studio_game_xx 01.00.00

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+ ---
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+ SHA1:
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data/LICENSE ADDED
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+ Copyright (c) 2017 Adan's Ruby Partners
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ This gem name studio game es una gema que contiene
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+ clases que permite jugar ya sea enviando en un csv los nombres de los jugadores
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+ y su salud o de manera automatica. El juego se trata de que jugador mantiene mejor salud y adiciona
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+ encuentra herramientas que lo hacen mas fuerte
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+ Knuckleheads High Scores:
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+ Ana sofia........... 640
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+ Berserker........... 530
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+ Andres.............. 335
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+ Klutz............... 330
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+ Mama................ 310
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+ Felipe.............. 275
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+ Papa................ 165
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+ Chicago Bulls,1000
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+ Lakers, 800
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+ Barcelona, 2000
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+ Real Madrid, 500
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+ Andres,300
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+ Felipe,200
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+ Ana Sofia,200
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+ Papa,100
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+ Mama,200
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/die'
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+
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+ module StudioGame
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+
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+ def time
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+ Time.new.strftime("%I:%M:%S")
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+ end
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+
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+ time = Time.new
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+ puts "The game started on #{time.strftime("%A %d/%m/%Y at %I:%M %p")}"
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+ puts File.join(File.dirname(__FILE__),'players.csv')
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+
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+ default_player_file = File.join(File.dirname(__FILE__),'players.csv')
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+ game.load_players(ARGV.shift||default_player_file)
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+
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+ clumsy_player = ClumsyPlayer.new("klutz",105)
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+ game.addplayers(clumsy_player)
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+
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+ berserkplayer = BerserkPlayer.new("berserker",50)
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+ game.addplayers(berserkplayer)
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+
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+
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+ rounds = Die.new.roll
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+ loop do
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+ puts "Enter numbers of rouds or 'quit' to exit "
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit','exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please Enter a Number or 'quit'"
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+ end
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+
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+ end
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+ game.save_high_scores
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+
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+ end
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+
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+
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+
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+
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+
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+
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+ #puts "#{name1.capitalize}'s health is #{health1}"
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+ #puts "#{name2.upcase}'s health is #{health2}"
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+ #puts "#{name3} has a health of #{health3}".center(50,".")
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+ #puts "#{name4.capitalize.ljust(48,".")} #{health4} health"
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+
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+
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} #{self.class}"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(player_name, player_health=100)
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+ @wooted_times = 0
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+ super(player_name, player_health)
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+ end
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+
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+ def w00t
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+ super
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+ @wooted_times += 1
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+ puts "#{@name} is berserk!" if self.berserk?
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+ end
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+
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+ def blam
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+ self.berserk? ? self.w00t : super
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+ end
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+
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+ def berserk?
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+ @wooted_times > 5
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserkplayer = BerserkPlayer.new("Adan", 50)
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+ 6.times {berserkplayer.w00t}
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+ 2.times {berserkplayer.blam}
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+ puts berserkplayer.health
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name, health=100, boost=10)
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+
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+ super(name,health)
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+ @boost_factor = boost
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+
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+ def found_treasure(treasure)
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+ new_treasure = Treasure.new(treasure.name, treasure.points/2)
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+ super(new_treasure)
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+ end
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+
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+ def boost_factor
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+ @boost_factor
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+ end
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+
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require_relative 'clumsy_player'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(gametitle)
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+ @title = gametitle
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+ @players = []
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+ end
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+
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+ def addplayers(player)
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+ @players << player
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+ end
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+
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+ def load_players(file)
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+ CSV.foreach(file) do |registro|
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+ player = Player.new(registro[0],Integer(registro[1]))
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+ addplayers(player)
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+ end
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+ end
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+
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+ def save_high_scores (file="high_scores.txt")
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+ File.open(file,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_scores_entry(player)
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+
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+ end
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+ end
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+ end
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+
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+
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} in #{self.title}:"
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+ puts @players
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+ treasure = TreasureTrove::TREASURES
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+
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+ puts "\n The are #{treasure.size} treasure to be found"
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+
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+ treasure.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+
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+
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+ 1.upto(rounds) do |round|
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+ puts "\n Round number: #{round} "
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ if block_given?
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+ if yield(total_points)
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+ puts "\n\n ending game 2000+ points reached #{total_points}"
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+ break
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+ end
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+ end
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+ end
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+
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+ end
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+
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+ def print_name_health(player)
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+ player.name + "....." + player.health.to_s
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+ end
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+
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+ def print_stats
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+ puts "Statistics...."
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+ strong, wimpy = @players.partition {|player| player.strong?}
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+ puts "\n Strong Players:"
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+ strong.each { |player| puts self.print_name_health(player) }
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+ puts "\n Wimpy Players:"
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+ wimpy.each { |player| puts self.print_name_health(player) }
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+
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+ #sorted_players = @players.sort {|p1,p2| p2.score <=> p1.score}
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+
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+ @players.sort.each do |player|
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+ puts "\n #{player.name}'s points totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} totals #{treasure.name} points"
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+ end
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+ puts "\n #{player.points} grand totals..."
