studio_game_umueller 1.0.0

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+ ---
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+ SHA256:
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+ data.tar.gz: 4a790663706d7e41f490942c3cca6771c9ad2ef9eec56efbfbfe6b53b65563c2
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+ metadata.gz: ae3f8a0160b677be62a310f850079bb7ed02db520e332732745a2f5d21c58571a9ea70e95efc59d257214154765703e393fd5329cdc4b678498f61fb9f5d97ea
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data/LICENSE ADDED
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+ Copyright (c) 2012 The Pragmatic Studio
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ - You may not use this Software in other training contexts.
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+
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+ - The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README ADDED
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+ This is an example application that simulates a game as descirbed at
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+ http://pragmaticstudio.com
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+ This code is Copyright 2012 The Pragmatic Studio. See the LICENSE file.
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+ Knuckleheads High Score
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+ Theo................ 1395
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+ Alvin............... 1050
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+ Klutz............... 504
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+ Simon............... 450
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+ Berserker........... 325
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+ Tom,10
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+ Mat,40
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+ Foo,21
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+
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+ player4 = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ player5 = StudioGame::BerserkPlayer.new("berserker", 50)
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+
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+ knuckelheads = StudioGame::Game.new("Knuckleheads")
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+ knuckelheads.load_players(ARGV.shift || File.join(File.dirname(__FILE__), 'player.csv'))
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+ knuckelheads.add_player(player4)
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+ knuckelheads.add_player(player5)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ resp = gets.chomp.downcase
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+ case resp
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+ when /^\d+$/
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+
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+ knuckelheads.play(resp.to_i)
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+ when 'quit', 'exit'
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+ knuckelheads.print_stats
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+ break
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+ else
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+ puts "\nPlease enter a number or 'quit'"
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+ end
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+
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+ knuckelheads.save_high_scores()
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+
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+ end
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize (name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize (name, health=100)
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+ super(name, health)
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+ @boost = (1..10).to_a.sample
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+ end
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+
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+ def w00t
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+ @boost.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasue = Treasure.new(treasure.name, treasure.points / 2)
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+ super (damaged_treasue)
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+ end
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+ end
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+ end
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+
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ puts clumsy.boost
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(filename)
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+ CSV.foreach(filename) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def high_score_etnry(player)
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+ formatted_name = player.name.ljust(20,'.')
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+ "#{formatted_name } #{player.score}"
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+ end
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+
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+ def save_high_scores(filname = "high_scores.txt")
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+ File.open(filname, "w") do |file|
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+ file.puts "#{@title} High Score"
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+ @players.sort.each do |player|
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+ file.puts high_score_etnry(player)
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+ end
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+ end
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+ end
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+
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ strong, wimpy = @players.partition { |player| player.strong? }
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+ puts "\n#{title} Statistics:"
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_etnry(player)
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+ end
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+ puts "\nTotal treasure points found: #{total_points}"
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player1 = Player.new('moe')
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+ player2 = Player.new('larry', 60)
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+ knuckelheads = Game.new("Knuckleheads")
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+ knuckelheads.add_player(player1)
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+ knuckelheads.add_player(player2)
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+ knuckelheads.play(5)
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+ knuckelheads.print_stats
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+ knuckelheads.play(5) do
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+ knuckelheads.total_points >= 2000
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module Playable
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+
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+ def strong?
