studio_game_xx 01.00.00
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- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +4 -0
- data/bin/high_scores.txt +8 -0
- data/bin/my_favorite_players.csv +4 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +60 -0
- data/lib/studio_game/auditable.rb +8 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +45 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +128 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +77 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +53 -0
- data/spec/studio_game/game_spec.rb +82 -0
- data/spec/studio_game/high_scores.txt +8 -0
- data/spec/studio_game/player_spec.rb +135 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +90 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: a94b7000b45e211af1f4fda4f526cb471de7c25a
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data.tar.gz: 7821605279f1634c5dbb4107cca4e4e44679c5d9
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SHA512:
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metadata.gz: 205bcbc21948a8c9201d501b68888f35bd50de3d2fccfb432d30bd497063fd162ad8ed275b2cd7421650b4347518581af10506f97b0467751ba231b09b5a9936
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data.tar.gz: d3f5b07d7d457336326f6b9bca00deeee059ec312be85cd6c167b713ce7de0b924a6d880327258b8038413c0091e733d67c759c02c7f49f0450f696f0b2bb08d
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data/LICENSE
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Copyright (c) 2017 Adan's Ruby Partners
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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This gem name studio game es una gema que contiene
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clases que permite jugar ya sea enviando en un csv los nombres de los jugadores
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y su salud o de manera automatica. El juego se trata de que jugador mantiene mejor salud y adiciona
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encuentra herramientas que lo hacen mas fuerte
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/die'
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module StudioGame
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def time
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Time.new.strftime("%I:%M:%S")
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end
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time = Time.new
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puts "The game started on #{time.strftime("%A %d/%m/%Y at %I:%M %p")}"
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game = StudioGame::Game.new("Knuckleheads")
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puts File.join(File.dirname(__FILE__),'players.csv')
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default_player_file = File.join(File.dirname(__FILE__),'players.csv')
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game.load_players(ARGV.shift||default_player_file)
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clumsy_player = ClumsyPlayer.new("klutz",105)
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game.addplayers(clumsy_player)
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berserkplayer = BerserkPlayer.new("berserker",50)
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game.addplayers(berserkplayer)
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rounds = Die.new.roll
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loop do
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puts "Enter numbers of rouds or 'quit' to exit "
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit','exit'
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game.print_stats
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break
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else
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puts "Please Enter a Number or 'quit'"
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end
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end
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game.save_high_scores
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end
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#puts "#{name1.capitalize}'s health is #{health1}"
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#puts "#{name2.upcase}'s health is #{health2}"
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#puts "#{name3} has a health of #{health3}".center(50,".")
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#puts "#{name4.capitalize.ljust(48,".")} #{health4} health"
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(player_name, player_health=100)
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@wooted_times = 0
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super(player_name, player_health)
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end
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def w00t
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super
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@wooted_times += 1
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puts "#{@name} is berserk!" if self.berserk?
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end
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def blam
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self.berserk? ? self.w00t : super
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end
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def berserk?
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@wooted_times > 5
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end
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end
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if __FILE__ == $0
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berserkplayer = BerserkPlayer.new("Adan", 50)
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6.times {berserkplayer.w00t}
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2.times {berserkplayer.blam}
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puts berserkplayer.health
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost=10)
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super(name,health)
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@boost_factor = boost
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end
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def w00t
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@boost_factor.times {super}
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end
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def found_treasure(treasure)
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new_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(new_treasure)
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end
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def boost_factor
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@boost_factor
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require_relative 'clumsy_player'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(gametitle)
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@title = gametitle
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@players = []
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end
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def addplayers(player)
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@players << player
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end
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def load_players(file)
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CSV.foreach(file) do |registro|
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player = Player.new(registro[0],Integer(registro[1]))
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addplayers(player)
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end
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end
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def save_high_scores (file="high_scores.txt")
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File.open(file,"w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_scores_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} in #{self.title}:"
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puts @players
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treasure = TreasureTrove::TREASURES
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puts "\n The are #{treasure.size} treasure to be found"
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treasure.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\n Round number: #{round} "
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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if block_given?
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if yield(total_points)
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puts "\n\n ending game 2000+ points reached #{total_points}"
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break
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end
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end
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end
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end
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def print_name_health(player)
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player.name + "....." + player.health.to_s
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end
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def print_stats
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puts "Statistics...."
