t3_game 0.1.1

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+ /.bundle/
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+ /.yardoc
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+ /Gemfile.lock
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+ /_yardoc/
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+ /coverage/
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+ /doc/
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+ /pkg/
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+ /spec/reports/
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+ /tmp/
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+
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+ # rspec failure tracking
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+ .rspec_status
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+ *.gem
data/.rspec ADDED
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+ --format documentation
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+ --color
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+ sudo: false
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+ language: ruby
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+ rvm:
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+ - 2.3.3
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+ before_install: gem install bundler -v 1.14.3
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+ # Contributor Covenant Code of Conduct
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+
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+ ## Our Pledge
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+
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+ In the interest of fostering an open and welcoming environment, we as
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+ contributors and maintainers pledge to making participation in our project and
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+ our community a harassment-free experience for everyone, regardless of age, body
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+ size, disability, ethnicity, gender identity and expression, level of experience,
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+ nationality, personal appearance, race, religion, or sexual identity and
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+ orientation.
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+
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+ ## Our Standards
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+
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+ Examples of behavior that contributes to creating a positive environment
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+ include:
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+
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+ * Using welcoming and inclusive language
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+ * Being respectful of differing viewpoints and experiences
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+ * Gracefully accepting constructive criticism
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+ * Focusing on what is best for the community
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+ * Showing empathy towards other community members
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+
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+ Examples of unacceptable behavior by participants include:
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+
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+ * The use of sexualized language or imagery and unwelcome sexual attention or
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+ advances
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+ * Trolling, insulting/derogatory comments, and personal or political attacks
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+ * Public or private harassment
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+ * Publishing others' private information, such as a physical or electronic
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+ address, without explicit permission
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+ * Other conduct which could reasonably be considered inappropriate in a
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+ professional setting
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+
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+ ## Our Responsibilities
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+
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+ Project maintainers are responsible for clarifying the standards of acceptable
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+ behavior and are expected to take appropriate and fair corrective action in
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+ response to any instances of unacceptable behavior.
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+
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+ Project maintainers have the right and responsibility to remove, edit, or
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+ reject comments, commits, code, wiki edits, issues, and other contributions
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+ that are not aligned to this Code of Conduct, or to ban temporarily or
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+ permanently any contributor for other behaviors that they deem inappropriate,
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+ threatening, offensive, or harmful.
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+
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+ ## Scope
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+
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+ This Code of Conduct applies both within project spaces and in public spaces
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+ when an individual is representing the project or its community. Examples of
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+ representing a project or community include using an official project e-mail
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+ address, posting via an official social media account, or acting as an appointed
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+ representative at an online or offline event. Representation of a project may be
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+ further defined and clarified by project maintainers.
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+
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+ ## Enforcement
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+
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+ Instances of abusive, harassing, or otherwise unacceptable behavior may be
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+ reported by contacting the project team at adrian@setyadi.pro. All
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+ complaints will be reviewed and investigated and will result in a response that
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+ is deemed necessary and appropriate to the circumstances. The project team is
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+ obligated to maintain confidentiality with regard to the reporter of an incident.
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+ Further details of specific enforcement policies may be posted separately.
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+
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+ Project maintainers who do not follow or enforce the Code of Conduct in good
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+ faith may face temporary or permanent repercussions as determined by other
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+ members of the project's leadership.
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+
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+ ## Attribution
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+
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+ This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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+ available at [http://contributor-covenant.org/version/1/4][version]
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+
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+ [homepage]: http://contributor-covenant.org
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+ [version]: http://contributor-covenant.org/version/1/4/
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in tic_tac_toe.gemspec
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+ gemspec
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2017 Adrian Setyadi
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
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+ # TicTacToe
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+
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+ on your terminal.
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+
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+ ## Installation
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+
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+ $ gem install tictactoe_gem
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+
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+ ## Play it
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+
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+ $ t3
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+
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+ ![Play Screenshot](https://raw.githubusercontent.com/styd/TicTacToe/master/screenshot/play.gif)
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/styd/TicTacToe. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+
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+ RSpec::Core::RakeTask.new(:spec)
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+
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+ task :default => :spec
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+ #!/usr/bin/env ruby
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+
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+ require "bundler/setup"
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+ require "tic_tac_toe"
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+
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+ # You can add fixtures and/or initialization code here to make experimenting
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+ # with your gem easier. You can also use a different console, if you like.
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+
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+ # (If you use this, don't forget to add pry to your Gemfile!)
