taka_tic_tac_toe 0.1.0
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- data/LICENSE.txt +20 -0
- data/README.md +4 -0
- data/README.rdoc +19 -0
- data/lib/taka_tic_tac_toe/ai_difficulty/easy_ai.rb +8 -0
- data/lib/taka_tic_tac_toe/ai_difficulty/impossible_ai.rb +45 -0
- data/lib/taka_tic_tac_toe/board.rb +70 -0
- data/lib/taka_tic_tac_toe/computer.rb +21 -0
- data/lib/taka_tic_tac_toe/game.rb +80 -0
- data/lib/taka_tic_tac_toe/human.rb +13 -0
- data/lib/taka_tic_tac_toe.rb +7 -0
- metadata +109 -0
data/LICENSE.txt
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Copyright (c) 2013 Takayuki Goto
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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data/README.rdoc
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= taka_tic_tac_toe
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Description goes here.
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== Contributing to taka_tic_tac_toe
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* Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet.
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* Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it.
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* Fork the project.
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* Start a feature/bugfix branch.
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* Commit and push until you are happy with your contribution.
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* Make sure to add tests for it. This is important so I don't break it in a future version unintentionally.
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* Please try not to mess with the Rakefile, version, or history. If you want to have your own version, or is otherwise necessary, that is fine, but please isolate to its own commit so I can cherry-pick around it.
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== Copyright
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Copyright (c) 2013 Takayuki Goto. See LICENSE.txt for
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further details.
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module TicTacToe
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class ImpossibleAi < Computer
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Negative_Infinity = -1.0/0
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def make_move(board)
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#possible_moves = {}
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best_score = Negative_Infinity
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best_index = 0
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board.empty_slots.each do |slots|
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board.set_move(@mark, slots)
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score = -negamax_score(board, -1)
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#possible_moves[slots] = -negamax_score(board, -1)
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board.undo_move(slots)
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if score > best_score
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best_score = score
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best_index = slots
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end
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end
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#puts possible_moves
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return best_index
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end
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def negamax_score(board, color)
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score = Negative_Infinity
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mark = color == 1 ? @mark : @opponent_mark
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return check_game_state(board, (mark)) if board.has_winner || board.is_tie
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board.empty_slots.each do |slots|
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board.set_move(mark, slots)
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score = [score, -negamax_score(board, -color)].max
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board.undo_move(slots)
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end
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return score
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end
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def check_game_state(board, mark)
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return 0 if board.is_tie
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return 1 if board.winner == mark
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-1
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end
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end
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end
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module TicTacToe
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class Board
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attr_reader :slots
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WinComb = [[0,1,2],[3,4,5],[6,7,8],
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[0,3,6],[1,4,7],[2,5,8],
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[0,4,8],[2,4,6]]
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def initialize
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@slots = %w[1 2 3 4 5 6 7 8 9]
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end
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def get(index)
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@slots[index-1]
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end
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def full?
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(@slots.count {|x| x == 'X'} + @slots.count {|x| x == 'O'}) == 9
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end
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def is_empty?
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@slots.uniq.length == 9
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end
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def empty_slots
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@slots.select {|x| x.to_i != 0}
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end
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def is_filled(index)
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@slots[index-1].to_i == 0
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end
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def set_move(mark, *index)
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index.each do |index|
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@slots[(index.to_i)-1] = mark
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end
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end
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def is_tie
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full? && !has_winner
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end
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def reset
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@slots = %w[1 2 3 4 5 6 7 8 9]
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end
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def print_slots
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@slots.each_slice(3) {|line| p line}
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end
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def has_winner
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has_winner = false
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WinComb.each {|num, num2, num3| has_winner = true if unique?(num, num2, num3)}
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has_winner
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end
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def unique?(one, two, three)
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[@slots[one], @slots[two], @slots[three]].uniq.length == 1
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end
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def winner
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winner = ""
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WinComb.each {|num, num2, num3| winner = @slots[num] if unique?(num, num2, num3)}
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winner
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end
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def undo_move(index)
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@slots[(index.to_i)-1] = index.to_s
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end
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end
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end
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module TicTacToe
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class Computer
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attr_accessor :mark
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attr_reader :difficulty
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def initialize(mark, opponent_mark)
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@mark = mark
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@opponent_mark = opponent_mark
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end
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def difficulty= difficulty
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@difficulty = TicTacToe.const_get(difficulty).new(@mark, @opponent_mark)
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end
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def make_move(board)
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@move = @difficulty.make_move(board)
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end
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end
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end
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module TicTacToe
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class Game
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attr_accessor :human
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attr_writer :output, :input
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def initialize
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@human = Human.new('X')
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@board = Board.new
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@computer = Computer.new('O', @human.mark)
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@output = STDOUT
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@input = STDIN
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end
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def ask_difficulty
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@output.puts "Enter computer difficulty: (e)asy, (m)edium, (i)mpossible"
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difficulty = @input.gets.chomp.upcase
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@computer.difficulty = "ImpossibleAi" if difficulty == "I"
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@computer.difficulty = "EasyAi" if difficulty == "E"
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end
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def play
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@output.puts "Welcome to Tic Tac Toe!"