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strong, wimpy = @players.partition {|player| player.strong?}
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puts "\n Strong Players:"
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strong.each { |player| puts self.print_name_health(player) }
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puts "\n Wimpy Players:"
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wimpy.each { |player| puts self.print_name_health(player) }
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#sorted_players = @players.sort {|p1,p2| p2.score <=> p1.score}
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@players.sort.each do |player|
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puts "\n #{player.name}'s points totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} totals #{treasure.name} points"
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end
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puts "\n #{player.points} grand totals..."
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end
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puts "Players Total Points"
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@players.each do |player|
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puts "\n #{player.name}'s point totals:"
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puts "#{player.points} grand total points"
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end
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puts "\n #{self.title} High Scores:"
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@players.sort.each do |player|
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puts high_scores_entry(player)
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end
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end
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def high_scores_entry(player)
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"#{player.name.ljust(20,".")} #{player.score}"
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end
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def total_points
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@players.reduce(0) do |sum,player|
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sum += player.points
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end
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end
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end
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if __FILE__ == $0
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game = Game.new("Nuevo Juego")
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game.addplayers(Player.new("adan"))
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game.play(4)
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end
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end
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require_relative('die')
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require_relative('player')
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require_relative('treasure_trove')
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 5..6
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player.w00t
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when 3..4
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puts "Player #{player.name} was skipped"
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else
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player.blam
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end
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treasure = find_treasure
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player.found_treasure(treasure)
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#puts " Player #{player.name} found a #{treasure.name} with a #{treasure.points} points"
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end
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def self.find_treasure
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TreasureTrove.random
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health, :name
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def initialize(player_name, player_health=100)
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@name = player_name.capitalize
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@health = player_health
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@found_treasures = Hash.new(0)
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end
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def each_found_treasure
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@found_treasures.each do |key, value|
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yield (Treasure.new(key,value))
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end
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end
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def name=(player_name)
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@pname = player_name.capitalize
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end
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def to_s
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"I am #{@name} health = #{@health}, points = #{points}, score = #{score}"
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end
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def score
