teien 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/bin/teien CHANGED
@@ -15,15 +15,15 @@ end
15
15
  # RUBYLIB and LD_LIBRARY_PATH. (check sample code)
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  #
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17
  require 'rbconfig'
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- require 'OgreConfig'
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+ require 'ogre_config'
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19
 
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  $topDir = File.dirname(File.dirname(File.expand_path(__FILE__)))
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  libPath = $topDir + "/lib"
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- extPath = OgreConfig::getDepsLibPath
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+ extPath = OgreConfig::get_deps_lib_path
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  # needed by dynamic library.
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  if (/mingw/ =~ RUBY_PLATFORM)
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- ldLibPath = extPath + ";" + OgreConfig::getLib + ";" + libPath
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+ ldLibPath = extPath + ";" + OgreConfig::get_lib + ";" + libPath
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  if (ENV["PATH"] == nil)
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  ENV["PATH"] = ldLibPath
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  exec("ruby #{$0} #{ARGV.join(" ")}")
@@ -17,28 +17,28 @@ class AnimationOperator
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  end
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18
 
19
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  def init(name, loop)
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- initializeAllAnimations()
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+ initialize_all_animations()
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  play(name, loop)
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  end
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23
 
24
- def initializeAllAnimations()
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- set = @entity.getAllAnimationStates()
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- set.each_AnimationState {|state|
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- state.setEnabled(false)
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- state.setWeight(0)
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- state.setTimePosition(0)
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+ def initialize_all_animations()
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+ set = @entity.get_all_animation_states()
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+ set.each_animation_state {|state|
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+ state.set_enabled(false)
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+ state.set_weight(0)
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+ state.set_time_position(0)
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  }
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  end
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33
- def setEnabled(bl)
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+ def set_enabled(bl)
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  # @blender.getSource().setEnabled(bl)
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  end
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36
 
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- def setBlendingMode(mode)
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+ def set_blending_mode(mode)
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  @mode = mode
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  end
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41
- def setBlengingDuration(duration)
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+ def set_blenging_duration(duration)
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  @duration = duration
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  end
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@@ -46,28 +46,28 @@ class AnimationOperator
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  @loop = loop
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  unless @state
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- @state = @entity.getAnimationState(name)
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- @state.setEnabled(true)
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- @state.setWeight(1)
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- @state.setTimePosition(0)
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- @state.setLoop(loop)
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+ @state = @entity.get_animation_state(name)
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+ @state.set_enabled(true)
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+ @state.set_weight(1)
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+ @state.set_time_position(0)
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+ @state.set_loop(loop)
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  return
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  end
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57
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  case @mode
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  when BL_MODE_SWITCH
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- @state.setEnabled(false)
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- @state = @entity.getAnimationState(name)
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- @state.setEnabled(true)
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- @state.setWeight(1)
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- @state.setTimePosition(0)
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+ @state.set_enabled(false)
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+ @state = @entity.get_animation_state(name)
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+ @state.set_enabled(true)
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+ @state.set_weight(1)
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+ @state.set_time_position(0)
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  @timeLeft = 0
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  else
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- newState = @entity.getAnimationState(name)
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+ newState = @entity.get_animation_state(name)
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  if @timeLeft > 0
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- if newState.getAnimationName == @nextState.getAnimationName
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+ if newState.get_animation_name == @nextState.get_animation_name
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  return
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- elsif newState.getAnimationName == @state.getAnimationName
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+ elsif newState.get_animation_name == @state.get_animation_name
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  # going back to the source state
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  @state = @nextState
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  @nextState = newState
@@ -75,22 +75,22 @@ class AnimationOperator
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  else
76
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  if @timeLeft < @duration * 0.5
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  # simply replace the target with this one
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- @nextState.setEnabled(false)
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- @nextState.setWeight(0)
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+ @nextState.set_enabled(false)
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+ @nextState.set_weight(0)
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  else
81
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  # old target becomes new source
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- @state.setEnabled(false)
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- @state.setWeight(0)
82
+ @state.set_enabled(false)
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+ @state.set_weight(0)
84
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  @state = @nextState
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  end
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87
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  @nextState = newState
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- @nextState.setEnabled(true)
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- @nextState.setWeight( 1.0 - @timeLeft / @duration )
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- @nextState.setTimePosition(0)
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+ @nextState.set_enabled(true)
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+ @nextState.set_weight( 1.0 - @timeLeft / @duration )
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+ @nextState.set_time_position(0)
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  end
92
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  else
93
- return if newState.getAnimationName == @state.getAnimationName
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+ return if newState.get_animation_name == @state.get_animation_name
94
94
 
