studio_game_gem_zf 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +11 -0
- data/README +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game.rb +40 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +33 -0
- data/lib/studio_game/clumsy_player.rb +50 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +213 -0
- data/lib/studio_game/game_helpers.rb +29 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +25 -0
- data/lib/studio_game/player.rb +98 -0
- data/lib/studio_game/player_helpers.rb +30 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +29 -0
- data/spec/studio_game/clumsy_player_spec.rb +54 -0
- data/spec/studio_game/game_spec.rb +91 -0
- data/spec/studio_game/player_spec.rb +153 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +91 -0
checksums.yaml
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
---
|
|
2
|
+
SHA256:
|
|
3
|
+
metadata.gz: 23f820f54c79cc331dd2e153279c40214edebbf9fc0e9e6ba5d2e4e1877fd52f
|
|
4
|
+
data.tar.gz: 040544d926f5356195de996ad8c43cdc28f97b2005767f47df08f5e37acdcada
|
|
5
|
+
SHA512:
|
|
6
|
+
metadata.gz: e9f41b0588cd25337c636b152b05fecf9ebc4d7a8cafbbe5422c1cd16ab1e8e87d54a22ed7f2f568062bf93317b1c92707c0c5b2d2816f82c04e9993c6af1157
|
|
7
|
+
data.tar.gz: e29e45ac8c9fdf469cb78a5c650d9fb9269005e873450e329077044a5f3618b8301cacd40e9e7227f1e16b88e9804f74814689bcc02340131872029eb7c3e138
|
data/LICENSE
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
Copyright (C) <date> X Consortium
|
|
2
|
+
|
|
3
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
4
|
+
|
|
5
|
+
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
|
6
|
+
|
|
7
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
8
|
+
|
|
9
|
+
Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium.
|
|
10
|
+
|
|
11
|
+
X Window System is a trademark of X Consortium, Inc.
|
data/README
ADDED
data/bin/players.csv
ADDED
data/bin/studio_game.rb
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require 'csv'
|
|
4
|
+
|
|
5
|
+
require_relative '../lib/studio_game/game'
|
|
6
|
+
require_relative '../lib/studio_game/player'
|
|
7
|
+
require_relative '../lib/studio_game/player_helpers'
|
|
8
|
+
require_relative '../lib/studio_game/clumsy_player'
|
|
9
|
+
require_relative '../lib/studio_game/berserk_player'
|
|
10
|
+
|
|
11
|
+
module StudioGame
|
|
12
|
+
game = StudioGame::Game.new('Vis Maior')
|
|
13
|
+
|
|
14
|
+
default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
|
|
15
|
+
game.load_players(ARGV.shift || default_player_file)
|
|
16
|
+
|
|
17
|
+
klutz = ClumsyPlayer.new('klutz', 105, 14)
|
|
18
|
+
game.add_player(klutz)
|
|
19
|
+
|
|
20
|
+
berserker = BerserkPlayer.new('berserker', 50)
|
|
21
|
+
game.add_player(berserker)
|
|
22
|
+
|
|
23
|
+
loop do
|
|
24
|
+
puts "\nHow many game rounds? ('quit' to exit)"
|
|
25
|
+
|
|
26
|
+
answer = gets.chomp.downcase
|
|
27
|
+
|
|
28
|
+
case answer
|
|
29
|
+
when /^\d+$/
|
|
30
|
+
game.play(answer.to_i)
|
|
31
|
+
when 'quit', 'q', 'exit', 'x'
|
|
32
|
+
puts "\nGame Quit."
|
|
33
|
+
break
|
|
34
|
+
else
|
|
35
|
+
puts "\nEnter a round number or 'quit'"
|
|
36
|
+
end
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
game.save_high_scores
|
|
40
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'player'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class BerserkPlayer < Player
|
|
7
|
+
def initialize(name, health = 100)
|
|
8
|
+
super(name, health)
|
|
9
|
+
@w00t_count = 0
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def berserk?
