teien 0.0.1 → 0.0.2

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data/bin/teien CHANGED
@@ -15,15 +15,15 @@ end
15
15
  # RUBYLIB and LD_LIBRARY_PATH. (check sample code)
16
16
  #
17
17
  require 'rbconfig'
18
- require 'OgreConfig'
18
+ require 'ogre_config'
19
19
 
20
20
  $topDir = File.dirname(File.dirname(File.expand_path(__FILE__)))
21
21
  libPath = $topDir + "/lib"
22
- extPath = OgreConfig::getDepsLibPath
22
+ extPath = OgreConfig::get_deps_lib_path
23
23
 
24
24
  # needed by dynamic library.
25
25
  if (/mingw/ =~ RUBY_PLATFORM)
26
- ldLibPath = extPath + ";" + OgreConfig::getLib + ";" + libPath
26
+ ldLibPath = extPath + ";" + OgreConfig::get_lib + ";" + libPath
27
27
  if (ENV["PATH"] == nil)
28
28
  ENV["PATH"] = ldLibPath
29
29
  exec("ruby #{$0} #{ARGV.join(" ")}")
@@ -17,28 +17,28 @@ class AnimationOperator
17
17
  end
18
18
 
19
19
  def init(name, loop)
20
- initializeAllAnimations()
20
+ initialize_all_animations()
21
21
  play(name, loop)
22
22
  end
23
23
 
24
- def initializeAllAnimations()
25
- set = @entity.getAllAnimationStates()
26
- set.each_AnimationState {|state|
27
- state.setEnabled(false)
28
- state.setWeight(0)
29
- state.setTimePosition(0)
24
+ def initialize_all_animations()
25
+ set = @entity.get_all_animation_states()
26
+ set.each_animation_state {|state|
27
+ state.set_enabled(false)
28
+ state.set_weight(0)
29
+ state.set_time_position(0)
30
30
  }
31
31
  end
32
32
 
33
- def setEnabled(bl)
33
+ def set_enabled(bl)
34
34
  # @blender.getSource().setEnabled(bl)
35
35
  end
36
36
 
37
- def setBlendingMode(mode)
37
+ def set_blending_mode(mode)
38
38
  @mode = mode
39
39
  end
40
40
 
41
- def setBlengingDuration(duration)
41
+ def set_blenging_duration(duration)
42
42
  @duration = duration
43
43
  end
44
44
 
@@ -46,28 +46,28 @@ class AnimationOperator
46
46
  @loop = loop
47
47
 
48
48
  unless @state
49
- @state = @entity.getAnimationState(name)
50
- @state.setEnabled(true)
51
- @state.setWeight(1)
52
- @state.setTimePosition(0)
53
- @state.setLoop(loop)
49
+ @state = @entity.get_animation_state(name)
50
+ @state.set_enabled(true)
51
+ @state.set_weight(1)
52
+ @state.set_time_position(0)
53
+ @state.set_loop(loop)
54
54
  return
55
55
  end
56
56
 
57
57
  case @mode
58
58
  when BL_MODE_SWITCH
59
- @state.setEnabled(false)
60
- @state = @entity.getAnimationState(name)
61
- @state.setEnabled(true)
62
- @state.setWeight(1)
63
- @state.setTimePosition(0)
59
+ @state.set_enabled(false)
60
+ @state = @entity.get_animation_state(name)
61
+ @state.set_enabled(true)
62
+ @state.set_weight(1)
63
+ @state.set_time_position(0)
64
64
  @timeLeft = 0
65
65
  else
66
- newState = @entity.getAnimationState(name)
66
+ newState = @entity.get_animation_state(name)
67
67
  if @timeLeft > 0
68
- if newState.getAnimationName == @nextState.getAnimationName
68
+ if newState.get_animation_name == @nextState.get_animation_name
69
69
  return
70
- elsif newState.getAnimationName == @state.getAnimationName
70
+ elsif newState.get_animation_name == @state.get_animation_name
71
71
  # going back to the source state
72
72
  @state = @nextState
73
73
  @nextState = newState
@@ -75,22 +75,22 @@ class AnimationOperator
75
75
  else
76
76
  if @timeLeft < @duration * 0.5
77
77
  # simply replace the target with this one
78
- @nextState.setEnabled(false)
79
- @nextState.setWeight(0)
78
+ @nextState.set_enabled(false)
79
+ @nextState.set_weight(0)
80
80
  else
81
81
  # old target becomes new source
82
- @state.setEnabled(false)
83
- @state.setWeight(0)
82
+ @state.set_enabled(false)
83
+ @state.set_weight(0)
84
84
  @state = @nextState
85
85
  end
86
86
 
