studio_game_jb 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +8 -0
- data/README.md +34 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game_jb +30 -0
- data/lib/studio_game_jb/auditable.rb +7 -0
- data/lib/studio_game_jb/berserk_player.rb +24 -0
- data/lib/studio_game_jb/clumsy_player.rb +20 -0
- data/lib/studio_game_jb/dice.rb +19 -0
- data/lib/studio_game_jb/game.rb +108 -0
- data/lib/studio_game_jb/game_turn.rb +23 -0
- data/lib/studio_game_jb/loaded_dice.rb +16 -0
- data/lib/studio_game_jb/playable.rb +17 -0
- data/lib/studio_game_jb/player.rb +53 -0
- data/lib/studio_game_jb/treasure_trove.rb +18 -0
- data/spec/studio_game_jb/berserk_player_spec.rb +32 -0
- data/spec/studio_game_jb/clumsy_player_spec.rb +51 -0
- data/spec/studio_game_jb/dice_spec.rb +16 -0
- data/spec/studio_game_jb/game_spec.rb +79 -0
- data/spec/studio_game_jb/game_turn_spec.rb +61 -0
- data/spec/studio_game_jb/player_spec.rb +117 -0
- data/spec/studio_game_jb/treasure_trove_spec.rb +53 -0
- data/spec/support/players.csv +3 -0
- metadata +122 -0
checksums.yaml
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SHA1:
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metadata.gz: 84fe51e9cdedc9f906cd585b84e0c27e93eadfcb
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data.tar.gz: 34c23f8dec802b1badcd774b1690872b6a61015e
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SHA512:
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metadata.gz: dfb62e941f7bc24b5d3d0469b9e352036d3838b722145753fd64060e1cf7c0daf19bbb9be7f4ab528bd8dc573367051151b51fc22735fc810a1e9fe0c701f5da
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data.tar.gz: 8bed8fddc6c1efb856ed980337c972fc8659621978a2a6bb8b5f49400298b86925dc6233a32f6a33d48ba864b0716ef45f8af365b65b99e38b3beab9ed073a4d
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data/LICENSE
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Copyright (C) 2013 Jorge Alberto Borges Colina
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# studio_game_jb
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A simple CLI game made for the Pragmatic Studio Ruby course.
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Install & Usage
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--------
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```shell
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gem install studio_game_jb
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```
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Then, to run a game:
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```shell
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studio_game_jb
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```
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And input the number of rounds to play.
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You may also load you own players by creating a CSV file (name, health) and passing it as a parameter:
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```shell
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studio_game_jb my_players.csv
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```
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More Information
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----------------
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* [Pragmatic Studio Ruby Course](http://pragmaticstudio.com/ruby)
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License
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-------
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studio_game_jb is Copyright © 2013 Jorge A. Borges Colina. It is free software, and may be redistributed under the terms specified in the [LICENSE](https://github.com/jorgeborges/studio_game_jb/blob/master/LICENSE) file.
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data/bin/players.csv
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data/bin/studio_game_jb
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game_jb/game'
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knuckleheads = StudioGameJB::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), "players.csv")
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knuckleheads.load_players ARGV.shift || default_player_file
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klutz = StudioGameJB::ClumsyPlayer.new "ale", 105
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knuckleheads.add_player klutz
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berserker = StudioGameJB::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play answer.to_i do
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knuckleheads.total_points >= 1000000
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end
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "\nPlease enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGameJB
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super name, health
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "Berserker is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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require_relative 'player'
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module StudioGameJB
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor = 1)
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super name, health
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times { super }
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end
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def found_treasure(treasure)
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super Treasure.new treasure.name, treasure.points / 2
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end
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end
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end
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require 'csv'
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require_relative 'game_turn'
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require_relative 'player'
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require_relative 'clumsy_player'
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require_relative 'berserk_player'
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require_relative 'treasure_trove'
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module StudioGameJB
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], Integer(row[1]))
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add_player player
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def number_of_players
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@players.size
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end
