studio_game_mayank 1.0.0

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checksums.yaml ADDED
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+ ---
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+ SHA256:
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+ metadata.gz: 181a2f82697a01e7a294181bb74e6daa8f8178b3788bf280e56a8ddeed76681c
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+ SHA512:
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+ metadata.gz: d0d2eb444f042f1700a142bb48dd06d6bf79bc5947b87ad885fe296685d12cb525f16f1d9c058ebc52b2ec557bcb439fbf97ff406c3bf184a9c98c3fdcd8eb9f
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data/LICENSE ADDED
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+ Copyright (c) 2022 Mayank Jethva
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ PRAGMATIC STUDIO GAME
data/bin/batman.csv ADDED
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+ superman,10
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+ batman,20
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ players_file = ARGV.shift
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(players_file || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ when /^\d+$/
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+ rounds = Integer(answer)
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+ knuckleheads.play(rounds)
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit()
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+ puts "Rolled a #{self.number} (#{self.class.name})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ if berserk?
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+ puts "Berserker is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 2.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+ def initialize
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+ roll
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+ end
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+ def roll
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+ r = Random.new
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+ @number = r.rand(1..6)
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+ audit()
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(from_file)
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+ File.foreach(from_file) do |line|
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+ @players << Player.from_csv(line)
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+ end
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file, 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts player.to_pretty_s
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+ end
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+ end
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+ end
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+
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+
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+ def print_players(players)
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+ players.each do |player|
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+ puts "#{player.name} - #{player.health}"
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+ end
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+ end
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+
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+ def total_points
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+ total_points = @players.reduce(0) do |total_points, player|
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+ total_points += player.points
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+ end
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+ end
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+
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+ def play(rounds)
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+ print_players(@players)
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:\n"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ puts "\n----"
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+
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+ 1.upto(rounds) do |r|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound: #{r}"
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+ @players.each_with_index do |player, index|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:\n"
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+
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+ strong,wimpy = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts player.to_pretty_s
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} #{treasure.name} total points"
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+ end
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+ end
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+
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+ puts "\n#{strong.length} strong player(s):\n"
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+ print_players(strong)
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+ puts "\n#{wimpy.length} wimpy player(s):\n"
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+ print_players(wimpy)
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+
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+ grand_total_points = @players.reduce(0) do |total_points, player|
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+ total_points += player.points
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+ end
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+ puts "\n#{grand_total_points} total points found from treasures.\n\n"
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+
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+ end
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+
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = LoadedDie.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ when 5..6
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+ player.w00t
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+ end
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+ random_treasure = TreasureTrove.random
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+ player.found_treasure(random_treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit()
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ puts "#{@name} got blammed!"
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+ self.health -= 10
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+ end
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+ def w00t
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+ puts "#{@name} got w00ted!"
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+ self.health += 15
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+ end
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+ def strong?
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+ self.health > 100
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+ end
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+ def wimpy?
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+ self.health <= 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
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+ attr_reader :score
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+ attr_accessor :health,:name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score of #{score}"
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+ end
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+ def score
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+ @health + points
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+ end
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+
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+ def to_pretty_s
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+ formatted_name = @name.ljust(20, '.')
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+ "#{formatted_name} #{points}"
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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+ puts @found_treasures
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+ end
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+ def each_found_treasure
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+ @found_treasures.each do |key, value|
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+ yield Treasure.new(key, value)
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+ end
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+ end
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+ def points
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+ @found_treasures.values.sum()
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+ end
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+
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+ end
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+ end
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+
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+ # Example Code
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample()
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+ end
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+ end
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "will w00t a player when the die rolls a value >= 5" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(1)
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "will skip a player when the die rolls a value between 3 and 4" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(1)
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+ @player.health.should == @initial_health
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+ end
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+
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+
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+ it "will blam a player when the die rolls a value less than 3" do
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+ Die.any_instance.stub(:roll).and_return(2)
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+ @game.play(1)
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ @players = [@player1, @player2, @player3]
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+ end
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+ it "has a capitalized name" do
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+ @player.name.should == 'Larry'
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+ end
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+ it "has an initial health" do
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "has a string representation" do
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+ @player.to_s.should == "I'm Larry with a health of 150 and score of 155"
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+ end
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+
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+ it "computes a score as the sum of its health and length of name" do
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+ @player.score.should == 155
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + 15
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+
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == @initial_health - 10
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+ end
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+
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+ context "with a health > 100" do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ end
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+ it "returns true for strong? if the player health is > 100" do
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+ @player.should be_strong
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+
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+ end
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+ end
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+
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+ context "with a health <= 100" do
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+ before do
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+ @initial_health = 100
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+ @player = Player.new('larry', @initial_health)
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+ end
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+ it "returns true for wimpy? if the player health is <= 100" do
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+ @player.should be_wimpy
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+
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+ end
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: studio_game_mayank
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ platform: ruby
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+ authors:
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+ - Mayank Jethva
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2022-04-27 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: rspec
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+ requirement: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.8'
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 2.8.0
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+ type: :development
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - "~>"
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+ - !ruby/object:Gem::Version
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+ version: '2.8'
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: 2.8.0
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+ description: PRAGMATIC STUDIO GAME
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+ email:
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+ executables:
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+ - studio_game
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - LICENSE
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+ - README
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+ - bin/batman.csv
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+ - bin/players.csv
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+ - bin/studio_game
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+ - lib/studio_game/auditable.rb
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+ - lib/studio_game/berserk_player.rb
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+ - lib/studio_game/clumsy_player.rb
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+ - lib/studio_game/die.rb
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+ - lib/studio_game/game.rb
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+ - lib/studio_game/game_turn.rb
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+ - lib/studio_game/loaded_die.rb
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+ - lib/studio_game/playable.rb
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+ - lib/studio_game/player.rb
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+ - lib/studio_game/treasure_trove.rb
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+ - spec/studio_game/game_spec.rb
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+ - spec/studio_game/player_spec.rb
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+ homepage: https://github.com/mayank23
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+ licenses:
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+ - MIT
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+ metadata: {}
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '1.9'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ requirements:
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+ - - ">="
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubygems_version: 3.3.7
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+ signing_key:
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+ specification_version: 4
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+ summary: pragmatic studio - studio game
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+ test_files:
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+ - spec/studio_game/game_spec.rb
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+ - spec/studio_game/player_spec.rb