studio_game_wizzbit 1.0.0

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+ ---
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+ SHA1:
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+ metadata.gz: 630b55cf58ec488c1203a5c327fcdab9ff016baf
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+ data.tar.gz: 66edb2c19edd7e30d989543545abce3c80931fcd
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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+ Knuckleheads Highscores:
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+ Berserker........... 2420
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+ Simon............... 1860
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+ Klutz............... 1600
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+ Theo................ 1445
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+ Alvin............... 1055
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+ player4 = StudioGame::Player.new("Jo", 125)
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+ player5 = StudioGame::Player.new("Nathan", 125)
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+ player6 = StudioGame::Player.new("Seb", 125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+
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+
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 150)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+
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+ knuckleheads.play(1)
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+ knuckleheads.print_stats
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit') to 'exit'"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or quit"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} #{self.class}"
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ # or use the ternary operator:
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+ #
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+ # def blam
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+ # berserk? ? w00t : super
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+ # end
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+ #
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+
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+ end
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+
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+ end
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+ 3.times{puts "Echo"}
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+
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+ 1.upto(10) do |number|
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+
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+ puts "#{number}chinup"
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+ puts "#{number}situp"
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+ puts "#{number}pushup"
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+
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+ end
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+ class Player
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+
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+ attr_reader :health
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+ attr_accessor :name
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and a score of #{score}."
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+ end
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+
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+ def blam
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+ @health += 15
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+ puts "#{@name} got blam'd #{@health}"
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+ end
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+
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+ def w00t
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+ @health -= 10
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+ puts "#{@name} got w00t'd #{@health}"
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+ end
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+
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+ def score
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+ @name.length + @health
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.upcase
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+ end
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+
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+
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+ end
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+
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+
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+
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+ player1 = Player.new("jo")
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+
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+ puts player1.name
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+
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+ puts player1
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+ player1.blam
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+ player1.blam
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+
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+ puts player1.health
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+
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+ player2 = Player.new("Nathan")
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+
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+ puts player2.name
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+
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+ puts player2
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+ player2.w00t
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+ player2.w00t
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+
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+ puts player2.health
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+
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+
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+ player3 = Player.new("Seb", 60)
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+
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+ player3.name = "Sebastian"
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+ puts player3.name
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+
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+ puts player3
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+ player3.blam
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+ player3.blam
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+
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+ puts player3.health
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+
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+
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+ player4 = Player.new("Bo", 125)
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+
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+ puts player4.name
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+
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+ puts player4
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+ player4.w00t
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+
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+
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+ player2.name = "nathan"
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+ puts player2.name
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+
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+ players = [player1, player2, player3, player4]
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+
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+ puts "There are #{players.size} players in the game"
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+
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+ players.each do |player|
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+ puts player
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+ end
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+
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+ players.each do |player|
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+ puts player.health
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+ end
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+
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+ players.pop
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+ player4 = Player.new("Tony", 90)
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+ players.push(player4)
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+
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+ players.each do |player|
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+ puts player.w00t
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+ puts player.blam
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+ puts player.blam
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+ end
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1 )
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ end
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+
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+
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+ #
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+ # require_relative 'player'
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+ #
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+ # class ClumsyPlayer < Player
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+ # def found_treasure(treasure)
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+ # damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ # super (damaged_treasure)
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+ # end
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+ # end
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+ #
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+ # if __FILE__ == $0
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+ # clumsy = ClumsyPlayer.new("klutz")
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+ #
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+ # hammer = Treasure.new(:hammer, 50)
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+ # clumsy.found_treasure(hammer)
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+ # clumsy.found_treasure(hammer)
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+ # clumsy.found_treasure(hammer)
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+ #
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+ # crowbar = Treasure.new(:crowbar, 400)
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+ # clumsy.found_treasure(crowbar)
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+ #
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+ # clumsy.each_found_treasure do |treasure|
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+ # puts "#{treasure.points} total #{treasure.name} points"
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+ # end
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+ # puts "#{clumsy.points} grand total points"
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+ # end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand (1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ end
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+ puts "Nathan loves Goonies"
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+ puts "Nathan's favorite movie is Goonies"
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+
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+ movies = 'Goonies'
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+ puts "Nathan's favorite movie is #{movies}"
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+
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+ rank = 10
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+ puts "#{movies} \t has a rank of \n #{rank*2}"
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, ".")
