studio_game_mbburch 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 876b55a5879601ee1a2fccbaef3f25a84e5d83e2
4
+ data.tar.gz: bbbc010f254f6792f6a997522a37ae7c21291246
5
+ SHA512:
6
+ metadata.gz: 4941e65a5d8972918bc339cae87844fb4d27c70ee50e050b4225e1f3a782e5fffad33065571c869fbaf33ddda05ae846806b585130e14a8d10eb677b759c6515
7
+ data.tar.gz: 16023ddd8ede899cd38a51478d89b25c8af75b7e44ea41a538647d5badb0f3d83421c4564be448d669dd3b1ba47a6f4a832854cbac3d56031a8e58f363be078c
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (c) 2015 Mary E. Burch
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ A game of chance. Get points by being w00ted, lose points by being blammed, and find treasures to earn more points along the way.
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,45 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+
7
+ player1 = StudioGame::Player.new("moe")
8
+ player2 = StudioGame::Player.new("larry", 60)
9
+ player3 = StudioGame::Player.new("curly", 125)
10
+
11
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
12
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
13
+ knuckleheads.load_players(ARGV.shift || default_player_file)
14
+
15
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
16
+ knuckleheads.add_player(klutz)
17
+
18
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
19
+ knuckleheads.add_player(berserker)
20
+
21
+ loop do
22
+ puts "\nHow many game rounds? ('quit' to exit)"
23
+ answer = gets.chomp.downcase
24
+ case answer
25
+ when /^\d+$/
26
+ knuckleheads.play(answer.to_i)
27
+ when 'quit', 'exit'
28
+ knuckleheads.print_stats
29
+ break
30
+ else
31
+ puts "Please enter a number or 'quit'"
32
+ end
33
+ end
34
+
35
+ knuckleheads.save_high_scores
36
+
37
+
38
+
39
+
40
+
41
+
42
+
43
+
44
+
45
+
@@ -0,0 +1,8 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
8
+
@@ -0,0 +1,36 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health)
6
+ super(name, health)
7
+ @w00t_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @w00t_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @w00t_count += 1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ if berserk?
22
+ w00t
23
+ else
24
+ super
25
+ end
26
+
27
+ end
28
+ end
29
+ end
30
+
31
+ if __FILE__ == $0
32
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
33
+ 6.times { berserker.w00t }
34
+ 2.times { berserker.blam }
35
+ puts berserker.health
36
+ end
@@ -0,0 +1,29 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+ end
11
+
12
+ if __FILE__ == $0
13
+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
14
+
15
+ hammer = StudioGame::Treasure.new(:hammer, 50)
16
+ clumsy.found_treasure(hammer)
17
+ clumsy.found_treasure(hammer)
18
+ clumsy.found_treasure(hammer)
19
+
20
+ crowbar = Studio::Treasure.new(:crowbar, 400)
21
+ clumsy.found_treasure(crowbar)
22
+
23
+ clumsy.each_found_treasure do |treasure|
24
+ puts "#{treasure.points} total #{treasure.name} points"
25
+ end
26
+ puts "#{clumsy.points} grand total points"
27
+ end
28
+
29
+
@@ -0,0 +1,25 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def initialize
9
+ roll
10
+ end
11
+
12
+ def roll
13
+ @number = rand(1..6)
14
+ audit
15
+ @number
16
+ end
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ die = StudioGame::Die.new
22
+ puts die.roll
23
+ puts die.roll
24
+ puts die.roll
25
+ end
@@ -0,0 +1,106 @@
1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+
5
+ module StudioGame
6
+ class Game
7
+ attr_reader :title
8
+
9
+ def initialize (title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ def add_player(a_player)
15
+ @players.push(a_player)
16
+ end
17
+
18
+ def load_players(from_file)
19
+ File.readlines(from_file).each do |line|
20
+ add_player(Player.from_csv(line))
21
+ end
22
+ end
23
+
24
+ def save_high_scores(to_file="high_scores.txt")
25
+ File.open(to_file, "w") do |file|
26
+ file.puts "#{@title} High Scores:"
27
+ @players.sort.each do |player|
28
+ file.puts high_score_entry(player)
29
+ end
30
+ end
31
+ end
32
+
33
+ def high_score_entry(player)
34
+ formatted_name = player.name.ljust(20, '.')
