studiogame_ebertj 1.0.0

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data/LICENSE ADDED
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+ license file
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+
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+ use correctly please.
data/README ADDED
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+ Read me.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+
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+
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+ knuckleheads = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ #knuckleheads.load_players(ARGV.shift || "players.csv")
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+ cmd = gets.chomp.downcase
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+
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+ case cmd
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ when /^\d+$/
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+ knuckleheads.play(cmd.to_i) do
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+ knuckleheads.total_points >= 1200
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+ end
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+ else
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+ puts "please type a number or quit"
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+ end
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+ end
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+
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+ #knuckleheads.save_high_scores()
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00ted
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+ super
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+
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+ @w00t_count += 1
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+ puts "w00t count: #{@w00t_count}"
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+ puts "Berserker is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? self.w00ted : super
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+ # if berserk?
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+ # self.w00ted
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+ # else
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+ # super.blam
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00ted }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2))
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+ end
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ #self.roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+ attr_writer :players
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(file_in)
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+ File.readlines(file_in).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(file_out="high_scores.txt")
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+ File.open(file_out, "w") do |file|
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+ file.puts "#{title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts player.formatted_name
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+
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+ 1.upto(rounds) do |round|
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+
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+
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+ GameTurn.take_turn(player)
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+
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+
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+ # die = Die.new
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+ # number_rolled = die.roll
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+
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+ # puts "number on the die: #{number_rolled}"
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+
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+ # case number_rolled
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+ # when 1..2
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+ # player.blam
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+ # when 3..4
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+ # puts "#{player.name} was skipped"
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+ # when 5..6
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+ # player.w00ted
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+ # end
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+
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+ # if number_rolled >= 5
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+ # player.w00ted
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+ # puts "#{player.name} was w00ted"
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+ # elsif number_rolled >= 3
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+ # puts "#{player.name} was skipped."
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+ # else
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+ # player.blam
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+ # puts "#{player.name} was blammed"
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+ # end
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+ puts player
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+ end
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+
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+ if block_given?
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+ if yield
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+ puts "ending game early"
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+ break
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ def print_stats
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+ strong_players, weak_players = @players.partition {|player| player.strong? }
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+
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+ puts "\n#{title} Statistics:"
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+
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+
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+ @players.each do |player|
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+ puts "#{player.name}'s points totals:"
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+ puts "#{player.points} grand total points\n"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ end
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+
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+ puts "Total treasure points: #{total_points}\n"
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+
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+ puts "\n1 strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\n1 weak players:"
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+ weak_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ #sorted_players = @players.sort {|a,b| b.score <=> a.score}
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+ #sorted_players.each do |player|
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+
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |player|
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+ puts player.formatted_name
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player |
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+ sum += player.points
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $PROGRAM_NAME
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry", 60)
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+ player3 = Player.new("curly", 125)
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+
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+ knuckleheads = Game.new("knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.play(1)
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+
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+ knuckleheads.print_stats
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ #puts "number on the die: #{number_rolled}"
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ when 5..6
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+ player.w00ted
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00ted
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ self.name = name
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(name)
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+ @name = name.capitalize
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+ end
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+
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+ def formatted_name
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+ formatted_name = @name.ljust(20, '.')
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+ "#{formatted_name} (#{score})"
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s Treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, agg_points|
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+ treasure = Treasure.new(name, agg_points)
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+ yield(treasure)
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+ end
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+ end
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+
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+ def score
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+ @health + self.points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and a score of #{score}"
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+ end
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+
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+ def <=>(other)
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+ other.score <=> self.score
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00ted
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ # t1 = Treasure.new(:test, 200)
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+ # puts t1
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ puts TreasureTrove::TREASURES
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+ puts "random pick:\n"
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+ puts TreasureTrove.random
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00ted }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00ted }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00ted }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ puts "TESTING GAME:"
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+ @game = Game.new("yoyo")
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "should have a title" do
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+ @game.title.empty?.should == false
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+
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+ # it "should add a player and increase the number of players by 1" do
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+ # player1 = Player.new("larry", 120)
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+ # num_players = @game.players.size
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+
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+ # @game.add_player(player1)
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+ # @game.players.size.should == num_players + 1
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+ # end
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+
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+ context "a high number is rolled" do
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+ before do
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+ @current_health = @player.health
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+ Die.any_instance.stub(:roll).and_return(5)
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+ end
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+
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+ it "should w00t the player" do
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+ @game.play(2)
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+ @player.health.should == @current_health + (15 *2)
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+ end
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+ end
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+
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+
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+ context "a medium number is rolled" do
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+ before do
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+ @current_health = @player.health
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+ Die.any_instance.stub(:roll).and_return(3)
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+ end
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+
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+ it "should skip the player" do
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+ @game.play(2)
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+ @player.health.should == @current_health
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+ end
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+ end
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+
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+ context "a low number is rolled" do
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+ before do
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+ @current_health = @player.health
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+ Die.any_instance.stub(:roll).and_return(1)
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+ end
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+
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+ it "should blam the player" do
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+ @game.play(2)
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+ @player.health.should == @current_health - (10 * 2)
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+ end
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ puts "TESTING PLAYER:"
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and a score of 250"
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00ted
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "with a health of more than 100" do
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+ before do
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+ @player = Player.new("moe", 150)
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+ end
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+
51
+ it "is strong" do
52
+ @player.should be_strong
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+ end
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+ end
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+
56
+ context "with a health of 100 or less" do
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+ before do
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+ @player = Player.new("moe", 90)
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+ end
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+
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+ it "is wimpy" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
73
+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
77
+ end
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+ end
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+
80
+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ @player.points.should == 50
86
+
87
+ @player.found_treasure(Treasure.new(:crowbar, 400))
88
+
89
+ @player.points.should == 450
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ @player.points.should == 500
94
+ end
95
+
96
+ it "yields each found treasure and its total points" do
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+
106
+ yielded = []
107
+ @player.each_found_treasure do |treasure|
108
+ yielded << treasure
109
+ end
110
+
111
+ yielded.should == [
112
+ Treasure.new(:skillet, 200),
113
+ Treasure.new(:hammer, 50),
114
+ Treasure.new(:bottle, 25)
115
+ ]
116
+ end
117
+
118
+ it "can be created from a CSV string" do
119
+ player = Player.from_csv("larry,150")
120
+
121
+ player.name.should == "Larry"
122
+ player.health.should == 150
123
+ end
124
+
125
+ end
126
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a named attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points value" do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES.include?(Treasure.new(:pie, 5)).should == true
27
+ end
28
+
29
+ it "has a bottle worth 25 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worth 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a skillet worth 100 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
39
+ end
40
+
41
+ it "has a broomstick worth 200 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a crowbar worth 400 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ treasure = TreasureTrove.random
51
+
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studiogame_ebertj
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Jim Ebert
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-08-30 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: Read me.
31
+ email: jim.ebert@daveramsey.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/berserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - LICENSE
55
+ - README
56
+ homepage: http://www.rubygems.com
57
+ licenses: []
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ none: false
64
+ requirements:
65
+ - - ! '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ none: false
70
+ requirements:
71
+ - - ! '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 1.8.24
77
+ signing_key:
78
+ specification_version: 3
79
+ summary: learning the basics of ruby!
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb