taka_tic_tac_toe 1.0.0 → 1.2.0
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- data/lib/taka_tic_tac_toe/board.rb +10 -3
- data/lib/taka_tic_tac_toe.rb +0 -1
- metadata +2 -3
- data/lib/taka_tic_tac_toe/game.rb +0 -42
@@ -1,16 +1,23 @@
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module TakaTicTacToe
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class Board
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-
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+
attr_accessor :slots
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WinComb = [[0,1,2],[3,4,5],[6,7,8],
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[0,3,6],[1,4,7],[2,5,8],
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[0,4,8],[2,4,6]]
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8
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+
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def initialize
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@slots = %w[1 2 3 4 5 6 7 8 9]
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end
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-
def
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@slots
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def to_s
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@slots.join
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end
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def self.parse(board)
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parsed_board = self.new
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parsed_board.slots = board.split('')
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parsed_board
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end
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def get(index)
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data/lib/taka_tic_tac_toe.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: taka_tic_tac_toe
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version: !ruby/object:Gem::Version
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version: 1.
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version: 1.2.0
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prerelease:
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platform: ruby
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authors:
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@@ -9,7 +9,7 @@ authors:
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2013-04-
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date: 2013-04-19 00:00:00.000000000 Z
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dependencies: []
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description: tic tac toe engine
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email: tak.yuki@gmail.com
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@@ -24,7 +24,6 @@ files:
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- lib/taka_tic_tac_toe/ai_difficulty/medium_ai.rb
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- lib/taka_tic_tac_toe/board.rb
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- lib/taka_tic_tac_toe/computer.rb
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-
- lib/taka_tic_tac_toe/game.rb
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- lib/taka_tic_tac_toe/human.rb
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- lib/taka_tic_tac_toe/player.rb
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- lib/taka_tic_tac_toe.rb
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@@ -1,42 +0,0 @@
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-
module TakaTicTacToe
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class Game
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attr_accessor :human, :board, :computer
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def initialize
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@human = Human.new('X')
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@board = Board.new
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@computer = Computer.new('O', @human.mark)
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end
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def make_moves(move)
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choose_move(get_human_mark, move)
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choose_move(get_computer_mark, computer_move) if !is_over?
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end
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def reset_board
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@board.reset
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end
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def get_human_mark
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@human.mark
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end
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def computer_move
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@computer.make_move(@board)
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end
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def get_computer_mark
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@computer.mark
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end
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def is_over?
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@board.is_tie || @board.has_winner
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end
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def choose_move(mark, index)
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@board.set_move(mark, index)
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end
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end
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end
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