t3_game 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +13 -0
- data/.rspec +2 -0
- data/.travis.yml +5 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +21 -0
- data/README.md +21 -0
- data/Rakefile +6 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/exe/t3 +17 -0
- data/lib/tic_tac_toe.rb +325 -0
- data/lib/tic_tac_toe/version.rb +3 -0
- data/screenshot/play.gif +0 -0
- data/t3_game.gemspec +27 -0
- metadata +102 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 52d822ba71489b783828f73428350a253cbaf9ba
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data.tar.gz: e5752f1ce4877aba626b5b04f779df881b016d3c
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SHA512:
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metadata.gz: 737483f6b5107398da31856899998cdd226054cf37d1a3e89918fc309a4b89b6b59aa4a0917546b10450ab2ce5b53860765ede3ae1906b97c64e5e742c8f5256
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data.tar.gz: 4a45fed8f9ddd8b1af7acf6e296f8871c76cfc230c63d0cb94bd80b239d48c32cb418985090adb0b29a2a626efaa16de58312b7b1097ecb479c28a25b83807ff
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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In the interest of fostering an open and welcoming environment, we as
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contributors and maintainers pledge to making participation in our project and
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our community a harassment-free experience for everyone, regardless of age, body
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size, disability, ethnicity, gender identity and expression, level of experience,
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nationality, personal appearance, race, religion, or sexual identity and
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orientation.
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## Our Standards
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Examples of behavior that contributes to creating a positive environment
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include:
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* Using welcoming and inclusive language
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* Being respectful of differing viewpoints and experiences
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* Gracefully accepting constructive criticism
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* Focusing on what is best for the community
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* Showing empathy towards other community members
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Examples of unacceptable behavior by participants include:
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* The use of sexualized language or imagery and unwelcome sexual attention or
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advances
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* Trolling, insulting/derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or electronic
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address, without explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Our Responsibilities
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Project maintainers are responsible for clarifying the standards of acceptable
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behavior and are expected to take appropriate and fair corrective action in
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response to any instances of unacceptable behavior.
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Project maintainers have the right and responsibility to remove, edit, or
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reject comments, commits, code, wiki edits, issues, and other contributions
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that are not aligned to this Code of Conduct, or to ban temporarily or
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permanently any contributor for other behaviors that they deem inappropriate,
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threatening, offensive, or harmful.
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## Scope
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This Code of Conduct applies both within project spaces and in public spaces
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when an individual is representing the project or its community. Examples of
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representing a project or community include using an official project e-mail
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address, posting via an official social media account, or acting as an appointed
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representative at an online or offline event. Representation of a project may be
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further defined and clarified by project maintainers.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be
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reported by contacting the project team at adrian@setyadi.pro. All
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complaints will be reviewed and investigated and will result in a response that
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is deemed necessary and appropriate to the circumstances. The project team is
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obligated to maintain confidentiality with regard to the reporter of an incident.
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Further details of specific enforcement policies may be posted separately.
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Project maintainers who do not follow or enforce the Code of Conduct in good
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faith may face temporary or permanent repercussions as determined by other
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members of the project's leadership.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
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available at [http://contributor-covenant.org/version/1/4][version]
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[homepage]: http://contributor-covenant.org
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[version]: http://contributor-covenant.org/version/1/4/
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2017 Adrian Setyadi
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# TicTacToe
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on your terminal.
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## Installation
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$ gem install tictactoe_gem
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## Play it
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$ t3
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/styd/TicTacToe. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [Contributor Covenant](http://contributor-covenant.org) code of conduct.
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## License
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The gem is available as open source under the terms of the [MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "tic_tac_toe"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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data/exe/t3
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#!/usr/bin/env ruby
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require 'tic_tac_toe'
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# Take arguments from STDIN
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# Examples of how this program should be called from the terminal:
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# $ ./ttt.rb 3 "['x', 'o', 'v']" "['Agus', 'Budi', 'Chandra']"
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# $ ./ttt.rb 4 "['x', 'o', 'v', 'w', 'y']"
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# $ ./ttt.rb 6 "['x', 'o', 'v']"
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# $ ./ttt.rb 5
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# $ ./ttt.rb
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size = ARGV.shift
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symbols = ARGV.shift
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players = ARGV.shift
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# Let's play it
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TicTacToe::Game.play size, symbols, players
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data/lib/tic_tac_toe.rb
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###############################################
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# @author Adrian Setyadi <a_setyadi@zoho.com> #
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# @game Tic Tac Toe #
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###############################################
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require "tic_tac_toe/version"
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module TicTacToe
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STYLE = :on # Use this if your terminal supports text color
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# STYLE = :off # Use this if your terminal output looks gibberish if STYLE == :on
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class Player
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COLOR_SET = [*(31..36)].cycle
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@@num_of_registered_players = 0
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@@color = COLOR_SET.each
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attr_reader :name, :symbol, :color
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def initialize params = {}
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@@num_of_registered_players += 1
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@color = @@color.next
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@name = params[:name] || "Player " + @@num_of_registered_players.to_s
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symbol = params[:symbol]
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@symbol = STYLE == :off ? symbol : "\e[#{color}m#{symbol}\e[0m"
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end
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def wins
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puts "#{name} wins!"