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def calculate_stats
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@players.partition {|player| player.strong?}
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end
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def total_points
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@players.reduce(0) {|sum, player| sum += player.points}
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}.\n"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto rounds do |round|
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break if block_given? and yield
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn player
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puts player
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end
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end
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end
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def print_stats
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strong_players, wimpy_players = calculate_stats
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puts "\n#{@title} Statistics:"
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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puts player.print_name_and_health
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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puts player.print_name_and_health
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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end
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end
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require_relative 'dice'
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require_relative 'loaded_dice'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGameJB
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module GameTurn
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def self.take_turn(player)
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dice = Dice.new
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case dice.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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player.found_treasure TreasureTrove.random
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end
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end
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end
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require_relative 'playable'
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require_relative 'treasure_trove'
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module StudioGameJB
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class Player
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include Playable
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attr_reader :name
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attr_accessor :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new 0
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce 0, :+
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end
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def score
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@health + points
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def print_name_and_health
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"#{@name} (#{@health})"
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end
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end
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end
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module StudioGameJB
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400),
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game_jb/berserk_player'
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module StudioGameJB
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describe BerserkPlayer do
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before do
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$stdout = StringIO.new
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@initial_health = 50
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9
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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|
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
|
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end
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|
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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|
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@player.berserk?.should be_true
|
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end
|
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|
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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|
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@player.health.should == @initial_health + (8 * 15)
|
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end
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|
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end
|
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end
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@@ -0,0 +1,51 @@
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require 'studio_game_jb/clumsy_player'
|
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|
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module StudioGameJB
|
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describe ClumsyPlayer do
|
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before do
|
6
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$stdout = StringIO.new
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
context "with a boost factor" do
|
34
|
+
before do
|
35
|
+
@initial_health = 100
|
36
|
+
@boost_factor = 5
|
37
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has a boost factor" do
|
41
|
+
@player.boost_factor.should == 5
|
42
|
+
end
|
43
|
+
|
44
|
+
it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
require 'studio_game_jb/dice'
|
2
|
+
|
3
|
+
module StudioGameJB
|
4
|
+
describe Dice do
|
5
|
+
it "should have a number between 1 and 6 assigned after creation" do
|
6
|
+
dice = Dice.new
|
7
|
+
|
8
|
+
dice.number.should be_between 1, 6
|
9
|
+
end
|
10
|
+
it "a roll should return a number between 1 and 6" do
|
11
|
+
dice = Dice.new
|
12
|
+
|
13
|
+
dice.roll.should be_between 1, 6
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
@@ -0,0 +1,79 @@
|
|
1
|
+
require 'studio_game_jb/game'
|
2
|
+
|
3
|
+
module StudioGameJB
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "returns the number of players" do
|
16
|
+
@game.number_of_players.should == 1
|
