c12">o</span></span></span></span>
|
216
|
+
#
|
217
|
+
# But ours is smart, and tries to do stuff like this:
|
218
|
+
#
|
219
|
+
# <span class="c12">hello</span>
|
220
|
+
def to_s
|
221
|
+
last_line_index = @screen.length - 1
|
222
|
+
buffer = []
|
223
|
+
|
224
|
+
@screen.each_with_index do |line, line_index|
|
225
|
+
previous = nil
|
226
|
+
|
227
|
+
# Keep track of every open style we have, so we know
|
228
|
+
# that we need to close any open ones at the end.
|
229
|
+
open_styles = 0
|
230
|
+
|
231
|
+
line.each do |node|
|
232
|
+
# If there is no previous node, and the current node has a color
|
233
|
+
# (first node in a line) then add the escape character.
|
234
|
+
if !previous && node.style
|
235
|
+
buffer << "\e[#{node.style}m"
|
236
|
+
|
237
|
+
# Increment the open style counter
|
238
|
+
open_styles += 1
|
239
|
+
|
240
|
+
# If we have a previous node, and the last node's style doesn't
|
241
|
+
# match this nodes, then we start a new escape character.
|
242
|
+
elsif previous && previous.style != node.style
|
243
|
+
# If the new node has no style, that means that all the styles
|
244
|
+
# have been closed.
|
245
|
+
if !node.style
|
246
|
+
# Add our reset escape character
|
247
|
+
buffer << "\e[0m"
|
248
|
+
|
249
|
+
# Decrement the open style counter
|
250
|
+
open_styles -= 1
|
251
|
+
else
|
252
|
+
buffer << "\e[#{node.style}m"
|
253
|
+
|
254
|
+
# Increment the open style counter
|
255
|
+
open_styles += 1
|
256
|
+
end
|
257
|
+
end
|
258
|
+
|
259
|
+
# Add the nodes blob to te buffer
|
260
|
+
buffer << node.blob
|
261
|
+
|
262
|
+
# Set this node as being the previous node
|
263
|
+
previous = node
|
264
|
+
end
|
265
|
+
|
266
|
+
# Be sure to close off any open styles for this line
|
267
|
+
open_styles.times { buffer << "\e[0m" }
|
268
|
+
|
269
|
+
# Add a new line as long as this line isn't the last
|
270
|
+
buffer << "\n" if line_index != last_line_index
|
271
|
+
end
|
272
|
+
|
273
|
+
buffer.join("")
|
274
|
+
end
|
275
|
+
|
276
|
+
private
|
277
|
+
|
278
|
+
def parse_integer(value)
|
279
|
+
value.nil? || value == "" ? 1 : value.to_i
|
280
|
+
end
|
281
|
+
end
|
282
|
+
end
|
@@ -1,99 +1,56 @@
|
|
1
1
|
<!DOCTYPE html>
|
2
2
|
<html>
|
3
3
|
<head>
|
4
|
+
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
|
5
|
+
<link href="<%= asset_path("stylesheets/terminal.css") %>" media="screen" rel="stylesheet" />
|
4
6
|
<style>
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
}
|
33
|
-
|
34
|
-
/* intense green */
|
35
|
-
.c1 {
|
36
|
-
color: #5ef765;
|
37
|
-
}
|
38
|
-
|
39
|
-
/* red */
|
40
|
-
.c31 {
|
41
|
-
color: #e10c02;
|
42
|
-
}
|
43
|
-
|
44
|
-
/* blue */
|
45
|
-
.c34 {
|
46
|
-
color: #8db7e0;
|
47
|
-
}
|
48
|
-
|
49
|
-
/* magent */
|
50
|
-
.c35 {
|
51
|
-
color: #ceacde;
|
52
|
-
}
|
53
|
-
|
54
|
-
/* cyan */
|
55
|
-