|
|
13
|
+
@w00t_count > 5
|
|
14
|
+
end
|
|
15
|
+
|
|
16
|
+
def w00t
|
|
17
|
+
super
|
|
18
|
+
@w00t_count += 1
|
|
19
|
+
puts "#{@name} is berserk!" if berserk?
|
|
20
|
+
end
|
|
21
|
+
|
|
22
|
+
def blam
|
|
23
|
+
berserk? ? w00t : super
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
if __FILE__ == $PROGRAM_NAME
|
|
28
|
+
berserker = BerserkPlayer.new('berserker', 50)
|
|
29
|
+
6.times { berserker.w00t }
|
|
30
|
+
2.times { berserker.blam }
|
|
31
|
+
puts berserker.health
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'player'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class ClumsyPlayer < Player
|
|
7
|
+
attr_reader :boost_factor
|
|
8
|
+
|
|
9
|
+
def initialize(name, health = 100, boost_factor = 1)
|
|
10
|
+
super(name, health)
|
|
11
|
+
@boost_factor = boost_factor
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
# An additional w00t is called from super.
|
|
15
|
+
# If boost_factor = 9, there will be 10 total w00ts.
|
|
16
|
+
def w00t
|
|
17
|
+
@boost_factor.times { super }
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def found_treasure(treasure)
|
|
21
|
+
damaged_treasure = Treasure.new(treasure.name, treasure.coins / 2)
|
|
22
|
+
super(damaged_treasure)
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
if __FILE__ == $PROGRAM_NAME
|
|
27
|
+
clumsy = ClumsyPlayer.new('klutz', 100, 9)
|
|
28
|
+
|
|
29
|
+
hammer = Treasure.new(:hammer, 50)
|
|
30
|
+
clumsy.found_treasure(hammer)
|
|
31
|
+
clumsy.found_treasure(hammer)
|
|
32
|
+
|
|
33
|
+
puts ''
|
|
34
|
+
puts clumsy
|
|
35
|
+
puts ''
|
|
36
|
+
clumsy.w00t
|
|
37
|
+
puts ''
|
|
38
|
+
puts clumsy
|
|
39
|
+
|
|
40
|
+
# crowbar = Treasure.new(:crowbar, 400)
|
|
41
|
+
# clumsy.found_treasure(crowbar)
|
|
42
|
+
|
|
43
|
+
# puts ''
|
|
44
|
+
# clumsy.each_found_treasure do |treasure|
|
|
45
|
+
# puts " - #{treasure.coins} total #{treasure.name} coins"
|
|
46
|
+
# end
|
|
47
|
+
# puts ''
|
|
48
|
+
# puts "#{clumsy.coins} grand total coins"
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'auditable'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class Die
|
|
7
|
+
include Auditable
|
|
8
|
+
|
|
9
|
+
attr_writer :number
|
|
10
|
+
|
|
11
|
+
def initialize
|
|
12
|
+
roll
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def roll
|
|
16
|
+
@number = rand(1..6)
|
|
17
|
+
audit
|
|
18
|
+
@number
|
|
19
|
+
end
|
|
20
|
+
end
|
|
21
|
+
end
|
|
@@ -0,0 +1,213 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
# clear terminal
|
|
4
|
+
system('cls') || system('clear')
|
|
5
|
+
|
|
6
|
+
require_relative 'player'
|
|
7
|
+
require_relative 'die'
|
|
8
|
+
require_relative 'loaded_die'
|
|
9
|
+
require_relative 'game_turn'
|
|
10
|
+
require_relative 'game_helpers'
|
|
11
|
+
require_relative 'treasure_trove'
|
|
12
|
+
|
|
13
|
+
module StudioGame
|
|
14
|
+
class Game
|
|
15
|
+
include GameHelpers
|
|
16
|
+
|
|
17
|
+
attr_reader :played_rounds
|
|
18
|
+
|
|
19
|
+
def initialize(title)
|
|
20
|
+
@title = title.upcase
|
|
21
|
+
@players = []
|
|
22
|
+
@coin_limit = nil
|
|
23
|
+
@played_rounds = 0
|
|
24
|
+
end
|
|
25
|
+
|
|
26
|
+
def load_players(from_file)
|
|
27
|
+
