svgjs-draw 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +8 -0
- data/Gemfile +6 -0
- data/LICENSE +13 -0
- data/README.md +46 -0
- data/Rakefile +2 -0
- data/lib/svgjs/draw.rb +8 -0
- data/lib/svgjs/draw/version.rb +5 -0
- data/svgjs-draw.gemspec +28 -0
- data/vendor/LICENSE +21 -0
- data/vendor/assets/javascripts/svg-draw.js +442 -0
- metadata +96 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 9cdce64e25e6ca33a9c3e561ab6b2ffbaf2cf65c
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data.tar.gz: 427e43ad7f3b2975a07d8e8bbf85325112389c2c
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SHA512:
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metadata.gz: cccd36733bda53f038361f919f2b6d73a13e569b6e4e34c002d5eedd83795c220fdd6776eb677fb0576b55604db705fba4491e25d1607c96d418557f893d6cdf
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data.tar.gz: 77f9de474f3edcfe8c6703a08579ae3b9d7cb94ee4ede274220942895cd9d82edd8bfbdae48d09268cd91c7606b0aaf51f179b20112c3e6f87f427b906408f3c
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data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2018, koparo.com <info@koparo.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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data/README.md
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# Svgjs::Draw
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An extension of svg.js which allows to draw elements with mouse
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This gem bundles the upstream distribution for use with the Ruby on Rails framework. The version number of
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the gem always tracks the upstream javascript release and the gem itself doesn't provide any additional
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methods or helpers. If a need for helpers arises in the future they will be developed as a separate gem
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with this one as its dependency. Should a gem bug be discovered an additional version identifier will be
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appended and incremented after the upstream version number.
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The gem is developed and tested against Rails 5
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## License
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svgjs-draw and changes made to svg.draw.js required for rails are licensed under ISC.
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The original svg.draw.js code distributed with this gem is licensed under [MIT](https://tldrlegal.com/license/mit-license)
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You can find the svg.draw.js license file in the vendor directory, changes made to the original code base are as follows:
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* for consistency with other includes the following renames have been done
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** `svg.draw.js` to `svg-draw.js`
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'svgjs-draw'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install svgjs-draw
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## Usage
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Add the following directive to your JavaScript manifest file (application.js):
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//= require svg-draw
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/koparo/svgjs-draw.
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data/Rakefile
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data/lib/svgjs/draw.rb
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data/svgjs-draw.gemspec
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lib = File.expand_path("../lib", __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require "svgjs/draw/version"
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Gem::Specification.new do |spec|
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spec.name = "svgjs-draw"
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spec.version = Svgjs::Draw::VERSION
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spec.authors = ["Adam Wolk"]
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spec.email = ["adam.wolk@koparo.com"]
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spec.summary = %q{svg.draw.js javascript bundle}
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spec.description = %q{An extension of svg.js which allows to draw elements with mouse}
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spec.homepage = "https://github.com/svgdotjs/svg.js"
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spec.license = 'MIT'
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spec.files = `git ls-files -z`.split("\x0").reject do |f|
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f.match(%r{^(test|spec|features)/})
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end
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.16"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_dependency "svgjs", "~> 2.6.4"
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end
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data/vendor/LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Fuzzy
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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/*! svg.draw.js - v2.0.3 - 2017-06-19
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* https://github.com/svgdotjs/svg.draw.js
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* Copyright (c) 2017 Ulrich-Matthias Schäfer; Licensed MIT */
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;(function () {
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// Our Object which manages drawing
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function PaintHandler(el, event, options) {
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this.el = el;
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el.remember('_paintHandler', this);
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var _this = this,
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plugin = this.getPlugin();
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this.parent = el.parent(SVG.Nested) || el.parent(SVG.Doc);
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this.p = this.parent.node.createSVGPoint(); // Helping point for coord transformation
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this.m = null; // transformation matrix. We get it when drawing starts
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this.startPoint = null;
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this.lastUpdateCall = null;
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this.options = {};
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// Merge options and defaults
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for (var i in this.el.draw.defaults) {
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this.options[i] = this.el.draw.defaults[i];
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if (typeof options[i] !== 'undefined') {
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this.options[i] = options[i];
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}
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}
