studio_game_orion 1.0.0

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+ ---
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data/LICENSE ADDED
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+ Copyright (c) 2014 Orion Osborn
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+ orion,100
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+ billy, 90
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+ ryan, 95
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+ klutz = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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+ game.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ game.save_high_scores()
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit()
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+ clumsy.w00t
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(load_file)
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+ CSV.foreach(load_file) do |row|
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+ player = Player.new(row[0], Integer(row[1]))
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(output_file="high_scores.txt")
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+ File.open(output_file, 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts print_high_score(player)
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+ end
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+ end
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+ end
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+
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+ def print_high_score(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+
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+ puts "\nRound #{round}:"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+ puts "\n#{@title} Statistics:"
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |player|
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+ print_player_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.length} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_player_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts print_high_score(player)
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+ end
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+ end
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+
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+ def print_player_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ random_treasure = TreasureTrove.random
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+ player.found_treasure(random_treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ self.health += 15
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+ end
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+
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+ def blam
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+ puts "#{name} got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
56
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
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+
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+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_truthy
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+
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+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
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+ end
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+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
33
+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
36
+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
6
+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
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+ end
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+
50
+ end
51
+ end
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+ module StudioGame
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+ require 'studio_game/game'
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+
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
11
+ @game.add_player(@player)
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+ @rounds = 3
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+ end
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+
15
+ it "w00ts player when 5 or 6 is rolled" do
16
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+ @game.play(@rounds)
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+ expect(@player.health).to eq(@initial_health + (15 * @rounds))
19
+ end
20
+
21
+ it "skips the player when a 3 or 4 is rolled" do
22
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+ @game.play(@rounds)
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+ expect(@player.health).to eq(@initial_health)
25
+ end
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+
27
+ it "blams player when 1 or 2 is rolled" do
28
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+ @game.play(@rounds)
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+ expect(@player.health).to eq(@initial_health - (10 * @rounds))
31
+ end
32
+
33
+ it "assigns a treasure for points during a player's turn" do
34
+ game = Game.new("Knuckleheads")
35
+ player = Player.new("moe")
36
+
37
+ game.add_player(player)
38
+
39
+ game.play(1)
40
+
41
+ expect(player.points).not_to be_zero
42
+ end
43
+
44
+ it "computes total points as the sum of all player points" do
45
+ game = Game.new("Knuckleheads")
46
+
47
+ player1 = Player.new("moe")
48
+ player2 = Player.new("larry")
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+
50
+ game.add_player(player1)
51
+ game.add_player(player2)
52
+
53
+ player1.found_treasure(Treasure.new(:hammer, 50))
54
+ player1.found_treasure(Treasure.new(:hammer, 50))
55
+ player2.found_treasure(Treasure.new(:crowbar, 400))
56
+
57
+ game.total_points.should == 500
58
+ end
59
+ end
60
+ end
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1
+ module StudioGame
2
+ require 'studio_game/player'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ describe Player do
6
+ before do
7
+ @initial_health = 150
8
+ @player = Player.new("larry", @initial_health)
9
+ $stdout = StringIO.new
10
+ end
11
+
12
+ it "has a capitalized name" do
13
+ expect(@player.name).to eq("Larry")
14
+ end
15
+
16
+ it "has an initial health" do
17
+ expect(@player.health).to eq(150)
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ expect(@player.to_s).to eq ("I'm Larry with health = 150, points = 100, and score = 250.")
24
+ end
25
+
26
+ it "computes a score as the sum of its health and points" do
27
+ @player.found_treasure(Treasure.new(:hammer, 50))
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+
30
+ @player.score.should == 250
31
+ end
32
+
33
+ it "increases health by 15 when w00ted" do
34
+ @player.w00t
35
+ expect(@player.health).to eq(165)
36
+ end
37
+
38
+ it "decreases health by 10 when blammed" do
39
+ @player.blam
40
+ expect(@player.health).to eq(140)
41
+ end
42
+
43
+ it "computes points as the sum of all treasure points" do
44
+ @player.points.should == 0
45
+
46
+ @player.found_treasure(Treasure.new(:hammer, 50))
47
+
48
+ @player.points.should == 50
49
+
50
+ @player.found_treasure(Treasure.new(:crowbar, 400))
51
+
52
+ @player.points.should == 450
53
+
54
+ @player.found_treasure(Treasure.new(:hammer, 50))
55
+
56
+ @player.points.should == 500
57
+ end
58
+
59
+ it "yields each found treasure and its total points" do
60
+ @player.found_treasure(Treasure.new(:skillet, 100))
61
+ @player.found_treasure(Treasure.new(:skillet, 100))
62
+ @player.found_treasure(Treasure.new(:hammer, 50))
63
+ @player.found_treasure(Treasure.new(:bottle, 5))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+
69
+ yielded = []
70
+ @player.each_found_treasure do |treasure|
71
+ yielded << treasure
72
+ end
73
+
74
+ yielded.should == [
75
+ Treasure.new(:skillet, 200),
76
+ Treasure.new(:hammer, 50),
77
+ Treasure.new(:bottle, 25)
78
+ ]
79
+ end
80
+
81
+ it "can create a player from csv file" do
82
+ player = Player.from_csv("orion,30")
83
+ expect(player.name).to eq("Orion")
84
+ expect(player.health).to eq(30)
85
+ end
86
+
87
+ context "with a health greater than 100" do
88
+ before do
89
+ @initial_health = 150
90
+ @player = Player.new("orion", @initial_health)
91
+ end
92
+
93
+ it "is strong" do
94
+ expect(@player).to be_strong
95
+ end
96
+ end
97
+
98
+ context "with a health of 100 or less" do
99
+ before do
100
+ @player = Player.new("orion", 100)
101
+ end
102
+
103
+ it "is wimpy" do
104
+ expect(@player).not_to be_strong
105
+ end
106
+ end
107
+
108
+ context "in a collection of players" do
109
+ before do
110
+ @player1 = Player.new("moe", 100)
111
+ @player2 = Player.new("larry", 200)
112
+ @player3 = Player.new("curly", 300)
113
+
114
+ @players = [@player1, @player2, @player3]
115
+ end
116
+
117
+ it "is sorted by decreasing score" do
118
+ expect(@players.sort).to eq([@player3, @player2, @player1])
119
+ end
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,56 @@
1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,87 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_orion
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Orion Osborn
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-14 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com"
29
+ email: orion.osborn@gmail.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/other_players.csv
38
+ - bin/players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/spec_helper.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ homepage: ''
57
+ licenses:
58
+ - MIT
59
+ metadata: {}
60
+ post_install_message:
61
+ rdoc_options: []
62
+ require_paths:
63
+ - lib
64
+ required_ruby_version: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '1.9'
69
+ required_rubygems_version: !ruby/object:Gem::Requirement
70
+ requirements:
71
+ - - '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 2.2.2
77
+ signing_key:
78
+ specification_version: 4
79
+ summary: Text based game in which players can get w00ted or blammed much like the
80
+ three stooges.
81
+ test_files:
82
+ - spec/studio_game/berserk_player_spec.rb
83
+ - spec/studio_game/clumsy_player_spec.rb
84
+ - spec/studio_game/game_spec.rb
85
+ - spec/studio_game/player_spec.rb
86
+ - spec/studio_game/spec_helper.rb
87
+ - spec/studio_game/treasure_trove_spec.rb