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end
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end
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class Game
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NotPlayable = Class.new(StandardError)
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attr_accessor :current_player, :current_mark_pos,
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:players, :play_table, :game_over,
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:unique_rows, :unique_columns, :unique_diags
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attr_reader :names, :symbols, :size
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def initialize size, symbols, player_names
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@symbols = eval(symbols || "") || ['x', 'o']
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@names = eval(player_names || "") || []
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@size = (size || 3).to_i
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raise NotPlayable,
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"Game is not playable. See examples of possible arguments in source code!"\
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unless playable?
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play
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end
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class << self
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# Force to use `play` instead of `new`
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alias_method :play, :new
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private :new
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end
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def init_players
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self.players = []
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symbols.compact.uniq.size.times do
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name = self.names.shift
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symbol = self.symbols.shift
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self.players << Player.new({name: name, symbol: symbol})
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end
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end
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def playable?
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size > 2 && size <= 50 &&
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symbols.compact.uniq.size > 1 &&
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names.compact.uniq.size <= symbols.compact.uniq.size &&
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symbols.compact.uniq.all? do |m|
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m.is_a?(String) && # each should be string
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m.chars.count == 1 && # each should contain 1 character
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m.bytes.count == 1 # each should occupy 1 byte
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end
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end
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def wrong_input? input
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message = ""
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if m = input.match(/^(\d+),\s*(\d+)$/)
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if m.to_a.all?{|el| el.to_i.between?(1,size) }
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return false
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else
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message = "Input number should be between 1 and #{size}."
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end
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else
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message = "Make sure input is in the following format: <number>,<number>"
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end
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return message
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end
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def no_longer_winnable?
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(unique_rows + unique_columns + unique_diags).empty?
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end
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# This method will run faster every `play` loop due to the decreasing number
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# of `unique_<lines>` members
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def solved?
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mark_row, mark_col = *current_mark_pos
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symbol = current_player.symbol
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# Check if solved horizontally
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if unique_rows.any? and unique_rows.include? mark_row
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row = play_table[mark_row]
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return true if row.all?{|m| m == symbol }
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# Remove row from unique list if no longer unique
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unique_rows.delete(mark_row) if row.compact.uniq.size > 1
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end
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# Check if solved vertically
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if unique_columns.any? and unique_columns.include? mark_col
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column = []
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size.times do |i|
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column << play_table[i][mark_col]
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end
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return true if column.all?{|m| m == symbol }
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# Remove column unique list if no longer unique
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unique_columns.delete(mark_col) if column.compact.uniq.size > 1
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end
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# Check if solved diagonally
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if (mark_row == mark_col || mark_row == size - mark_col - 1) &&
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unique_diags.any?
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# Initialize diagonals with negative and positive gradients
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neg_diag = []
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pos_diag = []
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size.times do |i|
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neg_diag << play_table[i][i]
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pos_diag << play_table[size-i-1][i]
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end
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return true if neg_diag.all?{|m| m == symbol } || pos_diag.all?{|m| m == symbol }
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# Remove diagonal if no longer unique
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unique_diags.delete(0) if neg_diag.compact.uniq.size > 1
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unique_diags.delete(1) if pos_diag.compact.uniq.size > 1
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end
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# Not yet solved
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return false
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end
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def play
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init_players
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player = self.players.cycle.each
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self.play_table = Array.new(@size){ Array.new(@size) }
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self.unique_rows = [*(0...size)]
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self.unique_columns = [*(0...size)]
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self.unique_diags = [0, 1]
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self.game_over = false
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prepare_screen
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until game_over do
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self.current_player = player.next
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pos_marked = false
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until pos_marked do
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refresh_screen
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show_play_table
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show_note
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prompt
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# Get input
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begin
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input = gets
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if input.nil? # Ctrl + D pressed
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raise Interrupt
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else
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typed_text = input.chomp.strip
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end
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rescue SystemExit, Interrupt # Ctrl + C pressed or program/ruby failure
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forced_to_quit
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end
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wrong_input = wrong_input? typed_text
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if wrong_input
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flash wrong_input
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next
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end
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# The row and column is 1 based
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self.current_mark_pos = typed_text.split(/,\s*/).map{|c| c.to_i-1}
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mark_row, mark_col = *self.current_mark_pos
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symbol = self.current_player.symbol
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unless play_table[mark_row][mark_col]
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play_table[mark_row][mark_col] = symbol
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pos_marked = true
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run_some_checks
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else
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flash "Already marked. Choose another position!"