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if(plugin.point) {
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plugin['pointPlugin'] = plugin.point;
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delete plugin.point;
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}
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// Import all methods from plugin into object
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for (var i in plugin){
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this[i] = plugin[i];
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}
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// When we got an event, we use this for start, otherwise we use the click-event as default
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if (!event) {
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this.parent.on('click.draw', function (e) {
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_this.start(e);
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});
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}
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}
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PaintHandler.prototype.transformPoint = function(x, y){
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this.p.x = x - (this.offset.x - window.pageXOffset);
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this.p.y = y - (this.offset.y - window.pageYOffset);
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return this.p.matrixTransform(this.m);
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}
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PaintHandler.prototype.start = function (event) {
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var _this = this;
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// get the current transform matrix from screen to element (offset corrected)
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this.m = this.el.node.getScreenCTM().inverse();
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// we save the current scrolling-offset here
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this.offset = { x: window.pageXOffset, y: window.pageYOffset };
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// we want to snap in screen-coords, so we have to scale the snapToGrid accordingly
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this.options.snapToGrid *= Math.sqrt(this.m.a * this.m.a + this.m.b * this.m.b)
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// save the startpoint
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this.startPoint = this.snapToGrid(this.transformPoint(event.clientX, event.clientY));
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// the plugin may do some initial work
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if(this.init){ this.init(event); }
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// Fire our `drawstart`-event. We send the offset-corrected cursor-position along
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this.el.fire('drawstart', {event:event, p:this.p, m:this.m});
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// We need to bind the update-function to the mousemove event to keep track of the cursor
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SVG.on(window, 'mousemove.draw', function (e) {
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_this.update(e);
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});
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// Every consecutive call to start should map to point now
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this.start = this.point;
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};
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// This function draws a point if the element is a polyline or polygon
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// Otherwise it will just stop drawing the shape cause we are done
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PaintHandler.prototype.point = function (event) {
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if (this.point != this.start) return this.start(event);
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if (this.pointPlugin) {
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return this.pointPlugin(event);
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}
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// If this function is not overwritten we just call stop
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this.stop(event);
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};
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// The stop-function does the cleanup work
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PaintHandler.prototype.stop = function (event) {
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if (event) {
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this.update(event);
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}
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// Plugin may want to clean something
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if(this.clean){ this.clean(); }
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// Unbind from all events
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SVG.off(window, 'mousemove.draw');
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this.parent.off('click.draw');
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// remove Refernce to PaintHandler
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this.el.forget('_paintHandler');
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// overwrite draw-function since we never need it again for this element
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this.el.draw = function () {
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};
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// Fire the `drawstop`-event
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this.el.fire('drawstop');
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};
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// Updates the element while moving the cursor
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PaintHandler.prototype.update = function (event) {
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if(!event && this.lastUpdateCall){
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event = this.lastUpdateCall;
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}
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this.lastUpdateCall = event;
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// Call the calc-function which calculates the new position and size
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this.calc(event);
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// Fire the `drawupdate`-event
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this.el.fire('drawupdate', {event:event, p:this.p, m:this.m});
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};
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// Called from outside. Finishs a poly-element
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PaintHandler.prototype.done = function () {
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this.calc();
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this.stop();
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this.el.fire('drawdone');