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} Highscores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+
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+ puts "There are #{@players.size} players in #{@title}: "
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+
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+ puts player
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+ end
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+ end
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+
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+
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+
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+ def print_player_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+ end
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+
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+ def print_stats
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+
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+ strong_players, wimpy_players = @players.partition {|player|player.strong?}
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+
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_player_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_player_and_health(player)
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+ end
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+
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+
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+
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+ puts "\n#{@title} Hight Score:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s points total:"
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\nThe total of number for all the players is: #{total_points}"
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+
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ end
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+
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+
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+ end
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+
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+
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+
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+
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+ die = Die.new
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+ number_rolled = die.roll
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+
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+ end
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+
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+ end
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+
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+ #
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+ # require_relative 'player'
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+ # require_relative 'die'
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+ # require_relative 'treasure_trove'
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+ # require_relative 'loaded_die'
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+ #
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+ # module GameTurn
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+ #
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+ # def self.take_turn(player)
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+ #
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+ # die = LoadedDie.new
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+ # number_rolled = die.roll
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+ #
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+ # case die.roll
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+ # when 1..2
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+ # player.blam
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+ # when 3..4
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+ # puts "#{player.name} was skipped."
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+ # else
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+ # player.w00t
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+ # end
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+ #
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+ # treasure = TreasureTrove.random
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+ # player.found_treasure(treasure)
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+ #
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+ # end
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+ #
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+ # end
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+ greetings = "Welcome!"
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+
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+ 3.times do
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+
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+ puts greetings.upcase
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+
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+ end
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+
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+ puts Time.now
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+
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+ end
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+
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+ end
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+ def time
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+ current_time = Time.new
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+ current_time.strftime("%H:%M:%S")
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+ end
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+
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+
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+ def say_hello(name, health=100)
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+ "I'm #{name.capitalize} with a health of #{health} as of #{time}."
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+ end
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+
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+ puts say_hello("John", 60)
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+ puts say_hello("Allen", 40)
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+ puts say_hello("Mike", 50)
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+ puts say_hello("Nathan")
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+ require_relative 'player'
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+ require_relative 'game'
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+
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+ name1 = 'larry'
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+ name2 = 'curly'
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+ name3 = 'mo'
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+ health1 = 60
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+ health2 = 120
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+ health3 = 100
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+
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+ puts "#{name1}'s health is #{health1/9.0}"
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+
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+ puts "Players: \n\t#{name1}\n\t#{name2}\n\t#{name3}"
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+
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+ puts "#{name1.capitalize} has a health of #{health1}"
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+
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+ puts "#{name2.upcase} has a health of #{health2}"
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+
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+ health2 = health1
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+ puts "#{name2.upcase} has a health of #{health2}"
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+
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+ health1 = 30
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+ puts "#{name1.capitalize} has a health of #{health1}"
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+ puts "#{name2.upcase} has a health of #{health2}"
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+
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+ puts "#{name3.capitalize} has a health of #{health3}".center(50, '.')
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+
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+ name4 = "shemp"
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+ health4 = 90
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+
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+ puts "#{name4.capitalize.ljust(30, '.')} #{health4} health \n\n"
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+
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+ current_time = Time.new
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+ formatted_time = current_time.strftime("%A %m/%d/%Y at %I:%M%p")
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+ puts "The game started on #{formatted_time}"
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+ require_relative 'game'
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+ require_relative 'player'
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+
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+ player1 = Player.new("jo")
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+ player2 = Player.new("Nathan")
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+ player3 = Player.new("Seb", 60)
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+ player4 = Player.new("Bo", 125)
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+
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+ chipmunks = Game.new("chipmunks")
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+ puts chipmunks.title
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+
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+ chipmunks.add_player(player1)
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+ chipmunks.add_player(player2)
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+ chipmunks.add_player(player3)
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+ chipmunks.add_player(player4)
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+ chipmunks.play
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blam'd!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00t'd!"