17
|
+
end
|
18
|
+
|
19
|
+
it "adds a player to the game" do
|
20
|
+
@game.add_player Player.new "chester"
|
21
|
+
@game.number_of_players.should == 2
|
22
|
+
end
|
23
|
+
|
24
|
+
it "calculates the stats for all the players" do
|
25
|
+
player2 = Player.new "larry", 95
|
26
|
+
player3 = Player.new "chester", 80
|
27
|
+
|
28
|
+
@game.add_player player2
|
29
|
+
@game.add_player player3
|
30
|
+
|
31
|
+
Dice.any_instance.stub(:roll).and_return 5
|
32
|
+
|
33
|
+
@game.play 1
|
34
|
+
|
35
|
+
strong_players, winpy_players = @game.calculate_stats
|
36
|
+
|
37
|
+
strong_players.should have(2).items
|
38
|
+
winpy_players.should have(1).items
|
39
|
+
end
|
40
|
+
|
41
|
+
it "computes total points as the sum of all player points" do
|
42
|
+
game = Game.new("Knuckleheads")
|
43
|
+
|
44
|
+
player1 = Player.new("moe")
|
45
|
+
player2 = Player.new("larry")
|
46
|
+
|
47
|
+
game.add_player(player1)
|
48
|
+
game.add_player(player2)
|
49
|
+
|
50
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
+
|
54
|
+
game.total_points.should == 500
|
55
|
+
end
|
56
|
+
|
57
|
+
it "plays for the number of specified rounds when no conditional block is passed" do
|
58
|
+
Dice.any_instance.stub(:roll).and_return 3
|
59
|
+
@game.play 10
|
60
|
+
@player.health.should == @initial_health
|
61
|
+
end
|
62
|
+
|
63
|
+
it "plays until the conditional block is true and a winning criteria is met" do
|
64
|
+
Dice.any_instance.stub(:roll).and_return 5
|
65
|
+
TreasureTrove.stub(:random).and_return Treasure.new(:pie, 5)
|
66
|
+
@game.play 10 do
|
67
|
+
@game.total_points >= 10
|
68
|
+
end
|
69
|
+
@game.total_points.should == 10
|
70
|
+
@player.health.should == @initial_health + 30
|
71
|
+
end
|
72
|
+
|
73
|
+
it "loads players correctly from a CSV file" do
|
74
|
+
players_file = File.join(File.dirname(__FILE__), '../support/players.csv')
|
75
|
+
@game.load_players players_file
|
76
|
+
@game.number_of_players.should == 4
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
@@ -0,0 +1,61 @@
|
|
1
|
+
require 'studio_game_jb/game_turn'
|
2
|
+
|
3
|
+
module StudioGameJB
|
4
|
+
describe GameTurn do
|
5
|
+
include GameTurn
|
6
|
+
|
7
|
+
before do
|
8
|
+
$stdout = StringIO.new
|
9
|
+
@initial_health = 120
|
10
|
+
@player = Player.new "larry", @initial_health
|
11
|
+
end
|
12
|
+
|
13
|
+
it "w00ts the player if a high number (5 or 6) is rolled" do
|
14
|
+
Dice.any_instance.stub(:roll).and_return 5
|
15
|
+
|
16
|
+
GameTurn.take_turn(@player)
|
17
|
+
|
18
|
+
@player.health.should == @initial_health + 15
|
19
|
+
|
20
|
+
Dice.any_instance.stub(:roll).and_return 6
|
21
|
+
|
22
|
+
GameTurn.take_turn(@player)
|
23
|
+
|
24
|
+
@player.health.should == @initial_health + 15 * 2
|
25
|
+
end
|
26
|
+
|
27
|
+
it "skips the player if a medium number (3 or 4) is rolled" do
|
28
|
+
Dice.any_instance.stub(:roll).and_return 3
|
29
|
+
|
30
|
+
GameTurn.take_turn(@player)
|
31
|
+
|
32
|
+
@player.health.should == @initial_health
|
33
|
+
|
34
|
+
Dice.any_instance.stub(:roll).and_return 4
|
35
|
+
|
36
|
+
GameTurn.take_turn(@player)
|
37
|
+
|
38
|
+
@player.health.should == @initial_health
|
39
|
+
end
|
40
|
+
|
41
|
+
it "blams the player if a low number (1 or 2) is rolled" do
|
42
|
+
Dice.any_instance.stub(:roll).and_return 1
|
43
|
+
|
44
|
+
GameTurn.take_turn(@player)
|
45
|
+
|
46
|
+
@player.health.should == @initial_health - 10
|
47
|
+
|
48
|
+
Dice.any_instance.stub(:roll).and_return 2
|
49
|
+
|
50
|
+
GameTurn.take_turn(@player)
|
51
|
+
|
52
|
+
@player.health.should == @initial_health - 10 * 2
|
53
|
+
end
|
54
|
+
|
55
|
+
it "assigns a treasure for points during a player's turn" do
|
56
|
+
GameTurn.take_turn(@player)
|
57
|
+
|
58
|
+
@player.points.should_not be_zero
|
59
|
+
end
|
60
|
+
end
|
61
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
require 'studio_game_jb/player'
|
2
|
+
|
3
|
+
module StudioGameJB
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("larry", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
23
|
+
end
|
24
|
+
|
25
|
+
it "prints its name and health with format" do
|
26
|
+
@player.print_name_and_health.should == "#{@player.name} (#{@player.health})"
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
@player.score.should == @initial_health + 100
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
@player.w00t
|
37
|
+
@player.health.should == @initial_health + 15
|
38
|
+
end
|
39
|
+
|
40
|
+
it "decreases health by 10 when blammed" do
|
41
|
+
@player.blam
|
42
|
+
@player.health.should == @initial_health - 10
|
43
|
+
end
|
44
|
+
|
45
|
+
it "yields each found treasure and its total points" do
|
46
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
47
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
48
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
49
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
50
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
51
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
52
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
53
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
54
|
+
|
55
|
+
yielded = []
|
56
|
+
@player.each_found_treasure do |treasure|
|
57
|
+
yielded << treasure
|
58
|
+
end
|
59
|
+
|
60
|
+
yielded.should == [
|
61
|
+
Treasure.new(:skillet, 200),
|
62
|
+
Treasure.new(:hammer, 50),
|
63
|
+
Treasure.new(:bottle, 25)
|
64
|
+
]
|
65
|
+
end
|
66
|
+
|
67
|
+
it "computes points as the sum of all treasure points" do
|
68
|
+
@player.points.should == 0
|
69
|
+
|
70
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
71
|
+
|
72
|
+
@player.points.should == 50
|
73
|
+
|
74
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
75
|
+
|
76
|
+
@player.points.should == 450
|
77
|
+
|
78
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
79
|
+
|
80
|
+
@player.points.should == 500
|
81
|
+
end
|
82
|
+
|
83
|
+
context "with a health greater than 100" do
|
84
|
+
before do
|
85
|
+
@player = Player.new "larry", 150
|
86
|
+
end
|
87
|
+
|
88
|
+
it "is strong" do
|
89
|
+
@player.should be_strong
|
90
|
+
end
|
91
|
+
end
|
92
|
+
|
93
|
+
context "with a health of 100" do
|
94
|
+
before do
|
95
|
+
@player = Player.new "larry", 100
|
96
|
+
end
|
97
|
+
|
98
|
+
it "is not strong" do
|
99
|
+
@player.should_not be_strong
|
100
|
+
end
|
101
|
+
end
|
102
|
+
|
103
|
+
context "in a collection of players" do
|
104
|
+
before do
|
105
|
+
@player1 = Player.new("moe", 100)
|
106
|
+
@player2 = Player.new("larry", 200)
|
107
|
+
@player3 = Player.new("curly", 300)
|
108
|
+
|
109
|
+
@players = [@player1, @player2, @player3]
|
110
|
+
end
|
111
|
+
|
112
|
+
it "is sorted by decreasing score" do
|
113
|
+
@players.sort.should == [@player3, @player2, @player1]
