studio_game_mw 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +7 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +39 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +36 -0
- data/lib/studio_game/clumsy_player.rb +42 -0
- data/lib/studio_game/die.rb +18 -0
- data/lib/studio_game/game.rb +115 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +14 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +28 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +69 -0
- data/spec/studio_game/player_spec.rb +111 -0
- data/spec/studio_game/spec_helper.rb +8 -0
- data/spec/studio_game/treasure_trove_spec.rb +61 -0
- metadata +87 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 1097f882a004330d6491ba45592e920d165d8a29
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data.tar.gz: 0508347628f716856b1d6c096ea10dbc2fb43690
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SHA512:
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metadata.gz: 5bbc1b64187b6908218ca53323ab22c383534fa8817d9a77890dc86f46d11350c253fad6af32f9e64d2a6127537be3e1327f6a84288d905e58fb28efb49618fa
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data.tar.gz: 719588e606038ccf5906c5de727c9c90d89a0b54a1e87d3050d88f503522f15fb2d6530f0dfcdbeb36b8165ea44c0d842af3dff4202e3246e144421a5a84d640
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data/LICENSE
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Copyright (c) 2012 The Pragmatic Studio
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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- You may not use this Software in other training contexts.
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- The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/Player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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puts knuckleheads.title
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default_file_name = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_file_name)
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klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 5)
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knuckleheads.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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puts "Enjoy your #{answer} rounds of play....."
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knuckleheads.play(answer.to_i)
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knuckleheads.print_stats
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when 'quit','exit'
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knuckleheads.print_stats
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break
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when 'q','x'
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knuckleheads.print_stats
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break
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else
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puts "Enter a number or 'quit' to exit"
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end
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knuckleheads.save_high_scores
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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@initial_health = health
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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def berserk?
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@w00t_count > 5
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserk",50)
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6.times {berserker.w00t}
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puts "this is my health: #{berserker.health}"
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puts berserker.berserk?
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2.times {berserker.blam}
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize (name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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super(damaged_treasure)
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# @found_treasures[treasure.name] += (treasure.points/2.0)
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# puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100,10)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.w00t
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puts "#{clumsy.boost_factor}"
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title
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@players =[]
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end
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def load_players(from_file)
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puts "Loading players ..........."
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row[0],row[1].to_i))
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(20,'.')} #{player.score}"
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end
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def save_high_scores(save_file="high_scores.txt")
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File.open(save_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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sorted_players = @players.sort {|a,b| b.score <=> a.score}
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sorted_players.each do |p|
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file.puts high_score_entry(p)
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, p| sum + p.points }
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end
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def print_name_and_health(p)
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puts "#{p.name} (#{p.health})"
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end
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def add_player(player)
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@players << player
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end
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def print_stats
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strong_players, wimpy_players = @players.partition{|p| p.strong?}
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{@title} High Scores:"
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sorted_players = @players.sort {|a,b| b.score <=> a.score}
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sorted_players.each do |p|
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puts high_score_entry(p)
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end
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@players.each do |p|
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puts "\n#{p.name}'s point totals:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.score} grand total points"
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end
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puts "#{total_points} total points from treasures found"
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |p|
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puts p
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |r|
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if block_given?
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break if yield
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end
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puts "\nRound Number: #{r}"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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end
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if __FILE__ ==$PROGRAM_NAME
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game = Game.new("Kerplunk")
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player1 = Player.new("mouse")
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player2 = Player.new("cat")
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game.add_player(player1)
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game.add_player(player2)
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puts game.players
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game.play(2)
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(p)
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dice = LoadedDie.new
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case dice.roll
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when 1..2
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p.blam
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when 3..4
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puts "#{p.name} was skipped."
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else
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p.w00t
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end
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treasure = TreasureTrove.random
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p.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "Oops! #{name} just got blammed"
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end
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def w00t
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self.health += 15
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puts "#{name} got w00ted!"
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end
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def strong?
