teien 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/bin/teien +3 -3
- data/lib/teien/animation_operator.rb +45 -45
- data/lib/teien/camera.rb +2 -2
- data/lib/teien/camera_mover.rb +43 -41
- data/lib/teien/garden.rb +7 -7
- data/lib/teien/garden_object.rb +50 -50
- data/lib/teien/light_object.rb +6 -6
- data/lib/teien/object_factory.rb +96 -90
- data/lib/teien/physics.rb +17 -17
- data/lib/teien/smooth_mover.rb +13 -13
- data/lib/teien/ui_listener.rb +14 -14
- data/lib/teien/user_interface.rb +159 -159
- data/lib/teien/version.rb +1 -1
- data/lib/teien/view.rb +58 -58
- data/lib/teien.rb +6 -6
- metadata +8 -8
data/bin/teien
CHANGED
@@ -15,15 +15,15 @@ end
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# RUBYLIB and LD_LIBRARY_PATH. (check sample code)
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#
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require 'rbconfig'
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-
require '
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+
require 'ogre_config'
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$topDir = File.dirname(File.dirname(File.expand_path(__FILE__)))
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libPath = $topDir + "/lib"
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-
extPath = OgreConfig::
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extPath = OgreConfig::get_deps_lib_path
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# needed by dynamic library.
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if (/mingw/ =~ RUBY_PLATFORM)
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-
ldLibPath = extPath + ";" + OgreConfig::
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+
ldLibPath = extPath + ";" + OgreConfig::get_lib + ";" + libPath
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if (ENV["PATH"] == nil)
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ENV["PATH"] = ldLibPath
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exec("ruby #{$0} #{ARGV.join(" ")}")
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@@ -17,28 +17,28 @@ class AnimationOperator
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end
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def init(name, loop)
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-
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+
initialize_all_animations()
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play(name, loop)
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end
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-
def
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set = @entity.
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set.
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state.
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state.
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state.
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def initialize_all_animations()
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set = @entity.get_all_animation_states()
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set.each_animation_state {|state|
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state.set_enabled(false)
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state.set_weight(0)
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state.set_time_position(0)
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}
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end
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-
def
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def set_enabled(bl)
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# @blender.getSource().setEnabled(bl)
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end
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-
def
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+
def set_blending_mode(mode)
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@mode = mode
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end
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-
def
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def set_blenging_duration(duration)
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@duration = duration
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end
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@@ -46,28 +46,28 @@ class AnimationOperator
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@loop = loop
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unless @state
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@state = @entity.
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@state.
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@state.
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@state.
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@state.
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@state = @entity.get_animation_state(name)
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@state.set_enabled(true)
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@state.set_weight(1)
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@state.set_time_position(0)
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@state.set_loop(loop)
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return
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end
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case @mode
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when BL_MODE_SWITCH
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@state.
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@state = @entity.
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@state.
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@state.
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@state.
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@state.set_enabled(false)
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@state = @entity.get_animation_state(name)
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@state.set_enabled(true)
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@state.set_weight(1)
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@state.set_time_position(0)
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@timeLeft = 0
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else
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-
newState = @entity.
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+
newState = @entity.get_animation_state(name)
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if @timeLeft > 0
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-
if newState.
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if newState.get_animation_name == @nextState.get_animation_name
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return
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-
elsif newState.
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+
elsif newState.get_animation_name == @state.get_animation_name
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# going back to the source state
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@state = @nextState
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@nextState = newState
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@@ -75,22 +75,22 @@ class AnimationOperator
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else
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if @timeLeft < @duration * 0.5
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# simply replace the target with this one
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@nextState.
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@nextState.
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@nextState.set_enabled(false)
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@nextState.set_weight(0)
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else
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# old target becomes new source
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-
@state.
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-
@state.
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@state.set_enabled(false)
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@state.set_weight(0)
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@state = @nextState
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end
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@nextState = newState
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-
@nextState.
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-
@nextState.
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-
@nextState.
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+
@nextState.set_enabled(true)
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+
@nextState.set_weight( 1.0 - @timeLeft / @duration )
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+
@nextState.set_time_position(0)
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end
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else
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-
return if newState.
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+
return if newState.get_animation_name == @state.get_animation_name
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# assert( target == 0, "target should be 0 when not blending" )
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# @state.setEnabled(true)
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@@ -98,44 +98,44 @@ class AnimationOperator
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# mTransition = transition;
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@timeLeft = @duration
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@nextState = newState
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@nextState.
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-
@nextState.
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-
@nextState.
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@nextState.set_enabled(true)
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@nextState.set_weight(0)
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@nextState.set_time_position(0)
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end
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end
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# @blender.blend(name, Ogrelet::AnimationBlender::BlendWhileAnimating, 0.2, loop)
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end
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-
def
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+
def add_time(delta)
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if @state
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if @timeLeft > 0
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@timeLeft -= delta
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if @timeLeft < 0
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-
@state.
