studio_game_jsp 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/players.csv +4 -0
- data/bin/studio_game +35 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +94 -0
- data/lib/studio_game/game_turn.rb +23 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +62 -0
- data/lib/studio_game/treasure_trove.rb +21 -0
- data/spec/studio_game/berserk_player_spec.rb +33 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +68 -0
- data/spec/studio_game/player_spec.rb +150 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +87 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 26cac9195fdf82639abbe4c0388e180c1c2377e0514c0cca333f74697c4e62a3
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data.tar.gz: af85acc2622a13264d0c5632c8714766b41e5037e6cf09afcbafed0b0d2fd39c
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SHA512:
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metadata.gz: 0372f01be86c9d3e1139eb5660197525a82d4b2327f7f0d1af021c1e007d8281f62152f1db4b43a1e1c056628f84d7bed4d65528f5f666ec0d5c02840ecbef87
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data.tar.gz: 8a5d8f0b6ffe67465b2e0f499f2e25f592733bb434e3f23ae715cd6256b21191a1a7843affd44ac45a30a3367c76b11245cd58cb627f4e625828024b155ab74b
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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game = StudioGame::Game.new('Knuckleheads')
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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klutz = StudioGame::ClumsyPlayer.new('klutz', 105)
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game.add_player(klutz)
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berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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game.add_player(berserker)
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loop do
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puts "\nHow many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when 'quit', 'exit'
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game.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times {super}
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def add_player(a_player)
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@players << a_player
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end
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def roll_die
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rand(1..6)
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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puts "#{player.points} grand total points"
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end
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puts"\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "#{total_points} total points from treasure found."
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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puts "\nThere are #{@players.length} players in #{@title}: "
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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random_treasure = TreasureTrove.random
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player.found_treasure(random_treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_csv
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"#{@name},#{@health}"
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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def status
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strong? ? 'Strong' : 'Weak'
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.sum
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up to 5 times" do
|
|
12
|
+
1.upto(5) { @player.w00t }
|
|
13
|
+
|
|
14
|
+
expect(@player.berserk?).to eq(false)
|
|
15
|
+
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
19
|
+
1.upto(6) { @player.w00t }
|
|
20
|
+
|
|
21
|
+
expect(@player.berserk?).to eq(true)
|
|
22
|
+
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
26
|
+
1.upto(6) { @player.w00t }
|
|
27
|
+
1.upto(2) { @player.blam }
|
|
28
|
+
|
|
29
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe ClumsyPlayer do
|
|
5
|
+
before do
|
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
|
7
|
+
end
|
|
8
|
+
|
|
9
|
+
it "only gets half the point value for each treasure" do
|
|
10
|
+
expect(@player.points).to eq(0)
|
|
11
|
+
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
|
|
17
|
+
expect(@player.points).to eq(75)
|
|
18
|
+
|
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
20
|
+
@player.found_treasure(crowbar)
|
|
21
|
+
|
|
22
|
+
expect(@player.points).to eq(275)
|
|
23
|
+
|
|
24
|
+
yielded = []
|
|
25
|
+
@player.each_found_treasure do |treasure|
|
|
26
|
+
yielded << treasure
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
context "with a boost factor" do
|
|
33
|
+
before do
|
|
34
|
+
@initial_health = 100
|
|
35
|
+
@boost_factor = 5
|
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a boost factor" do
|
|
40
|
+
expect(@player.boost_factor).to eq(5)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
44
|
+
@player.w00t
|
|
45
|
+
|
|
46
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
