studio_game_orion 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +4 -0
- data/bin/other_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +28 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +31 -0
- data/lib/studio_game/clumsy_player.rb +39 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +106 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +64 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +37 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +60 -0
- data/spec/studio_game/player_spec.rb +122 -0
- data/spec/studio_game/spec_helper.rb +10 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +87 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 4e305af3a110c5ce25398e6ea6c6a37037760e91
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data.tar.gz: fdf9edf1da30146c6b7e4e206112e41e3a9c7d3f
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SHA512:
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metadata.gz: cc2c99e0b5c5745d8220c1e1848d95d2f343fe22eedc3d1f4dda1a891158050922b5a96166a09fb0e6b32a4e40dba794859fbe6afa20d5c938136d1404a9aa7f
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data.tar.gz: ea623b7bb38ac07cf56fe827fb56dba51b27f586a29d2ca95df7ae140960b68a6dfa5bb189bfaa1fee437ef9f2622809a264bb9c5f53eb05650dc775fd900d77
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data/LICENSE
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Copyright (c) 2014 Orion Osborn
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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game = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105, 10)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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game.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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game.save_high_scores()
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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module StudioGame
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require_relative 'player'
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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module StudioGame
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require_relative 'player'
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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clumsy.w00t
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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module StudioGame
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(load_file)
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CSV.foreach(load_file) do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player(player)
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end
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end
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def save_high_scores(output_file="high_scores.txt")
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File.open(output_file, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts print_high_score(player)
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end
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end
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end
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def print_high_score(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{@title} Statistics:"
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_player_and_health(player)
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end
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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print_player_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts print_high_score(player)
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end
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end
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def print_player_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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end
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end
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end
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module StudioGame
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require_relative 'player'
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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random_treasure = TreasureTrove.random
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player.found_treasure(random_treasure)
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end
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end
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end
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module StudioGame
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require_relative 'treasure_trove'
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require_relative 'playable'
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(',')
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player = Player.new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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module StudioGame
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require 'studio_game/berserk_player'
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describe BerserkPlayer do
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5
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|
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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9
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end
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10
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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|
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@player.berserk?.should be_falsey
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|
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# or if using Rspec 3.0:
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17
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# @player.berserk?.should be_falsey
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end
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19
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|
20
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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|
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@player.berserk?.should be_truthy
|
24
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+
|
25
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# or if using Rspec 3.0:
|
26
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# @player.berserk?.should be_truthy
|
27
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+
end
|
28
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+
|
29
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it "gets w00ted instead of blammed when it's gone berserk" do
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30
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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32
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|
33
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@player.health.should == @initial_health + (8 * 15)
|
34
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end
|
35
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+
|
36
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end
|
37
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end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/clumsy_player'
|
3
|
+
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
@player.boost_factor.should == 5
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.w00t
|
45
|
+
|
46
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,60 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("moe", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
@rounds = 3
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts player when 5 or 6 is rolled" do
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
17
|
+
@game.play(@rounds)
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * @rounds))
|
19
|
+
end
|
20
|
+
|
21
|
+
it "skips the player when a 3 or 4 is rolled" do
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
23
|
+
@game.play(@rounds)
|
24
|
+
expect(@player.health).to eq(@initial_health)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "blams player when 1 or 2 is rolled" do
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
29
|
+
@game.play(@rounds)
|
30
|
+
expect(@player.health).to eq(@initial_health - (10 * @rounds))
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
|
37
|
+
game.add_player(player)
|
38
|
+
|
39
|
+
game.play(1)
|
40
|
+
|
41
|
+
expect(player.points).not_to be_zero
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes total points as the sum of all player points" do
|
45
|
+
game = Game.new("Knuckleheads")
|
46
|
+
|
47
|
+
player1 = Player.new("moe")
|
48
|
+
player2 = Player.new("larry")
|
49
|
+
|
50
|
+
game.add_player(player1)
|
51
|
+
game.add_player(player2)
|
52
|
+
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
game.total_points.should == 500
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
@@ -0,0 +1,122 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/player'
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("larry", @initial_health)
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
expect(@player.name).to eq("Larry")
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
expect(@player.health).to eq(150)
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
expect(@player.to_s).to eq ("I'm Larry with health = 150, points = 100, and score = 250.")