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-
@state.
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@state.set_enabled(false)
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@state.set_weight(0)
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@state = @nextState
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-
@state.
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@state.
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@state.set_enabled(true)
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@state.set_weight(1)
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@nextState = nil
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else
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# still blending, advance weights
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-
@state.
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@nextState.
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@state.set_weight(@timeLeft / @duration)
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@nextState.set_weight(1.0 - @timeLeft / @duration)
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if(@mode == BL_MODE_CONCURRENT)
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-
@nextState.
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+
@nextState.add_time(delta)
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end
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end
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end
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-
if @state.
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+
if @state.get_time_position() >= @state.get_length()
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@complete = true
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else
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@complete = false
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end
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-
@state.
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@state.
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+
@state.add_time(delta)
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@state.set_loop(@loop)
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end
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# @blender.addTime(delta)
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end
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data/lib/teien/camera.rb
CHANGED
@@ -14,11 +14,11 @@ class Camera
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end
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def get_position
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-
return Vector3D.to_self(@camera.
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+
return Vector3D.to_self(@camera.get_position())
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end
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def get_direction
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-
return Vector3D.to_self(@camera.
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return Vector3D.to_self(@camera.get_direction())
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end
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end
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data/lib/teien/camera_mover.rb
CHANGED
@@ -14,22 +14,22 @@ class CameraMover
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def initialize(cam)
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@camera = cam
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@camera.
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@camera.
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@camera.set_position(0, 0, 0)
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@camera.set_near_clip_distance(0.1)
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@style = CS_FREELOOK
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# CS_FREELOOK, CS_ORBIT, CS_MANUAL
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@sdk_camera_man =
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@sdk_camera_man = Ogrebites::SdkCameraMan.new(@camera)
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@evt_frame = Ogre::FrameEvent.new
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# CS_TPS
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@height = CAM_HEIGHT
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-
@camera_pivot = cam.
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-
@camera_goal = @camera_pivot.
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@camera_pivot = cam.get_scene_manager().get_root_scene_node().create_child_scene_node()
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@camera_goal = @camera_pivot.create_child_scene_node(Ogre::Vector3.new(0, 0, 5))
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@camera_pivot.
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-
@camera_goal.
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@camera_pivot.set_fixed_yaw_axis(true)
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@camera_goal.set_fixed_yaw_axis(true)
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@pivot_pitch = 0
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@@ -39,31 +39,31 @@ class CameraMover
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@style = style
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case @style
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when CS_FREELOOK
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@sdk_camera_man.
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@sdk_camera_man.set_style(Ogrebites::CS_FREELOOK)
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when CS_ORBIT
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@sdk_camera_man.
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@sdk_camera_man.set_style(Ogrebites::CS_ORBIT)
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else # CS_MANUAL, CS_TPS
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-
@sdk_camera_man.
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@sdk_camera_man.set_style(Ogrebites::CS_MANUAL)
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end
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end
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def set_target(target)
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@target = target
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if @style == CS_TPS
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-
@camera.
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-
@camera.
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@camera.set_auto_tracking(false)
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@camera.move_relative(Ogre::Vector3.new(0, 0, 0))
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update_camera(1.0)
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else
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-
@sdk_camera_man.
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+
@sdk_camera_man.set_target(target.pivotSceneNode)
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end
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end
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def set_position(pos)
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-
@camera.
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@camera.set_position(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
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end
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def look_at(pos)
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-
@camera.
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@camera.look_at(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
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end
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def set_yaw_pitch_dist(yaw, pitch, dist)
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@@ -71,38 +71,38 @@ class CameraMover
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end
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def move_forward(bl)
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-
evt =
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+
evt = Ois::KeyEvent.new(nil, Ois::KC_W, 0)
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if bl
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_down(evt)
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else
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_up(evt)
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end
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end
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def move_backward(bl)
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-
evt =
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+
evt = Ois::KeyEvent.new(nil, Ois::KC_S, 0)
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if bl
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_down(evt)
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else
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_up(evt)
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end
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end
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def move_left(bl)
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-
evt =
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+
evt = Ois::KeyEvent.new(nil, Ois::KC_A, 0)
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if bl
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_down(evt)
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else
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_up(evt)
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end
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end
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def move_right(bl)
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-
evt =
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+
evt = Ois::KeyEvent.new(nil, Ois::KC_D, 0)
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if bl
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_down(evt)
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else
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_key_up(evt)
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end
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end
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@@ -112,7 +112,7 @@ class CameraMover
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update_camera(delta)
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else
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@evt_frame.timeSinceLastFrame = delta
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-
@sdk_camera_man.
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+
@sdk_camera_man.frame_rendering_queued(@evt_frame)
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end
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end
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@@ -122,28 +122,30 @@ class CameraMover
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#
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def update_camera(deltaTime)
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# place the camera pivot roughly at the character's shoulder
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-
@camera_pivot.