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+ # require "pry"
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+ # Pry.start
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+
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+ require "irb"
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+ IRB.start(__FILE__)
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+ #!/usr/bin/env bash
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+ set -euo pipefail
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+ IFS=$'\n\t'
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+ set -vx
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+
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+ bundle install
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+
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+ # Do any other automated setup that you need to do here
data/exe/t3 ADDED
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+ #!/usr/bin/env ruby
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+
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+ require 'tic_tac_toe'
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+
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+ # Take arguments from STDIN
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+ # Examples of how this program should be called from the terminal:
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+ # $ ./ttt.rb 3 "['x', 'o', 'v']" "['Agus', 'Budi', 'Chandra']"
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+ # $ ./ttt.rb 4 "['x', 'o', 'v', 'w', 'y']"
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+ # $ ./ttt.rb 6 "['x', 'o', 'v']"
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+ # $ ./ttt.rb 5
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+ # $ ./ttt.rb
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+ size = ARGV.shift
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+ symbols = ARGV.shift
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+ players = ARGV.shift
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+
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+ # Let's play it
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+ TicTacToe::Game.play size, symbols, players
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+ ###############################################
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+ # @author Adrian Setyadi <a_setyadi@zoho.com> #
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+ # @game Tic Tac Toe #
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+ ###############################################
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+
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+ require "tic_tac_toe/version"
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+
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+ module TicTacToe
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+ STYLE = :on # Use this if your terminal supports text color
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+ # STYLE = :off # Use this if your terminal output looks gibberish if STYLE == :on
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+
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+ class Player
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+ COLOR_SET = [*(31..36)].cycle
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+
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+ @@num_of_registered_players = 0
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+ @@color = COLOR_SET.each
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+
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+ attr_reader :name, :symbol, :color
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+
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+ def initialize params = {}
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+ @@num_of_registered_players += 1
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+ @color = @@color.next
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+ @name = params[:name] || "Player " + @@num_of_registered_players.to_s
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+ symbol = params[:symbol]
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+ @symbol = STYLE == :off ? symbol : "\e[#{color}m#{symbol}\e[0m"
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+ end
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+
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+ def wins
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+ puts "#{name} wins!"
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+ end
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+ end
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+
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+ class Game
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+ NotPlayable = Class.new(StandardError)
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+
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+ attr_accessor :current_player, :current_mark_pos,
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+ :players, :play_table, :game_over,
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+ :unique_rows, :unique_columns, :unique_diags
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+ attr_reader :names, :symbols, :size
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+
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+ def initialize size, symbols, player_names
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+ @symbols = eval(symbols || "") || ['x', 'o']
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+ @names = eval(player_names || "") || []
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+ @size = (size || 3).to_i
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+
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+ raise NotPlayable,
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+ "Game is not playable. See examples of possible arguments in source code!"\
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+ unless playable?
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+ play
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+ end
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+
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+ class << self
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+ # Force to use `play` instead of `new`
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+ alias_method :play, :new
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+ private :new
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+ end
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+
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+ def init_players
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+ self.players = []
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+ symbols.compact.uniq.size.times do
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+ name = self.names.shift
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+ symbol = self.symbols.shift
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+ self.players << Player.new({name: name, symbol: symbol})
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+ end
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+ end
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+
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+ def playable?
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+ size > 2 && size <= 50 &&
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+ symbols.compact.uniq.size > 1 &&
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+ names.compact.uniq.size <= symbols.compact.uniq.size &&
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+ symbols.compact.uniq.all? do |m|
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+ m.is_a?(String) && # each should be string
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+ m.chars.count == 1 && # each should contain 1 character
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+ m.bytes.count == 1 # each should occupy 1 byte
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+ end
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+ end
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+
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+ def wrong_input? input
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+ message = ""
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+ if m = input.match(/^(\d+),\s*(\d+)$/)
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+ if m.to_a.all?{|el| el.to_i.between?(1,size) }
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+ return false
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+ else
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+ message = "Input number should be between 1 and #{size}."
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+ end
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+ else
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+ message = "Make sure input is in the following format: <number>,<number>"
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+ end
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+ return message
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+ end
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+
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+ def no_longer_winnable?
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+ (unique_rows + unique_columns + unique_diags).empty?
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+ end
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+
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+ # This method will run faster every `play` loop due to the decreasing number
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+ # of `unique_<lines>` members
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+ def solved?
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+ mark_row, mark_col = *current_mark_pos
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+ symbol = current_player.symbol
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+
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+ # Check if solved horizontally
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+ if unique_rows.any? and unique_rows.include? mark_row
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+ row = play_table[mark_row]
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+ return true if row.all?{|m| m == symbol }
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+
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+ # Remove row from unique list if no longer unique
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+ unique_rows.delete(mark_row) if row.compact.uniq.size > 1
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+ end
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+
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+ # Check if solved vertically
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+ if unique_columns.any? and unique_columns.include? mark_col
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+ column = []
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+ size.times do |i|
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+ column << play_table[i][mark_col]
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+ end
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+ return true if column.all?{|m| m == symbol }
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+
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+ # Remove column unique list if no longer unique
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+ unique_columns.delete(mark_col) if column.compact.uniq.size > 1
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+ end
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+
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+ # Check if solved diagonally
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+ if (mark_row == mark_col || mark_row == size - mark_col - 1) &&
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+ unique_diags.any?