35
+ puts "#{formatted_name} #{player.score}"
36
+ end
37
+
38
+ def play(rounds)
39
+ puts "There are #{@players.size} players in #{@title}:"
40
+ @players.each do |player|
41
+ puts player
42
+ end
43
+
44
+ treasures = TreasureTrove::TREASURES
45
+ puts "\nThere are #{treasures.size} treasures to be found:"
46
+ treasures.each do |treasure|
47
+ puts "A #{treasure.name} is worth #{treasure.points} points"
48
+ end
49
+
50
+ 1.upto(rounds) do |round|
51
+ puts "\nRound #{round}:"
52
+ @players.each do |player|
53
+ GameTurn.take_turn(player)
54
+ puts player
55
+ end
56
+ end
57
+ end
58
+
59
+ def total_points
60
+ @players.reduce(0) { |sum, player| sum + player.points}
61
+ end
62
+
63
+ def print_name_and_health(player)
64
+ puts "#{player.name} (#{player.health})"
65
+ end
66
+
67
+ def print_stats
68
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
69
+ puts "\n#{@title} Statistics:"
70
+
71
+ puts "\n#{strong_players.size} strong players:"
72
+ strong_players.each do |player|
73
+ print_name_and_health(player)
74
+ end
75
+
76
+ puts "\n#{wimpy_players.size} wimpy players:"
77
+ wimpy_players.each do |player|
78
+ print_name_and_health(player)
79
+ end
80
+
81
+ puts "\n#{@title} High Scores:"
82
+ @players.sort.each do |player|
83
+ puts high_score_entry(player)
84
+ end
85
+
86
+ @players.each do |player|
87
+ puts "\n#{player.name}'s point totals:"
88
+ puts "#{player.points} grand total points"
89
+ end
90
+
91
+ @players.sort.each do |player|
92
+ puts "\n#{player.name}'s point totals:"
93
+ player.each_found_treasure do |treasure|
94
+ puts "#{treasure.points} total #{treasure.name} points"
95
+ end
96
+ puts "#{player.points} grand total points"
97
+ end
98
+
99
+ puts "#{total_points} total points from treasures found"
100
+
101
+ end
102
+ end
103
+ end
104
+
105
+
106
+
@@ -0,0 +1,27 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ else
16
+ player.w00t
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
23
+
24
+ if __FILE__ == $0
25
+ player = StudioGame::Player.new("curly", 125)
26
+ StudioGame::GameTurn.take_turn(player)
27
+ end
@@ -0,0 +1,22 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
16
+
17
+ if __FILE__ == $0
18
+ die = StudioGame::LoadedDie.new
19
+ puts die.roll
20
+ puts die.roll
21
+ puts die.roll
22
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def w00t
5
+ self.health += 15
6
+ puts "#{name} got w00ted!"
7
+ end
8
+
9
+ def blam
10
+ self.health -= 10
11
+ puts "#{name} got blammed!"
12
+ end
13
+
14
+ def strong?
15
+ health > 100
16
+ end
17
+ end
18
+ end
19
+
@@ -0,0 +1,59 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_accessor :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def score
17
+ @health + points
18
+ end
19
+
20
+ def to_s
21
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
22
+ end
23
+
24
+ def <=>(other)
25
+ other.score <=> score
26
+ end
27
+
28
+ def found_treasure(treasure)
29
+ @found_treasures[treasure.name] += treasure.points
30
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
31
+ puts "#{@name}'s treasures: #{@found_treasures}"
32
+ end
33
+
34
+ def each_found_treasure
35
+ @found_treasures.each do |name, points|
36
+ yield Treasure.new(name, points)
37
+ end
38
+ end
39
+
40
+ def points
41
+ @found_treasures.values.reduce(0, :+)
42
+ end
43
+
44
+ def self.from_csv(string)
45
+ name, health = string.split(',')
46
+ player = Player.new(name, Integer(health))
47
+ end
48
+ end
49
+ end
50
+
51
+ if __FILE__ == $0
52
+ player = StudioGame::Player.new("moe")
53
+ puts player.name
54
+ puts player.health
55
+ player.w00t
56
+ puts player.health
57
+ player.blam
58
+ puts player.health
59
+ end
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
19
+
@@ -0,0 +1,32 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_falsey
15
+ end
16
+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_truthy
21
+ end
22
+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
26
+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
32
+
@@ -0,0 +1,33 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+ end
32
+ end
33
+
@@ -0,0 +1,63 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+ @game.add_player(@player)
11
+ end
12
+
13
+ it "w00ts the player if a high number is rolled" do
14
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
15
+ @game.play(2)
16
+ @player.health.should == @initial_health + (15 * 2)
17
+ end
18
+
19
+ it "skips the player when a medium number is rolled" do
20
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
21
+ @game.play(2)
22
+ @player.health.should == @initial_health
23
+ end
24
+
25
+ it "blams the player if a low number is rolled" do
26
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
27
+ @game.play(2)
28
+ @player.health.should == @initial_health - (10 * 2)
29
+ end
30
+
31
+ it "assigns a treasure for points during a player's turn" do
32
+ game = Game.new("Knuckleheads")
33
+ player = Player.new("moe")
34
+
35
+ game.add_player(player)
36
+
37
+ game.play(1)
38
+
39
+ player.points.should_not be_zero
40
+
41
+ # or use alternate expectation syntax:
42
+ # expect(player.points).not_to be_zero
43
+ end
44
+
45
+ it "computes total points as the sum of all player points" do