CSV.foreach(from_file) do |row|
|
|
28
|
+
string = CSV.generate_line(row)
|
|
29
|
+
player = Player.from_csv(string)
|
|
30
|
+
add_player(player)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
# File.readlines(from_file).each do |line|
|
|
34
|
+
# player = Player.from_csv(line)
|
|
35
|
+
# add_player(player)
|
|
36
|
+
# end
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def add_player(player)
|
|
40
|
+
@players << player
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def list_players
|
|
44
|
+
primary_header(@title)
|
|
45
|
+
puts ''
|
|
46
|
+
@players.each_with_index do |player, i|
|
|
47
|
+
puts "#{i + 1}- #{player.name} (#{player.health}HP)"
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def name_and_health(players)
|
|
52
|
+
players.each do |player|
|
|
53
|
+
puts " - #{player.name} (#{player.health} HP)"
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
|
|
57
|
+
def available_treasures
|
|
58
|
+
secondary_header('Available Treasures')
|
|
59
|
+
treasures = TreasureTrove::TREASURES
|
|
60
|
+
treasures.each do |treasure|
|
|
61
|
+
puts " - #{treasure.name.capitalize} is worth #{treasure.coins} coins."
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
|
|
65
|
+
def players_by_strength
|
|
66
|
+
puts primary_header('Players by Strength')
|
|
67
|
+
|
|
68
|
+
strong_players, wimpy_players = @players.partition(&:strong?)
|
|
69
|
+
|
|
70
|
+
if strong_players.size == @players.size
|
|
71
|
+
puts "Only strong players this game! (#{strong_players.size})\n"
|
|
72
|
+
name_and_health(strong_players)
|
|
73
|
+
elsif strong_players.size.positive?
|
|
74
|
+
puts "Strong Players (#{strong_players.size})\n"
|
|
75
|
+
name_and_health(strong_players)
|
|
76
|
+
end
|
|
77
|
+
|
|
78
|
+
if wimpy_players.size == @players.size
|
|
79
|
+
puts "Only wimpy players this game! (#{wimpy_players.size})\n"
|
|
80
|
+
name_and_health(wimpy_players)
|
|
81
|
+
elsif wimpy_players.size.positive?
|
|
82
|
+
puts "\nWimpy Players (#{wimpy_players.size})\n"
|
|
83
|
+
name_and_health(wimpy_players)
|
|
84
|
+
end
|
|
85
|
+
|
|
86
|
+
# score(@players)
|
|
87
|
+
end
|
|
88
|
+
|
|
89
|
+
def health_per_player(player)
|
|
90
|
+
puts player.name.upcase
|
|
91
|
+
player.player_health do |health|
|
|
92
|
+
puts " * Health: #{health} HP"
|
|
93
|
+
end
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
def treasures_per_player(player)
|
|
97
|
+
player.each_found_treasure do |treasure, treasure_frequency|
|
|
98
|
+
puts "\t- #{treasure.name.capitalize} (x#{treasure_frequency}) = #{treasure.coins} coins"
|
|
99
|
+
end
|
|
100
|
+
end
|
|
101
|
+
|
|
102
|
+
def score_per_player(player)
|
|
103
|
+
player.player_score do |score|
|
|
104
|
+
puts "\n >> Final score: #{GameHelpers.delimiter(score)} points <<"
|
|
105
|
+
end
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
def total_coins
|
|
109
|
+
@players.reduce(0) { |sum, player| sum + player.coins }
|
|
110
|
+
end
|
|
111
|
+
|
|
112
|
+
def game_stoppage
|
|
113
|
+
limit = @coin_limit.nil? ? '(no coin limit set)' : "(limit set to #{@coin_limit} coins)"
|
|
114
|
+
puts "Game stopped at round #{GameHelpers.delimiter(@played_rounds)}."
