studio_game_ssmythe 1.0.0

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data/LICENSE ADDED
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+ This is all from the Pragmatic Studios Ruby Programming Course.
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+
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+ All license details fall under their documented license of the course.
data/README ADDED
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+ This is all from the Pragmatic Studios Ruby Programming Course.
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+ Knuckleheads's High Scores:
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+ Theo................ 340
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+ Klutz............... 320.0
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+ Alvin............... 315
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+ Simon............... 80
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+ Berserker........... 45
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+ Batman,100
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+ Superman,60
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+ Green Lanter,125
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ player1 = StudioGame::Player.new("Moe")
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+ player2 = StudioGame::Player.new("Larry", 60)
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+ player3 = StudioGame::Player.new("Curly", 125)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ # knuckleheads.play(answer.to_i) do
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+ # knuckleheads.total_points >= 2000
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+ # end
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ # File.readlines(from_file).each do |line|
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+ # add_player(Player.from_csv(line))
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+ # end
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+ CSV.foreach(from_file) do |row|
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+ add_player(Player.new(row[0], Integer(row[1])))
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+ end
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+ end
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+
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+ def high_scores_message
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+ return_string = "#{@title}'s High Scores:\n"
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ return_string << "#{formatted_name} #{player.score}\n"
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+ end
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+ return_string
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts high_scores_message
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+ end
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+ end
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+
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+ def play(rounds)
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "There are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ puts "\nThere are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) do |sum, player|
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+ sum + player.points
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ puts "#{@title}'s Statistics:"
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s points totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ strong_players, wimpy_players = @players.partition { |p| p.strong? }
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+
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |p|
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+ print_name_and_health(p)
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+ end
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+
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+ puts "\n#{wimpy_players.length} wimpy players:"
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+ wimpy_players.each do |p|
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+ print_name_and_health(p)
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+ end
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+
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+ sorted_players = @players.sort { |a, b| b.score <=> a.score }
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+
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+ puts high_scores_message
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = LoadedDie.new
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+ number_rolled = die.roll
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ Knuckleheads's High Scores:
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+ Berserker........... 73325
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+ Alvin............... 68255
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+ Theo................ 66910
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+ Simon............... 61615
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+ Klutz............... 33460.0
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module Playable
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+ def strong?
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+ health > 100
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+ end
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+
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+ def blam
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+ puts "#{name} got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ self.health += 15
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+ end
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+ end
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+ require_relative 'playable'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_reader :name
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+ attr_accessor :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasure = Hash.new(0)
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+ end
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+
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+ # class method
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasure[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasure}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasure.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield(treasure)
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+ end
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+ end
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+
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+ def points
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+ @found_treasure.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ require 'rspec'
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+ require_relative 'spec_helper'
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+ require 'studio_game/die'
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+ $stdout = StringIO.new
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "when a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ LoadedDie.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "when a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ LoadedDie.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "when a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+ LoadedDie.any_instance.stub(:roll).and_return(1)
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+ @game.play(2)
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+
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+ # or use alternate expectation syntax:
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+ # expect(player.points).not_to be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ require 'rspec'
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+ require_relative 'spec_helper'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == 165
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == 140
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
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+ ]
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+ end
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+
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+ it "can be created from a CSV string" do
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+ player = Player.from_csv("larry,150")
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+
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+ player.name.should == "Larry"
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+ player.health.should == 150
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+ end
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+
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+ context "when a player has a health of 150" do
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+ before do
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+ @player = Player.new("larry", 150)
94
+ end
95
+
96
+ it "is strong" do
97
+ @player.should be_strong
98
+ end
99
+ end
100
+
101
+ context "when a player has a health below 150" do
102
+ before do
103
+ @player = Player.new("larry", 100)
104
+ end
105
+
106
+ it "is whimpy" do
107
+ @player.should_not be_strong
108
+ end
109
+ end
110
+
111
+ context "in a collection of players" do
112
+ before do
113
+ @player1 = Player.new("moe", 100)
114
+ @player2 = Player.new("larry", 200)
115
+ @player3 = Player.new("curly", 300)
116
+
117
+ @players = [@player1, @player2, @player3]
118
+ end
119
+
120
+ it "is sorted by decreasing score" do
121
+ @players.sort.should == [@player3, @player2, @player1]
122
+ end
123
+ end
124
+ end
125
+ end
@@ -0,0 +1,6 @@
1
+ require 'simplecov'
2
+ if ENV['USE_SIMPLECOV'] == 'true'
3
+ SimpleCov.start do
4
+ add_filter "/spec/"
5
+ end
6
+ end
@@ -0,0 +1,61 @@
1
+ require 'rspec'
2
+ require_relative 'spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Treasure do
7
+
8
+ before do
9
+ @treasure = Treasure.new(:hammer, 50)
10
+ end
11
+
12
+ it "has a name attribute" do
13
+ @treasure.name.should == :hammer
14
+ end
15
+
16
+ it "has a points attribute" do
17
+ @treasure.points.should == 50
18
+ end
19
+
20
+ end
21
+
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+ end
51
+
52
+ it "returns a random treasure" do
53
+ treasure = TreasureTrove.random
54
+
55
+ TreasureTrove::TREASURES.should include(treasure)
56
+
57
+ # or use alternate expectation syntax:
58
+ # expect(TreasureTrove::TREASURES).to include(treasure)
59
+ end
60
+ end
61
+ end
metadata ADDED
@@ -0,0 +1,93 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_ssmythe
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Steve Smythe
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2014-04-13 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'This is all from the Pragmatic Studios Ruby Programming Course.
31
+
32
+ '
33
+ email: steve@smythefamily.com
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/high_scores.txt
40
+ - bin/my_favorite_players.csv
41
+ - bin/players.csv
42
+ - bin/studio_game
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/high_scores.txt
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/spec_helper.rb
59
+ - spec/studio_game/treasure_trove_spec.rb
60
+ - LICENSE
61
+ - README
62
+ homepage: https://www.linkedin.com/pub/steve-smythe/0/57b/2aa
63
+ licenses:
64
+ - MIT
65
+ post_install_message:
66
+ rdoc_options: []
67
+ require_paths:
68
+ - lib
69
+ required_ruby_version: !ruby/object:Gem::Requirement
70
+ none: false
71
+ requirements:
72
+ - - ! '>='
73
+ - !ruby/object:Gem::Version
74
+ version: '1.9'
75
+ required_rubygems_version: !ruby/object:Gem::Requirement
76
+ none: false
77
+ requirements:
78
+ - - ! '>='
79
+ - !ruby/object:Gem::Version
80
+ version: '0'
81
+ requirements: []
82
+ rubyforge_project:
83
+ rubygems_version: 1.8.24
84
+ signing_key:
85
+ specification_version: 3
86
+ summary: Pragmatic Studio Ruby Programming game project
87
+ test_files:
88
+ - spec/studio_game/berserk_player_spec.rb
89
+ - spec/studio_game/clumsy_player_spec.rb
90
+ - spec/studio_game/game_spec.rb
91
+ - spec/studio_game/player_spec.rb
92
+ - spec/studio_game/spec_helper.rb
93
+ - spec/studio_game/treasure_trove_spec.rb