tank_island 1.0.0

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Files changed (106) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +14 -0
  3. data/.ruby-version +1 -0
  4. data/Gemfile +4 -0
  5. data/LICENSE +22 -0
  6. data/README.md +58 -0
  7. data/Rakefile +2 -0
  8. data/bin/tank_island +30 -0
  9. data/lib/entities/box.rb +28 -0
  10. data/lib/entities/bullet.rb +26 -0
  11. data/lib/entities/camera.rb +113 -0
  12. data/lib/entities/components/ai/gun.rb +114 -0
  13. data/lib/entities/components/ai/tank_chasing_state.rb +30 -0
  14. data/lib/entities/components/ai/tank_fighting_state.rb +47 -0
  15. data/lib/entities/components/ai/tank_fleeing_state.rb +50 -0
  16. data/lib/entities/components/ai/tank_motion_fsm.rb +102 -0
  17. data/lib/entities/components/ai/tank_motion_state.rb +84 -0
  18. data/lib/entities/components/ai/tank_navigating_state.rb +34 -0
  19. data/lib/entities/components/ai/tank_roaming_state.rb +83 -0
  20. data/lib/entities/components/ai/tank_stuck_state.rb +45 -0
  21. data/lib/entities/components/ai/vision.rb +109 -0
  22. data/lib/entities/components/ai_input.rb +70 -0
  23. data/lib/entities/components/box_graphics.rb +39 -0
  24. data/lib/entities/components/bullet_graphics.rb +13 -0
  25. data/lib/entities/components/bullet_physics.rb +65 -0
  26. data/lib/entities/components/bullet_sounds.rb +15 -0
  27. data/lib/entities/components/component.rb +32 -0
  28. data/lib/entities/components/damage_graphics.rb +20 -0
  29. data/lib/entities/components/explosion_graphics.rb +43 -0
  30. data/lib/entities/components/explosion_sounds.rb +16 -0
  31. data/lib/entities/components/health.rb +87 -0
  32. data/lib/entities/components/player_input.rb +100 -0
  33. data/lib/entities/components/player_sounds.rb +16 -0
  34. data/lib/entities/components/powerup_graphics.rb +22 -0
  35. data/lib/entities/components/powerup_sounds.rb +15 -0
  36. data/lib/entities/components/tank_graphics.rb +46 -0
  37. data/lib/entities/components/tank_health.rb +32 -0
  38. data/lib/entities/components/tank_physics.rb +179 -0
  39. data/lib/entities/components/tank_sounds.rb +43 -0
  40. data/lib/entities/components/tree_graphics.rb +69 -0
  41. data/lib/entities/damage.rb +26 -0
  42. data/lib/entities/explosion.rb +34 -0
  43. data/lib/entities/game_object.rb +54 -0
  44. data/lib/entities/hud.rb +79 -0
  45. data/lib/entities/map.rb +183 -0
  46. data/lib/entities/object_pool.rb +59 -0
  47. data/lib/entities/powerups/fire_rate_powerup.rb +14 -0
  48. data/lib/entities/powerups/health_powerup.rb +12 -0
  49. data/lib/entities/powerups/powerup.rb +35 -0
  50. data/lib/entities/powerups/powerup_respawn_queue.rb +23 -0
  51. data/lib/entities/powerups/repair_powerup.rb +14 -0
  52. data/lib/entities/powerups/tank_speed_powerup.rb +14 -0
  53. data/lib/entities/radar.rb +62 -0
  54. data/lib/entities/score_display.rb +35 -0
  55. data/lib/entities/tank.rb +64 -0
  56. data/lib/entities/tree.rb +18 -0
  57. data/lib/game_states/demo_state.rb +49 -0
  58. data/lib/game_states/game_state.rb +27 -0
  59. data/lib/game_states/menu_state.rb +60 -0
  60. data/lib/game_states/pause_state.rb +61 -0
  61. data/lib/game_states/play_state.rb +119 -0
  62. data/lib/misc/axis_aligned_bounding_box.rb +33 -0
  63. data/lib/misc/game_window.rb +30 -0
  64. data/lib/misc/names.rb +13 -0
  65. data/lib/misc/quad_tree.rb +91 -0
  66. data/lib/misc/stats.rb +55 -0
  67. data/lib/misc/stereo_sample.rb +96 -0
  68. data/lib/misc/utils.rb +145 -0
  69. data/media/armalite_rifle.ttf +0 -0
  70. data/media/boxes_barrels.json +60 -0
  71. data/media/boxes_barrels.png +0 -0
  72. data/media/bullet.png +0 -0
  73. data/media/c_dot.png +0 -0
  74. data/media/country_field.png +0 -0
  75. data/media/crash.ogg +0 -0
  76. data/media/damage1.png +0 -0
  77. data/media/damage2.png +0 -0
  78. data/media/damage3.png +0 -0
  79. data/media/damage4.png +0 -0
  80. data/media/decor.json +516 -0
  81. data/media/decor.png +0 -0
  82. data/media/decor.psd +0 -0
  83. data/media/explosion.mp3 +0 -0
  84. data/media/explosion.png +0 -0
  85. data/media/fire.mp3 +0 -0
  86. data/media/ground.json +492 -0
  87. data/media/ground.png +0 -0
  88. data/media/ground_units.json +900 -0
  89. data/media/ground_units.png +0 -0
  90. data/media/menu_music.mp3 +0 -0
  91. data/media/metal_interaction2.wav +0 -0
  92. data/media/names.txt +279 -0
  93. data/media/pickups.json +68 -0
  94. data/media/pickups.png +0 -0
  95. data/media/powerup.mp3 +0 -0
  96. data/media/respawn.wav +0 -0
  97. data/media/tank_driving.mp3 +0 -0
  98. data/media/top_secret.ttf +0 -0
  99. data/media/trees.png +0 -0
  100. data/media/trees_packed.json +388 -0
  101. data/media/trees_packed.png +0 -0
  102. data/media/water.png +0 -0
  103. data/spec/misc/aabb_spec.rb +85 -0
  104. data/spec/misc/quad_tree_spec.rb +137 -0
  105. data/tank_island.gemspec +29 -0
  106. metadata +223 -0
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+ require_relative '../../lib/misc/axis_aligned_bounding_box'
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+ describe AxisAlignedBoundingBox do
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+
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+ let(:center) { [5, 5] }
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+ let(:half_dimension) { [10, 10] }