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+ end
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+
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+
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+
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+
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
9
+ attr_accessor :health
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+ attr_accessor :name
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+
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+ def to_s
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+ "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.upcase
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+ end
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+
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+ def <=>(other)
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+ other.score <=> score
41
+ end
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+
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+
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+
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
48
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
49
+ puts "#{@name}'s treasures: #{@found_treasures} "
50
+ end
51
+
52
+ def points
53
+ @found_treasures.values.reduce(0, :+)
54
+ end
55
+
56
+ def each_found_treasure
57
+ @found_treasures.each do |name, points|
58
+ yield Treasure.new(name, points)
59
+ end
60
+ end
61
+
62
+
63
+ end
64
+
65
+ end
66
+
67
+
68
+ if __FILE__ == $0
69
+
70
+ player = Player.new("moe")
71
+ puts player.name
72
+ puts player.health
73
+ player.w00t
74
+ puts player.health
75
+ player.blam
76
+ puts player.health
77
+
78
+ end
79
+
@@ -0,0 +1,25 @@
1
+
2
+
3
+ module StudioGame
4
+ Treasure = Struct.new(:name, :points)
5
+
6
+ module TreasureTrove
7
+
8
+ TREASURES = [
9
+
10
+ Treasure.new(:pie, 5),
11
+ Treasure.new(:bottle, 25),
12
+ Treasure.new(:hammer, 50),
13
+ Treasure.new(:skillet, 100),
14
+ Treasure.new(:broomstick, 200),
15
+ Treasure.new(:crowbar, 400)
16
+
17
+ ]
18
+
19
+ def self.random
20
+ TREASURES.sample
21
+ end
22
+
23
+ end
24
+
25
+ end
@@ -0,0 +1,29 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
20
+ end
21
+
22
+ it "gets w00ted instead of blammed when it's gone berserk" do
23
+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
25
+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
28
+ end
29
+ end
@@ -0,0 +1,29 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ end
9
+ context "with a boost factor" do
10
+ before do
11
+ @initial_health = 100
12
+ @boost_factor = 5
13
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
14
+ end
15
+
16
+ it "has a boost factor" do
17
+ @player.boost_factor.should == 5
18
+ end
19
+
20
+ it "gets boost factor number of w00ts when w00ted" do
21
+ @player.w00t
22
+
23
+ @player.health.should == @initial_health + (15 * @boost_factor)
24
+ end
25
+ end
26
+
27
+ end
28
+ end
29
+
@@ -0,0 +1,73 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "w00ts the player if a high number is rolled" do
17
+ Die.any_instance.stub(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ @player.health.should == @initial_health + (15 * 2)
22
+ end
23
+
24
+ it "skips the player if a medium number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(3)
26
+
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health
30
+ end
31
+
32
+ it "blams the player if a low number is rolled" do
33
+ Die.any_instance.stub(:roll).and_return(1)
34
+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health - (10 * 2)
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+
50
+ # or use alternate expectation syntax:
51
+ # expect(player.points).not_to be_zero
52
+ end
53
+
54
+ it "computes total points as the sum of all player points" do
55
+ game = Game.new("Knuckleheads")
56
+
57
+ player1 = Player.new("moe")
58
+ player2 = Player.new("larry")
59
+
60
+ game.add_player(player1)
61
+ game.add_player(player2)
62
+
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player1.found_treasure(Treasure.new(:hammer, 50))
65
+ player2.found_treasure(Treasure.new(:crowbar, 400))
66
+
67
+ game.total_points.should == 500
68
+ end
69
+
70
+
71
+ end
72
+
73
+ end
@@ -0,0 +1,127 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ @player.name.should == "Larry"
14
+ end