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};
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// Called from outside. Cancels a poly-element
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PaintHandler.prototype.cancel = function () {
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// stop drawing and remove the element
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this.stop();
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this.el.remove();
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this.el.fire('drawcancel');
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};
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// Calculate the corrected position when using `snapToGrid`
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PaintHandler.prototype.snapToGrid = function (draw) {
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var temp = null;
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// An array was given. Loop through every element
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if (draw.length) {
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temp = [draw[0] % this.options.snapToGrid, draw[1] % this.options.snapToGrid];
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draw[0] -= temp[0] < this.options.snapToGrid / 2 ? temp[0] : temp[0] - this.options.snapToGrid;
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draw[1] -= temp[1] < this.options.snapToGrid / 2 ? temp[1] : temp[1] - this.options.snapToGrid;
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return draw;
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}
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// Properties of element were given. Snap them all
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for (var i in draw) {
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temp = draw[i] % this.options.snapToGrid;
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draw[i] -= (temp < this.options.snapToGrid / 2 ? temp : temp - this.options.snapToGrid) + (temp < 0 ? this.options.snapToGrid : 0);
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}
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return draw;
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};
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PaintHandler.prototype.param = function (key, value) {
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this.options[key] = value === null ? this.el.draw.defaults[key] : value;
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this.update();
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};
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// Returns the plugin
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PaintHandler.prototype.getPlugin = function () {
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return this.el.draw.plugins[this.el.type];
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};
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SVG.extend(SVG.Element, {
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// Draw element with mouse
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draw: function (event, options, value) {
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// sort the parameters
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if (!(event instanceof Event || typeof event === 'string')) {
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options = event;
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event = null;
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}
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// get the old Handler or create a new one from event and options
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var paintHandler = this.remember('_paintHandler') || new PaintHandler(this, event, options || {});
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// When we got an event we have to start/continue drawing
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if (event instanceof Event) {
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paintHandler['start'](event);
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}
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// if event is located in our PaintHandler we handle it as method
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if (paintHandler[event]) {
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paintHandler[event](options, value);
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}
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return this;
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}
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});
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// Default values. Can be changed for the whole project if needed
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SVG.Element.prototype.draw.defaults = {
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snapToGrid: 1 // Snaps to a grid of `snapToGrid` px
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};
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SVG.Element.prototype.draw.extend = function(name, obj){
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var plugins = {};
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if(typeof name === 'string'){
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plugins[name] = obj;
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}else{
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plugins = name;
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}
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for(var shapes in plugins){
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var shapesArr = shapes.trim().split(/\s+/);
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+
|
240
|
+
for(var i in shapesArr){
|
241
|
+
SVG.Element.prototype.draw.plugins[shapesArr[i]] = plugins[shapes];
|
242
|
+
}
|
243
|
+
}
|
244
|
+
|
245
|
+
};
|
246
|
+
|
247
|
+
// Container for all types not specified here
|
248
|
+
SVG.Element.prototype.draw.plugins = {};
|
249
|
+
|
250
|
+
SVG.Element.prototype.draw.extend('rect image', {
|
251
|
+
|
252
|
+
init:function(e){
|
253
|
+
|
254
|
+
var p = this.startPoint;
|
255
|
+
|
256
|
+
this.el.attr({ x: p.x, y: p.y, height: 0, width: 0 });
|
257
|
+
},
|
258
|
+
|
259
|
+
calc:function (e) {
|
260
|
+
|
261
|
+
var rect = {
|
262
|
+
x: this.startPoint.x,
|
263
|
+
y: this.startPoint.y
|
264
|
+
}, p = this.transformPoint(e.clientX, e.clientY);
|
265
|
+
|
266
|
+
rect.width = p.x - rect.x;
|
267
|
+
rect.height = p.y - rect.y;
|
268
|
+
|
269
|
+
// Snap the params to the grid we specified
|
270
|
+
this.snapToGrid(rect);
|
271
|
+
|
272
|
+
// When width is less than zero, we have to draw to the left
|
273
|
+
// which means we have to move the start-point to the left
|
274
|
+
if (rect.width < 0) {
|
275
|
+
rect.x = rect.x + rect.width;
|
276
|
+
rect.width = -rect.width;
|
277
|
+
}
|
278
|
+
|
279
|
+
// ...same with height
|
280
|
+
if (rect.height < 0) {
|
281
|
+
rect.y = rect.y + rect.height;
|
282
|
+
rect.height = -rect.height;
|
283
|
+
}
|
284
|
+
|
285
|
+
// draw the element
|
286
|
+
this.el.attr(rect);
|
287
|
+
}
|
288
|
+
|
289
|
+
});
|
290
|
+
|
291
|
+
|
292
|
+
SVG.Element.prototype.draw.extend('line polyline polygon', {
|
293
|
+
|
294
|
+
init:function(e){
|
295
|
+
// When we draw a polygon, we immediately need 2 points.