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+ let(:box) { AxisAlignedBoundingBox.new(
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+ center, half_dimension) }
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+
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+ let(:point1) { [4, 7] }
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+ let(:point2) { [0, 0] }
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+ let(:point3) { [10, 10] }
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+ let(:point4) { [0, 10] }
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+ let(:point5) { [10, 0] }
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+
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+ let(:point6) { [-2, 7] }
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+ let(:point7) { [0, 11] }
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+ let(:point8) { [11, 11] }
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+ let(:point9) { [0, 11] }
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+ let(:point10) { [11, 0] }
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+ let(:point11) { [3, 15] }
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+ let(:point12) { [11, 4] }
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+ let(:point13) { [1, -4] }
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+ let(:point14) { [-1, -4] }
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+
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+ describe '#contains?' do
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+ it 'detects containing point' do
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+ expect(box.contains?(point1)).to be_truthy
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+ expect(box.contains?(point2)).to be_truthy
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+ expect(box.contains?(point3)).to be_truthy
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+ expect(box.contains?(point4)).to be_truthy
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+ expect(box.contains?(point5)).to be_truthy
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+ end
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+
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+ it 'does not detect points out of bounds' do
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+ expect(box.contains?(point6)).to be_falsy
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+ expect(box.contains?(point8)).to be_falsy
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+ expect(box.contains?(point7)).to be_falsy
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+ expect(box.contains?(point9)).to be_falsy
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+ expect(box.contains?(point10)).to be_falsy
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+ expect(box.contains?(point11)).to be_falsy
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+ expect(box.contains?(point12)).to be_falsy
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+ expect(box.contains?(point13)).to be_falsy
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+ expect(box.contains?(point14)).to be_falsy
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+ end
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+ end
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+
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+ describe '#intersects?' do
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+ # center within box
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+ let(:box1) { AxisAlignedBoundingBox.new(
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+ [8, 8], [10, 12]) }
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+ # center out of boundaries
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+ let(:box2) { AxisAlignedBoundingBox.new(
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+ [12, 12], [15, 15]) }
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+ let(:box2_1) { AxisAlignedBoundingBox.new(
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+ [-5, -5], [1, 1]) }
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+ # touching corners
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+ let(:box3) { AxisAlignedBoundingBox.new(
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+ [-1, -1], [0, 0]) }
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+ # out of bounds
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+ let(:box4) { AxisAlignedBoundingBox.new(
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+ [15, 15], [17, 17]) }
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+ let(:box5) { AxisAlignedBoundingBox.new(
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+ [-5, -5], [-1, -1]) }
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+ let(:box6) { AxisAlignedBoundingBox.new(
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+ [5, 12], [6, 13]) }
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+
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+
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+ it 'intersects with itself' do
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+ expect(box.intersects?(box)).to be_truthy
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+ end