95
95
  # assert( target == 0, "target should be 0 when not blending" )
96
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  # @state.setEnabled(true)
@@ -98,44 +98,44 @@ class AnimationOperator
98
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  # mTransition = transition;
99
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  @timeLeft = @duration
100
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  @nextState = newState
101
- @nextState.setEnabled(true)
102
- @nextState.setWeight(0)
103
- @nextState.setTimePosition(0)
101
+ @nextState.set_enabled(true)
102
+ @nextState.set_weight(0)
103
+ @nextState.set_time_position(0)
104
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  end
105
105
  end
106
106
  # @blender.blend(name, Ogrelet::AnimationBlender::BlendWhileAnimating, 0.2, loop)
107
107
  end
108
108
 
109
- def addTime(delta)
109
+ def add_time(delta)
110
110
  if @state
111
111
  if @timeLeft > 0
112
112
  @timeLeft -= delta
113
113
 
114
114
  if @timeLeft < 0
115
- @state.setEnabled(false)
116
- @state.setWeight(0)
115
+ @state.set_enabled(false)
116
+ @state.set_weight(0)
117
117
  @state = @nextState
118
- @state.setEnabled(true)
119
- @state.setWeight(1)
118
+ @state.set_enabled(true)
119
+ @state.set_weight(1)
120
120
  @nextState = nil
121
121
  else
122
122
  # still blending, advance weights
123
- @state.setWeight(@timeLeft / @duration)
124
- @nextState.setWeight(1.0 - @timeLeft / @duration)
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+ @state.set_weight(@timeLeft / @duration)
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+ @nextState.set_weight(1.0 - @timeLeft / @duration)
125
125
  if(@mode == BL_MODE_CONCURRENT)
126
- @nextState.addTime(delta)
126
+ @nextState.add_time(delta)
127
127
  end
128
128
  end
129
129
  end
130
130
 
131
- if @state.getTimePosition() >= @state.getLength()
131
+ if @state.get_time_position() >= @state.get_length()
132
132
  @complete = true
133
133
  else
134
134
  @complete = false
135
135
  end
136
136
 
137
- @state.addTime(delta)
138
- @state.setLoop(@loop)
137
+ @state.add_time(delta)
138
+ @state.set_loop(@loop)
139
139
  end
140
140
  # @blender.addTime(delta)
141
141
  end
data/lib/teien/camera.rb CHANGED
@@ -14,11 +14,11 @@ class Camera
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  end
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15
 
16
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  def get_position
17
- return Vector3D.to_self(@camera.getPosition())
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+ return Vector3D.to_self(@camera.get_position())
18
18
  end
19
19
 
20
20
  def get_direction
21
- return Vector3D.to_self(@camera.getDirection())
21
+ return Vector3D.to_self(@camera.get_direction())
22
22
  end
23
23
  end
24
24
 
@@ -14,22 +14,22 @@ class CameraMover
14
14
 
15
15
  def initialize(cam)
16
16
  @camera = cam
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- @camera.setPosition(0, 0, 0)
18
- @camera.setNearClipDistance(0.1)
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+ @camera.set_position(0, 0, 0)
18
+ @camera.set_near_clip_distance(0.1)
19
19
 
20
20
  @style = CS_FREELOOK
21
21
 
22
22
  # CS_FREELOOK, CS_ORBIT, CS_MANUAL
23
- @sdk_camera_man = OgreBites::SdkCameraMan.new(@camera)
23
+ @sdk_camera_man = Ogrebites::SdkCameraMan.new(@camera)
24
24
  @evt_frame = Ogre::FrameEvent.new
25
25
 
26
26
  # CS_TPS
27
27
  @height = CAM_HEIGHT
28
- @camera_pivot = cam.getSceneManager().getRootSceneNode().createChildSceneNode()
29
- @camera_goal = @camera_pivot.createChildSceneNode(Ogre::Vector3.new(0, 0, 5))
28
+ @camera_pivot = cam.get_scene_manager().get_root_scene_node().create_child_scene_node()
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+ @camera_goal = @camera_pivot.create_child_scene_node(Ogre::Vector3.new(0, 0, 5))
30
30
 
31
- @camera_pivot.setFixedYawAxis(true)
32
- @camera_goal.setFixedYawAxis(true)
31
+ @camera_pivot.set_fixed_yaw_axis(true)
32
+ @camera_goal.set_fixed_yaw_axis(true)
33
33
 
34
34
  @pivot_pitch = 0
35
35
 
@@ -39,31 +39,31 @@ class CameraMover
39
39
  @style = style
40
40
  case @style
41
41
  when CS_FREELOOK
42
- @sdk_camera_man.setStyle(OgreBites::CS_FREELOOK)
42
+ @sdk_camera_man.set_style(Ogrebites::CS_FREELOOK)
43
43
  when CS_ORBIT
44
- @sdk_camera_man.setStyle(OgreBites::CS_ORBIT)
44
+ @sdk_camera_man.set_style(Ogrebites::CS_ORBIT)
45
45
  else # CS_MANUAL, CS_TPS
46
- @sdk_camera_man.setStyle(OgreBites::CS_MANUAL)
46
+ @sdk_camera_man.set_style(Ogrebites::CS_MANUAL)
47
47
  end
48
48
  end
49
49
 
