studio_game_kgr 1.0.0

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checksums.yaml ADDED
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+ ---
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+ SHA1:
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+ metadata.gz: 8babeb01e5136a3c82c79842960f9adf9eedfe6b
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data/LICENSE ADDED
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+ You may not use this code to construct or operate nuclear weapons.
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+
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+ So there.
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+
data/README ADDED
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+ This is a tutorial gem.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new('Knuckleheads')
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+
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+ puts "\n#{knuckleheads.title}"
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ c_player1 = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ knuckleheads.add_player(c_player1)
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+ b_player1 = StudioGame::BerserkPlayer.new('berserker', 50)
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+ knuckleheads.add_player(b_player1)
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+
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+ loop do
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+ puts "\nRounds? ('quit' to exit)"
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+ num_rounds = gets.chomp.downcase
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+ case num_rounds
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+ when /^\d+$/
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+ knuckleheads.play(num_rounds.to_i)
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+ when 'quit', 'exit', '0'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores('high_scores.txt')
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+ break
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+ else
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+ puts "Please enter a number of rounds or 'quit'"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+
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+ puts "Rolled a #{self.number} (#{self.class})"
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+
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+
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+ super(name, health)
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+ @w00t_count = 0
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+
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk." if berserk?
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+
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+ end
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+
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+ def blam
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+
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+ berserk? ? w00t : super
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(team_name)
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+
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+ @title = team_name
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+ @players = [ ]
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+
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+ end
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+
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+ def add_player(player)
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+
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+ @players.push(player)
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+
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+ end
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+
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+ def load_players(from_file)
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+
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+
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+ end
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+
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+ def save_high_scores(to_file)
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+
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+ File.open(to_file, "w") do |file|
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+ @players.sort.each do |player|
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+ file.puts player.to_csv
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+ end
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+ end
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+
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+ end
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+
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+ def play(rounds)
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+
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+ return if rounds == 0
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+
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+ puts "\nThere are #{@players.count} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.count} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ end
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+
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+ def print_name_and_health(player)
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+
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+ puts "#{player.name} (#{player.health})"
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+
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+ end
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+
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+ def print_stats
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts
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+ puts "Knuckleheads Statistics:"
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+ puts
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+
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+ puts "#{strong_players.count} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts
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+ puts "#{wimpy_players.count} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts
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+ puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts "#{player.name.ljust(20, '.')}#{player.health}"
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+
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+ die = Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ def w00t
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+
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+
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+ end
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+
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+ def blam
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+
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_reader :health
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+
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+ def initialize(name, health=100)
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+
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+
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+ end
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+
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+ # override for attr_accessor :name
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+
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+ end
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+
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+ def <=>(other)
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+
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+ other.score <=> score
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+
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+ end
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+
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+ def found_treasure(treasure)
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+
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+ @found_treasures[treasure.name] += treasure.points
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+
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+
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+ end
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+
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+ def points
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+
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+ @found_treasures.values.reduce(0, :+)
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+
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+ end
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+
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+ def each_found_treasure
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+
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure;
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+ end
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+
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+ end
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+
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+ def to_csv
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+
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+ "#{@name},#{@health}"
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+
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+ end
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+
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+ def self.from_csv(line)
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+
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+ name, health = line.chomp.split(',')
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+ Player.new(name, Integer(health))
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+
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+ end
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+
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+ end
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+
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+ end
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+
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+ ####
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ puts TreasureTrove::TREASURES
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+ puts TreasureTrove::random
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+ end
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+
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new('Knuckleheads')
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+
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+ @initial_health = 100
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+ @player = Player.new('moe', @initial_health)
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+
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+ @game.add_player(@player)
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+
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+ $stdout = StringIO.new
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+ end
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+
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+ it "w00ts player if high number rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "w00ts player if medium number rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "w00ts player if low number rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ $stdout = StringIO.new
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == 'Larry'
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == (@initial_health + 15)
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == (@initial_health - 10)
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new('larry', 150)
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+ end
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+
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "with a health equal to 100" do
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+ before do
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+ @player = Player.new('larry', 100)
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+ end
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+
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+ it "is strong" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new('moe', 100)
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+ @player2 = Player.new('larry', 200)
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+ @player3 = Player.new('curly', 300)
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
84
+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
92
+ @player.points.should == 500
93
+ end
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+
95
+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
108
+ end
109
+
110
+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
114
+ ]
115
+ end
116
+
117
+ end
118
+
119
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+
59
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_kgr
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Kevin Richardson
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-11-20 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ This is a tutorial gem.
29
+ email: richardson@apple.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - bin/players.csv
36
+ - bin/studio_game
37
+ - lib/studio_game/auditable.rb
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/clumsy_player.rb
40
+ - lib/studio_game/Die.rb
41
+ - lib/studio_game/game.rb
42
+ - lib/studio_game/game_turn.rb
43
+ - lib/studio_game/loaded_die.rb
44
+ - lib/studio_game/playable.rb
45
+ - lib/studio_game/player.rb
46
+ - lib/studio_game/treasure_trove.rb
47
+ - spec/studio_game/berserk_player_spec.rb
48
+ - spec/studio_game/clumsy_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://rubygems.org
55
+ licenses: []
56
+ metadata: {}
57
+ post_install_message:
58
+ rdoc_options: []
59
+ require_paths:
60
+ - lib
61
+ required_ruby_version: !ruby/object:Gem::Requirement
62
+ requirements:
63
+ - - '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 2.1.11
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: Pragmatic Studio tutorial gem
77
+ test_files:
78
+ - spec/studio_game/berserk_player_spec.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/game_spec.rb
81
+ - spec/studio_game/player_spec.rb
82
+ - spec/studio_game/treasure_trove_spec.rb