studio_game_tblessing 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/high_scores.txt +5 -0
- data/bin/my_favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +15 -0
- data/lib/studio_game/game.rb +103 -0
- data/lib/studio_game/game_turn.rb +22 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +67 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +61 -0
- data/spec/studio_game/player_spec.rb +126 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +85 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: c2394b6ac89b468970f8f73964cc74668a52ce2f
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data.tar.gz: 3d0d02e11c9e99fb8c899c95fb9319182fbbcaa1
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SHA512:
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metadata.gz: 293df256fd5a9ededacced03bde9c87e68a0ed3fae10f896e75339673273b7943b7b2dbb8a781113aacc4741953f3c69964249a72d5a966f7905ec1a05a30a0b
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data.tar.gz: f58051bc9bf861bbc2940985314343d198048df9785f52a1dd83313c57d24fdd0a97b19c604c4ea056ee3a4bf75bf74c4c899307db4971b580f03fe09ce55f7f
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data/LICENSE
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Copyright (c) 2017 Travis Blessing
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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This is my first program, this is a program from pragmatic_studio to learn the Ruby language.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/clumsy_player'
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module StudioGame
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knuckleheads = Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.play(3)
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knuckleheads.print_stats
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klutz = ClumsyPlayer.new("Klutz", 105)
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knuckleheads.add_player(klutz)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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knuckleheads.save_high_scores
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end
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game = StudioGame::Game.new("Knuckleheads")
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor= boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(name)
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@players << name
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end
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def load_players(from_file='players.csv')
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CSV.foreach(from_file).each do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player(player)
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end
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end
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def high_score_entry(player)
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formatted_players= player.name.ljust(20, '.')
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puts "#{formatted_players} #{player.score}"
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0){|sum, player| sum + player.points}
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end
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def print_stats
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strong, wimpy= @players.partition {|player| player.strong?}
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puts "#{@title} Statistics:\n"
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puts "#{strong.size} strong players:\n"
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strong.each do |player|
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print_name_and_health(player)
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end
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puts "#{wimpy.size} wimpy players:\n"
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wimpy.each do |player|
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print_name_and_health(player)
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end
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puts "#{@title} High Scores:\n"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:\n"
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puts "\n#{player.points} grand total points\n"
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end
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puts "\n#{total_points} total points from treasures found."
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@players.each do |player|
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puts "\n#{player.name} point totals:\n"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points\n"
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end
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puts "#{player.points} grand total points"
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:\n"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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end
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end
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require_relative 'die'
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#require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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#die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} has been skipped!"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name= name.capitalize
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@health= health
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@found_treasures= Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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puts "#{@name} treasures: #{@found_treasures}."
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end
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def to_csv
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"#{name},#{health}"
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end
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def self.from_csv(string)