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end
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end
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+
end
|
198
|
+
end
|
199
|
+
|
200
|
+
def run_some_checks
|
201
|
+
end_game if solved?
|
202
|
+
end_game :draw if no_longer_winnable?
|
203
|
+
end
|
204
|
+
|
205
|
+
def end_game symbol = nil
|
206
|
+
self.game_over = true
|
207
|
+
refresh_screen
|
208
|
+
show_play_table
|
209
|
+
puts
|
210
|
+
print "Game Over. "
|
211
|
+
if symbol == :draw
|
212
|
+
puts "It's a draw."
|
213
|
+
else
|
214
|
+
current_player.wins
|
215
|
+
end
|
216
|
+
end
|
217
|
+
|
218
|
+
def term_width
|
219
|
+
@term_width ||= `tput cols`.to_i
|
220
|
+
end
|
221
|
+
|
222
|
+
#
|
223
|
+
# Screen related methods
|
224
|
+
#
|
225
|
+
def show_note
|
226
|
+
puts dim("Type: <#{italicize("row")}>\,<#{italicize("column")}>")
|
227
|
+
puts
|
228
|
+
end
|
229
|
+
|
230
|
+
def prompt
|
231
|
+
print "\r #{colorize(current_player.name)}: "
|
232
|
+
end
|
233
|
+
|
234
|
+
def show_play_table
|
235
|
+
size_width = size.to_s.length
|
236
|
+
col_label = "COLUMN".center(3*size)
|
237
|
+
row_label = "ROW".center(size)
|
238
|
+
print " "*(size_width + 4)
|
239
|
+
print "#{italicize(col_label)}" + "\n"
|
240
|
+
print " "*(size_width + 4)
|
241
|
+
1.upto(size) do |cnum|
|
242
|
+
print "#{boldize(cnum.to_s.center(3))}"
|
243
|
+
end
|
244
|
+
print "\n"
|
245
|
+
play_table.each.with_index(1) do |row, rnum|
|
246
|
+
print " #{italicize(row_label[rnum-1])}"
|
247
|
+
print " #{boldize(rnum.to_s.rjust(size_width))} "
|
248
|
+
row.each do |el|
|
249
|
+
if STYLE == :off
|
250
|
+
print "[#{el || " "}]"
|
251
|
+
else
|
252
|
+
print el ? "[#{el || " "}]\e[0m" : "[#{el || " "}]"
|
253
|
+
end
|
254
|
+
end
|
255
|
+
puts
|
256
|
+
end
|
257
|
+
end
|
258
|
+
|
259
|
+
def prepare_screen
|
260
|
+
(size+5).times{ puts }
|
261
|
+
end
|
262
|
+
|
263
|
+
def refresh_screen
|
264
|
+
print "\r\e[#{size+5}A"
|
265
|
+
(size+5).times do
|
266
|
+
print " " * term_width + "\n"
|
267
|
+
end
|
268
|
+
print "\r\e[#{size+5}A"
|
269
|
+
end
|
270
|
+
|
271
|
+
def forced_to_quit
|
272
|
+
puts
|
273
|
+
refresh_screen
|
274
|
+
print "Game Over. "
|
275
|
+
puts italicize("Forced to quit.")
