studio_game_orangeurn 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: c81f8a971e83855f18a6269022073efcfecc3b80dae47af9ec58265bf37e3675
4
+ data.tar.gz: 3dc0e63cd983d27a327aa61f44215a216cef547a25e00a5a63c2772d5c747886
5
+ SHA512:
6
+ metadata.gz: 8512340aded8ea015a42cc143bc645d0dead604b2599a04aea0c71d2205f81b882d497d0e417333069bd2ac24abf60341216ece3828d2713807737506255bf7d
7
+ data.tar.gz: b52ae6cc142b953e49b0632e631f572b37a58ed445c097cddac94d64e76bee5f93dd9cdd4073876bd0bac62bf94236f1b4be2a36f3525b2e2c4d8887bacf1d9a
data/LICENSE ADDED
File without changes
data/README ADDED
@@ -0,0 +1 @@
1
+ A simple game.
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,26 @@
1
+ #!/usr/bin/env ruby
2
+ require_relative '../lib/studio_game/game'
3
+
4
+ module StudioGame
5
+ knuckleheads = StudioGame::Game.new("knuckleheads")
6
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
7
+ knuckleheads.load_players(ARGV.shift || default_player_file)
8
+ knuckleheads.add_player(ClumsyPlayer.new('klutz', 105))
9
+ knuckleheads.add_player(BerserkPlayer.new('berserker', 50))
10
+
11
+ loop do
12
+ puts "\nHow many game rounds? ('quit' to exit)"
13
+ answer = gets.chomp.downcase
14
+ case answer
15
+ when /^\d+$/
16
+ knuckleheads.play(answer.to_i)
17
+ when 'quit','exit'
18
+ knuckleheads.print_stats
19
+ break
20
+ else
21
+ puts "Please enter a number or 'quit'"
22
+ end
23
+ end
24
+
25
+ knuckleheads.save_high_scores
26
+ end
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,31 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health = 100)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super
22
+ end
23
+ end
24
+
25
+ if __FILE__ == $PROGRAM_NAME
26
+ berserker = BerserkPlayer.new('berserker', 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
@@ -0,0 +1,40 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health = 100, boost_factor = 1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+
17
+ def found_treasure(treasure)
18
+ super(Treasure.new(treasure.name, treasure.points / 2.0))
19
+ end
20
+
21
+ end
22
+
23
+ if __FILE__ == $0
24
+ clumsy = ClumsyPlayer.new('klutz', 105, 3)
25
+
26
+ hammer = Treasure.new(:hammer, 50)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+ clumsy.found_treasure(hammer)
30
+
31
+ crowbar = Treasure.new(:crowbar, 400)
32
+ clumsy.found_treasure(crowbar)
33
+
34
+ clumsy.each_found_treasure do |treasure|
35
+ puts "#{treasure.points} total #{treasure.name} points"
36
+ end
37
+
38
+ puts "#{clumsy.points} grand total points"
39
+ end
40
+ end
@@ -0,0 +1,18 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
11
+
12
+ def roll
13
+ @number = rand(1..6)
14
+ audit
15
+ @number
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,96 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+ require_relative 'clumsy_player'
7
+ require_relative 'berserk_player'
8
+
9
+ module StudioGame
10
+ class Game
11
+ attr_reader :title
12
+
13
+ def initialize(title)
14
+ @title = title.capitalize
15
+ @players = []
16
+ end
17
+
18
+ def load_players(from_file)
19
+ # File.readlines(from_file).each do |line|
20
+ # add_player(Player.from_csv(line))
21
+ # end
22
+ CSV.foreach(from_file) do |row|
23
+ add_player(Player.new(row[0], row[1].to_i))
24
+ end
25
+ end
26
+
27
+ def add_player(player)
28
+ @players << player
29
+ end
30
+
31
+ def play(rounds)
32
+ puts "There are #{@players.size} players in #{@title}:"
33
+ @players.sort.each do |player|
34
+ puts player
35
+ end
36
+
37
+ TreasureTrove.print_treasures
38
+
39
+ 1.upto(rounds) do |round|
40
+ if block_given?