.c36 {
|
56
|
-
color: #00cdd9;
|
57
|
-
}
|
58
|
-
|
59
|
-
/* black (but we can't use black, so a diff color) */
|
60
|
-
.c30 {
|
61
|
-
color: #666;
|
62
|
-
}
|
63
|
-
|
64
|
-
/* grey */
|
65
|
-
.c90 {
|
66
|
-
color: #838887;
|
67
|
-
}
|
68
|
-
|
69
|
-
body {
|
70
|
-
margin: 0;
|
71
|
-
padding: 0;
|
72
|
-
}
|
73
|
-
|
74
|
-
.previews {
|
75
|
-
overflow: hidden;
|
76
|
-
padding: 20px;
|
77
|
-
}
|
78
|
-
|
79
|
-
.preview-left, .preview-right {
|
80
|
-
width: 50%;
|
81
|
-
float: left;
|
82
|
-
}
|
83
|
-
|
84
|
-
.preview-left .code {
|
85
|
-
margin-right: 10px;
|
86
|
-
}
|
87
|
-
|
88
|
-
.preview-right .code {
|
89
|
-
margin-left: 10px;
|
90
|
-
}
|
7
|
+
.code {
|
8
|
+
background: #171717;
|
9
|
+
border-radius: 5px;
|
10
|
+
color: white;
|
11
|
+
word-break: break-word;
|
12
|
+
overflow-wrap: break-word;
|
13
|
+
font-family: Monaco, courier;
|
14
|
+
font-size: 12px;
|
15
|
+
line-height: 20px;
|
16
|
+
padding: 14px 18px;
|
17
|
+
white-space: pre-wrap;
|
18
|
+
margin-bottom: 15px;
|
19
|
+
}
|
20
|
+
|
21
|
+
body {
|
22
|
+
margin: 0;
|
23
|
+
padding: 20px;
|
24
|
+
}
|
25
|
+
|
26
|
+
.controls {
|
27
|
+
margin-bottom: 5px;
|
28
|
+
}
|
29
|
+
|
30
|
+
a {
|
31
|
+
font-family: Arial, sans-serif;
|
32
|
+
font-size: 13px;
|
33
|
+
}
|
91
34
|
</style>
|
35
|
+
<script>
|
36
|
+
function toggle(element) {
|
37
|
+
element.style.display = element.style.display === 'none' ? '' : 'none'
|
38
|
+
}
|
39
|
+
|
40
|
+
function switchViews() {
|
41
|
+
toggle(document.getElementById('rendered'));
|
42
|
+
toggle(document.getElementById('raw'));
|
43
|
+
}
|
44
|
+
</script>
|
92
45
|
</head>
|
93
46
|
<body>
|
94
|
-
<div class="
|
95
|
-
<div class="
|
96
|
-
<div class="
|
47
|
+
<div id="rendered" class="preview">
|
48
|
+
<div class="controls"><a href="#" onclick="switchViews(); return false">Show Raw Output</a></div>
|
49
|
+
<div class="code"><%= rendered %></div>
|
50
|
+
</div>
|
51
|
+
<div id="raw" class="preview" style="display: none">
|
52
|
+
<div class="controls"><a href="#" onclick="switchViews(); return false">Show Rendered Output</a></div>
|
53
|
+
<div class="code raw"><%= raw %></div>
|
97
54
|
</div>
|
98
55
|
</body>
|
99
56
|
</html>
|
data/lib/terminal/version.rb
CHANGED
data/script/benchmark
ADDED
@@ -0,0 +1,20 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
$:.unshift(File.join(File.expand_path(File.dirname(__FILE__)), '..', 'lib'))
|
4
|
+
|
5
|
+
require 'terminal'
|
6
|
+
require 'benchmark/ips'
|
7
|
+
require 'timeout'
|
8
|
+
|
9
|
+
Benchmark.ips do |bm|
|
10
|
+
Dir.glob("spec/fixtures/*.raw").each do |file|
|
11
|
+
output = File.read(file)
|
12
|
+
basename = File.basename(file)
|
13
|
+
|
14
|
+
bm.report basename do
|
15
|
+
Timeout.timeout(100) do
|
16
|
+
Terminal.render(output)
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|