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+ health >100
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blamed"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted"
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_CSV(str)
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+ name, health = str.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0,:+)
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+ end
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+
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+ def name=(new_n)
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+ @name = new_n.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES =[ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require_relative 'spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @inital_health = 50
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+ @berserk_player = BerserkPlayer.new('berserker', @inital_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) {@berserk_player.w00t}
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+ @berserk_player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more then 5 times" do
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+ 1.upto(6) {@berserk_player.w00t}
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+ @berserk_player.berserk?.should be_truthy
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+ end
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+
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+ it "get's w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) {@berserk_player.w00t}
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+ 1.upto(2) {@berserk_player.blam}
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+
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+ @berserk_player.health.should == @inital_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require_relative 'spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("Klutz")
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+ end
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+
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+ it "only get's half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ it "should get a random boost when w00t" do
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+ @player.health.should == 100
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+ puts @player.health
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+
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+ 2.times { @player.w00t }
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+
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+ @player.health.should == 100 + (@player.boost * 15 * 2)
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+ require_relative 'spec_helper'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00t's all the player at a >4 number" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + ( 15 * 2)
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+
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+ end
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+
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+ it "does noting with a medium number 3 or 4" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(4)
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+ @game.play (2)
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+ @player.health.should == @initial_health
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+ end
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+ it "blam for a nmber 2 or 1" do
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+ allow_any_instance_of(Die).to receive(:roll).and_return(2)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require_relative 'spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove.rb'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @health = 150
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+ @player = Player.new("larry", @health)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == 165
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == 140
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+ end
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+
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+ context "with a helath greater then 100" do
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+ before do
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+ @player = Player.new("Larry",150)
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+ end
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "with a helath of <= 100" do
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+ before do
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+ @player = Player.new("Larry",100)
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+ end
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+ it "is strong" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
85
+ end
86
+
87
+ it "computes a score as the sum of its health and points" do
88
+ @player.found_treasure(Treasure.new(:hammer,50))
89
+ @player.found_treasure(Treasure.new(:hammer, 50))
90
+
91
+ @player.score.should == 250
92
+ end
93
+
94
+ it "yields each found treasure and its total points" do
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:skillet, 100))
97
+ @player.found_treasure(Treasure.new(:hammer, 50))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+
104
+ yielded = []
105
+ @player.each_found_treasure do |treasure|
106
+ yielded << treasure
107
+ end
108
+
109
+ yielded.should == [
110
+ Treasure.new(:skillet, 200),
111
+ Treasure.new(:hammer, 50),
112
+ Treasure.new(:bottle, 25)
113
+ ]
114
+ end
115
+
116
+ it "converts a CSV string into a new player object" do
117
+ player = Player.from_CSV("Tom,18")
118
+
119
+ player.name.should == "Tom"
120
+ player.health.should == 18
121
+ end
122
+ end
123
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+ require_relative 'spec_helper'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+ end
19
+
20
+ describe TreasureTrove do
21
+ it "has six treasures" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "has a pie worth 5 points" do
26
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
27
+ end
28
+
29
+ it "has a pie worth 5 points" do
30
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
31
+ end
32
+
33
+ it "has a hammer worht 50 points" do
34
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
35
+ end
36
+
37
+ it "has a hammer worht 50 points" do
38
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet ,100)
39
+ end
40
+
41
+ it "has a hammer worht 50 points" do
42
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
43
+ end
44
+
45
+ it "has a hammer worht 50 points" do
46
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
47
+ end
48
+
49
+ it "returns a random treasure" do
50
+ TreasureTrove::TREASURES.should include(TreasureTrove.random)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,94 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_umueller
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Uwe Mueller
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2019-07-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: "This is an example application that simulates a game as descirbed at
34
+ \n http://pragmaticstudio.com\nThis code is Copyright 2012 The Pragmatic Studio.
35
+ See the LICENSE file."
36
+ email: mueller.uwe@gmail.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README
44
+ - bin/high_scores.txt
45
+ - bin/my_favorite_players.csv
46
+ - bin/player.csv
47
+ - bin/studio_game
48
+ - lib/studio_game/auditable.rb
49
+ - lib/studio_game/berserk_player.rb
50
+ - lib/studio_game/clumsy_player.rb
51
+ - lib/studio_game/die.rb
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/loaded_die.rb
55
+ - lib/studio_game/playable.rb
56
+ - lib/studio_game/player.rb
57
+ - lib/studio_game/treasure_trove.rb
58
+ - spec/studio_game/berserk_player_spec.rb
59
+ - spec/studio_game/clumsy_player_spec.rb
60
+ - spec/studio_game/game_spec.rb
61
+ - spec/studio_game/player_spec.rb
62
+ - spec/studio_game/spec_helper.rb
63
+ - spec/studio_game/treasure_trove_spec.rb
64
+ homepage: http://pragmaticstudio.com
65
+ licenses:
66
+ - MIT
67
+ metadata: {}
68
+ post_install_message:
69
+ rdoc_options: []
70
+ require_paths:
71
+ - lib
72
+ required_ruby_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '1.9'
77
+ required_rubygems_version: !ruby/object:Gem::Requirement
78
+ requirements:
79
+ - - ">="
80
+ - !ruby/object:Gem::Version
81
+ version: '0'
82
+ requirements: []
83
+ rubyforge_project:
84
+ rubygems_version: 2.7.9
85
+ signing_key:
86
+ specification_version: 4
87
+ summary: A fun, and entirely random, text-based game
88
+ test_files:
89
+ - spec/studio_game/spec_helper.rb
90
+ - spec/studio_game/clumsy_player_spec.rb
91
+ - spec/studio_game/treasure_trove_spec.rb
92
+ - spec/studio_game/berserk_player_spec.rb
93
+ - spec/studio_game/player_spec.rb
94
+ - spec/studio_game/game_spec.rb