87
87
  @nextState = newState
88
- @nextState.setEnabled(true)
89
- @nextState.setWeight( 1.0 - @timeLeft / @duration )
90
- @nextState.setTimePosition(0)
88
+ @nextState.set_enabled(true)
89
+ @nextState.set_weight( 1.0 - @timeLeft / @duration )
90
+ @nextState.set_time_position(0)
91
91
  end
92
92
  else
93
- return if newState.getAnimationName == @state.getAnimationName
93
+ return if newState.get_animation_name == @state.get_animation_name
94
94
 
95
95
  # assert( target == 0, "target should be 0 when not blending" )
96
96
  # @state.setEnabled(true)
@@ -98,44 +98,44 @@ class AnimationOperator
98
98
  # mTransition = transition;
99
99
  @timeLeft = @duration
100
100
  @nextState = newState
101
- @nextState.setEnabled(true)
102
- @nextState.setWeight(0)
103
- @nextState.setTimePosition(0)
101
+ @nextState.set_enabled(true)
102
+ @nextState.set_weight(0)
103
+ @nextState.set_time_position(0)
104
104
  end
105
105
  end
106
106
  # @blender.blend(name, Ogrelet::AnimationBlender::BlendWhileAnimating, 0.2, loop)
107
107
  end
108
108
 
109
- def addTime(delta)
109
+ def add_time(delta)
110
110
  if @state
111
111
  if @timeLeft > 0
112
112
  @timeLeft -= delta
113
113
 
114
114
  if @timeLeft < 0
115
- @state.setEnabled(false)
116
- @state.setWeight(0)
115
+ @state.set_enabled(false)
116
+ @state.set_weight(0)
117
117
  @state = @nextState
118
- @state.setEnabled(true)
119
- @state.setWeight(1)
118
+ @state.set_enabled(true)
119
+ @state.set_weight(1)
120
120
  @nextState = nil
121
121
  else
122
122
  # still blending, advance weights
123
- @state.setWeight(@timeLeft / @duration)
124
- @nextState.setWeight(1.0 - @timeLeft / @duration)
123
+ @state.set_weight(@timeLeft / @duration)
124
+ @nextState.set_weight(1.0 - @timeLeft / @duration)
125
125
  if(@mode == BL_MODE_CONCURRENT)
126
- @nextState.addTime(delta)
126
+ @nextState.add_time(delta)
127
127
  end
128
128
  end
129
129
  end
130
130
 
131
- if @state.getTimePosition() >= @state.getLength()
131
+ if @state.get_time_position() >= @state.get_length()
132
132
  @complete = true
133
133
  else
134
134
  @complete = false
135
135
  end
136
136
 
137
- @state.addTime(delta)
138
- @state.setLoop(@loop)
137
+ @state.add_time(delta)
138
+ @state.set_loop(@loop)
139
139
  end
140
140
  # @blender.addTime(delta)
141
141
  end
data/lib/teien/camera.rb CHANGED
@@ -14,11 +14,11 @@ class Camera
14
14
  end
15
15
 
16
16
  def get_position
17
- return Vector3D.to_self(@camera.getPosition())
17
+ return Vector3D.to_self(@camera.get_position())
18
18
  end
19
19
 