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+ # Initialize diagonals with negative and positive gradients
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+ neg_diag = []
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+ pos_diag = []
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+
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+ size.times do |i|
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+ neg_diag << play_table[i][i]
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+ pos_diag << play_table[size-i-1][i]
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+ end
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+ return true if neg_diag.all?{|m| m == symbol } || pos_diag.all?{|m| m == symbol }
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+
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+ # Remove diagonal if no longer unique
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+ unique_diags.delete(0) if neg_diag.compact.uniq.size > 1
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+ unique_diags.delete(1) if pos_diag.compact.uniq.size > 1
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+ end
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+
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+ # Not yet solved
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+ return false
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+ end
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+
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+ def play
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+ init_players
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+ player = self.players.cycle.each
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+
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+ self.play_table = Array.new(@size){ Array.new(@size) }
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+ self.unique_rows = [*(0...size)]
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+ self.unique_columns = [*(0...size)]
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+ self.unique_diags = [0, 1]
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+
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+ self.game_over = false
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+ prepare_screen
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+ until game_over do
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+ self.current_player = player.next
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+
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+ pos_marked = false
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+ until pos_marked do
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+ refresh_screen
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+ show_play_table
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+ show_note
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+ prompt
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+ # Get input
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+ begin
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+ input = gets
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+ if input.nil? # Ctrl + D pressed
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+ raise Interrupt
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+ else
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+ typed_text = input.chomp.strip
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+ end
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+ rescue SystemExit, Interrupt # Ctrl + C pressed or program/ruby failure
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+ forced_to_quit
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+ end
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+
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+ wrong_input = wrong_input? typed_text
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+ if wrong_input
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+ flash wrong_input
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+ next
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+ end
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+
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+ # The row and column is 1 based
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+ self.current_mark_pos = typed_text.split(/,\s*/).map{|c| c.to_i-1}
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+
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+ mark_row, mark_col = *self.current_mark_pos
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+ symbol = self.current_player.symbol
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+
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+ unless play_table[mark_row][mark_col]
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+ play_table[mark_row][mark_col] = symbol
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+ pos_marked = true
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+ run_some_checks
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+ else
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+ flash "Already marked. Choose another position!"
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+ end
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+ end
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+ end
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+ end
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+
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+ def run_some_checks
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+ end_game if solved?
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+ end_game :draw if no_longer_winnable?
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+ end
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+
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+ def end_game symbol = nil
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+ self.game_over = true
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+ refresh_screen
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+ show_play_table
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+ puts
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+ print "Game Over. "
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+ if symbol == :draw
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+ puts "It's a draw."
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+ else
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+ current_player.wins
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+ end
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+ end
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+
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+ def term_width
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+ @term_width ||= `tput cols`.to_i
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+ end
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+
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+ #
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+ # Screen related methods
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+ #
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+ def show_note
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+ puts dim("Type: <#{italicize("row")}>\,<#{italicize("column")}>")
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+ puts
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+ end
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+
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+ def prompt
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+ print "\r #{colorize(current_player.name)}: "
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+ end
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+
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+ def show_play_table
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+ size_width = size.to_s.length
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+ col_label = "COLUMN".center(3*size)
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+ row_label = "ROW".center(size)
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+ print " "*(size_width + 4)
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+ print "#{italicize(col_label)}" + "\n"
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+ print " "*(size_width + 4)
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+ 1.upto(size) do |cnum|
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+ print "#{boldize(cnum.to_s.center(3))}"
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+ end
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+ print "\n"
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+ play_table.each.with_index(1) do |row, rnum|
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+ print " #{italicize(row_label[rnum-1])}"
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+ print " #{boldize(rnum.to_s.rjust(size_width))} "
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+ row.each do |el|
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+ if STYLE == :off
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+ print "[#{el || " "}]"
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+ else
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+ print el ? "[#{el || " "}]\e[0m" : "[#{el || " "}]"
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+ end
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+ end
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+ puts
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+ end
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+ end
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+
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+ def prepare_screen
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+ (size+5).times{ puts }
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+ end
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+
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+ def refresh_screen
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+ print "\r\e[#{size+5}A"
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+ (size+5).times do
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+ print " " * term_width + "\n"
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+ end
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+ print "\r\e[#{size+5}A"
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+ end
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+
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+ def forced_to_quit
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+ puts
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+ refresh_screen
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+ print "Game Over. "
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+ puts italicize("Forced to quit.")