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+ end
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+
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+
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+
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+ puts "Players Total Points"
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+ @players.each do |player|
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+ puts "\n #{player.name}'s point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+
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+
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+
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+ puts "\n #{self.title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_scores_entry(player)
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+ end
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+ end
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+
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+ def high_scores_entry(player)
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+
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+ "#{player.name.ljust(20,".")} #{player.score}"
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+
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+ end
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+
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+
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+
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+ def total_points
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+ @players.reduce(0) do |sum,player|
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+ sum += player.points
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+ end
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ game = Game.new("Nuevo Juego")
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+ game.addplayers(Player.new("adan"))
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+ game.play(4)
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+ end
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+ end
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+ require_relative('die')
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+ require_relative('player')
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+ require_relative('treasure_trove')
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts "Player #{player.name} was skipped"
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+ else
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+ player.blam
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+ end
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+ treasure = find_treasure
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+ player.found_treasure(treasure)
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+ #puts " Player #{player.name} found a #{treasure.name} with a #{treasure.points} points"
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+
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+ end
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+
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+ def self.find_treasure
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+ TreasureTrove.random
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number= numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def w00t
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+ puts "#{name} was w00ted!"
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+ self.health += 15
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+ end
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+
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+ def blam
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+ puts "#{name} was blammed!"
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+ self.health -= 10
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health, :name
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+
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+ def initialize(player_name, player_health=100)
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+ @name = player_name.capitalize
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+ @health = player_health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+
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+ def each_found_treasure
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+ @found_treasures.each do |key, value|
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+ yield (Treasure.new(key,value))
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+ end
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+
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+ end
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+
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+ def name=(player_name)
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+ @pname = player_name.capitalize
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+ end
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+
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+ def to_s
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+ "I am #{@name} health = #{@health}, points = #{points}, score = #{score}"
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+ end
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+
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+
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+
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+ def score
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+ @health + @found_treasures.values.reduce(0,:+)
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+ end
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+
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+
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+
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+ def <=>(other_player)
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+ other_player.score <=> self.score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name} treasures #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def total_treasures
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+ @found_treasures.size
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+ end
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+
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+ def self.from_csv(player)
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+ playername, health= player.split(",")
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+ Player.new(playername, Integer(health))
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+ end
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+
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+
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+ end
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+
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+
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+
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+
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+ module TreasureTrove
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+ TREASURES = [Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400),
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+ # or if using Rspec 3.0:
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ expect(@player.points).to eq(0)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ expect(@player.points).to eq(75)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
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+ end
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+
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+ end
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+
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+
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+ @initial_health = 100
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+ @player = Player.new("adan",@initial_health)
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+
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+ @game.addplayers(@player)
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+
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+ @rounds = Die.new.roll
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+ end
