taka_tic_tac_toe 1.0.0 → 1.2.0
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- data/lib/taka_tic_tac_toe/board.rb +10 -3
- data/lib/taka_tic_tac_toe.rb +0 -1
- metadata +2 -3
- data/lib/taka_tic_tac_toe/game.rb +0 -42
@@ -1,16 +1,23 @@
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1
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module TakaTicTacToe
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2
2
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class Board
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3
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-
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3
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+
attr_accessor :slots
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4
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WinComb = [[0,1,2],[3,4,5],[6,7,8],
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[0,3,6],[1,4,7],[2,5,8],
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7
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[0,4,8],[2,4,6]]
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8
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+
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def initialize
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@slots = %w[1 2 3 4 5 6 7 8 9]
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end
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12
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-
def
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@slots
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+
def to_s
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@slots.join
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end
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+
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def self.parse(board)
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parsed_board = self.new
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parsed_board.slots = board.split('')
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parsed_board
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end
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def get(index)
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data/lib/taka_tic_tac_toe.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
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1
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--- !ruby/object:Gem::Specification
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name: taka_tic_tac_toe
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3
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version: !ruby/object:Gem::Version
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-
version: 1.
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+
version: 1.2.0
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5
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prerelease:
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6
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platform: ruby
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7
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authors:
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@@ -9,7 +9,7 @@ authors:
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9
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2013-04-
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+
date: 2013-04-19 00:00:00.000000000 Z
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dependencies: []
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description: tic tac toe engine
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email: tak.yuki@gmail.com
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@@ -24,7 +24,6 @@ files:
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- lib/taka_tic_tac_toe/ai_difficulty/medium_ai.rb
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25
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- lib/taka_tic_tac_toe/board.rb
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26
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- lib/taka_tic_tac_toe/computer.rb
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27
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-
- lib/taka_tic_tac_toe/game.rb
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28
27
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- lib/taka_tic_tac_toe/human.rb
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29
28
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- lib/taka_tic_tac_toe/player.rb
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30
29
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- lib/taka_tic_tac_toe.rb
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@@ -1,42 +0,0 @@
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1
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-
module TakaTicTacToe
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2
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-
class Game
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3
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-
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4
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-
attr_accessor :human, :board, :computer
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5
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-
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6
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-
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7
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-
def initialize
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8
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@human = Human.new('X')
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9
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-
@board = Board.new
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10
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-
@computer = Computer.new('O', @human.mark)
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-
end
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12
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-
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13
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-
def make_moves(move)
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choose_move(get_human_mark, move)
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-
choose_move(get_computer_mark, computer_move) if !is_over?
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-
end
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-
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18
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-
def reset_board
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@board.reset
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-
end
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-
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22
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-
def get_human_mark
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23
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@human.mark
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24
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-
end
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25
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-
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26
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def computer_move
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@computer.make_move(@board)
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-
end
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-
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30
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-
def get_computer_mark
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@computer.mark
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-
end
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33
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-
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34
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-
def is_over?
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@board.is_tie || @board.has_winner
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36
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-
end
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37
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-
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38
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-
def choose_move(mark, index)
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39
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@board.set_move(mark, index)
|
40
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-
end
|
41
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-
end
|
42
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-
end
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