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+
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+ it 'detects intersecting boxes' do
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+ expect(box.intersects?(box1)).to be_truthy
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+ expect(box.intersects?(box2)).to be_truthy
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+ expect(box.intersects?(box2_1)).to be_truthy
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+ expect(box.intersects?(box3)).to be_truthy
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+ end
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+
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+ it 'does not detect interesections out of bounds' do
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+ expect(box.intersects?(box4)).to be_falsy
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+ expect(box.intersects?(box5)).to be_falsy
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+ expect(box.intersects?(box6)).to be_falsy
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+ end
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+ end
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+ end
@@ -0,0 +1,137 @@
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+ class GameObject
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+ attr_accessor :x, :y
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+ def initialize(x, y)
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+ @x, @y = x, y
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+ end
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+
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+ def location
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+ [@x, @y]
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+ end
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+ end
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+
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+ require_relative '../../lib/misc/axis_aligned_bounding_box'
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+ require_relative '../../lib/misc/quad_tree'
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+
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+ describe QuadTree do
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+ let(:box) { AxisAlignedBoundingBox.new(
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+ [5, 5], [10, 10]) }
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+ let(:tree) { QuadTree.new(box) }
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+
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+ let(:location) { [5, 5] }
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+ let(:object) { GameObject.new(*location) }
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+
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+ describe '#insert' do
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+ subject { tree.insert(object) }
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+
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+ context 'around zero coordinates' do
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+ let(:box) { AxisAlignedBoundingBox.new(
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+ [0, 0], [10, 10]) }
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+ let(:location) { [0, 0] }
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+
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+ it 'inserts in the middle' do
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+ expect(subject).to be_truthy
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+ end
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+ end
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+
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+ context 'object in center' do
37
+ it 'gets inserted' do
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+ expect(subject).to be_truthy
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+ end
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+ end
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+
42
+ context 'object in corner' do
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+ let(:location) { [10, 10] }
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+ it 'gets inserted' do
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+ expect(subject).to be_truthy
46
+ end
47
+ end
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+
49
+ context 'object out of bounds' do
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+ let(:location) { [11, 11] }
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+ it 'does not get inserted' do
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+ expect(subject).to be_falsy
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+ end
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+ end
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+
56
+ context 'several objects' do
57
+ subject { tree.query_range(box) }
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+ context 'to different locations' do
59
+ before do
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+ 50.times do |i|
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+ tree.insert(