|
296
|
+
// One start-point and one point at the mouse-position
|
297
|
+
|
298
|
+
this.set = new SVG.Set();
|
299
|
+
|
300
|
+
var p = this.startPoint,
|
301
|
+
arr = [
|
302
|
+
[p.x, p.y],
|
303
|
+
[p.x, p.y]
|
304
|
+
];
|
305
|
+
|
306
|
+
this.el.plot(arr);
|
307
|
+
|
308
|
+
// We draw little circles around each point
|
309
|
+
// This is absolutely not needed and maybe removed in a later release
|
310
|
+
this.drawCircles();
|
311
|
+
|
312
|
+
},
|
313
|
+
|
314
|
+
|
315
|
+
// The calc-function sets the position of the last point to the mouse-position (with offset ofc)
|
316
|
+
calc:function (e) {
|
317
|
+
var arr = this.el.array().valueOf();
|
318
|
+
arr.pop();
|
319
|
+
|
320
|
+
if (e) {
|
321
|
+
var p = this.transformPoint(e.clientX, e.clientY);
|
322
|
+
arr.push(this.snapToGrid([p.x, p.y]));
|
323
|
+
}
|
324
|
+
|
325
|
+
this.el.plot(arr);
|
326
|
+
|
327
|
+
},
|
328
|
+
|
329
|
+
point:function(e){
|
330
|
+
|
331
|
+
if (this.el.type.indexOf('poly') > -1) {
|
332
|
+
// Add the new Point to the point-array
|
333
|
+
var p = this.transformPoint(e.clientX, e.clientY),
|
334
|
+
arr = this.el.array().valueOf();
|
335
|
+
|
336
|
+
arr.push(this.snapToGrid([p.x, p.y]));
|
337
|
+
|
338
|
+
this.el.plot(arr);
|
339
|
+
this.drawCircles();
|
340
|
+
|
341
|
+
// Fire the `drawpoint`-event, which holds the coords of the new Point
|
342
|
+
this.el.fire('drawpoint', {event:e, p:{x:p.x, y:p.y}, m:this.m});
|
343
|
+
|
344
|
+
return;
|
345
|
+
}
|
346
|
+
|
347
|
+
// We are done, if the element is no polyline or polygon
|
348
|
+
this.stop(e);
|
349
|
+
|
350
|
+
},
|
351
|
+
|
352
|
+
clean:function(){
|
353
|
+
|
354
|
+
// Remove all circles
|
355
|
+
this.set.each(function () {
|
356
|
+
this.remove();
|
357
|
+
});
|
358
|
+
|
359
|
+
this.set.clear();
|
360
|
+
|
361
|
+
delete this.set;
|
362
|
+
|
363
|
+
},
|
364
|
+
|
365
|
+
drawCircles:function () {
|
366
|
+
var array = this.el.array().valueOf()
|
367
|
+
|
368
|
+
this.set.each(function () {
|
369
|
+
this.remove();
|
370
|
+
});
|
371
|
+
|
372
|
+
this.set.clear();
|
373
|
+
|
374
|
+
for (var i = 0; i < array.length; ++i) {
|
375
|
+
|
376
|
+
this.p.x = array[i][0]
|
377
|
+
this.p.y = array[i][1]
|
378
|
+
|
379
|
+
var p = this.p.matrixTransform(this.parent.node.getScreenCTM().inverse().multiply(this.el.node.getScreenCTM()));
|
380
|
+
|
381
|
+
this.set.add(this.parent.circle(5).stroke({width: 1}).fill('#ccc').center(p.x, p.y));
|
382
|
+
}
|
383
|
+
}
|
384
|
+
|
385
|
+
});
|
386
|
+
|
387
|
+
SVG.Element.prototype.draw.extend('circle', {
|
388
|
+
|
389
|
+
init:function(e){
|
390
|
+
|
391
|
+
var p = this.startPoint;
|
392
|
+
|
393
|
+
this.el.attr({ cx: p.x, cy: p.y, r: 1 });
|
394
|
+
},
|
395
|
+
|
396
|
+
// We determine the radius by the cursor position
|
397
|
+
calc:function (e) {
|
398
|
+
|
399
|
+
var p = this.transformPoint(e.clientX, e.clientY),
|
400
|
+
circle = {
|
401
|
+
cx: this.startPoint.x,
|
402
|
