teien 0.0.1
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +34 -0
- data/Rakefile +1 -0
- data/bin/teien +49 -0
- data/lib/teien/animation_operator.rb +142 -0
- data/lib/teien/camera.rb +25 -0
- data/lib/teien/camera_mover.rb +193 -0
- data/lib/teien/garden.rb +203 -0
- data/lib/teien/garden_object.rb +314 -0
- data/lib/teien/light_object.rb +36 -0
- data/lib/teien/object_factory.rb +302 -0
- data/lib/teien/object_info.rb +171 -0
- data/lib/teien/physics.rb +150 -0
- data/lib/teien/physics_info.rb +23 -0
- data/lib/teien/smooth_mover.rb +108 -0
- data/lib/teien/tools.rb +261 -0
- data/lib/teien/ui_listener.rb +68 -0
- data/lib/teien/user_interface.rb +201 -0
- data/lib/teien/version.rb +3 -0
- data/lib/teien/view.rb +244 -0
- data/lib/teien.rb +40 -0
- data/sample/standalone/hello_garden/hello_garden.rb +155 -0
- data/sample/standalone/hello_garden/plugins.cfg +17 -0
- data/sample/standalone/hello_garden/resources.cfg +21 -0
- data/sample/standalone/hello_garden/run +5 -0
- data/teien.gemspec +22 -0
- metadata +107 -0
data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2012 abexsoft@gmail.com
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Teien
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Teien will be a platform to make 3D world easily with Ruby.
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## Installation
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Add this line to your application's Gemfile:
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gem 'teien'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install ruby-ogre
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$ gem install ruby-bullet
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$ gem install teienlib
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$ gem install pkg/teien-<version>.gem
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## Usage
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Run a sample application.
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$ /var/lib/gems/1.9.1/gems/teien-<version>/sample/standalone/hello_garden/run
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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data/bin/teien
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#!/usr/bin/env ruby
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# This script is a environment setting helper on the startup.
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# 1. set a LD_LIBRARY_PATH(or PATH) value for dynamic libraries.
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# 2. restart with above value.
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# 3. set a LOAD_PATH value for ruby libraries.
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if (ARGV[0] == "-h" || ARGV[0] == "--help")
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puts "Usage: teien file"
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exit
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end
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#
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# require this file directly at first line, unless you set
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# RUBYLIB and LD_LIBRARY_PATH. (check sample code)
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#
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require 'rbconfig'
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require 'OgreConfig'
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$topDir = File.dirname(File.dirname(File.expand_path(__FILE__)))
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libPath = $topDir + "/lib"
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extPath = OgreConfig::getDepsLibPath
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# needed by dynamic library.
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if (/mingw/ =~ RUBY_PLATFORM)
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ldLibPath = extPath + ";" + OgreConfig::getLib + ";" + libPath
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if (ENV["PATH"] == nil)
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ENV["PATH"] = ldLibPath
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exec("ruby #{$0} #{ARGV.join(" ")}")
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elsif (!ENV["PATH"].include?(ldLibPath))
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ENV["PATH"] = ldLibPath + ";" +ENV["PATH"]
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exec("ruby #{$0} #{ARGV.join(" ")}")
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end
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else
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ldLibPath = extPath + ":" + libPath
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if (ENV["LD_LIBRARY_PATH"] == nil)
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ENV["LD_LIBRARY_PATH"] = ldLibPath
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exec($0, *ARGV)
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elsif(!ENV["LD_LIBRARY_PATH"].include?(ldLibPath))
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ENV["LD_LIBRARY_PATH"] = ldLibPath + ":" + ENV["LD_LIBRARY_PATH"]
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exec($0, *ARGV)
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end
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end
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$LOAD_PATH.push(libPath)
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$LOAD_PATH.push("./")
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load ARGV[0]
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class AnimationOperator
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BL_MODE_SWITCH = 0 # stop current animation and start next animation.
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BL_MODE_CONCURRENT = 1 # cross fade, blend current animation out while blending next animation in.
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BL_MODE_FIRSTFRAME = 2 # blend current animation to first frame of next animation, when done, start next animation.