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name, health = string.split(',')
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Player.new(name, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def <=>(other)
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other.score <=> score
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name= new_name.capitalize
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
if __FILE__ == $0
|
|
58
|
+
player = Player.new("moe")
|
|
59
|
+
puts player
|
|
60
|
+
puts player.name
|
|
61
|
+
puts player.health
|
|
62
|
+
player.w00t
|
|
63
|
+
puts player.health
|
|
64
|
+
player.blam
|
|
65
|
+
puts player.health
|
|
66
|
+
puts player
|
|
67
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure= Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES= [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
|
|
2
|
+
module StudioGame
|
|
3
|
+
require 'studio_game/berserk_player'
|
|
4
|
+
describe BerserkPlayer do
|
|
5
|
+
|
|
6
|
+
before do
|
|
7
|
+
@initial_health = 50
|
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
expect(@player.berserk?).to be_falsey
|
|
15
|
+
|
|
16
|
+
# or if using Rspec 3.0:
|
|
17
|
+
# @player.berserk?.should be_falsey
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
21
|
+
1.upto(6) { @player.w00t }
|
|
22
|
+
|
|
23
|
+
expect(@player.berserk?).to be_truthy
|
|
24
|
+
|
|
25
|
+
# or if using Rspec 3.0:
|
|
26
|
+
# @player.berserk?.should be_truthy
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
30
|
+
1.upto(6) { @player.w00t }
|
|
31
|
+
1.upto(2) { @player.blam }
|
|
32
|
+
|
|
33
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
end
|
|
37
|
+
end
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
require 'studio_game/clumsy_player'
|
|
3
|
+
describe ClumsyPlayer do
|
|
4
|
+
before do
|
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
|
6
|
+
end
|
|
7
|
+
|
|
8
|
+
it "only gets half the point value for each treasure" do
|
|
9
|
+
expect(@player.points).to eq(0)
|
|
10
|
+
|
|
11
|
+
hammer = Treasure.new(:hammer, 50)
|
|
12
|
+
@player.found_treasure(hammer)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
|
|
16
|
+
expect(@player.points).to eq(75)
|
|
17
|
+
|
|
18
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
19
|
+
@player.found_treasure(crowbar)
|
|
20
|
+
|
|
21
|
+
expect(@player.points).to eq(275)
|
|
22
|
+
|
|
23
|
+
yielded = []
|
|
24
|
+
@player.each_found_treasure do |treasure|
|
|
25
|
+
yielded << treasure
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
context "with a boost factor" do
|
|
32
|
+
before do
|
|
33
|
+
@initial_health = 100
|
|
34
|
+
@boost_factor = 5
|
|
35
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "has a boost factor" do
|
|
39
|
+
expect(@player.boost_factor).to eq(5)
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
43
|
+
@player.w00t
|
|
44
|
+
|
|
45
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
require 'studio_game/game'
|
|
3
|
+
describe Game do
|
|
4
|
+
|
|
5
|
+
before do
|
|
6
|
+
@game = Game.new("Knuckleheads")
|
|
7
|
+
|
|
8
|
+
@initial_health = 100
|
|
9
|
+
@player = Player.new("moe", @initial_health)
|
|
10
|
+
|
|
11
|
+
@game.add_player(@player)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "when a 5 and 6 is rolled player is w00ted" do
|
|
15
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5, 6)
|
|
16
|
+
|
|
17
|
+
@game.play(2)
|
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "when a 3 and 4 is rolled player is skipped" do
|
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3, 4)
|
|
23
|
+
|
|
24
|
+
@game.play(2)
|
|
25
|
+
expect(@player.health).to eq(@initial_health)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "when a 1 and 2 is rolled player is blammed" do
|
|
29
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1, 2)
|
|
30
|
+
|
|
31
|
+
@game.play(2)
|
|
32
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "assigns a treasure for points during a player's turn" do
|
|
36
|
+
game = Game.new("Knuckleheads")
|
|
37
|
+
player = Player.new("moe")
|
|
38
|
+
|
|
39
|
+
game.add_player(player)
|
|
40
|
+
|
|
41
|
+
game.play(1)
|
|
42
|
+
expect(player.points).not_to be_zero
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
it "computes total points as the sum of all player points" do
|
|
46
|
+
game = Game.new("Knuckleheads")
|
|
47
|
+
|
|
48
|
+
player1 = Player.new("moe")
|
|
49
|
+
player2 = Player.new("larry")
|
|
50
|
+
|
|
51
|
+
game.add_player(player1)
|
|
52
|
+
game.add_player(player2)
|
|
53
|
+
|
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
55
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
56
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
57
|
+
|
|
58
|
+
expect(game.total_points).to eq(500)
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
end
|
|
@@ -0,0 +1,126 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
require 'studio_game/player'
|
|
3
|
+
describe Player do
|
|
4
|
+
|
|
5
|
+
before do
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
@initial_health= 150
|
|
8
|
+
@player= Player.new("larry", @initial_health)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "has a capitalized name" do
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
expect(@player.name).to eq("Larry")
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "has an initial health" do
|
|
18
|
+
|
|
19
|
+
expect(@player.health).to eq(@initial_health)
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
it "has a string representation" do
|
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
25
|
+
|
|
26
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it "computes a score as the sum of its health and points" do
|
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
32
|
+
|
|
33
|
+
expect(@player.score).to eq(250)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it "increases health by 15 when w00ted" do
|
|
37
|
+
|
|
38
|
+
@player.w00t
|
|
39
|
+
|
|
40
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "decreases health by 10 when blammed" do
|
|
44
|
+
|
|
45
|
+
@player.blam
|
|
46
|
+
|
|
47
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