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+ GameObject.new(
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+ rand(0..10),
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+ rand(0..10)))
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+ end
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+ end
67
+ it 'inserts all' do
68
+ expect(subject.size).to eq 50
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+ end
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+ end
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+
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+ context 'to same location' do
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+ before { 5.times { tree.insert(object.dup) } }
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+
75
+ it 'still inserts all' do
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+ expect(subject.size).to eq 5
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+ end
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+ end
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+ end
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+ end
81
+
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+ describe '#query_range' do
83
+ let(:query_params) { [[5, 5], [10, 10]] }
84
+ let(:query_box) { AxisAlignedBoundingBox.new(*query_params) }
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+ subject { tree.query_range(query_box) }
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+
87
+ context 'empty tree' do
88
+ it 'returns empty array' do
89
+ should be_empty
90
+ end
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+ end
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+
93
+ context 'single object' do
94
+ before { tree.insert(object) }
95
+
96
+ context 'is found' do
97
+ let(:query_params) do
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+ [object.location, object.location.map { |c| c + 1 }]
99
+ end
100
+ end
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+ end
102
+ end
103
+
104
+ describe '#remove' do
105
+ context 'single object' do
106
+ before do
107
+ tree.insert(object)
108
+ tree.remove(object)
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+ end
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+ subject { tree.query_range(box) }
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+
112
+ it 'removes it' do
113
+ expect(subject.size).to equal(0)
114
+ end
115
+ end
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+
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+ context 'all objects' do
118
+ before do
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+ 50.times do
120
+ tree.insert(
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+ GameObject.new(
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+ rand(0..10),
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+ rand(0..10)))
124
+ end
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+ end
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+ subject { tree.query_range(box) }
127
+
128
+ it 'removes it' do
129
+ expect(subject.size).to equal(50)
130
+ subject.each do |ob|
131
+ expect(tree.remove(ob)).to be_truthy
132
+ end
133
+ expect(tree.query_range(box).size).to equal(0)
134
+ end
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+ end
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+ end
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+ end
@@ -0,0 +1,29 @@
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+ # coding: utf-8
2
+ lib = File.expand_path('../lib', __FILE__)
3
+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
4
+
5
+ Gem::Specification.new do |spec|
6
+ spec.name = "tank_island"
7
+ spec.version = '1.0.0'
8
+ spec.authors = ["Tomas Varaneckas"]
9
+ spec.email = ["tomas.varaneckas@gmail.com"]
10
+ spec.summary = %q{Top down 2D shooter game that involves blowing up tanks}
11
+ spec.description = <<-EOS
12
+ This is a game built with Gosu library while writing "Developing Games With Ruby" book.
13
+ You can get the book at https://leanpub.com/developing-games-with-ruby
14
+ EOS
15
+ spec.homepage = "https://leanpub.com/developing-games-with-ruby"
16
+ spec.license = "MIT"
17
+
18
+ spec.files = `git ls-files -z`.split("\x0")
19
+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
20
+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
21
+ spec.require_paths = ["lib"]
22
+
23
+ spec.add_development_dependency "bundler", "~> 1.6"
24
+ spec.add_development_dependency "rake", "~> 10.0"
25
+
26
+ spec.add_runtime_dependency 'gosu'
27
+ spec.add_runtime_dependency 'gosu_texture_packer'
28
+ spec.add_runtime_dependency 'perlin_noise'
29
+ end
metadata ADDED
@@ -0,0 +1,223 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: tank_island
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Tomas Varaneckas
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-29 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.6'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.6'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: gosu
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ">="
46
+ - !ruby/object:Gem::Version
47
+ version: '0'
48
+ type: :runtime
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ">="