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
|
30
|
+
@player.score.should == 250
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
@player.w00t
|
35
|
+
expect(@player.health).to eq(165)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "decreases health by 10 when blammed" do
|
39
|
+
@player.blam
|
40
|
+
expect(@player.health).to eq(140)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "computes points as the sum of all treasure points" do
|
44
|
+
@player.points.should == 0
|
45
|
+
|
46
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
|
48
|
+
@player.points.should == 50
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
51
|
+
|
52
|
+
@player.points.should == 450
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
|
56
|
+
@player.points.should == 500
|
57
|
+
end
|
58
|
+
|
59
|
+
it "yields each found treasure and its total points" do
|
60
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
61
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
62
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
|
69
|
+
yielded = []
|
70
|
+
@player.each_found_treasure do |treasure|
|
71
|
+
yielded << treasure
|
72
|
+
end
|
73
|
+
|
74
|
+
yielded.should == [
|
75
|
+
Treasure.new(:skillet, 200),
|
76
|
+
Treasure.new(:hammer, 50),
|
77
|
+
Treasure.new(:bottle, 25)
|
78
|
+
]
|
79
|
+
end
|
80
|
+
|
81
|
+
it "can create a player from csv file" do
|
82
|
+
player = Player.from_csv("orion,30")
|
83
|
+
expect(player.name).to eq("Orion")
|
84
|
+
expect(player.health).to eq(30)
|
85
|
+
end
|
86
|
+
|
87
|
+
context "with a health greater than 100" do
|
88
|
+
before do
|
89
|
+
@initial_health = 150
|
90
|
+
@player = Player.new("orion", @initial_health)
|
91
|
+
end
|
92
|
+
|
93
|
+
it "is strong" do
|
94
|
+
expect(@player).to be_strong
|
95
|
+
end
|
96
|
+
end
|
97
|
+
|
98
|
+
context "with a health of 100 or less" do
|
99
|
+
before do
|
100
|
+
@player = Player.new("orion", 100)
|
101
|
+
end
|
102
|
+
|
103
|
+
it "is wimpy" do
|
104
|
+
expect(@player).not_to be_strong
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
context "in a collection of players" do
|
109
|
+
before do
|
110
|
+
@player1 = Player.new("moe", 100)
|
111
|
+
@player2 = Player.new("larry", 200)
|
112
|
+
@player3 = Player.new("curly", 300)
|
113
|
+
|
114
|
+
@players = [@player1, @player2, @player3]
|
115
|
+
end
|
116
|
+
|
117
|
+
it "is sorted by decreasing score" do
|
118
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
119
|
+
end
|
120
|
+
end
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_orion
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Orion Osborn
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-10-14 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com"
|
29
|
+
email: orion.osborn@gmail.com
|
30
|
+
executables:
|
31
|
+
- studio_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- LICENSE
|
36
|
+
- README
|
37
|
+
- bin/other_players.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/berserk_player_spec.rb
|
51
|
+
- spec/studio_game/clumsy_player_spec.rb
|
52
|
+
- spec/studio_game/game_spec.rb
|
53
|
+
- spec/studio_game/player_spec.rb
|
54
|
+
- spec/studio_game/spec_helper.rb
|
55
|
+
- spec/studio_game/treasure_trove_spec.rb
|
56
|
+
homepage: ''
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.2.2
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: Text based game in which players can get w00ted or blammed much like the
|
80
|
+
three stooges.
|
81
|
+
test_files:
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
83
|
+
- spec/studio_game/clumsy_player_spec.rb
|
84
|
+
- spec/studio_game/game_spec.rb
|
85
|
+
- spec/studio_game/player_spec.rb
|
86
|
+
- spec/studio_game/spec_helper.rb
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|