+
cy: this.startPoint.y,
|
403
|
+
|
404
|
+
// calculating the radius
|
405
|
+
r: Math.sqrt(
|
406
|
+
(p.x - this.startPoint.x) * (p.x - this.startPoint.x) +
|
407
|
+
(p.y - this.startPoint.y) * (p.y - this.startPoint.y)
|
408
|
+
)
|
409
|
+
};
|
410
|
+
|
411
|
+
this.snapToGrid(circle);
|
412
|
+
this.el.attr(circle);
|
413
|
+
}
|
414
|
+
|
415
|
+
});
|
416
|
+
|
417
|
+
SVG.Element.prototype.draw.extend('ellipse', {
|
418
|
+
|
419
|
+
init:function(e){
|
420
|
+
// We start with a circle with radius 1 at the position of the cursor
|
421
|
+
var p = this.startPoint;
|
422
|
+
|
423
|
+
this.el.attr({ cx: p.x, cy: p.y, rx: 1, ry: 1 });
|
424
|
+
|
425
|
+
},
|
426
|
+
|
427
|
+
calc:function (e) {
|
428
|
+
var p = this.transformPoint(e.clientX, e.clientY);
|
429
|
+
|
430
|
+
var ellipse = {
|
431
|
+
cx: this.startPoint.x,
|
432
|
+
cy: this.startPoint.y,
|
433
|
+
rx: Math.abs(p.x - this.startPoint.x),
|
434
|
+
ry: Math.abs(p.y - this.startPoint.y)
|
435
|
+
};
|
436
|
+
|
437
|
+
this.snapToGrid(ellipse);
|
438
|
+
this.el.attr(ellipse);
|
439
|
+
}
|
440
|
+
|
441
|
+
});
|
442
|
+
}).call(this);
|
metadata
ADDED
@@ -0,0 +1,96 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: svgjs-draw
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 2.0.3
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Adam Wolk
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-04-10 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.16'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.16'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: svgjs
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: 2.6.4
|
48
|
+
type: :runtime
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 2.6.4
|
55
|
+
description: An extension of svg.js which allows to draw elements with mouse
|
56
|
+
email:
|
57
|
+
- adam.wolk@koparo.com
|
58
|
+
executables: []
|
59
|
+
extensions: []
|
60
|
+
extra_rdoc_files: []
|
61
|
+
files:
|
62
|
+
- ".gitignore"
|
63
|
+
- Gemfile
|
64
|
+
- LICENSE
|
65
|
+
- README.md
|
66
|
+
- Rakefile
|
67
|
+
- lib/svgjs/draw.rb
|
68
|
+
- lib/svgjs/draw/version.rb
|
69
|
+
- svgjs-draw.gemspec
|
70
|
+
- vendor/LICENSE
|
71
|
+
- vendor/assets/javascripts/svg-draw.js
|
72
|
+
homepage: https://github.com/svgdotjs/svg.js
|
73
|
+
licenses:
|
74
|
+
- MIT
|
75
|
+
metadata: {}
|
76
|
+
post_install_message:
|
77
|
+
rdoc_options: []
|
78
|
+
require_paths:
|
79
|
+
- lib
|
80
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
81
|
+
requirements:
|
82
|
+
- - ">="
|
83
|
+
- !ruby/object:Gem::Version
|
84
|
+
version: '0'
|
85
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
86
|
+
requirements:
|
87
|
+
- - ">="
|
88
|
+
- !ruby/object:Gem::Version
|
89
|
+
version: '0'
|
90
|
+
requirements: []
|
91
|
+
rubyforge_project:
|
92
|
+
rubygems_version: 2.6.14.1
|
93
|
+
signing_key:
|
94
|
+
specification_version: 4
|
95
|
+
summary: svg.draw.js javascript bundle
|
96
|
+
test_files: []
|