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def initialize(entity)
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@entity = entity
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@state = nil
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@nextState = nil
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@mode = BL_MODE_CONCURRENT
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@duration = 0.2
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@timeLeft = 0
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@complete = false
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@loop = false
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# @blender = Ogrelet::AnimationBlender.new(entity)
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end
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def init(name, loop)
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initializeAllAnimations()
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play(name, loop)
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end
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def initializeAllAnimations()
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set = @entity.getAllAnimationStates()
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set.each_AnimationState {|state|
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state.setEnabled(false)
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state.setWeight(0)
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state.setTimePosition(0)
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}
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end
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def setEnabled(bl)
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# @blender.getSource().setEnabled(bl)
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end
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def setBlendingMode(mode)
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@mode = mode
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end
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def setBlengingDuration(duration)
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@duration = duration
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end
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def play(name, loop)
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@loop = loop
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unless @state
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@state = @entity.getAnimationState(name)
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@state.setEnabled(true)
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@state.setWeight(1)
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@state.setTimePosition(0)
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@state.setLoop(loop)
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return
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end
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case @mode
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when BL_MODE_SWITCH
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@state.setEnabled(false)
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@state = @entity.getAnimationState(name)
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@state.setEnabled(true)
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@state.setWeight(1)
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@state.setTimePosition(0)
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@timeLeft = 0
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else
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newState = @entity.getAnimationState(name)
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if @timeLeft > 0
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if newState.getAnimationName == @nextState.getAnimationName
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return
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elsif newState.getAnimationName == @state.getAnimationName
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# going back to the source state
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@state = @nextState
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@nextState = newState
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@timeLeft = @duration - @timeLeft
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else
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if @timeLeft < @duration * 0.5
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# simply replace the target with this one
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@nextState.setEnabled(false)
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@nextState.setWeight(0)
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else
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# old target becomes new source
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@state.setEnabled(false)
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@state.setWeight(0)
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@state = @nextState
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end
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@nextState = newState
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@nextState.setEnabled(true)
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@nextState.setWeight( 1.0 - @timeLeft / @duration )
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@nextState.setTimePosition(0)
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end
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else
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return if newState.getAnimationName == @state.getAnimationName
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# assert( target == 0, "target should be 0 when not blending" )
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# @state.setEnabled(true)
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# @state.setWeight(1)
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# mTransition = transition;
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@timeLeft = @duration
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@nextState = newState
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@nextState.setEnabled(true)
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@nextState.setWeight(0)
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@nextState.setTimePosition(0)
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end
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end
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# @blender.blend(name, Ogrelet::AnimationBlender::BlendWhileAnimating, 0.2, loop)
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end
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def addTime(delta)
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if @state
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if @timeLeft > 0
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@timeLeft -= delta
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if @timeLeft < 0
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@state.setEnabled(false)
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@state.setWeight(0)
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@state = @nextState
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@state.setEnabled(true)
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@state.setWeight(1)
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@nextState = nil
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else
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# still blending, advance weights
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@state.setWeight(@timeLeft / @duration)
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@nextState.setWeight(1.0 - @timeLeft / @duration)
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if(@mode == BL_MODE_CONCURRENT)
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@nextState.addTime(delta)
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end
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end
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end
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if @state.getTimePosition() >= @state.getLength()
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@complete = true
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else
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@complete = false
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end