require 'studio_game/game'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
|
|
5
|
+
describe Game do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
@game = Game.new('Round 1')
|
|
9
|
+
@initial_health = 100
|
|
10
|
+
@player = Player.new('sam', @initial_health)
|
|
11
|
+
@game.add_player(@player)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "computes total points as the sum of all player points" do
|
|
15
|
+
game = Game.new("Knuckleheads")
|
|
16
|
+
|
|
17
|
+
player1 = Player.new("moe")
|
|
18
|
+
player2 = Player.new("larry")
|
|
19
|
+
|
|
20
|
+
game.add_player(player1)
|
|
21
|
+
game.add_player(player2)
|
|
22
|
+
|
|
23
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
25
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
26
|
+
|
|
27
|
+
expect(game.total_points).to eq(500)
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "assigns a treasure for points during a player's turn" do
|
|
31
|
+
game = Game.new("Knuckleheads")
|
|
32
|
+
player = Player.new("moe")
|
|
33
|
+
|
|
34
|
+
game.add_player(player)
|
|
35
|
+
|
|
36
|
+
game.play(1)
|
|
37
|
+
|
|
38
|
+
expect(player.points).to_not eq(0)
|
|
39
|
+
end
|
|
40
|
+
|
|
41
|
+
context 'being played with one player' do
|
|
42
|
+
|
|
43
|
+
it 'gives the player a w00t if a high number is rolled' do
|
|
44
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
45
|
+
|
|
46
|
+
@game.play(2)
|
|
47
|
+
|
|
48
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it 'misses the player if a medium number is rolled' do
|
|
52
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
53
|
+
|
|
54
|
+
@game.play(2)
|
|
55
|
+
|
|
56
|
+
expect(@player.health).to eq(@initial_health)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
it 'gives the player a blam if a low number is rolled' do
|
|
60
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
|
61
|
+
|
|
62
|
+
@game.play(2)
|
|
63
|
+
|
|
64
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
|
65
|
+
end
|
|
66
|
+
end
|
|
67
|
+
end
|
|
68
|
+
end
|
|
@@ -0,0 +1,150 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
|
|
4
|
+
module StudioGame
|
|
5
|
+
|
|
6
|
+
describe Player do
|
|
7
|
+
|
|
8
|
+
before do
|
|
9
|
+
$stdout = StringIO.new
|
|
10
|
+
@initial_health = 150
|
|
11
|
+
@player = Player.new('sam', @initial_health)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it 'has a capitalized title' do
|
|
15
|
+
expect(@player.name).to eq('Sam')
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it 'has an initial health' do
|
|
19
|
+
expect(@player.health).to eq(150)
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
it 'has a string representation' do
|
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
25
|
+
|
|
26
|
+
expect(@player.to_s).to eq("I'm Sam with health = 150, points = 100, and score = 250.")
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
it 'computes a score as the sum of its health and points' do
|
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
32
|
+
|
|
33
|
+
expect(@player.score).to eq(250)
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it 'increases health by 15 when given a w00t' do
|
|
37
|
+
@player.w00t
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
end
|
|
41
|
+
|
|
42
|
+
|
|
43
|
+
it 'decreases health by 10 when given a blam' do
|
|
44
|
+
@player.blam
|
|
45
|
+
|
|
46
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
47
|
+
end
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
|
|
51
|
+
|
|
52
|
+
context 'created with a default health' do
|
|
53
|
+
before do
|
|
54
|
+
@player = Player.new('sam')
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
it 'has a default health of 100' do
|
|
58
|
+
expect(@player.health).to eq(100)
|
|
59
|
+
end
|
|
60
|
+
end
|
|
61
|
+
|
|
62
|
+
context "with health greater than 100" do
|
|
63
|
+
before do
|
|
64
|
+
@player = Player.new('sam', 150)
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
it 'is strong' do
|
|
68
|
+
expect(@player).to be_strong
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
it 'has a strong status' do
|
|
72
|
+
expect(@player.status).to eq('Strong')
|
|
73
|
+
end
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
context "with health of 100 or less" do
|
|
77
|
+
before do
|
|
78
|
+
@player = Player.new('sam', 100)
|
|
79
|
+
end
|
|
80
|
+
|
|
81
|
+
it 'is weak' do
|
|
82
|
+
expect(@player).not_to be_strong
|
|
83
|
+
end
|
|
84
|
+
|
|
85
|
+
it 'has a weak status' do
|
|
86
|
+
expect(@player.status).to eq('Weak')
|
|
87
|
+
end
|
|
88
|
+
end
|
|
89
|
+
|
|
90
|
+
context "in a collection of players" do
|
|
91
|
+
before do
|
|
92
|
+
@player1 = Player.new("moe", 100)
|
|
93
|
+
@player2 = Player.new("larry", 200)
|
|
94
|
+
@player3 = Player.new("curly", 300)
|
|
95
|
+
|
|
96
|
+
@players = [@player1, @player2, @player3]
|
|
97
|
+
end
|
|
98
|
+
|
|
99
|
+
it "is sorted by decreasing score" do
|
|
100
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
101
|
+
end
|
|
102
|
+
end
|
|
103
|
+
|
|
104
|
+
it "computes points as the sum of all treasure points" do
|
|
105
|
+
expect(@player.points).to eq(0)
|
|
106
|
+
|
|
107
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
108
|
+
|
|
109
|
+
expect(@player.points).to eq(50)