20
20
  def get_direction
21
- return Vector3D.to_self(@camera.getDirection())
21
+ return Vector3D.to_self(@camera.get_direction())
22
22
  end
23
23
  end
24
24
 
@@ -14,22 +14,22 @@ class CameraMover
14
14
 
15
15
  def initialize(cam)
16
16
  @camera = cam
17
- @camera.setPosition(0, 0, 0)
18
- @camera.setNearClipDistance(0.1)
17
+ @camera.set_position(0, 0, 0)
18
+ @camera.set_near_clip_distance(0.1)
19
19
 
20
20
  @style = CS_FREELOOK
21
21
 
22
22
  # CS_FREELOOK, CS_ORBIT, CS_MANUAL
23
- @sdk_camera_man = OgreBites::SdkCameraMan.new(@camera)
23
+ @sdk_camera_man = Ogrebites::SdkCameraMan.new(@camera)
24
24
  @evt_frame = Ogre::FrameEvent.new
25
25
 
26
26
  # CS_TPS
27
27
  @height = CAM_HEIGHT
28
- @camera_pivot = cam.getSceneManager().getRootSceneNode().createChildSceneNode()
29
- @camera_goal = @camera_pivot.createChildSceneNode(Ogre::Vector3.new(0, 0, 5))
28
+ @camera_pivot = cam.get_scene_manager().get_root_scene_node().create_child_scene_node()
29
+ @camera_goal = @camera_pivot.create_child_scene_node(Ogre::Vector3.new(0, 0, 5))
30
30
 
31
- @camera_pivot.setFixedYawAxis(true)
32
- @camera_goal.setFixedYawAxis(true)
31
+ @camera_pivot.set_fixed_yaw_axis(true)
32
+ @camera_goal.set_fixed_yaw_axis(true)
33
33
 
34
34
  @pivot_pitch = 0
35
35
 
@@ -39,31 +39,31 @@ class CameraMover
39
39
  @style = style
40
40
  case @style
41
41
  when CS_FREELOOK
42
- @sdk_camera_man.setStyle(OgreBites::CS_FREELOOK)
42
+ @sdk_camera_man.set_style(Ogrebites::CS_FREELOOK)
43
43
  when CS_ORBIT
44
- @sdk_camera_man.setStyle(OgreBites::CS_ORBIT)
44
+ @sdk_camera_man.set_style(Ogrebites::CS_ORBIT)
45
45
  else # CS_MANUAL, CS_TPS
46
- @sdk_camera_man.setStyle(OgreBites::CS_MANUAL)
46
+ @sdk_camera_man.set_style(Ogrebites::CS_MANUAL)
47
47
  end
48
48
  end
49
49
 
50
50
  def set_target(target)
51
51
  @target = target
52
52
  if @style == CS_TPS
53
- @camera.setAutoTracking(false)
54
- @camera.moveRelative(Ogre::Vector3.new(0, 0, 0))
53
+ @camera.set_auto_tracking(false)
54
+ @camera.move_relative(Ogre::Vector3.new(0, 0, 0))
55
55
  update_camera(1.0)
56
56
  else
57
- @sdk_camera_man.setTarget(target.pivotSceneNode)
57
+ @sdk_camera_man.set_target(target.pivotSceneNode)
58
58
  end
59
59
  end
60
60
 
61
61
  def set_position(pos)
62
- @camera.setPosition(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
62
+ @camera.set_position(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
63
63
  end
64
64
 
65
65
  def look_at(pos)
66
- @camera.lookAt(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
66
+ @camera.look_at(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
67
67
  end
68
68
 
69
69
  def set_yaw_pitch_dist(yaw, pitch, dist)
@@ -71,38 +71,38 @@ class CameraMover
71
71
  end
72
72
 