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print_board
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end
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def ask_move
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@output.puts "Enter your move: "
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end
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def make_moves(move)
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choose_move(get_human_mark, move)
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choose_move(get_computer_mark, computer_move) if !is_over?
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print_board
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end
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def reset_board
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@board.reset
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end
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def ask_mark
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@output.puts "Enter a letter for your mark"
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@human.ask_for_mark
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end
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def continue?
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@output.puts "Play again? y/n"
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@input.gets.chomp.upcase == 'Y'
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end
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def print_board
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@output.puts @board.print_slots
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end
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def get_human_mark
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@human.mark
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end
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def computer_move
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@computer.make_move(@board)
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end
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def get_computer_mark
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@computer.mark
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end
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def is_over?
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@board.is_tie || @board.has_winner
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end
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def choose_move(mark, index)
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@board.set_move(mark, index)
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end
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def finished
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@output.puts "End of game, good bye!"
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end
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end
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end
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require 'taka_tic_tac_toe/game'
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require 'taka_tic_tac_toe/board'
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require 'taka_tic_tac_toe/human'
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require 'taka_tic_tac_toe/computer'
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require 'taka_tic_tac_toe/decorators/ai_decorator.rb'
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require 'taka_tic_tac_toe/ai_difficulty/impossible_ai'
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require 'taka_tic_tac_toe/ai_difficulty/easy_ai'
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metadata
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--- !ruby/object:Gem::Specification
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name: taka_tic_tac_toe
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version: !ruby/object:Gem::Version
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version: 0.1.0
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prerelease:
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platform: ruby
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authors:
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- Takayuki Goto
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-04-08 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rdoc
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: '3.12'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: '3.12'
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- !ruby/object:Gem::Dependency
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name: bundler
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: 1.3.5
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: 1.3.5
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- !ruby/object:Gem::Dependency
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name: jeweler
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requirement: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: 1.8.4
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: 1.8.4
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description: tic tac toe application
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email: tak.yuki@gmail.com
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executables: []
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extensions: []
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extra_rdoc_files:
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- LICENSE.txt
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- README.md
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- README.rdoc
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files:
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- lib/taka_tic_tac_toe.rb
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- lib/taka_tic_tac_toe/ai_difficulty/easy_ai.rb
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- lib/taka_tic_tac_toe/ai_difficulty/impossible_ai.rb
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- lib/taka_tic_tac_toe/board.rb
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- lib/taka_tic_tac_toe/computer.rb
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- lib/taka_tic_tac_toe/game.rb
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- lib/taka_tic_tac_toe/human.rb
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- LICENSE.txt
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- README.md
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- README.rdoc
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homepage: http://github.com/TakaGoto/taka_tic_tac_toe
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licenses:
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- MIT
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post_install_message:
|
85
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
|
91
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+
- - ! '>='
|
92
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- !ruby/object:Gem::Version
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93
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+
version: '0'
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94
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+
segments:
|
95
|
+
- 0
|
96
|
+
hash: -1302414180920013736
|
97
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
|
100
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+
- - ! '>='
|
101
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+
- !ruby/object:Gem::Version
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102
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version: '0'
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103
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.24
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signing_key:
|
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specification_version: 3
|
108
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+
summary: tic tac toe application
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109
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+
test_files: []
|