46
+ game = Game.new("Knuckleheads")
47
+
48
+ player1 = Player.new("moe")
49
+ player2 = Player.new("larry")
50
+
51
+ game.add_player(player1)
52
+ game.add_player(player2)
53
+
54
+ player1.found_treasure(Treasure.new(:hammer, 50))
55
+ player1.found_treasure(Treasure.new(:hammer, 50))
56
+ player2.found_treasure(Treasure.new(:crowbar, 400))
57
+
58
+ game.total_points.should == 500
59
+ end
60
+
61
+ end
62
+ end
63
+
@@ -0,0 +1,130 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ $stdout = StringIO.new
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ expect(@player.name).to eq("Larry")
16
+ end
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health).to eq(150)
20
+ end
21
+
22
+
23
+ it "has a string representation" do
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+
27
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
28
+ end
29
+
30
+ it "computes a score as the sum of its health and points" do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+
34
+ @player.score.should == 250
35
+ end
36
+
37
+ it "increases health by 15 when w00ted" do
38
+ @player.w00t
39
+
40
+ expect(@player.health).to eq(@initial_health + 15)
41
+ end
42
+
43
+ it "decreases health by 10 when blammed" do
44
+ @player.blam
45
+
46
+ expect(@player.health).to eq(@initial_health - 10)
47
+ end
48
+
49
+ it "computes points as the sum of all treasure points" do
50
+ @player.points.should == 0
51
+
52
+ @player.found_treasure(Treasure.new(:hammer, 50))
53
+
54
+ @player.points.should == 50
55
+
56
+ @player.found_treasure(Treasure.new(:crowbar, 400))
57
+
58
+ @player.points.should == 450
59
+
60
+ @player.found_treasure(Treasure.new(:hammer, 50))
61
+
62
+ @player.points.should == 500
63
+ end
64
+
65
+ it "can be created from a CSV string" do
66
+ player = Player.from_csv("larry,150")
67
+
68
+ player.name.should == "Larry"
69
+ player.health.should == 150
70
+ end
71
+
72
+ it "yields each found treasure and its total points" do
73
+ @player.found_treasure(Treasure.new(:skillet, 100))
74
+ @player.found_treasure(Treasure.new(:skillet, 100))
75
+ @player.found_treasure(Treasure.new(:hammer, 50))
76
+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+ @player.found_treasure(Treasure.new(:bottle, 5))
78
+ @player.found_treasure(Treasure.new(:bottle, 5))
79
+ @player.found_treasure(Treasure.new(:bottle, 5))
80
+ @player.found_treasure(Treasure.new(:bottle, 5))
81
+
82
+ yielded = []
83
+ @player.each_found_treasure do |treasure|
84
+ yielded << treasure
85
+ end
86
+
87
+ yielded.should == [
88
+ Treasure.new(:skillet, 200),
89
+ Treasure.new(:hammer, 50),
90
+ Treasure.new(:bottle, 25)
91
+ ]
92
+ end
93
+
94
+ context "with a health greater than 100" do
95
+ before do
96
+ @player = Player.new("larry", 150)
97
+ end
98
+
99
+ it "is strong" do
100
+ expect(@player).to be_strong
101
+ end
102
+ end
103
+
104
+ context "with a health of 100 or less" do
105
+ before do
106
+ @player = Player.new("Larry", 100)
107
+ end
108
+
109
+ it "is wimpy" do
110
+ expect(@player).not_to be_strong
111
+ end
112
+ end
113
+
114
+ context "in a collection of players" do
115
+ before do
116
+ @player1 = Player.new("moe", 100)
117
+ @player2 = Player.new("larry", 200)
118
+ @player3 = Player.new("curly", 300)
119
+
120
+ @players = [@player1, @player2, @player3]
121
+ end
122
+
123
+ it "is sorted by decreasing score" do
124
+ @players.sort.should == [@player3, @player2, @player1]
125
+ end
126
+ end
127
+
128
+ end
129
+ end
130
+
@@ -0,0 +1,61 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+
55
+ # or use alternate expectation syntax:
56
+ # expect(TreasureTrove::TREASURES).to include(treasure)
57
+ end
58
+
59
+ end
60
+ end
61
+
metadata ADDED
@@ -0,0 +1,84 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_mbburch
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Mary Beth Burch
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-06-26 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: 'A game of chance. Get points by being w00ted, lose points by being blammed,
28
+ and find treasures to earn more points along the way. '
29
+ email: marybethburch@gmail.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/spec_helper.rb
49
+ - lib/studio_game/treasure_trove.rb
50
+ - spec/studio_game/berserk_player_spec.rb
51
+ - spec/studio_game/clumsy_player_spec.rb
52
+ - spec/studio_game/game_spec.rb
53
+ - spec/studio_game/player_spec.rb
54
+ - spec/studio_game/treasure_trove_spec.rb
55
+ homepage: http://dirtandgreens.tumblr.com
56
+ licenses:
57
+ - MIT
58
+ metadata: {}
59
+ post_install_message:
60
+ rdoc_options: []
61
+ require_paths:
62
+ - lib
63
+ required_ruby_version: !ruby/object:Gem::Requirement
64
+ requirements:
65
+ - - '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '0'
73
+ requirements: []
74
+ rubyforge_project:
75
+ rubygems_version: 2.4.6
76
+ signing_key:
77
+ specification_version: 4
78
+ summary: w00t, blam, and find treasures!
79
+ test_files:
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/clumsy_player_spec.rb
82
+ - spec/studio_game/game_spec.rb
83
+ - spec/studio_game/player_spec.rb
84
+ - spec/studio_game/treasure_trove_spec.rb