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@state.addTime(delta)
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@state.setLoop(@loop)
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end
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140
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# @blender.addTime(delta)
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141
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end
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142
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end
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data/lib/teien/camera.rb
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require 'teien/camera_mover'
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module Teien
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class Camera
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def initialize(cam)
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# Ogre::Camera
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@camera = cam
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@mover = CameraMover.new(cam)
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end
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def get_mover()
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return @mover
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end
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def get_position
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return Vector3D.to_self(@camera.getPosition())
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end
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def get_direction
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return Vector3D.to_self(@camera.getDirection())
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end
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end
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end
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module Teien
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class CameraMover
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CS_FREELOOK = 0
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CS_ORBIT = 1
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CS_MANUAL = 2
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CS_TPS = 3
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CAM_HEIGHT = 5.0
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attr_accessor :height
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attr_accessor :camera_pivot
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attr_accessor :camera
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def initialize(cam)
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@camera = cam
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@camera.setPosition(0, 0, 0)
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@camera.setNearClipDistance(0.1)
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@style = CS_FREELOOK
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# CS_FREELOOK, CS_ORBIT, CS_MANUAL
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@sdk_camera_man = OgreBites::SdkCameraMan.new(@camera)
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@evt_frame = Ogre::FrameEvent.new
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|
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# CS_TPS
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@height = CAM_HEIGHT
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@camera_pivot = cam.getSceneManager().getRootSceneNode().createChildSceneNode()
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@camera_goal = @camera_pivot.createChildSceneNode(Ogre::Vector3.new(0, 0, 5))
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30
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+
|
31
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@camera_pivot.setFixedYawAxis(true)
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@camera_goal.setFixedYawAxis(true)
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33
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+
|
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@pivot_pitch = 0
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35
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+
|
36
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end
|
37
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+
|
38
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def set_style(style)
|
39
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+
@style = style
|
40
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case @style
|
41
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+
when CS_FREELOOK
|
42
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@sdk_camera_man.setStyle(OgreBites::CS_FREELOOK)
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43
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when CS_ORBIT
|
44
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@sdk_camera_man.setStyle(OgreBites::CS_ORBIT)
|
45
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else # CS_MANUAL, CS_TPS
|
46
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@sdk_camera_man.setStyle(OgreBites::CS_MANUAL)
|
47
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+
end
|
48
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+
end
|
49
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+
|
50
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def set_target(target)
|
51
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+
@target = target
|
52
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+
if @style == CS_TPS
|
53
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+
@camera.setAutoTracking(false)
|
54
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@camera.moveRelative(Ogre::Vector3.new(0, 0, 0))
|
55
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+
update_camera(1.0)
|
56
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+
else
|
57
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@sdk_camera_man.setTarget(target.pivotSceneNode)
|
58
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+
end
|
59
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+
end
|
60
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+
|
61
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def set_position(pos)
|
62
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+
@camera.setPosition(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
|
63
|
+
end
|
64
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+
|
65
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def look_at(pos)
|
66
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@camera.lookAt(Vector3D.to_ogre(pos)) if @style == CS_FREELOOK
|
67
|
+
end
|
68
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+
|
69
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+
def set_yaw_pitch_dist(yaw, pitch, dist)
|
70
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+
@sdk_camera_man.setYawPitchDist(yaw, pitch, dist) if @style == CS_ORBIT
|
71
|
+
end
|
72
|
+
|
73
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+
def move_forward(bl)
|
74
|
+
evt = OIS::KeyEvent.new(nil, OIS::KC_W, 0)
|
75
|
+
if bl
|
76
|
+
@sdk_camera_man.injectKeyDown(evt)
|
77
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+
else
|
78
|
+
@sdk_camera_man.injectKeyUp(evt)
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
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+
def move_backward(bl)
|
83
|
+
evt = OIS::KeyEvent.new(nil, OIS::KC_S, 0)
|
84
|
+
if bl
|
85
|
+
@sdk_camera_man.injectKeyDown(evt)
|
86
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+
else
|
87
|
+
@sdk_camera_man.injectKeyUp(evt)
|
88
|
+
end
|
89
|
+
end
|
90
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+
|
91
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+
def move_left(bl)
|
92
|
+
evt = OIS::KeyEvent.new(nil, OIS::KC_A, 0)
|
93
|
+
if bl
|
94
|
+
@sdk_camera_man.injectKeyDown(evt)
|
95
|
+
else
|
96
|
+
@sdk_camera_man.injectKeyUp(evt)
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
def move_right(bl)
|
101
|
+
evt = OIS::KeyEvent.new(nil, OIS::KC_D, 0)
|
102
|
+
if bl
|
103
|
+
@sdk_camera_man.injectKeyDown(evt)
|
104
|
+
else
|
105
|
+
@sdk_camera_man.injectKeyUp(evt)
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
|
110
|
+
def update(delta)
|
111
|
+
if (@style == CS_TPS)
|
112
|
+
update_camera(delta)
|
113
|
+
else
|
114
|
+
@evt_frame.timeSinceLastFrame = delta
|
115
|
+
@sdk_camera_man.frameRenderingQueued(@evt_frame)