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+ exit
277
+ end
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+
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+ def colorize text
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+ style text do
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+ current_player.color
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+ end
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+ end
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+
285
+ def italicize text
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+ style text do
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+ 3
288
+ end
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+ end
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+
291
+ def boldize text
292
+ style text do
293
+ 1
294
+ end
295
+ end
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+
297
+ def dim text
298
+ style text do
299
+ 2
300
+ end
301
+ end
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+
303
+ def style text
304
+ unless STYLE == :off
305
+ text = text.gsub(/\e\[0m/,"")
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+ closing = "\e[0m"
307
+ opening_code = yield
308
+ text = "\e[#{opening_code}m#{text}#{closing}"
309
+ end
310
+ return text
311
+ end
312
+
313
+ def flash text
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+ print "\r\e[A" + " " * term_width
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+ prompt
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+ if STYLE == :off
317
+ print text
318
+ else
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+ print "\e[33m#{text}\e[0m"
320
+ end
321
+ sleep 2
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+ puts
323
+ end
324
+ end
325
+ end
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+ module TicTacToe
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+ VERSION = "0.1.1"
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+ end
Binary file
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'tic_tac_toe/version'
5
+
6
+ Gem::Specification.new do |spec|
7
+ spec.name = "t3_game"
8
+ spec.version = TicTacToe::VERSION
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+ spec.authors = ["Adrian Setyadi"]
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+ spec.email = ["a.styd@yahoo.com"]
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+
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+ spec.summary = %q{Tic Tac Toe on the terminal}
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+ spec.description = %q{Tic Tac Toe on the terminal. Fun game!}
14
+ spec.homepage = "https://github.com/styd/TicTacToe"
15
+ spec.license = "MIT"
16
+
17
+ spec.files = `git ls-files -z`.split("\x0").reject do |f|
18
+ f.match(%r{^(test|spec|features)/})
19
+ end
20
+ spec.bindir = "exe"
21
+ spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
22
+ spec.require_paths = ["lib"]
23
+
24
+ spec.add_development_dependency "bundler", "~> 1.14"
25
+ spec.add_development_dependency "rake", "~> 10.0"
26
+ spec.add_development_dependency "rspec", "~> 3.0"
27
+ end
metadata ADDED
@@ -0,0 +1,102 @@
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+ --- !ruby/object:Gem::Specification
2
+ name: t3_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.1
5
+ platform: ruby
6
+ authors:
7
+ - Adrian Setyadi
8
+ autorequire:
9
+ bindir: exe
10
+ cert_chain: []
11
+ date: 2017-03-15 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '1.14'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - "~>"
25
+ - !ruby/object:Gem::Version
26
+ version: '1.14'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: '10.0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: '10.0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rspec
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - "~>"
46
+ - !ruby/object:Gem::Version
47
+ version: '3.0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - "~>"
53
+ - !ruby/object:Gem::Version
54
+ version: '3.0'
55
+ description: Tic Tac Toe on the terminal. Fun game!
56
+ email:
57
+ - a.styd@yahoo.com
58
+ executables:
59
+ - t3
60
+ extensions: []
61
+ extra_rdoc_files: []
62
+ files:
63
+ - ".gitignore"
64
+ - ".rspec"
65
+ - ".travis.yml"
66
+ - CODE_OF_CONDUCT.md
67
+ - Gemfile
68
+ - LICENSE.txt
69
+ - README.md
70
+ - Rakefile
71
+ - bin/console
72
+ - bin/setup
73
+ - exe/t3
74
+ - lib/tic_tac_toe.rb
75
+ - lib/tic_tac_toe/version.rb
76
+ - screenshot/play.gif
77
+ - t3_game.gemspec
78
+ homepage: https://github.com/styd/TicTacToe
79
+ licenses:
80
+ - MIT
81
+ metadata: {}
82
+ post_install_message:
83
+ rdoc_options: []
84
+ require_paths:
85
+ - lib
86
+ required_ruby_version: !ruby/object:Gem::Requirement
87
+ requirements:
88
+ - - ">="
89
+ - !ruby/object:Gem::Version
90
+ version: '0'
91
+ required_rubygems_version: !ruby/object:Gem::Requirement
92
+ requirements:
93
+ - - ">="
94
+ - !ruby/object:Gem::Version
95
+ version: '0'
96
+ requirements: []
97
+ rubyforge_project:
98
+ rubygems_version: 2.6.10
99
+ signing_key:
100
+ specification_version: 4
101
+ summary: Tic Tac Toe on the terminal
102
+ test_files: []