15
+
16
+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
25
+ end
26
+
27
+
28
+ it "increases health by 15 when w00ted" do
29
+ @player.w00t
30
+
31
+ @player.health.should == @initial_health + 15
32
+ end
33
+
34
+ it "decreases health by 10 when blammed" do
35
+ @player.blam
36
+
37
+ @player.health.should == @initial_health - 10
38
+ end
39
+
40
+ context "created with a default health" do
41
+ before do
42
+ @player = Player.new("larry")
43
+ end
44
+
45
+ it "has a health of 100" do
46
+ @player.health.should == 100
47
+ end
48
+ end
49
+
50
+ context "with a health greater than 100" do
51
+ before do
52
+ @player = Player.new("larry", 150)
53
+ end
54
+
55
+ it "is strong" do
56
+ @player.should be_strong
57
+ end
58
+ end
59
+
60
+ context "with a health of 100 or less" do
61
+ before do
62
+ @player = Player.new("larry", 100)
63
+ end
64
+
65
+ it "is wimpy" do
66
+ @player.should_not be_strong
67
+ end
68
+ end
69
+
70
+ context "in a collection of players" do
71
+ before do
72
+ @player1 = Player.new("moe", 100)
73
+ @player2 = Player.new("larry", 200)
74
+ @player3 = Player.new("curly", 300)
75
+
76
+ @players = [@player1, @player2, @player3]
77
+ end
78
+
79
+ it "is sorted by decreasing score" do
80
+ @players.sort.should == [@player3, @player2, @player1]
81
+ end
82
+
83
+ it "computes a score as the sum of its health and points" do
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ @player.score.should == 250
88
+ end
89
+
90
+ it "yields each found treasure and its total points" do
91
+ @player.found_treasure(Treasure.new(:skillet, 100))
92
+ @player.found_treasure(Treasure.new(:skillet, 100))
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+ @player.found_treasure(Treasure.new(:bottle, 5))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+
100
+ yielded = []
101
+ @player.each_found_treasure do |treasure|
102
+ yielded << treasure
103
+ end
104
+
105
+ yielded.should == [
106
+ Treasure.new(:skillet, 200),
107
+ Treasure.new(:hammer, 50),
108
+ Treasure.new(:bottle, 25)
109
+ ]
110
+ end
111
+
112
+ it "can be created from a CSV string" do
113
+ player = Player.from_csv("larry, 150")
114
+
115
+ player.name.should == "Larry"
116
+ player.health.should == 150
117
+
118
+ end
119
+
120
+
121
+
122
+
123
+ end
124
+
125
+ end
126
+
127
+ end
@@ -0,0 +1,62 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+
56
+ # or use alternate expectation syntax:
57
+ # expect(TreasureTrove::TREASURES).to include(treasure)
58
+ end
59
+
60
+ end
61
+
62
+ end
metadata ADDED
@@ -0,0 +1,91 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_wizzbit
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - wizzbit
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-09-23 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
29
+ is Copyright 2012 The Pragmatic Studio. See the LICENSE file."
30
+ email: wizzbarclay@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/high_scores.txt
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/blocks.rb
44
+ - lib/studio_game/class.game.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/flicks.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/hello.ruby.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/method_game.rb
53
+ - lib/studio_game/nb_studio_game.rb
54
+ - lib/studio_game/object_game.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/beserk_player_spec.rb
59
+ - spec/studio_game/clumsy_player_spec.rb
60
+ - spec/studio_game/game_spec.rb
61
+ - spec/studio_game/player_spec.rb
62
+ - spec/studio_game/treasure_trove_spec.rb
63
+ homepage: http://pragmaticstudio.com
64
+ licenses: []
65
+ metadata: {}
66
+ post_install_message:
67
+ rdoc_options: []
68
+ require_paths:
69
+ - lib
70
+ required_ruby_version: !ruby/object:Gem::Requirement
71
+ requirements:
72
+ - - ">="
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ requirements:
77
+ - - ">="
78
+ - !ruby/object:Gem::Version
79
+ version: '0'
80
+ requirements: []
81
+ rubyforge_project:
82
+ rubygems_version: 2.6.6
83
+ signing_key:
84
+ specification_version: 4
85
+ summary: A fun, and entirely random, text-based game
86
+ test_files:
87
+ - spec/studio_game/beserk_player_spec.rb
88
+ - spec/studio_game/clumsy_player_spec.rb
89
+ - spec/studio_game/game_spec.rb
90
+ - spec/studio_game/player_spec.rb
91
+ - spec/studio_game/treasure_trove_spec.rb