|
116
|
+
end
|
117
|
+
end
|
118
|
+
|
119
|
+
#
|
120
|
+
# This method moves this camera position to the goal position smoothly.
|
121
|
+
# In general, should be called in the frameRenderingQueued handler.
|
122
|
+
#
|
123
|
+
def update_camera(deltaTime)
|
124
|
+
# place the camera pivot roughly at the character's shoulder
|
125
|
+
@camera_pivot.setPosition(Vector3D::to_ogre(@target.get_position()) + Ogre::Vector3.UNIT_Y * @height)
|
126
|
+
# move the camera smoothly to the goal
|
127
|
+
goalOffset = @camera_goal._getDerivedPosition() - @camera.getPosition()
|
128
|
+
@camera.move(goalOffset * deltaTime * 9.0)
|
129
|
+
# always look at the pivot
|
130
|
+
@camera.lookAt(@camera_pivot._getDerivedPosition())
|
131
|
+
end
|
132
|
+
|
133
|
+
def mouse_moved(evt)
|
134
|
+
if @style == CS_TPS
|
135
|
+
|
136
|
+
# deal with a warp.
|
137
|
+
if evt.state.X.rel.abs > 300
|
138
|
+
#puts "#{evt.state.X.rel}, #{evt.state.X.abs}"
|
139
|
+
return true
|
140
|
+
end
|
141
|
+
|
142
|
+
update_camera_goal(-0.05 * evt.state.X.rel,
|
143
|
+
-0.05 * evt.state.Y.rel,
|
144
|
+
-0.0005 * evt.state.Z.rel)
|
145
|
+
else
|
146
|
+
@sdk_camera_man.injectMouseMove(evt)
|
147
|
+
end
|
148
|
+
return true
|
149
|
+
end
|
150
|
+
|
151
|
+
#
|
152
|
+
# This method updates the goal position, which this camera should be placed finally.
|
153
|
+
# In general, should be called when the mouse is moved.
|
154
|
+
# *deltaYaw*::_float_, degree value.
|
155
|
+
# *deltaPitch*::_float_, degree value.
|
156
|
+
# *deltaZoom*::_float_, zoom
|
157
|
+
#
|
158
|
+
def update_camera_goal(deltaYaw, deltaPitch, deltaZoom)
|
159
|
+
|
160
|
+
@camera_pivot.yaw(Ogre::Radian.new(Ogre::Degree.new(deltaYaw)), Ogre::Node::TS_WORLD);
|
161
|
+
|
162
|
+
# bound the pitch
|
163
|
+
if (!(@pivot_pitch + deltaPitch > 25 && deltaPitch > 0) &&
|
164
|
+
!(@pivot_pitch + deltaPitch < -60 && deltaPitch < 0))
|
165
|
+
@camera_pivot.pitch(Ogre::Radian.new(Ogre::Degree.new(deltaPitch)), Ogre::Node::TS_LOCAL)
|
166
|
+
@pivot_pitch += deltaPitch;
|
167
|
+
end
|
168
|
+
dist = @camera_goal._getDerivedPosition().distance(@camera_pivot._getDerivedPosition())
|
169
|
+
distChange = deltaZoom * dist;
|
170
|
+
|
171
|
+
# puts "dist: #{dist}:#{distChange}"
|
172
|
+
|
173
|
+
# bound the zoom
|
174
|
+
if (!(dist + distChange < 8 && distChange < 0) &&
|
175
|
+
!(dist + distChange > 25 && distChange > 0))
|
176
|
+
|
177
|
+
@camera_goal.translate(Ogre::Vector3.new(0, 0, distChange), Ogre::Node::TS_LOCAL)
|
178
|
+
end
|
179
|
+
end
|
180
|
+
|
181
|
+
def mouse_pressed(mouseEvent, mouseButtonID)
|
182
|
+
@sdk_camera_man.injectMouseDown(mouseEvent, mouseButtonID) if @style == CS_ORBIT
|
183
|
+
return true
|
184
|
+
end
|
185
|
+
|
186
|
+
def mouse_released(mouseEvent, mouseButtonID)
|
187
|
+
@sdk_camera_man.injectMouseUp(mouseEvent, mouseButtonID) if @style == CS_ORBIT
|
188
|
+
return true
|
189
|
+
end
|
190
|
+
|
191
|
+
end
|
192
|
+
|
193
|
+
end
|
data/lib/teien/garden.rb
ADDED
@@ -0,0 +1,203 @@
|
|
1
|
+
require "teien/garden_object.rb"
|
2
|
+
require "teien/light_object.rb"
|
3
|
+
require "teien/object_factory.rb"
|
4
|
+
require "teien/view.rb"
|
5
|
+
#require "teien/server_view.rb"
|
6
|
+
require "teien/physics.rb"
|
7
|
+
require "teien/user_interface.rb"
|
8
|
+
#require "teien/server_user_interface.rb"