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+
@camera_pivot.set_position(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
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# move the camera smoothly to the goal
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-
goalOffset = @camera_goal.
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+
goalOffset = @camera_goal._get_derived_position() - @camera.get_position()
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@camera.move(goalOffset * deltaTime * 9.0)
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# always look at the pivot
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-
@camera.
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+
@camera.look_at(@camera_pivot._get_derived_position())
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end
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def mouse_moved(evt)
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-
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+
# puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
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+
# puts "#{evt.state.Y.rel}, #{evt.state.Y.abs}"
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+
# puts ""
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-
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-
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-
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-
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-
end
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+
# deal with a warp.
|
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+
if evt.state.X.rel.abs > 300
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+
return true
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+
end
|
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|
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+
if @style == CS_TPS
|
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update_camera_goal(-0.05 * evt.state.X.rel,
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-0.05 * evt.state.Y.rel,
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-0.0005 * evt.state.Z.rel)
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else
|
146
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-
@sdk_camera_man.
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+
@sdk_camera_man.inject_mouse_move(evt)
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149
|
end
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return true
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end
|
@@ -165,7 +167,7 @@ class CameraMover
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|
165
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@camera_pivot.pitch(Ogre::Radian.new(Ogre::Degree.new(deltaPitch)), Ogre::Node::TS_LOCAL)
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@pivot_pitch += deltaPitch;
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|
end
|
168
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-
dist = @camera_goal.
|
170
|
+
dist = @camera_goal._get_derived_position().distance(@camera_pivot._get_derived_position())
|
169
171
|
distChange = deltaZoom * dist;
|
170
172
|
|
171
173
|
# puts "dist: #{dist}:#{distChange}"
|
@@ -179,12 +181,12 @@ class CameraMover
|
|
179
181
|
end
|
180
182
|
|
181
183
|
def mouse_pressed(mouseEvent, mouseButtonID)
|
182
|
-
@sdk_camera_man.
|
184
|
+
@sdk_camera_man.inject_mouse_down(mouseEvent, mouseButtonID) if @style == CS_ORBIT
|
183
185
|
return true
|
184
186
|
end
|
185
187
|
|
186
188
|
def mouse_released(mouseEvent, mouseButtonID)
|
187
|
-
@sdk_camera_man.
|
189
|
+
@sdk_camera_man.inject_mouse_up(mouseEvent, mouseButtonID) if @style == CS_ORBIT
|
188
190
|
return true
|
189
191
|
end
|
190
192
|
|
data/lib/teien/garden.rb
CHANGED
@@ -63,18 +63,18 @@ class Garden
|
|
63
63
|
# _color_:: : set a color(Color).
|
64
64
|
#
|
65
65
|
def set_ambient_light(color)
|
66
|
-
@view.scene_mgr.
|
66
|
+
@view.scene_mgr.set_ambient_light(color)
|
67
67
|
end
|
68
68
|
|
69
69
|
def set_sky_dome(enable, materialName, curvature = 10, tiling = 8, distance = 4000)
|
70
|
-
@view.scene_mgr.
|
70
|
+
@view.scene_mgr.set_sky_dome(enable, materialName, curvature, tiling, distance)
|
71
71
|
end
|
72
72
|
|
73
73
|
def set_debug_draw(bl)
|
74
74
|
if (bl)
|
75
75
|
@debug_draw = bl
|
76
|
-
@debug_drawer =
|
77
|
-
@physics.dynamicsWorld.
|
76
|
+
@debug_drawer = Teienlib::DebugDrawer.new(@view.scene_mgr)
|
77
|
+
@physics.dynamicsWorld.set_debug_drawer(@debug_drawer)
|
78
78
|
end
|
79
79
|
end
|
80
80
|
|
@@ -160,7 +160,7 @@ class Garden
|
|
160
160
|
|
161
161
|
|
162
162
|
def update(delta)
|
163
|
-
@physics.dynamics_world.
|
163
|
+
@physics.dynamics_world.debug_draw_world() if @debug_draw
|
164
164
|
|
165
165
|
return @view.update(delta)
|
166
166
|
end
|
@@ -168,7 +168,7 @@ class Garden
|
|
168
168
|
# called from view.update()
|
169
169
|
# This function is divided from update() by the purpose of an optimization,
|
170
170
|
# which archives to run in parallel with GPU process.
|
171
|
-
def
|
171
|
+
def update_in_frame_rendering_queued(delta)
|
172
172
|
return false unless @physics.update(delta)
|
173
173
|
|
174
174
|
@objects.each_value {|obj|
|
@@ -188,7 +188,7 @@ class Garden
|
|
188
188
|
# clear all managers.
|
189
189
|
def finalize()
|
190
190
|
@physics.finalize()
|
191
|
-
@view.root.
|
191
|
+
@view.root.save_config()
|
192
192
|
@view.finalize()
|
193
193
|
@objects = {}
|
194
194
|
end
|