|
276
|
+
exit
|
277
|
+
end
|
278
|
+
|
279
|
+
def colorize text
|
280
|
+
style text do
|
281
|
+
current_player.color
|
282
|
+
end
|
283
|
+
end
|
284
|
+
|
285
|
+
def italicize text
|
286
|
+
style text do
|
287
|
+
3
|
288
|
+
end
|
289
|
+
end
|
290
|
+
|
291
|
+
def boldize text
|
292
|
+
style text do
|
293
|
+
1
|
294
|
+
end
|
295
|
+
end
|
296
|
+
|
297
|
+
def dim text
|
298
|
+
style text do
|
299
|
+
2
|
300
|
+
end
|
301
|
+
end
|
302
|
+
|
303
|
+
def style text
|
304
|
+
unless STYLE == :off
|
305
|
+
text = text.gsub(/\e\[0m/,"")
|
306
|
+
closing = "\e[0m"
|
307
|
+
opening_code = yield
|
308
|
+
text = "\e[#{opening_code}m#{text}#{closing}"
|
309
|
+
end
|
310
|
+
return text
|
311
|
+
end
|
312
|
+
|
313
|
+
def flash text
|
314
|
+
print "\r\e[A" + " " * term_width
|
315
|
+
prompt
|
316
|
+
if STYLE == :off
|
317
|
+
print text
|
318
|
+
else
|
319
|
+
print "\e[33m#{text}\e[0m"
|
320
|
+
end
|
321
|
+
sleep 2
|
322
|
+
puts
|
323
|
+
end
|
324
|
+
end
|
325
|
+
end
|
data/screenshot/play.gif
ADDED
Binary file
|
data/t3_game.gemspec
ADDED
@@ -0,0 +1,27 @@
|
|
1
|
+
# coding: utf-8
|
2
|
+
lib = File.expand_path('../lib', __FILE__)
|
3
|
+
$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
|
4
|
+
require 'tic_tac_toe/version'
|
5
|
+
|
6
|
+
Gem::Specification.new do |spec|
|
7
|
+
spec.name = "t3_game"
|
8
|
+
spec.version = TicTacToe::VERSION
|
9
|
+
spec.authors = ["Adrian Setyadi"]
|
10
|
+
spec.email = ["a.styd@yahoo.com"]
|
11
|
+
|
12
|
+
spec.summary = %q{Tic Tac Toe on the terminal}
|
13
|
+
spec.description = %q{Tic Tac Toe on the terminal. Fun game!}
|
14
|
+
spec.homepage = "https://github.com/styd/TicTacToe"
|
15
|
+
spec.license = "MIT"
|
16
|
+
|
17
|
+
spec.files = `git ls-files -z`.split("\x0").reject do |f|
|
18
|
+
f.match(%r{^(test|spec|features)/})
|
19
|
+
end
|
20
|
+
spec.bindir = "exe"
|
21
|
+
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
22
|
+
spec.require_paths = ["lib"]
|
23
|
+
|
24
|
+
spec.add_development_dependency "bundler", "~> 1.14"
|
25
|
+
spec.add_development_dependency "rake", "~> 10.0"
|
26
|
+
spec.add_development_dependency "rspec", "~> 3.0"
|
27
|
+
end
|
metadata
ADDED
@@ -0,0 +1,102 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: t3_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Adrian Setyadi
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-03-15 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.14'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.14'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '3.0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '3.0'
|
55
|
+
description: Tic Tac Toe on the terminal. Fun game!
|
56
|
+
email:
|
57
|
+
- a.styd@yahoo.com
|
58
|
+
executables:
|
59
|
+
- t3
|
60
|
+
extensions: []
|
61
|
+
extra_rdoc_files: []
|
62
|
+
files:
|
63
|
+
- ".gitignore"
|
64
|
+
- ".rspec"
|
65
|
+
- ".travis.yml"
|
66
|
+
- CODE_OF_CONDUCT.md
|
67
|
+
- Gemfile
|
68
|
+
- LICENSE.txt
|
69
|
+
- README.md
|
70
|
+
- Rakefile
|
71
|
+
- bin/console
|
72
|
+
- bin/setup
|
73
|
+
- exe/t3
|
74
|
+
- lib/tic_tac_toe.rb
|
75
|
+
- lib/tic_tac_toe/version.rb
|
76
|
+
- screenshot/play.gif
|
77
|
+
- t3_game.gemspec
|
78
|
+
homepage: https://github.com/styd/TicTacToe
|
79
|
+
licenses:
|
80
|
+
- MIT
|
81
|
+
metadata: {}
|
82
|
+
post_install_message:
|
83
|
+
rdoc_options: []
|
84
|
+
require_paths:
|
85
|
+
- lib
|
86
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - ">="
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">="
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: '0'
|
96
|
+
requirements: []
|
97
|
+
rubyforge_project:
|
98
|
+
rubygems_version: 2.6.10
|
99
|
+
signing_key:
|
100
|
+
specification_version: 4
|
101
|
+
summary: Tic Tac Toe on the terminal
|
102
|
+
test_files: []
|