|
9
|
+
|
10
|
+
module Teien
|
11
|
+
|
12
|
+
# This is a top object of 3D world.
|
13
|
+
class Garden
|
14
|
+
attr_accessor :view
|
15
|
+
attr_accessor :physics
|
16
|
+
attr_accessor :resources_cfg
|
17
|
+
attr_accessor :plugins_cfg
|
18
|
+
attr_accessor :objects
|
19
|
+
attr_accessor :object_factory
|
20
|
+
attr_accessor :is_server
|
21
|
+
|
22
|
+
#
|
23
|
+
# _script_klass_:: : set a user define class.
|
24
|
+
#
|
25
|
+
def initialize(script_klass)
|
26
|
+
@view = nil
|
27
|
+
@physics = nil
|
28
|
+
@script_klass = script_klass
|
29
|
+
|
30
|
+
@resources_cfg = nil
|
31
|
+
@plugins_cfg = nil
|
32
|
+
@objects = {}
|
33
|
+
@object_num = 0
|
34
|
+
|
35
|
+
@object_factory = ObjectFactory.new(self)
|
36
|
+
|
37
|
+
@is_server = false
|
38
|
+
@debug_draw = false
|
39
|
+
@quit = false
|
40
|
+
end
|
41
|
+
|
42
|
+
#
|
43
|
+
# set a title name on the window title bar.
|
44
|
+
#
|
45
|
+
# _title_ :: : set a name(String).
|
46
|
+
#
|
47
|
+
def set_window_title(title)
|
48
|
+
@view.window_title = title unless @is_server
|
49
|
+
end
|
50
|
+
|
51
|
+
#
|
52
|
+
# set the gravity of the world.
|
53
|
+
#
|
54
|
+
# _grav_ :: : set a vector(Vector3D) as the gravity.
|
55
|
+
#
|
56
|
+
def set_gravity(grav)
|
57
|
+
@physics.set_gravity(grav)
|
58
|
+
end
|
59
|
+
|
60
|
+
#
|
61
|
+
# set the ambient light of the world.
|
62
|
+
#
|
63
|
+
# _color_:: : set a color(Color).
|
64
|
+
#
|
65
|
+
def set_ambient_light(color)
|
66
|
+
@view.scene_mgr.setAmbientLight(color)
|
67
|
+
end
|
68
|
+
|
69
|
+
def set_sky_dome(enable, materialName, curvature = 10, tiling = 8, distance = 4000)
|
70
|
+
@view.scene_mgr.setSkyDome(enable, materialName, curvature, tiling, distance)
|
71
|
+
end
|
72
|
+
|
73
|
+
def set_debug_draw(bl)
|
74
|
+
if (bl)
|
75
|
+
@debug_draw = bl
|
76
|
+
@debug_drawer = Ogrelet::DebugDrawer.new(@view.scene_mgr)
|
77
|
+
@physics.dynamicsWorld.setDebugDrawer(@debug_drawer)
|
78
|
+
end
|
79
|
+
end
|
80
|
+
|
81
|
+
def create_user_interface()
|
82
|
+
if @is_server
|
83
|
+
return ServerUserInterface.new(@view)
|
84
|
+
else
|
85
|
+
return UserInterface.new(@view)
|
86
|
+
end
|
87
|
+
end
|
88
|
+
|
89
|
+
def create_object(name, objectInfo, physicsInfo)
|
90
|
+
return @object_factory.create_object(name, objectInfo, physicsInfo)
|
91
|
+
end
|
92
|
+
|
93
|
+
def create_light(name)
|
94
|
+
return LightObject.new(self, name)
|
95
|
+
end
|
96
|
+
|
97
|
+
def add_object(obj, collision_filter = nil)
|
98
|
+
if (@objects[obj.name] == nil)
|
99
|
+
if (obj.rigid_body != nil)
|
100
|
+
if (collision_filter)
|
101
|
+