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game_jb/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGameJB
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
end
|
17
|
+
|
18
|
+
describe TreasureTrove do
|
19
|
+
it "has six treasures" do
|
20
|
+
TreasureTrove::TREASURES.size.should == 6
|
21
|
+
end
|
22
|
+
|
23
|
+
it "has a pie worth 5 points" do
|
24
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a bottle worth 25 points" do
|
28
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a hammer worth 50 points" do
|
32
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a skillet worth 100 points" do
|
36
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a broomstick worth 200 points" do
|
40
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a crowbar worth 400 points" do
|
44
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "returns a random treasure" do
|
48
|
+
treasure = TreasureTrove.random
|
49
|
+
|
50
|
+
TreasureTrove::TREASURES.should include(treasure)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
metadata
ADDED
@@ -0,0 +1,122 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_jb
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jorge Alberto Borges Colina
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-07-12 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
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# studio_game_jb
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A simple CLI game made for the Pragmatic Studio Ruby course.
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Install & Usage
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--------
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```shell
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gem install studio_game_jb
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```
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Then, to run a game:
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```shell
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studio_game_jb
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```
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And input the number of rounds to play.
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You may also load you own players by creating a CSV file (name, health) and passing it as a parameter:
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```shell
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studio_game_jb my_players.csv
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```
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More Information
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----------------
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* [Pragmatic Studio Ruby Course](http://pragmaticstudio.com/ruby)
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License
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-------
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studio_game_jb is Copyright © 2013 Jorge A. Borges Colina. It is free software, and may be redistributed under the terms specified in the [LICENSE](https://github.com/jorgeborges/studio_game_jb/blob/master/LICENSE) file.
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email: jborges82@gmail.com
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executables:
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- studio_game_jb
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extensions: []
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extra_rdoc_files: []
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files:
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- bin/studio_game_jb
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- bin/players.csv
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- lib/studio_game_jb/berserk_player.rb
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- lib/studio_game_jb/game_turn.rb
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- lib/studio_game_jb/dice.rb
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- lib/studio_game_jb/game.rb
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- lib/studio_game_jb/treasure_trove.rb
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- lib/studio_game_jb/player.rb
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- lib/studio_game_jb/clumsy_player.rb
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- lib/studio_game_jb/loaded_dice.rb
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- lib/studio_game_jb/auditable.rb
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- lib/studio_game_jb/playable.rb
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- spec/support/players.csv
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- spec/studio_game_jb/berserk_player_spec.rb
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- spec/studio_game_jb/treasure_trove_spec.rb
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- spec/studio_game_jb/game_spec.rb
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- spec/studio_game_jb/player_spec.rb
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- spec/studio_game_jb/dice_spec.rb
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- spec/studio_game_jb/game_turn_spec.rb
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- spec/studio_game_jb/clumsy_player_spec.rb
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- LICENSE
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- README.md
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homepage: https://github.com/jorgeborges/studio_game_jb
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '1.9'
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.0.3
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signing_key:
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specification_version: 4
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summary: A simple CLI game made for the Pragmatic Studio Ruby course.
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test_files:
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- spec/support/players.csv
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- spec/studio_game_jb/berserk_player_spec.rb
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- spec/studio_game_jb/treasure_trove_spec.rb
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- spec/studio_game_jb/game_spec.rb
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- spec/studio_game_jb/player_spec.rb
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- spec/studio_game_jb/dice_spec.rb
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- spec/studio_game_jb/game_turn_spec.rb
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- spec/studio_game_jb/clumsy_player_spec.rb
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