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@health + @found_treasures.values.reduce(0,:+)
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end
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def <=>(other_player)
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other_player.score <=> self.score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
46
|
+
puts "#{@name} treasures #{@found_treasures}"
|
47
|
+
end
|
48
|
+
|
49
|
+
def points
|
50
|
+
@found_treasures.values.reduce(0,:+)
|
51
|
+
end
|
52
|
+
|
53
|
+
def total_treasures
|
54
|
+
@found_treasures.size
|
55
|
+
end
|
56
|
+
|
57
|
+
def self.from_csv(player)
|
58
|
+
playername, health= player.split(",")
|
59
|
+
Player.new(playername, Integer(health))
|
60
|
+
end
|
61
|
+
|
62
|
+
|
63
|
+
end
|
64
|
+
|
65
|
+
|
66
|
+
|
67
|
+
|
68
|
+
if __FILE__ == $0
|
69
|
+
player = Player.new("moe")
|
70
|
+
puts player.name
|
71
|
+
puts player.health
|
72
|
+
player.w00t
|
73
|
+
puts player.health
|
74
|
+
player.blam
|
75
|
+
puts player.health
|
76
|
+
end
|
77
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module StudioGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
|
5
|
+
module TreasureTrove
|
6
|
+
TREASURES = [Treasure.new(:pie,5),
|
7
|
+
Treasure.new(:bottle,25),
|
8
|
+
Treasure.new(:hammer,50),
|
9
|
+
Treasure.new(:skillet,100),
|
10
|
+
Treasure.new(:broomstick,200),
|
11
|
+
Treasure.new(:crowbar,400),
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
describe BerserkPlayer do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
12
|
+
1.upto(5) { @player.w00t }
|
13
|
+
# or if using Rspec 3.0:
|
14
|
+
@player.berserk?.should be_falsey
|
15
|
+
end
|
16
|
+
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
# or if using Rspec 3.0:
|
20
|
+
@player.berserk?.should be_truthy
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
expect(@player.points).to eq(0)
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
expect(@player.points).to eq(75)
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points).to eq(275)
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
|
34
|
+
|
35
|
+
|
36
|
+
context "with a boost factor" do
|
37
|
+
before do
|
38
|
+
@initial_health = 100
|
39
|
+
@boost_factor = 5
|
40
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a boost factor" do
|
44
|
+
@player.boost_factor.should == 5
|
45
|
+
end
|
46
|
+
|
47
|
+
it "gets boost factor number of w00ts when w00ted" do
|
48
|
+
@player.w00t
|
49
|
+
|
50
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,82 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/die'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("adan",@initial_health)
|
11
|
+
|
12
|
+
@game.addplayers(@player)
|
13
|
+
|
14
|
+
@rounds = Die.new.roll
|
15
|
+
end
|
16
|
+
|
17
|
+
|
18
|
+
|
19
|
+
|
20
|
+
context "w00t the player when a high (5..6) numbers is rolled " do
|
21
|
+
it "player roll with a high number" do
|
22
|
+
Die.any_instance.stub(:roll).and_return(5)
|
23
|
+
@game.play(@rounds)
|
24
|
+
|
25
|
+
#@player.health.should == @initial_health + 15
|
26
|
+
expect(@player.health).to eq(@initial_health + (@rounds*15))
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
context "skip the player when a medium (3..4) numbers is rolled " do
|
31
|
+
it "player skip with a medium number" do
|
32
|
+
Die.any_instance.stub(:roll).and_return(3)
|
33
|
+
@game.play(@rounds)
|
34
|
+
|
35
|
+
expect(@player.health).to eq(@initial_health)
|
36
|
+
# @player.health.should == @initial_health
|
37
|
+
end
|
38
|
+
|
39
|
+
end
|
40
|
+
|
41
|
+
context "blam the player when a low (1..2) numbers is rolled " do
|
42
|
+
it "player blam with a low number" do
|
43
|
+
Die.any_instance.stub(:roll).and_return(1)
|
44
|
+
@game.play(@rounds)
|
45
|
+
|
46
|
+
expect(@player.health).to eq(@initial_health - (@rounds * 10))
|
47
|
+
#@player.health.should == @initial_health - 10
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
|
52
|
+
it "assigns a treasure for points during a player's turn" do
|
53
|
+
game = Game.new("Knuckleheads")
|
54
|
+
player = Player.new("moe")
|
55
|
+
|
56
|
+
game.addplayers(player)
|
57
|
+
|
58
|
+
game.play(1)
|
59
|
+
|
60
|
+
expect(player.points).not_to be_zero
|
61
|
+
end
|
62
|
+
|
63
|
+
it "computes total points as the sum of all player points" do
|
64
|
+
game = Game.new("Knuckleheads")
|
65
|
+
|
66
|
+
player1 = Player.new("moe")
|
67
|
+
player2 = Player.new("larry")
|
68
|
+
|
69
|
+
game.addplayers(player1)
|
70
|
+
game.addplayers(player2)
|
71
|
+
|
72
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
73
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
74
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
75
|
+
|
76
|
+
game.total_points.should == 500
|
77
|
+
end
|
78
|
+
|
79
|
+
|
80
|
+
|
81
|
+
end
|
82
|
+
end
|
@@ -0,0 +1,135 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@player = Player.new("larry",100)
|
9
|
+
end
|
10
|
+
|
11
|
+
|
12
|
+
it "has a Capitalized title" do
|
13
|
+
expect(@player.name).to eq("Larry")
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
|
18
|
+
expect(@player.health).to eq(100)
|
19
|
+
end
|
20
|
+
|
21
|
+
|
22
|
+
|
23
|
+
it "computes a score as the sum of its health plus total treasure points" do
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
26
|
+
|
27
|
+
|
28
|
+
expect(@player.score).to eq(200)
|
29
|
+
end
|
30
|
+
|
31
|
+
context "Player has a string representation" do