41
+ break if yield
42
+ end
43
+ puts "\nRound #{round}:"
44
+ @players.each do |player|
45
+ GameTurn.take_turn(player)
46
+ puts player
47
+ end
48
+ end
49
+ end
50
+
51
+ def print_name_and_health(player)
52
+ puts "#{player.name} (#{player.health})"
53
+ end
54
+
55
+ def print_stats
56
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
57
+
58
+ puts "#{@title}'s Statistics:"
59
+
60
+ puts "\n#{strong_players.size} strong players:"
61
+ strong_players.sort.each { |player| print_name_and_health(player) }
62
+
63
+ puts "\n#{wimpy_players.size} wimpy players:"
64
+ wimpy_players.sort.each { |player| print_name_and_health(player) }
65
+
66
+ puts "\n#{@title}'s High Scores:"
67
+ @players.sort.each { |player| puts high_score_entry(player) }
68
+
69
+ @players.sort.each do |player|
70
+ puts "\n#{player.name}'s point totals:"
71
+ player.each_found_treasure do |treasure|
72
+ puts "#{treasure.points} total #{treasure.name} points"
73
+ end
74
+ puts "#{player.points} grand total points"
75
+ end
76
+
77
+ puts "#{total_points} total points from treasures found"
78
+ end
79
+
80
+ def total_points
81
+ @players.reduce(0) { |sum, player| sum + player.points }
82
+ end
83
+
84
+ def save_high_scores(to_file="high_scores.txt")
85
+ File.open(to_file, "w") do |file|
86
+ file.puts "#{@title}'s High Scores:"
87
+ @players.sort.each { |player| file.puts high_score_entry(player) }
88
+ end
89
+ end
90
+
91
+ def high_score_entry(player)
92
+ formatted_name = player.name.ljust(20, '.')
93
+ "#{player.name.ljust(20, '.')} #{player.score}"
94
+ end
95
+ end
96
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new #LoadedDie.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.w00t
17
+ end
18
+
19
+ player.found_treasure(TreasureTrove.random)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,17 @@
1
+ module StudioGame
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,47 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :name, :health
8
+
9
+ def initialize(name, health=100)
10
+ @name = name.capitalize
11
+ @health = health
12
+ @found_treasures = Hash.new(0)
13
+ end
14
+
15
+ def self.from_csv(line)
16
+ name, health = line.split(',')
17
+ Player.new(name, Integer(health))
18
+ end
19
+
20
+ def found_treasure(treasure)
21
+ @found_treasures[treasure.name] += treasure.points
22
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
23
+ end
24
+
25
+ def each_found_treasure
26
+ @found_treasures.each do |name, points|
27
+ yield(Treasure.new(name, points))
28
+ end
29
+ end
30
+
31
+ def points
32
+ @found_treasures.values.reduce(0, :+)
33
+ end
34
+
35
+ def score
36
+ @health + points
37
+ end
38
+
39
+ def to_s
40
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
41
+ end
42
+
43
+ def <=>(other)
44
+ other.score <=> score
45
+ end
46
+ end
47
+ end
@@ -0,0 +1,27 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+
18
+ def self.print_treasures
19
+ puts "There are #{TREASURES.size} treasures in the Treasure Trove:"
20
+ puts "Item".rjust(15) + " " + "Points".ljust(4)
21
+ puts "----".rjust(15) + " " + "------".ljust(4)
22
+ TREASURES.each do |treasure|
23
+ puts "#{treasure.name.to_s.rjust(15)} #{treasure.points.to_s.ljust(4)}"
24
+ end
25
+ end
26
+ end
27
+ end
@@ -0,0 +1,30 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should == false
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should == true
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+ end
30
+ end
@@ -0,0 +1,50 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new('klutz')
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,66 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts the player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "skips the player if a medium number is rolled" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+
26
+ @game.play(2)
27
+
28
+ @player.health.should == @initial_health
29
+ end
30
+
31
+ it "blams the player if a low number is rolled" do
32
+ Die.any_instance.stub(:roll).and_return(1)
33
+
34
+ @game.play(2)
35
+
36
+ @player.health.should == @initial_health - (10 * 2)