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+
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+
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+
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+
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+ context "w00t the player when a high (5..6) numbers is rolled " do
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+ it "player roll with a high number" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(@rounds)
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+
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+ #@player.health.should == @initial_health + 15
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+ expect(@player.health).to eq(@initial_health + (@rounds*15))
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+ end
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+ end
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+
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+ context "skip the player when a medium (3..4) numbers is rolled " do
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+ it "player skip with a medium number" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(@rounds)
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+
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+ expect(@player.health).to eq(@initial_health)
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+ # @player.health.should == @initial_health
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+ end
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+
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+ end
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+
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+ context "blam the player when a low (1..2) numbers is rolled " do
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+ it "player blam with a low number" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ @game.play(@rounds)
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+
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+ expect(@player.health).to eq(@initial_health - (@rounds * 10))
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+ #@player.health.should == @initial_health - 10
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+ end
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+
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.addplayers(player)
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+
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+ game.play(1)
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+
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+ expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.addplayers(player1)
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+ game.addplayers(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
74
+ player2.found_treasure(Treasure.new(:crowbar, 400))
75
+
76
+ game.total_points.should == 500
77
+ end
78
+
79
+
80
+
81
+ end
82
+ end
@@ -0,0 +1,8 @@
1
+ Knuckleheads High Scores:
2
+ Berserker........... 140610
3
+ Felipe.............. 139910
4
+ Papa................ 133675
5
+ Andres.............. 131525
6
+ Ana sofia........... 130225
7
+ Mama................ 130020
8
+ Klutz............... 110296
@@ -0,0 +1,135 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+ module StudioGame
4
+
5
+ describe Player do
6
+
7
+ before do
8
+ @player = Player.new("larry",100)
9
+ end
10
+
11
+
12
+ it "has a Capitalized title" do
13
+ expect(@player.name).to eq("Larry")
14
+ end
15
+
16
+ it "has an initial health" do
17
+
18
+ expect(@player.health).to eq(100)
19
+ end
20
+
21
+
22
+
23
+ it "computes a score as the sum of its health plus total treasure points" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+
28
+ expect(@player.score).to eq(200)
29
+ end
30
+
31
+ context "Player has a string representation" do
32
+ before do
33
+ @player = Player.new("larry")
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+ @player.found_treasure(Treasure.new(:hammer, 50))
36
+ end
37
+
38
+
39
+ it "has a string representation" do
40
+ puts @player
41
+
42
+ expect(@player.to_s).to eq("I am Larry health = 100, points = 100, score = 200")
43
+
44
+ end
45
+ end
46
+
47
+ it "increases health by 15 when w00ted" do
48
+
49
+ @player.w00t
50
+ expect(@player.health).to eq(115)
51
+ end
52
+
53
+
54
+ it "decreases health by 10 when blammed" do
55
+
56
+ @player.blam
57
+ expect(@player.health).to eq(90)
58
+ end
59
+
60
+ it "can be created from a csv file" do
61
+ player = Player.from_csv("Adan,50")
62
+ expect(player.name).to eq("Adan")
63
+ expect(player.health).to eq(50)
64
+
65
+ end
66
+
67
+
68
+
69
+ it "computes points as the sum of all treasure points" do
70
+ expect(@player.points).to eq(0)
71
+
72
+ @player.found_treasure(Treasure.new(:hammer, 50))
73
+
74
+ expect(@player.points).to eq(50)
75
+
76
+ @player.found_treasure(Treasure.new(:crowbar, 400))
77
+
78
+ expect(@player.points).to eq(450)
79
+
80
+ @player.found_treasure(Treasure.new(:hammer, 50))
81
+
82
+ expect(@player.points).to eq(500)
83
+ end
84
+
85
+ context "a player has a health greater than 100" do
86
+ before do
87
+ @player = Player.new("larry",150)
88
+ end
89
+
90
+ it "is strong" do
91
+ expect(@player).to be_strong
92
+ end
93
+
94
+
95
+ end
96
+
97
+ context "when a player has a health less or equal to 100" do
98
+ before do
99
+ @player = Player.new("adan",100)
100
+ end
101
+
102
+ it "is whimpi" do
103
+ expect(@player).not_to be_strong
104
+ end
105
+
106
+
107
+ end
108
+
109
+ it "yields each found treasure and its total points" do
110
+ @player.found_treasure(Treasure.new(:skillet, 100))
111
+ @player.found_treasure(Treasure.new(:skillet, 100))
112
+ @player.found_treasure(Treasure.new(:hammer, 50))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+ @player.found_treasure(Treasure.new(:bottle, 5))
117
+ @player.found_treasure(Treasure.new(:bottle, 5))
118
+
119
+ yielded = []
120
+ @player.each_found_treasure do |treasure|
121
+ yielded << treasure
122
+ end
123
+
124
+ expect(yielded).to eq([
125
+ Treasure.new(:skillet, 200),
126
+ Treasure.new(:hammer, 50),
127
+ Treasure.new(:bottle, 25)
128
+ ])
129
+ end
130
+
131
+
132
+ end
133
+ end
134
+
135
+
@@ -0,0 +1,57 @@
1
+ require 'studio_game/treasure_trove'
2
+ module StudioGame
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ expect(@treasure.name).to eq(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ expect(@treasure.points).to eq(50)
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ expect(TreasureTrove::TREASURES.size).to eq(6)
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
48
+ end
49
+
50
+ it "has a return a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ expect(TreasureTrove::TREASURES).to include(treasure)
53
+ end
54
+
55
+
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,90 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_xx
3
+ version: !ruby/object:Gem::Version
4
+ version: 01.00.00
5
+ platform: ruby
6
+ authors:
7
+ - Adan Palma
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2017-04-02 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ This gem name studio game es una gema que contiene
29
+ clases que permite jugar ya sea enviando en un csv los nombres de los jugadores
30
+ y su salud o de manera automatica. El juego se trata de que jugador mantiene mejor salud y adiciona
31
+ encuentra herramientas que lo hacen mas fuerte
32
+ email: adanpalma@hotmail.com
33
+ executables:
34
+ - studio_game
35
+ extensions: []
36
+ extra_rdoc_files: []
37
+ files:
38
+ - LICENSE
39
+ - README
40
+ - bin/high_scores.txt
41
+ - bin/my_favorite_players.csv
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/high_scores.txt
58
+ - spec/studio_game/player_spec.rb
59
+ - spec/studio_game/treasure_trove_spec.rb
60
+ homepage: http://www.palmagarcia.com
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubyforge_project:
80
+ rubygems_version: 2.5.1
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: This is a example gem created as a part of a pragmatic studio course I took
84
+ test_files:
85
+ - spec/studio_game/berserk_player_spec.rb
86
+ - spec/studio_game/clumsy_player_spec.rb
87
+ - spec/studio_game/game_spec.rb
88
+ - spec/studio_game/high_scores.txt
89
+ - spec/studio_game/player_spec.rb
90
+ - spec/studio_game/treasure_trove_spec.rb