73
73
  def move_forward(bl)
74
- evt = OIS::KeyEvent.new(nil, OIS::KC_W, 0)
74
+ evt = Ois::KeyEvent.new(nil, Ois::KC_W, 0)
75
75
  if bl
76
- @sdk_camera_man.injectKeyDown(evt)
76
+ @sdk_camera_man.inject_key_down(evt)
77
77
  else
78
- @sdk_camera_man.injectKeyUp(evt)
78
+ @sdk_camera_man.inject_key_up(evt)
79
79
  end
80
80
  end
81
81
 
82
82
  def move_backward(bl)
83
- evt = OIS::KeyEvent.new(nil, OIS::KC_S, 0)
83
+ evt = Ois::KeyEvent.new(nil, Ois::KC_S, 0)
84
84
  if bl
85
- @sdk_camera_man.injectKeyDown(evt)
85
+ @sdk_camera_man.inject_key_down(evt)
86
86
  else
87
- @sdk_camera_man.injectKeyUp(evt)
87
+ @sdk_camera_man.inject_key_up(evt)
88
88
  end
89
89
  end
90
90
 
91
91
  def move_left(bl)
92
- evt = OIS::KeyEvent.new(nil, OIS::KC_A, 0)
92
+ evt = Ois::KeyEvent.new(nil, Ois::KC_A, 0)
93
93
  if bl
94
- @sdk_camera_man.injectKeyDown(evt)
94
+ @sdk_camera_man.inject_key_down(evt)
95
95
  else
96
- @sdk_camera_man.injectKeyUp(evt)
96
+ @sdk_camera_man.inject_key_up(evt)
97
97
  end
98
98
  end
99
99
 
100
100
  def move_right(bl)
101
- evt = OIS::KeyEvent.new(nil, OIS::KC_D, 0)
101
+ evt = Ois::KeyEvent.new(nil, Ois::KC_D, 0)
102
102
  if bl
103
- @sdk_camera_man.injectKeyDown(evt)
103
+ @sdk_camera_man.inject_key_down(evt)
104
104
  else
105
- @sdk_camera_man.injectKeyUp(evt)
105
+ @sdk_camera_man.inject_key_up(evt)
106
106
  end
107
107
  end
108
108
 
@@ -112,7 +112,7 @@ class CameraMover
112
112
  update_camera(delta)
113
113
  else
114
114
  @evt_frame.timeSinceLastFrame = delta
115
- @sdk_camera_man.frameRenderingQueued(@evt_frame)
115
+ @sdk_camera_man.frame_rendering_queued(@evt_frame)
116
116
  end
117
117
  end
118
118
 
@@ -122,28 +122,30 @@ class CameraMover
122
122
  #
123
123
  def update_camera(deltaTime)
124
124
  # place the camera pivot roughly at the character's shoulder
125
- @camera_pivot.setPosition(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
125
+ @camera_pivot.set_position(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
126
126
  # move the camera smoothly to the goal
127
- goalOffset = @camera_goal._getDerivedPosition() - @camera.getPosition()
127
+ goalOffset = @camera_goal._get_derived_position() - @camera.get_position()
128
128
  @camera.move(goalOffset * deltaTime * 9.0)
129
129
  # always look at the pivot
130
- @camera.lookAt(@camera_pivot._getDerivedPosition())
130
+ @camera.look_at(@camera_pivot._get_derived_position())
131
131
  end
132
132
 
133
133
  def mouse_moved(evt)
134
- if @style == CS_TPS
134
+ # puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
135
+ # puts "#{evt.state.Y.rel}, #{evt.state.Y.abs}"
136
+ # puts ""
135
137
 
136
- # deal with a warp.
137
- if evt.state.X.rel.abs > 300
138
- #puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
139
- return true
140
- end
138
+ # deal with a warp.
139
+ if evt.state.X.rel.abs > 300
140
+ return true
141
+ end
141
142
 