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health > 100
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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attr_accessor :health
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attr_accessor :name
|
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8
|
+
include Playable
|
|
9
|
+
|
|
10
|
+
def initialize(name, health=100)
|
|
11
|
+
@name = name.capitalize
|
|
12
|
+
@health = health
|
|
13
|
+
@found_treasures = Hash.new(0)
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def self.from_csv (line)
|
|
17
|
+
name, health = line.split(',')
|
|
18
|
+
Player.new(name, Integer(health))
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def each_found_treasure
|
|
22
|
+
@found_treasures.each do |name, points|
|
|
23
|
+
treasure = Treasure.new(name, points)
|
|
24
|
+
yield(treasure)
|
|
25
|
+
end
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
def found_treasure(treasure)
|
|
29
|
+
@found_treasures[treasure.name] += treasure.points
|
|
30
|
+
puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
|
|
31
|
+
# puts "\n#{@name}'s treasures: #{@found_treasures}'"
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
def points
|
|
35
|
+
@found_treasures.values.reduce(0, :+)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
def to_s
|
|
39
|
+
"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}"
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
def score
|
|
43
|
+
@health+points
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
def name=(new_name)
|
|
47
|
+
@name = new_name.capitalize
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
if __FILE__ == $PROGRAM_NAME
|
|
52
|
+
player = Player.new("moe",100)
|
|
53
|
+
puts player.points
|
|
54
|
+
puts player.name
|
|
55
|
+
puts player.health
|
|
56
|
+
player.w00t
|
|
57
|
+
puts player.health
|
|
58
|
+
player.blam
|
|
59
|
+
puts player.health
|
|
60
|
+
end
|
|
61
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
Treasure = Struct.new(:name, :points)
|
|
3
|
+
|
|
4
|
+
module TreasureTrove
|
|
5
|
+
TREASURES = [
|
|
6
|
+
Treasure.new(:pie, 5),
|
|
7
|
+
Treasure.new(:bottle, 25),
|
|
8
|
+
Treasure.new(:hammer, 50),
|
|
9
|
+
Treasure.new(:skillet, 100),
|
|
10
|
+
Treasure.new(:broomstick, 200),
|
|
11
|
+
Treasure.new(:crowbar, 400)
|
|
12
|
+
]
|
|
13
|
+
|
|
14
|
+
def self.random
|
|
15
|
+
TREASURES.sample
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe BerserkPlayer do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@player = BerserkPlayer.new("berserker",50)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) {@player.w00t}
|
|
13
|
+
@player.berserk?.should be false
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
17
|
+
6.times {@player.w00t}
|
|
18
|
+
@player.berserk?.should be true
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "gets w00ted instead of blammed when it goes berserk" do
|
|
22
|
+
6.times {@player.w00t}
|
|
23
|
+
2.times {@player.blam}
|
|
24
|
+
@player.health.should == 170
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
end
|
|
28
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe ClumsyPlayer do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@player = ClumsyPlayer.new("klutz")
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "only gets half the point value for each treasure" do
|
|
12
|
+
@player.points.should == 0
|
|
13
|
+
|
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
@player.found_treasure(hammer)
|
|
18
|
+
|
|
19
|
+
@player.points.should == 75
|
|
20
|
+
|
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
22
|
+
@player.found_treasure(crowbar)
|
|
23
|
+
|
|
24
|
+
@player.points.should == 275
|
|
25
|
+
|
|
26
|
+
yielded = []
|
|
27
|
+
@player.each_found_treasure do |treasure|
|
|
28
|
+
yielded << treasure
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
context "with a boost factor" do
|
|
35
|
+
before do
|
|
36
|
+
@initial_health = 100
|
|
37
|
+
@boost_factor = 5
|
|
38
|
+
@p = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
39
|
+
end
|
|
40
|
+
it "has a boost factor" do
|
|
41
|
+
@p.boost_factor.should == 5
|
|
42
|
+
end
|
|
43
|
+
it "gets a boost factor when w00ted" do
|
|
44
|
+
@p.w00t
|
|
45
|
+
@p.health.should == @initial_health + (15 * @boost_factor)
|
|
46
|
+
end
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/game'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
describe Game do
|
|
6
|
+
before do
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
@game = Game.new("Knuckleheads")
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new("moe", @initial_health)
|
|
11
|
+
@game.add_player(@player)
|
|
12
|
+
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
context "When a high number is rolled" do
|
|
16
|
+
it "adds 15 to the players health" do
|
|
17
|
+
LoadedDie.any_instance.stub(:roll).and_return(5)
|
|
18
|
+
@game.play(2)
|
|
19
|
+
@player.health.should == @initial_health + (15 * 2)
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