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: gosu_texture_packer
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ">="
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
62
+ type: :runtime
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ">="
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: perlin_noise
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ type: :runtime
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - ">="
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ description: |2
84
+ This is a game built with Gosu library while writing "Developing Games With Ruby" book.
85
+ You can get the book at https://leanpub.com/developing-games-with-ruby
86
+ email:
87
+ - tomas.varaneckas@gmail.com
88
+ executables:
89
+ - tank_island
90
+ extensions: []
91
+ extra_rdoc_files: []
92
+ files:
93
+ - ".gitignore"
94
+ - ".ruby-version"
95
+ - Gemfile
96
+ - LICENSE
97
+ - README.md
98
+ - Rakefile
99
+ - bin/tank_island
100
+ - lib/entities/box.rb
101
+ - lib/entities/bullet.rb
102
+ - lib/entities/camera.rb
103
+ - lib/entities/components/ai/gun.rb
104
+ - lib/entities/components/ai/tank_chasing_state.rb
105
+ - lib/entities/components/ai/tank_fighting_state.rb
106
+ - lib/entities/components/ai/tank_fleeing_state.rb
107
+ - lib/entities/components/ai/tank_motion_fsm.rb
108
+ - lib/entities/components/ai/tank_motion_state.rb
109
+ - lib/entities/components/ai/tank_navigating_state.rb
110
+ - lib/entities/components/ai/tank_roaming_state.rb
111
+ - lib/entities/components/ai/tank_stuck_state.rb
112
+ - lib/entities/components/ai/vision.rb
113
+ - lib/entities/components/ai_input.rb
114
+ - lib/entities/components/box_graphics.rb
115
+ - lib/entities/components/bullet_graphics.rb
116
+ - lib/entities/components/bullet_physics.rb
117
+ - lib/entities/components/bullet_sounds.rb
118
+ - lib/entities/components/component.rb
119
+ - lib/entities/components/damage_graphics.rb
120
+ - lib/entities/components/explosion_graphics.rb
121
+ - lib/entities/components/explosion_sounds.rb
122
+ - lib/entities/components/health.rb
123
+ - lib/entities/components/player_input.rb
124
+ - lib/entities/components/player_sounds.rb
125
+ - lib/entities/components/powerup_graphics.rb
126
+ - lib/entities/components/powerup_sounds.rb
127
+ - lib/entities/components/tank_graphics.rb
128
+ - lib/entities/components/tank_health.rb
129
+ - lib/entities/components/tank_physics.rb
130
+ - lib/entities/components/tank_sounds.rb
131
+ - lib/entities/components/tree_graphics.rb
132
+ - lib/entities/damage.rb
133
+ - lib/entities/explosion.rb
134
+ - lib/entities/game_object.rb
135
+ - lib/entities/hud.rb
136
+ - lib/entities/map.rb
137
+ - lib/entities/object_pool.rb
138
+ - lib/entities/powerups/fire_rate_powerup.rb
139
+ - lib/entities/powerups/health_powerup.rb
140
+ - lib/entities/powerups/powerup.rb
141
+ - lib/entities/powerups/powerup_respawn_queue.rb
142
+ - lib/entities/powerups/repair_powerup.rb
143
+ - lib/entities/powerups/tank_speed_powerup.rb
144
+ - lib/entities/radar.rb
145
+ - lib/entities/score_display.rb
146
+ - lib/entities/tank.rb
147
+ - lib/entities/tree.rb
148
+ - lib/game_states/demo_state.rb
149
+ - lib/game_states/game_state.rb
150
+ - lib/game_states/menu_state.rb
151
+ - lib/game_states/pause_state.rb
152
+ - lib/game_states/play_state.rb
153
+ - lib/misc/axis_aligned_bounding_box.rb
154
+ - lib/misc/game_window.rb
155
+ - lib/misc/names.rb
156
+ - lib/misc/quad_tree.rb
157
+ - lib/misc/stats.rb
158
+ - lib/misc/stereo_sample.rb
159
+ - lib/misc/utils.rb
160
+ - media/armalite_rifle.ttf
161
+ - media/boxes_barrels.json
162
+ - media/boxes_barrels.png
163
+ - media/bullet.png
164
+ - media/c_dot.png
165
+ - media/country_field.png
166
+ - media/crash.ogg
167
+ - media/damage1.png
168
+ - media/damage2.png
169
+ - media/damage3.png
170
+ - media/damage4.png
171
+ - media/decor.json
172
+ - media/decor.png
173
+ - media/decor.psd
174
+ - media/explosion.mp3
175
+ - media/explosion.png
176
+ - media/fire.mp3
177
+ - media/ground.json
178
+ - media/ground.png
179
+ - media/ground_units.json
180
+ - media/ground_units.png
181
+ - media/menu_music.mp3
182
+ - media/metal_interaction2.wav
183
+ - media/names.txt
184
+ - media/pickups.json
185
+ - media/pickups.png
186
+ - media/powerup.mp3
187
+ - media/respawn.wav
188
+ - media/tank_driving.mp3
189
+ - media/top_secret.ttf
190
+ - media/trees.png
191
+ - media/trees_packed.json
192
+ - media/trees_packed.png
193
+ - media/water.png
194
+ - spec/misc/aabb_spec.rb
195
+ - spec/misc/quad_tree_spec.rb
196
+ - tank_island.gemspec
197
+ homepage: https://leanpub.com/developing-games-with-ruby
198
+ licenses:
199
+ - MIT
200
+ metadata: {}
201
+ post_install_message:
202
+ rdoc_options: []
203
+ require_paths:
204
+ - lib
205
+ required_ruby_version: !ruby/object:Gem::Requirement
206
+ requirements:
207
+ - - ">="
208
+ - !ruby/object:Gem::Version
209
+ version: '0'
210
+ required_rubygems_version: !ruby/object:Gem::Requirement
211
+ requirements:
212
+ - - ">="
213
+ - !ruby/object:Gem::Version
214
+ version: '0'
215
+ requirements: []
216
+ rubyforge_project:
217
+ rubygems_version: 2.2.2
218
+ signing_key:
219
+ specification_version: 4
220
+ summary: Top down 2D shooter game that involves blowing up tanks
221
+ test_files:
222
+ - spec/misc/aabb_spec.rb
223
+ - spec/misc/quad_tree_spec.rb