48
|
+
end
|
|
49
|
+
|
|
50
|
+
context "health greater than 100" do
|
|
51
|
+
before do
|
|
52
|
+
@player= Player.new('larry', 150)
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
it "is a strong player" do
|
|
56
|
+
expect(@player).to be_strong
|
|
57
|
+
end
|
|
58
|
+
end
|
|
59
|
+
context "health less than or equal to 100" do
|
|
60
|
+
before do
|
|
61
|
+
@player= Player.new('larry', 100)
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
it "is a whimpy player" do
|
|
65
|
+
expect(@player).not_to be_strong
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
context "in a collection of players" do
|
|
69
|
+
before do
|
|
70
|
+
@player1 = Player.new("moe", 100)
|
|
71
|
+
@player2 = Player.new("larry", 200)
|
|
72
|
+
@player3 = Player.new("curly", 300)
|
|
73
|
+
|
|
74
|
+
@players = [@player1, @player2, @player3]
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
it "is sorted by decreasing score" do
|
|
78
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
it "computes points as the sum of all treasure points" do
|
|
82
|
+
@player.points.should == 0
|
|
83
|
+
|
|
84
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
85
|
+
|
|
86
|
+
@player.points.should == 50
|
|
87
|
+
|
|
88
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
89
|
+
|
|
90
|
+
@player.points.should == 450
|
|
91
|
+
|
|
92
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
93
|
+
|
|
94
|
+
@player.points.should == 500
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
it "yields each found treasure and its total points" do
|
|
98
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
99
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
100
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
105
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
106
|
+
|
|
107
|
+
yielded = []
|
|
108
|
+
@player.each_found_treasure do |treasure|
|
|
109
|
+
yielded << treasure
|
|
110
|
+
end
|
|
111
|
+
|
|
112
|
+
yielded.should == [
|
|
113
|
+
Treasure.new(:skillet, 200),
|
|
114
|
+
Treasure.new(:hammer, 50),
|
|
115
|
+
Treasure.new(:bottle, 25)
|
|
116
|
+
]
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
it "can be created from a CSV string" do
|
|
120
|
+
player = Player.from_csv("larry,150")
|
|
121
|
+
|
|
122
|
+
expect(player.name).to eq("Larry")
|
|
123
|
+
expect(player.health).to eq(150)
|
|
124
|
+
end
|
|
125
|
+
end
|
|
126
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
describe Treasure do
|
|
4
|
+
|
|
5
|
+
before do
|
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "has a name attribute" do
|
|
10
|
+
@treasure.name.should == :hammer
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a points attribute" do
|
|
14
|
+
@treasure.points.should == 50
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
describe TreasureTrove do
|
|
20
|
+
|
|
21
|
+
it "has six treasures" do
|
|
22
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "has a pie worth 5 points" do
|
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it "has a bottle worth 25 points" do
|
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "has a hammer worth 50 points" do
|
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
35
|
+
end
|
|
36
|
+
|
|
37
|
+
it "has a skillet worth 100 points" do
|
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "has a broomstick worth 200 points" do
|
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
43
|
+
end
|
|
44
|
+
|
|
45
|
+
it "has a crowbar worth 400 points" do
|
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
it "treasure is getting randomly called" do
|
|
50
|
+
treasure = TreasureTrove.random
|
|
51
|
+
|
|
52
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
53
|
+
end
|
|
54
|
+
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
|
metadata
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_tblessing
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Travis Blessing
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2017-12-04 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - ">="
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - ">="
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: This is my first program, this is a program from pragmatic_studio to
|
|
28
|
+
learn the Ruby language.
|
|
29
|
+
email: travis@tnthealthandfitness.com
|
|
30
|
+
executables:
|
|
31
|
+
- studio_game
|
|
32
|
+
extensions: []
|
|
33
|
+
extra_rdoc_files: []
|
|
34
|
+
files:
|
|
35
|
+
- LICENSE
|
|
36
|
+
- README
|
|
37
|
+
- bin/high_scores.txt
|
|
38
|
+
- bin/my_favorite_players.csv
|
|
39
|
+
- bin/players.csv
|
|
40
|
+
- bin/studio_game
|
|
41
|
+
- lib/studio_game/auditable.rb
|
|
42
|
+
- lib/studio_game/berserk_player.rb
|
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
|
44
|
+
- lib/studio_game/die.rb
|
|
45
|
+
- lib/studio_game/game.rb
|
|
46
|
+
- lib/studio_game/game_turn.rb
|
|
47
|
+
- lib/studio_game/loaded_die.rb
|
|
48
|
+
- lib/studio_game/playable.rb
|
|
49
|
+
- lib/studio_game/player.rb
|
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
|
51
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
53
|
+
- spec/studio_game/game_spec.rb
|
|
54
|
+
- spec/studio_game/player_spec.rb
|
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
56
|
+
homepage: http://tnthealthandfitness.com
|
|
57
|
+
licenses:
|
|
58
|
+
- MIT
|
|
59
|
+
metadata: {}
|
|
60
|
+
post_install_message:
|
|
61
|
+
rdoc_options: []
|
|
62
|
+
require_paths:
|
|
63
|
+
- lib
|
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
65
|
+
requirements:
|
|
66
|
+
- - ">="
|
|
67
|
+
- !ruby/object:Gem::Version
|
|
68
|
+
version: '1.9'
|
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
70
|
+
requirements:
|
|
71
|
+
- - ">="
|
|
72
|
+
- !ruby/object:Gem::Version
|
|
73
|
+
version: '0'
|
|
74
|
+
requirements: []
|
|
75
|
+
rubyforge_project:
|
|
76
|
+
rubygems_version: 2.6.14
|
|
77
|
+
signing_key:
|
|
78
|
+
specification_version: 4
|
|
79
|
+
summary: 3 Stooges studio_game
|
|
80
|
+
test_files:
|
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
82
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
84
|
+
- spec/studio_game/player_spec.rb
|
|
85
|
+
- spec/studio_game/game_spec.rb
|