context "When a medium number is rolled" do
|
|
24
|
+
it "does not change the players health" do
|
|
25
|
+
LoadedDie.any_instance.stub(:roll).and_return(3)
|
|
26
|
+
@game.play(2)
|
|
27
|
+
@player.health.should == @initial_health
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
context "When a low number is rolled" do
|
|
32
|
+
it "subtracts 15 from the players health" do
|
|
33
|
+
LoadedDie.any_instance.stub(:roll).and_return(1)
|
|
34
|
+
@game.play(2)
|
|
35
|
+
@player.health.should == @initial_health - (10 * 2)
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "assigns a treasure for points during a player's turn" do
|
|
40
|
+
game = Game.new("Knuckleheads")
|
|
41
|
+
player = Player.new("moe")
|
|
42
|
+
|
|
43
|
+
game.add_player(player)
|
|
44
|
+
|
|
45
|
+
game.play(1)
|
|
46
|
+
|
|
47
|
+
player.points.should_not be_zero
|
|
48
|
+
|
|
49
|
+
# or use alternate expectation syntax:
|
|
50
|
+
# expect(player.points).not_to be_zero
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
it "computes total points as the sum of all player points" do
|
|
54
|
+
game = Game.new("Knuckleheads")
|
|
55
|
+
|
|
56
|
+
player1 = Player.new("jack")
|
|
57
|
+
player2 = Player.new("jill")
|
|
58
|
+
|
|
59
|
+
game.add_player(player1)
|
|
60
|
+
game.add_player(player2)
|
|
61
|
+
|
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
63
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
64
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
65
|
+
|
|
66
|
+
game.total_points.should == 500
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
end
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
require 'studio_game/spec_helper'
|
|
2
|
+
require 'studio_game/player'
|
|
3
|
+
require 'studio_game/treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Player do
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@initial_health = 150
|
|
10
|
+
@p = Player.new("larry", @initial_health)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a capitalized title" do
|
|
14
|
+
@p.name.should == "Larry"
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "has an initial health" do
|
|
18
|
+
@p.health.should == 150
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it "has a string representation" do
|
|
22
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
23
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
|
|
25
|
+
@p.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250"
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "computes a score as the sum of its health and points" do
|
|
29
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
30
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
@p.score.should == 250
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
it "increases health by 15 when w00ted" do
|
|
35
|
+
@p.w00t
|
|
36
|
+
@p.health.should == @initial_health + 15
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "decreases health by 10 when blammed" do
|
|
40
|
+
@p.blam
|
|
41
|
+
@p.health.should == @initial_health - 10
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it "computes points as the sum of all treasure points" do
|
|
45
|
+
@p.points.should == 0
|
|
46
|
+
|
|
47
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
48
|
+
|
|
49
|
+
@p.points.should == 50
|
|
50
|
+
|
|
51
|
+
@p.found_treasure(Treasure.new(:crowbar, 400))
|
|
52
|
+
|
|
53
|
+
@p.points.should == 450
|
|
54
|
+
|
|
55
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
56
|
+
|
|
57
|
+
@p.points.should == 500
|
|
58
|
+
end
|
|
59
|
+
|
|
60
|
+
context "With a health greater than 100" do
|
|
61
|
+
before do
|
|
62
|
+
@initial_health = 150
|
|
63
|
+
@p = Player.new("jimmy", @initial_health)
|
|
64
|
+
end
|
|
65
|
+
|
|
66
|
+
it "is strong" do
|
|
67
|
+
@p.should be_strong
|
|
68
|
+
end
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
context "With a health of 100 or less" do
|
|
72
|
+
before do
|
|
73
|
+
@initial_health = 100
|
|
74
|
+
@p = Player.new("jimmy", @initial_health)
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
it "is wimpy" do
|
|
78
|
+
@p.should_not be_strong
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
it "yields each found treasure and its total points" do
|
|
83
|
+
@p.found_treasure(Treasure.new(:skillet, 100))
|
|
84
|
+
@p.found_treasure(Treasure.new(:skillet, 100))
|
|
85
|
+
@p.found_treasure(Treasure.new(:hammer, 50))
|
|
86
|
+
@p.found_treasure(Treasure.new(:bottle, 5))
|
|
87
|
+
@p.found_treasure(Treasure.new(:bottle, 5))
|
|
88
|
+
@p.found_treasure(Treasure.new(:bottle, 5))
|
|
89
|
+
@p.found_treasure(Treasure.new(:bottle, 5))
|
|
90
|
+
@p.found_treasure(Treasure.new(:bottle, 5))
|
|
91
|
+
|
|
92
|
+
yielded = []
|
|
93
|
+
@p.each_found_treasure do |treasure|
|
|
94
|
+
yielded << treasure
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
yielded.should == [
|
|
98
|
+
Treasure.new(:skillet, 200),
|
|
99
|
+
Treasure.new(:hammer, 50),
|
|
100
|
+
Treasure.new(:bottle, 25)
|
|
101
|
+