|
32
|
+
before do
|
33
|
+
@player = Player.new("larry")
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
|
39
|
+
it "has a string representation" do
|
40
|
+
puts @player
|
41
|
+
|
42
|
+
expect(@player.to_s).to eq("I am Larry health = 100, points = 100, score = 200")
|
43
|
+
|
44
|
+
end
|
45
|
+
end
|
46
|
+
|
47
|
+
it "increases health by 15 when w00ted" do
|
48
|
+
|
49
|
+
@player.w00t
|
50
|
+
expect(@player.health).to eq(115)
|
51
|
+
end
|
52
|
+
|
53
|
+
|
54
|
+
it "decreases health by 10 when blammed" do
|
55
|
+
|
56
|
+
@player.blam
|
57
|
+
expect(@player.health).to eq(90)
|
58
|
+
end
|
59
|
+
|
60
|
+
it "can be created from a csv file" do
|
61
|
+
player = Player.from_csv("Adan,50")
|
62
|
+
expect(player.name).to eq("Adan")
|
63
|
+
expect(player.health).to eq(50)
|
64
|
+
|
65
|
+
end
|
66
|
+
|
67
|
+
|
68
|
+
|
69
|
+
it "computes points as the sum of all treasure points" do
|
70
|
+
expect(@player.points).to eq(0)
|
71
|
+
|
72
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
73
|
+
|
74
|
+
expect(@player.points).to eq(50)
|
75
|
+
|
76
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
77
|
+
|
78
|
+
expect(@player.points).to eq(450)
|
79
|
+
|
80
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
81
|
+
|
82
|
+
expect(@player.points).to eq(500)
|
83
|
+
end
|
84
|
+
|
85
|
+
context "a player has a health greater than 100" do
|
86
|
+
before do
|
87
|
+
@player = Player.new("larry",150)
|
88
|
+
end
|
89
|
+
|
90
|
+
it "is strong" do
|
91
|
+
expect(@player).to be_strong
|
92
|
+
end
|
93
|
+
|
94
|
+
|
95
|
+
end
|
96
|
+
|
97
|
+
context "when a player has a health less or equal to 100" do
|
98
|
+
before do
|
99
|
+
@player = Player.new("adan",100)
|
100
|
+
end
|
101
|
+
|
102
|
+
it "is whimpi" do
|
103
|
+
expect(@player).not_to be_strong
|
104
|
+
end
|
105
|
+
|
106
|
+
|
107
|
+
end
|
108
|
+
|
109
|
+
it "yields each found treasure and its total points" do
|
110
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
111
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
112
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
113
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
114
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
115
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
116
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
117
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
118
|
+
|
119
|
+
yielded = []
|
120
|
+
@player.each_found_treasure do |treasure|
|
121
|
+
yielded << treasure
|
122
|
+
end
|
123
|
+
|
124
|
+
expect(yielded).to eq([
|
125
|
+
Treasure.new(:skillet, 200),
|
126
|
+
Treasure.new(:hammer, 50),
|
127
|
+
Treasure.new(:bottle, 25)
|
128
|
+
])
|
129
|
+
end
|
130
|
+
|
131
|
+
|
132
|
+
end
|
133
|
+
end
|
134
|
+
|
135
|
+
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
module StudioGame
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
expect(@treasure.name).to eq(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
expect(@treasure.points).to eq(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
48
|
+
end
|
49
|
+
|
50
|
+
it "has a return a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
53
|
+
end
|
54
|
+
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,90 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_xx
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 01.00.00
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Adan Palma
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-04-02 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
This gem name studio game es una gema que contiene
|
29
|
+
clases que permite jugar ya sea enviando en un csv los nombres de los jugadores
|
30
|
+
y su salud o de manera automatica. El juego se trata de que jugador mantiene mejor salud y adiciona
|
31
|
+
encuentra herramientas que lo hacen mas fuerte
|
32
|
+
email: adanpalma@hotmail.com
|
33
|
+
executables:
|
34
|
+
- studio_game
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- LICENSE
|
39
|
+
- README
|
40
|
+
- bin/high_scores.txt
|
41
|
+
- bin/my_favorite_players.csv
|
42
|
+
- bin/players.csv
|
43
|
+
- bin/studio_game
|
44
|
+
- lib/studio_game/auditable.rb
|
45
|
+
- lib/studio_game/berserk_player.rb
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
47
|
+
- lib/studio_game/die.rb
|
48
|
+
- lib/studio_game/game.rb
|
49
|
+
- lib/studio_game/game_turn.rb
|
50
|
+
- lib/studio_game/loaded_die.rb
|
51
|
+
- lib/studio_game/playable.rb
|
52
|
+
- lib/studio_game/player.rb
|
53
|
+
- lib/studio_game/treasure_trove.rb
|
54
|
+
- spec/studio_game/berserk_player_spec.rb
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
56
|
+
- spec/studio_game/game_spec.rb
|
57
|
+
- spec/studio_game/high_scores.txt
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
60
|
+
homepage: http://www.palmagarcia.com
|
61
|
+
licenses:
|
62
|
+
- MIT
|
63
|
+
metadata: {}
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '1.9'
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
requirements:
|
75
|
+
- - ">="
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubyforge_project:
|
80
|
+
rubygems_version: 2.5.1
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: This is a example gem created as a part of a pragmatic studio course I took
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/game_spec.rb
|
88
|
+
- spec/studio_game/high_scores.txt
|
89
|
+
- spec/studio_game/player_spec.rb
|
90
|
+
- spec/studio_game/treasure_trove_spec.rb
|