@physics.add_rigid_body(obj.rigid_body, collision_filter)
|
102
|
+
else
|
103
|
+
@physics.add_rigid_body(obj.rigid_body)
|
104
|
+
end
|
105
|
+
end
|
106
|
+
@objects[obj.name] = obj
|
107
|
+
obj.id = @object_num
|
108
|
+
@object_num += 1
|
109
|
+
else
|
110
|
+
raise RuntimeError, "There is a object with the same name (#{obj.name})"
|
111
|
+
end
|
112
|
+
end
|
113
|
+
|
114
|
+
def check_collision(objectA, objectB)
|
115
|
+
result = @physics.contact_pair_test(objectA.rigid_body, objectB.rigid_body)
|
116
|
+
return result.isCollided
|
117
|
+
end
|
118
|
+
|
119
|
+
def setup()
|
120
|
+
if @is_server
|
121
|
+
@view = ServerView.new(self)
|
122
|
+
else
|
123
|
+
@view = View.new(self)
|
124
|
+
end
|
125
|
+
|
126
|
+
@physics = Physics.new(self)
|
127
|
+
@script = @script_klass.new(self)
|
128
|
+
|
129
|
+
if @view.setup()
|
130
|
+
@view.start(@script)
|
131
|
+
@view.prepare_render_loop()
|
132
|
+
|
133
|
+
@physics.setup()
|
134
|
+
@script.setup()
|
135
|
+
|
136
|
+
return true
|
137
|
+
else
|
138
|
+
return false
|
139
|
+
end
|
140
|
+
end
|
141
|
+
|
142
|
+
#
|
143
|
+
# mainloop
|
144
|
+
#
|
145
|
+
def run()
|
146
|
+
return false unless setup()
|
147
|
+
|
148
|
+
last_time = Time.now.to_f
|
149
|
+
while !@quit
|
150
|
+
now_time = Time.now.to_f
|
151
|
+
delta = now_time - last_time
|
152
|
+
last_time = now_time
|
153
|
+
break unless update(delta)
|
154
|
+
end
|
155
|
+
|
156
|
+
finalize()
|
157
|
+
|
158
|
+
return true
|
159
|
+
end
|
160
|
+
|
161
|
+
|
162
|
+
def update(delta)
|
163
|
+
@physics.dynamics_world.debugDrawWorld() if @debug_draw
|
164
|
+
|
165
|
+
return @view.update(delta)
|
166
|
+
end
|
167
|
+
|
168
|
+
# called from view.update()
|
169
|
+
# This function is divided from update() by the purpose of an optimization,
|
170
|
+
# which archives to run in parallel with GPU process.
|
171
|
+
def updateInFrameRenderingQueued(delta)
|
172
|
+
return false unless @physics.update(delta)
|
173
|
+
|
174
|
+
@objects.each_value {|obj|
|
175
|
+
obj.update(delta)
|
176
|
+
}
|
177
|
+
|
178
|
+
return @script.update(delta)
|
179
|
+
end
|
180
|
+
|
181
|
+
def clean_up()
|
182
|
+
@physics.finalize()
|
183
|
+
@objects = {}
|
184
|
+
@view.stop()
|
185
|
+
end
|
186
|
+
|
187
|
+
# called by Garden class.
|
188
|
+
# clear all managers.
|
189
|
+
def finalize()
|
190
|
+
@physics.finalize()
|
191
|
+
@view.root.saveConfig()
|
192
|
+
@view.finalize()
|
193
|
+
@objects = {}
|
194
|
+
end
|
195
|
+
|
196
|
+
|
197
|
+
# quit the current running garden.
|
198
|
+
def quit()
|
199
|
+
@quit = true
|
200
|
+
end
|
201
|
+
end
|
202
|
+
|
203
|
+
end # module
|