]
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
it "can create a player from a csv string" do
|
|
105
|
+
player = Player.from_csv("tim,100")
|
|
106
|
+
player.name.should == "Tim"
|
|
107
|
+
player.health.should == 100
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
end
|
|
111
|
+
end
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
require 'studio_game/spec_helper'
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Treasure do
|
|
5
|
+
before do
|
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "has a name attribute" do
|
|
10
|
+
@treasure.name.should == :hammer
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it "has a points attribute" do
|
|
14
|
+
@treasure.points.should == 50
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
describe TreasureTrove do
|
|
19
|
+
|
|
20
|
+
it "has six treasures" do
|
|
21
|
+
TreasureTrove::TREASURES.length.should == 6
|
|
22
|
+
# TreasureTrove::TREASURES.size.should == 6
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "has a pie worth 5 points" do
|
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie,5)
|
|
27
|
+
TreasureTrove::TREASURES[0].name.should == :pie
|
|
28
|
+
# TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a bottle worth 25 points" do
|
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle,25)
|
|
33
|
+
# TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it "has a hammer worth 50 points" do
|
|
37
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer,50)
|
|
38
|
+
# TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
it "has a skillet worth 100 points" do
|
|
42
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet,100)
|
|
43
|
+
# TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
it "has a broomstick worth 200 points" do
|
|
47
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick,200)
|
|
48
|
+
# TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it "has a crowbar worth 400 points" do
|
|
52
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar,400)
|
|
53
|
+
# TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
it "returns a random treasure" do
|
|
57
|
+
treasure = TreasureTrove.random
|
|
58
|
+
TreasureTrove::TREASURES.should include(treasure)
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_mw
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Michael Walsh
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2015-12-07 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - "~>"
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '0'
|
|
20
|
+
type: :development
|
|
21
|
+
prerelease: false
|
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
23
|
+
requirements:
|
|
24
|
+
- - "~>"
|
|
25
|
+
- !ruby/object:Gem::Version
|
|
26
|
+
version: '0'
|
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's\nRuby
|
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\nThis code
|
|
29
|
+
is Copyright 2012 The Pragmatic Studio. See the LICENSE file.\n\t\n"
|
|
30
|
+
email: michael.tom.walsh@gmail.com
|
|
31
|
+
executables:
|
|
32
|
+
- studio_game
|
|
33
|
+
extensions: []
|
|
34
|
+
extra_rdoc_files: []
|
|
35
|
+
files:
|
|
36
|
+
- LICENSE
|
|
37
|
+
- README
|
|
38
|
+
- bin/high_scores.txt
|
|
39
|
+
- bin/players.csv
|
|
40
|
+
- bin/studio_game
|
|
41
|
+
- lib/studio_game/auditable.rb
|
|
42
|
+
- lib/studio_game/berserk_player.rb
|
|
43
|
+
- lib/studio_game/clumsy_player.rb
|
|
44
|
+
- lib/studio_game/die.rb
|
|
45
|
+
- lib/studio_game/game.rb
|
|
46
|
+
- lib/studio_game/game_turn.rb
|
|
47
|
+
- lib/studio_game/loaded_die.rb
|
|
48
|
+
- lib/studio_game/playable.rb
|
|
49
|
+
- lib/studio_game/player.rb
|
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
|
51
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
52
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
53
|
+
- spec/studio_game/game_spec.rb
|
|
54
|
+
- spec/studio_game/player_spec.rb
|
|
55
|
+
- spec/studio_game/spec_helper.rb
|
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
57
|
+
homepage: https://au.linkedin.com/in/Monkee45
|
|
58
|
+
licenses:
|
|
59
|
+
- MIT
|
|
60
|
+
metadata: {}
|
|
61
|
+
post_install_message:
|
|
62
|
+
rdoc_options: []
|
|
63
|
+
require_paths:
|
|
64
|
+
- lib
|
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
66
|
+
requirements:
|
|
67
|
+
- - ">="
|
|
68
|
+
- !ruby/object:Gem::Version
|
|
69
|
+
version: '1.9'
|
|
70
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - ">="
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '0'
|
|
75
|
+
requirements: []
|
|
76
|
+
rubyforge_project:
|
|
77
|
+
rubygems_version: 2.2.3
|
|
78
|
+
signing_key:
|
|
79
|
+
specification_version: 4
|
|
80
|
+
summary: newbie game play
|
|
81
|
+
test_files:
|
|
82
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
83
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
84
|
+
- spec/studio_game/game_spec.rb
|
|
85
|
+
- spec/studio_game/player_spec.rb
|
|
86
|
+
- spec/studio_game/spec_helper.rb
|
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|