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
41
+ player = Player.new("moe")
42
+
43
+ game.add_player(player)
44
+
45
+ game.play(1)
46
+
47
+ player.points.should_not == 0
48
+ end
49
+
50
+ it "computes total points as the sum of all player points" do
51
+ game = Game.new("Knuckleheads")
52
+
53
+ player1 = Player.new("moe")
54
+ player2 = Player.new("larry")
55
+
56
+ game.add_player(player1)
57
+ game.add_player(player2)
58
+
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player2.found_treasure(Treasure.new(:crowbar, 400))
62
+
63
+ game.total_points.should == 500
64
+ end
65
+ end
66
+ end
@@ -0,0 +1,126 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ it "computes points as the sum of all treasure points" do
48
+ @player.points.should == 0
49
+
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+
52
+ @player.points.should == 50
53
+
54
+ @player.found_treasure(Treasure.new(:crowbar, 400))
55
+
56
+ @player.points.should == 450
57
+
58
+ @player.found_treasure(Treasure.new(:hammer, 50))
59
+
60
+ @player.points.should == 500
61
+ end
62
+
63
+ context "with a health greater than 100" do
64
+ before do
65
+ @player = Player.new("larry", 150)
66
+ end
67
+
68
+ it "is strong" do
69
+ @player.strong?.should == true
70
+ end
71
+ end
72
+
73
+ context "with a health of 100 or less" do
74
+ before do
75
+ @player = Player.new("larry", 100)
76
+ end
77
+
78
+ it "is wimpy" do
79
+ @player.strong?.should == false
80
+ end
81
+ end
82
+
83
+ context "in a collection of players" do
84
+ before do
85
+ @player1 = Player.new("moe", 100)
86
+ @player2 = Player.new("larry", 200)
87
+ @player3 = Player.new("curly", 300)
88
+
89
+ @players = [@player1, @player2, @player3]
90
+ end
91
+
92
+ it "is sorted by decreasing score" do
93
+ @players.sort.should == [@player3, @player2, @player1]
94
+ end
95
+
96
+ it "yields each found treasure and its total points" do
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+
106
+ yielded = []
107
+ @player.each_found_treasure do |treasure|
108
+ yielded << treasure
109
+ end
110
+
111
+ yielded.should == [
112
+ Treasure.new(:skillet, 200),
113
+ Treasure.new(:hammer, 50),
114
+ Treasure.new(:bottle, 25)
115
+ ]
116
+ end
117
+
118
+ it "can be created from a CSV string" do
119
+ player = Player.from_csv("larry,150")
120
+
121
+ player.name.should == "Larry"
122
+ player.health.should == 150
123
+ end
124
+ end
125
+ end
126
+ end
@@ -0,0 +1,52 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treaures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ TreasureTrove.stub(:random).and_return(0)
49
+ TreasureTrove.random == Treasure.new(:pie, 0)
50
+ end
51
+ end
52
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_orangeurn
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Michael L Stucki
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2019-06-12 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: A simple game.
34
+ email: orange.urn@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/players.csv
43
+ - bin/studio_game
44
+ - lib/studio_game/auditable.rb
45
+ - lib/studio_game/berserk_player.rb
46
+ - lib/studio_game/clumsy_player.rb
47
+ - lib/studio_game/die.rb
48
+ - lib/studio_game/game.rb
49
+ - lib/studio_game/game_turn.rb
50
+ - lib/studio_game/loaded_die.rb
51
+ - lib/studio_game/playable.rb
52
+ - lib/studio_game/player.rb
53
+ - lib/studio_game/treasure_trove.rb
54
+ - spec/studio_game/berserk_player_spec.rb
55
+ - spec/studio_game/clumsy_player_spec.rb
56
+ - spec/studio_game/game_spec.rb
57
+ - spec/studio_game/player_spec.rb
58
+ - spec/studio_game/treasure_trove_spec.rb
59
+ homepage: https://github.com/michaelstucki
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - ">="
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.7.9
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: A game of players, health scores, and treasures
83
+ test_files:
84
+ - spec/studio_game/clumsy_player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb
86
+ - spec/studio_game/berserk_player_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/game_spec.rb