|
|
115
|
+
puts "#{GameHelpers.delimiter(total_coins)} coins were found in total #{limit}."
|
|
116
|
+
puts ''
|
|
117
|
+
end
|
|
118
|
+
|
|
119
|
+
def game_stats
|
|
120
|
+
primary_header('Game Stats')
|
|
121
|
+
@players.sort.each_with_index do |player, index|
|
|
122
|
+
health_per_player(player)
|
|
123
|
+
treasures_per_player(player)
|
|
124
|
+
score_per_player(player)
|
|
125
|
+
puts "\n\n" unless index == @players.size - 1
|
|
126
|
+
end
|
|
127
|
+
end
|
|
128
|
+
|
|
129
|
+
def high_score_entry(player, i)
|
|
130
|
+
" #{i + 1}- #{player.name.ljust(20, '.')}#{GameHelpers.delimiter(player.score)}"
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
def score
|
|
134
|
+
puts primary_header('Final Score')
|
|
135
|
+
|
|
136
|
+
game_stoppage if @played_rounds || @coin_limit
|
|
137
|
+
|
|
138
|
+
@players.sort.each_with_index do |player, i|
|
|
139
|
+
text = high_score_entry(player, i)
|
|
140
|
+
if i.zero?
|
|
141
|
+
puts "#{text} 🏆 WINNER 🏆"
|
|
142
|
+
else
|
|
143
|
+
puts text
|
|
144
|
+
end
|
|
145
|
+
end
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
def start_rounds(rounds)
|
|
149
|
+
puts primary_header('Let the games begin!')
|
|
150
|
+
|
|
151
|
+
1.upto(rounds) do |round|
|
|
152
|
+
# Stops the game when given block condition is met
|
|
153
|
+
if block_given? && yield
|
|
154
|
+
@played_rounds = round - 1
|
|
155
|
+
break
|
|
156
|
+
end
|
|
157
|
+
|
|
158
|
+
puts "ROUND #{round}:"
|
|
159
|
+
@players.each_with_index do |player, i|
|
|
160
|
+
puts '' unless i.zero?
|
|
161
|
+
GameTurn.take_turn(player)
|
|
162
|
+
end
|
|
163
|
+
@played_rounds = round
|
|
164
|
+
puts '' unless round == rounds
|
|
165
|
+
end
|
|
166
|
+
end
|
|
167
|
+
|
|
168
|
+
def play(rounds, coin_limit = nil)
|
|
169
|
+
list_players
|
|
170
|
+
available_treasures
|
|
171
|
+
|
|
172
|
+
if coin_limit&.positive?
|
|
173
|
+
@coin_limit = coin_limit
|
|
174
|
+
start_rounds(rounds) do
|
|
175
|
+
total_coins >= @coin_limit
|
|
176
|
+
end
|
|
177
|
+
else
|
|
178
|
+
start_rounds(rounds)
|
|
179
|
+
end
|
|
180
|
+
|
|
181
|
+
# players_by_strength
|
|
182
|
+
game_stats
|
|
183
|
+
score
|
|
184
|
+
end
|
|
185
|
+
|
|
186
|
+
def save_high_scores(to_file = 'high_scores.txt')
|
|
187
|
+
File.open(to_file, 'w') do |file|
|
|
188
|
+
file.puts("#{@title} High Scores:")
|
|
189
|
+
|
|
190
|
+
@players.sort.each_with_index do |player, i|
|
|
191
|
+
text = high_score_entry(player, i)
|
|
192
|
+
if i.zero?