50
50
  def set_target(target)
51
51
  @target = target
52
52
  if @style == CS_TPS
53
- @camera.setAutoTracking(false)
54
- @camera.moveRelative(Ogre::Vector3.new(0, 0, 0))
53
+ @camera.set_auto_tracking(false)
54
+ @camera.move_relative(Ogre::Vector3.new(0, 0, 0))
55
55
  update_camera(1.0)
56
56
  else
57
- @sdk_camera_man.setTarget(target.pivotSceneNode)
57
+ @sdk_camera_man.set_target(target.pivotSceneNode)
58
58
  end
59
59
  end
60
60
 
61
61
  def set_position(pos)
62
- @camera.setPosition(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
62
+ @camera.set_position(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
63
63
  end
64
64
 
65
65
  def look_at(pos)
66
- @camera.lookAt(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
66
+ @camera.look_at(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
67
67
  end
68
68
 
69
69
  def set_yaw_pitch_dist(yaw, pitch, dist)
@@ -71,38 +71,38 @@ class CameraMover
71
71
  end
72
72
 
73
73
  def move_forward(bl)
74
- evt = OIS::KeyEvent.new(nil, OIS::KC_W, 0)
74
+ evt = Ois::KeyEvent.new(nil, Ois::KC_W, 0)
75
75
  if bl
76
- @sdk_camera_man.injectKeyDown(evt)
76
+ @sdk_camera_man.inject_key_down(evt)
77
77
  else
78
- @sdk_camera_man.injectKeyUp(evt)
78
+ @sdk_camera_man.inject_key_up(evt)
79
79
  end
80
80
  end
81
81
 
82
82
  def move_backward(bl)
83
- evt = OIS::KeyEvent.new(nil, OIS::KC_S, 0)
83
+ evt = Ois::KeyEvent.new(nil, Ois::KC_S, 0)
84
84
  if bl
85
- @sdk_camera_man.injectKeyDown(evt)
85
+ @sdk_camera_man.inject_key_down(evt)
86
86
  else
87
- @sdk_camera_man.injectKeyUp(evt)
87
+ @sdk_camera_man.inject_key_up(evt)
88
88
  end
89
89
  end
90
90
 
91
91
  def move_left(bl)
92
- evt = OIS::KeyEvent.new(nil, OIS::KC_A, 0)
92
+ evt = Ois::KeyEvent.new(nil, Ois::KC_A, 0)
93
93
  if bl
94
- @sdk_camera_man.injectKeyDown(evt)
94
+ @sdk_camera_man.inject_key_down(evt)
95
95
  else
96
- @sdk_camera_man.injectKeyUp(evt)
96
+ @sdk_camera_man.inject_key_up(evt)
97
97
  end
98
98
  end
99
99
 
100
100
  def move_right(bl)
101
- evt = OIS::KeyEvent.new(nil, OIS::KC_D, 0)
101
+ evt = Ois::KeyEvent.new(nil, Ois::KC_D, 0)
102
102
  if bl
103
- @sdk_camera_man.injectKeyDown(evt)
103
+ @sdk_camera_man.inject_key_down(evt)
104
104
  else
105
- @sdk_camera_man.injectKeyUp(evt)
105
+ @sdk_camera_man.inject_key_up(evt)
106
106
  end
107
107
  end
108
108
 
@@ -112,7 +112,7 @@ class CameraMover
112
112
  update_camera(delta)
113
113
  else
114
114
  @evt_frame.timeSinceLastFrame = delta
115
- @sdk_camera_man.frameRenderingQueued(@evt_frame)
115
+ @sdk_camera_man.frame_rendering_queued(@evt_frame)
116
116
  end
117
117
  end
118
118
 
@@ -122,28 +122,30 @@ class CameraMover
122
122
  #
123
123
  def update_camera(deltaTime)
124
124
  # place the camera pivot roughly at the character's shoulder
125
- @camera_pivot.setPosition(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
125
+ @camera_pivot.set_position(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
126
126
  # move the camera smoothly to the goal
127
- goalOffset = @camera_goal._getDerivedPosition() - @camera.getPosition()
127
+ goalOffset = @camera_goal._get_derived_position() - @camera.get_position()
128
128
  @camera.move(goalOffset * deltaTime * 9.0)
129
129
  # always look at the pivot
130
- @camera.lookAt(@camera_pivot._getDerivedPosition())
130
+ @camera.look_at(@camera_pivot._get_derived_position())
131
131
  end
132
132
 