|
|
110
|
+
|
|
111
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
112
|
+
|
|
113
|
+
expect(@player.points).to eq(450)
|
|
114
|
+
|
|
115
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
116
|
+
|
|
117
|
+
expect(@player.points).to eq(500)
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
it "yields each found treasure and its total points" do
|
|
121
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
122
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
123
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
124
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
125
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
126
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
127
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
128
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
129
|
+
|
|
130
|
+
yielded = []
|
|
131
|
+
@player.each_found_treasure do |treasure|
|
|
132
|
+
yielded << treasure
|
|
133
|
+
end
|
|
134
|
+
|
|
135
|
+
expect(yielded).to eq([
|
|
136
|
+
Treasure.new(:skillet, 200),
|
|
137
|
+
Treasure.new(:hammer, 50),
|
|
138
|
+
Treasure.new(:bottle, 25)
|
|
139
|
+
])
|
|
140
|
+
end
|
|
141
|
+
|
|
142
|
+
it "can be created from a CSV string" do
|
|
143
|
+
player = Player.from_csv("larry,150")
|
|
144
|
+
|
|
145
|
+
expect(player.name).to eq("Larry")
|
|
146
|
+
expect(player.health).to eq(150)
|
|
147
|
+
end
|
|
148
|
+
|
|
149
|
+
end
|
|
150
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
|
|
5
|
+
describe Treasure do
|
|
6
|
+
|
|
7
|
+
before do
|
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "has a name attribute" do
|
|
12
|
+
expect(@treasure.name).to eq(:hammer)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it "has a points attribute" do
|
|
16
|
+
expect(@treasure.points).to eq(50)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
describe TreasureTrove do
|
|
22
|
+
|
|
23
|
+
it "has six treasures" do
|
|
24
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it "has a pie worth 5 points" do
|
|
28
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it "has a bottle worth 25 points" do
|
|
32
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
|
33
|
+
end
|
|
34
|
+
|
|
35
|
+
it "has a hammer worth 50 points" do
|
|
36
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a skillet worth 100 points" do
|
|
40
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "has a broomstick worth 200 points" do
|
|
44
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it "has a crowbar worth 400 points" do
|
|
48
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
it "returns a random treasure" do
|
|
52
|
+
treasure = TreasureTrove.random
|
|
53
|
+
|
|
54
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_jsp
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: '1.0'
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Jeff Spanier
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2022-08-30 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - "~>"
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '2.8'
|
|
20
|
+
- - ">="
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: 2.8.0
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - "~>"
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '2.8'
|
|
30
|
+
- - ">="
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: 2.8.0
|
|
33
|
+
description: ''
|
|
34
|
+
email: jeff.spanier@appfolio.com
|
|
35
|
+
executables:
|
|
36
|
+
- studio_game
|
|
37
|
+
extensions: []
|
|
38
|
+
extra_rdoc_files: []
|
|
39
|
+
files:
|
|
40
|
+
- LICENSE
|
|
41
|
+
- README
|
|
42
|
+
- bin/players.csv
|
|
43
|
+
- bin/studio_game
|
|
44
|
+
- lib/studio_game/auditable.rb
|
|
45
|
+
- lib/studio_game/berserk_player.rb
|
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
|
47
|
+
- lib/studio_game/die.rb
|
|
48
|
+
- lib/studio_game/game.rb
|
|
49
|
+
- lib/studio_game/game_turn.rb
|
|
50
|
+
- lib/studio_game/loaded_die.rb
|
|
51
|
+
- lib/studio_game/playable.rb
|
|
52
|
+
- lib/studio_game/player.rb
|
|
53
|
+
- lib/studio_game/treasure_trove.rb
|
|
54
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
56
|
+
- spec/studio_game/game_spec.rb
|
|
57
|
+
- spec/studio_game/player_spec.rb
|
|
58
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
59
|
+
homepage:
|
|
60
|
+
licenses:
|
|
61
|
+
- MIT
|
|
62
|
+
metadata: {}
|
|
63
|
+
post_install_message:
|
|
64
|
+
rdoc_options: []
|
|
65
|
+
require_paths:
|
|
66
|
+
- lib
|
|
67
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
68
|
+
requirements:
|
|
69
|
+
- - ">="
|
|
70
|
+
- !ruby/object:Gem::Version
|
|
71
|
+
version: '1.9'
|
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
73
|
+
requirements:
|
|
74
|
+
- - ">="
|
|
75
|
+
- !ruby/object:Gem::Version
|
|
76
|
+
version: '0'
|
|
77
|
+
requirements: []
|
|
78
|
+
rubygems_version: 3.3.7
|
|
79
|
+
signing_key:
|
|
80
|
+
specification_version: 4
|
|
81
|
+
summary: My first Ruby program
|
|
82
|
+
test_files:
|
|
83
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
84
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
85
|
+
- spec/studio_game/game_spec.rb
|
|
86
|
+
- spec/studio_game/player_spec.rb
|
|
87
|
+
- spec/studio_game/treasure_trove_spec.rb
|