143
+ if @style == CS_TPS
142
144
  update_camera_goal(-0.05 * evt.state.X.rel,
143
145
  -0.05 * evt.state.Y.rel,
144
146
  -0.0005 * evt.state.Z.rel)
145
147
  else
146
- @sdk_camera_man.injectMouseMove(evt)
148
+ @sdk_camera_man.inject_mouse_move(evt)
147
149
  end
148
150
  return true
149
151
  end
@@ -165,7 +167,7 @@ class CameraMover
165
167
  @camera_pivot.pitch(Ogre::Radian.new(Ogre::Degree.new(deltaPitch)), Ogre::Node::TS_LOCAL)
166
168
  @pivot_pitch += deltaPitch;
167
169
  end
168
- dist = @camera_goal._getDerivedPosition().distance(@camera_pivot._getDerivedPosition())
170
+ dist = @camera_goal._get_derived_position().distance(@camera_pivot._get_derived_position())
169
171
  distChange = deltaZoom * dist;
170
172
 
171
173
  # puts "dist: #{dist}:#{distChange}"
@@ -179,12 +181,12 @@ class CameraMover
179
181
  end
180
182
 
181
183
  def mouse_pressed(mouseEvent, mouseButtonID)
182
- @sdk_camera_man.injectMouseDown(mouseEvent, mouseButtonID) if @style == CS_ORBIT
184
+ @sdk_camera_man.inject_mouse_down(mouseEvent, mouseButtonID) if @style == CS_ORBIT
183
185
  return true
184
186
  end
185
187
 
186
188
  def mouse_released(mouseEvent, mouseButtonID)
187
- @sdk_camera_man.injectMouseUp(mouseEvent, mouseButtonID) if @style == CS_ORBIT
189
+ @sdk_camera_man.inject_mouse_up(mouseEvent, mouseButtonID) if @style == CS_ORBIT
188
190
  return true
189
191
  end
190
192
 
data/lib/teien/garden.rb CHANGED
@@ -63,18 +63,18 @@ class Garden
63
63
  # _color_:: : set a color(Color).
64
64
  #
65
65
  def set_ambient_light(color)
66
- @view.scene_mgr.setAmbientLight(color)
66
+ @view.scene_mgr.set_ambient_light(color)
67
67
  end
68
68
 
69
69
  def set_sky_dome(enable, materialName, curvature = 10, tiling = 8, distance = 4000)
70
- @view.scene_mgr.setSkyDome(enable, materialName, curvature, tiling, distance)
70
+ @view.scene_mgr.set_sky_dome(enable, materialName, curvature, tiling, distance)
71
71
  end
72
72
 
73
73
  def set_debug_draw(bl)
74
74
  if (bl)
75
75
  @debug_draw = bl
76
- @debug_drawer = Ogrelet::DebugDrawer.new(@view.scene_mgr)
77
- @physics.dynamicsWorld.setDebugDrawer(@debug_drawer)
76
+ @debug_drawer = Teienlib::DebugDrawer.new(@view.scene_mgr)
77
+ @physics.dynamicsWorld.set_debug_drawer(@debug_drawer)
78
78
  end
79
79
  end
80
80
 
@@ -160,7 +160,7 @@ class Garden
160
160
 
161
161
 
162
162
  def update(delta)
163
- @physics.dynamics_world.debugDrawWorld() if @debug_draw
163
+ @physics.dynamics_world.debug_draw_world() if @debug_draw
164
164
 
165
165
  return @view.update(delta)
166
166
  end
@@ -168,7 +168,7 @@ class Garden
168
168
  # called from view.update()
169
169
  # This function is divided from update() by the purpose of an optimization,
170
170
  # which archives to run in parallel with GPU process.
171
- def updateInFrameRenderingQueued(delta)
171
+ def update_in_frame_rendering_queued(delta)
172
172
  return false unless @physics.update(delta)
173
173
 
174
174
  @objects.each_value {|obj|
@@ -188,7 +188,7 @@ class Garden
188
188
  # clear all managers.
189
189
  def finalize()
190
190
  @physics.finalize()
191
- @view.root.saveConfig()
191
+ @view.root.save_config()
192
192
  @view.finalize()
193
193
  @objects = {}
194
194
  end