133
133
  def mouse_moved(evt)
134
- if @style == CS_TPS
134
+ # puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
135
+ # puts "#{evt.state.Y.rel}, #{evt.state.Y.abs}"
136
+ # puts ""
135
137
 
136
- # deal with a warp.
137
- if evt.state.X.rel.abs > 300
138
- #puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
139
- return true
140
- end
138
+ # deal with a warp.
139
+ if evt.state.X.rel.abs > 300
140
+ return true
141
+ end
141
142
 
143
+ if @style == CS_TPS
142
144
  update_camera_goal(-0.05 * evt.state.X.rel,
143
145
  -0.05 * evt.state.Y.rel,
144
146
  -0.0005 * evt.state.Z.rel)
145
147
  else
146
- @sdk_camera_man.injectMouseMove(evt)
148
+ @sdk_camera_man.inject_mouse_move(evt)
147
149
  end
148
150
  return true
149
151
  end
@@ -165,7 +167,7 @@ class CameraMover
165
167
  @camera_pivot.pitch(Ogre::Radian.new(Ogre::Degree.new(deltaPitch)), Ogre::Node::TS_LOCAL)
166
168
  @pivot_pitch += deltaPitch;
167
169
  end
168
- dist = @camera_goal._getDerivedPosition().distance(@camera_pivot._getDerivedPosition())
170
+ dist = @camera_goal._get_derived_position().distance(@camera_pivot._get_derived_position())
169
171
  distChange = deltaZoom * dist;
170
172
 
171
173
  # puts "dist: #{dist}:#{distChange}"
@@ -179,12 +181,12 @@ class CameraMover
179
181
  end
180
182
 
181
183
  def mouse_pressed(mouseEvent, mouseButtonID)
182
- @sdk_camera_man.injectMouseDown(mouseEvent, mouseButtonID) if @style == CS_ORBIT
184
+ @sdk_camera_man.inject_mouse_down(mouseEvent, mouseButtonID) if @style == CS_ORBIT
183
185
  return true
184
186
  end
185
187
 
186
188
  def mouse_released(mouseEvent, mouseButtonID)
187
- @sdk_camera_man.injectMouseUp(mouseEvent, mouseButtonID) if @style == CS_ORBIT
189
+ @sdk_camera_man.inject_mouse_up(mouseEvent, mouseButtonID) if @style == CS_ORBIT
188
190
  return true
189
191
  end
190
192
 
data/lib/teien/garden.rb CHANGED
@@ -63,18 +63,18 @@ class Garden
63
63
  # _color_:: : set a color(Color).
64
64
  #
65
65
  def set_ambient_light(color)
66
- @view.scene_mgr.setAmbientLight(color)
66
+ @view.scene_mgr.set_ambient_light(color)
67
67
  end
68
68
 
69
69
  def set_sky_dome(enable, materialName, curvature = 10, tiling = 8, distance = 4000)
70
- @view.scene_mgr.setSkyDome(enable, materialName, curvature, tiling, distance)
70
+ @view.scene_mgr.set_sky_dome(enable, materialName, curvature, tiling, distance)
71
71
  end
72
72
 
73
73
  def set_debug_draw(bl)
74
74
  if (bl)
75
75
  @debug_draw = bl
76
- @debug_drawer = Ogrelet::DebugDrawer.new(@view.scene_mgr)
77
- @physics.dynamicsWorld.setDebugDrawer(@debug_drawer)
76
+ @debug_drawer = Teienlib::DebugDrawer.new(@view.scene_mgr)
77
+ @physics.dynamicsWorld.set_debug_drawer(@debug_drawer)
78
78
  end
79
79
  end
80
80
 
@@ -160,7 +160,7 @@ class Garden
160
160
 
161
161
 
162
162
  def update(delta)
163
- @physics.dynamics_world.debugDrawWorld() if @debug_draw
163
+ @physics.dynamics_world.debug_draw_world() if @debug_draw
164
164
 
165
165
  return @view.update(delta)
166
166
  end
@@ -168,7 +168,7 @@ class Garden
168
168
  # called from view.update()
169
169
  # This function is divided from update() by the purpose of an optimization,
170
170
  # which archives to run in parallel with GPU process.
171
- def updateInFrameRenderingQueued(delta)
171
+ def update_in_frame_rendering_queued(delta)
172
172
  return false unless @physics.update(delta)
173
173
 
174
174
  @objects.each_value {|obj|
@@ -188,7 +188,7 @@ class Garden
188
188
  # clear all managers.
189
189
  def finalize()
190
190
  @physics.finalize()
191
- @view.root.saveConfig()
191
+ @view.root.save_config()
192
192
  @view.finalize()
193
193
  @objects = {}
194
194
  end