|
|
193
|
+
file.puts "#{text} 🏆 WINNER 🏆"
|
|
194
|
+
else
|
|
195
|
+
file.puts text
|
|
196
|
+
end
|
|
197
|
+
end
|
|
198
|
+
end
|
|
199
|
+
end
|
|
200
|
+
end
|
|
201
|
+
|
|
202
|
+
# Common use-case example of Game class.
|
|
203
|
+
if __FILE__ == $PROGRAM_NAME
|
|
204
|
+
game_one = Game.new('Lux Lucis')
|
|
205
|
+
player_one = Player.new('vayl')
|
|
206
|
+
player_two = Player.new('atheas', 90)
|
|
207
|
+
|
|
208
|
+
game_one.add_player(player_one)
|
|
209
|
+
game_one.add_player(player_two)
|
|
210
|
+
|
|
211
|
+
game_one.play(1)
|
|
212
|
+
end
|
|
213
|
+
end
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
module GameHelpers
|
|
5
|
+
def primary_header(title)
|
|
6
|
+
title = "|| #{title} ||"
|
|
7
|
+
border = '=' * title.length
|
|
8
|
+
|
|
9
|
+
puts ''
|
|
10
|
+
puts border
|
|
11
|
+
puts title
|
|
12
|
+
puts border
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def secondary_header(title)
|
|
16
|
+
title = "| #{title} |"
|
|
17
|
+
border = '-' * title.length
|
|
18
|
+
|
|
19
|
+
puts ''
|
|
20
|
+
puts border
|
|
21
|
+
puts title
|
|
22
|
+
puts border
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
def self.delimiter(number)
|
|
26
|
+
number.to_s.reverse.gsub(/(\d{3})(?=\d)/, '\\1,').reverse
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
end
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'treasure_trove'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
module GameTurn
|
|
7
|
+
def self.take_turn(player)
|
|
8
|
+
# # Normal Die
|
|
9
|
+
die = Die.new
|
|
10
|
+
number_rolled = die.roll
|
|
11
|
+
|
|
12
|
+
# # Loaded Die
|
|
13
|
+
# loaded_die = LoadedDie.new
|
|
14
|
+
# number_rolled = loaded_die.roll
|
|
15
|
+
|
|
16
|
+
case number_rolled
|
|
17
|
+
when 5..6
|
|
18
|
+
player.w00t
|
|
19
|
+
when 3..4
|
|
20
|
+
player.skip
|
|
21
|
+
else
|
|
22
|
+
player.blam
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
treasure = TreasureTrove.random
|
|
26
|
+
player.found_treasure(treasure)
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'auditable'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
class LoadedDie
|
|
7
|
+
include Auditable
|
|
8
|
+
|
|
9
|
+
attr_reader :number
|
|
10
|
+
|
|
11
|
+
def roll
|
|
12
|
+
numbers = [1, 1, 2, 5, 6, 6]
|
|
13
|
+
@number = numbers.sample
|
|
14
|
+
audit
|
|
15
|
+
@number
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
module Playable
|
|
5
|
+
def w00t
|
|
6
|
+
increase = 15
|
|
7
|
+
# self is needed as we're modifying an attribute.
|
|
8
|
+
self.health += increase
|
|
9
|
+
|
|
10
|
+
# when reading from an instance variable, you can omit "self"
|
|
11
|
+
# as it is the implicit (default) receiver of the method call.
|
|
12
|
+
puts " - #{name} got w00ted! (+#{increase} HP)"
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
def blam
|
|
16
|
+
decrease = 10
|
|
17
|
+
self.health -= decrease
|
|
18
|
+
puts " - #{name} got blammed! (-10 HP)"
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
def strong?
|
|
22
|
+
health >= 100
|
|
23
|
+
end
|
|
24
|
+
end
|
|
25
|
+
end
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'game_helpers'
|
|
4
|
+
require_relative 'treasure_trove'
|
|
5
|
+
require_relative 'playable'
|
|
6
|
+
|
|
7
|
+
module StudioGame
|
|
8
|
+
class Player
|
|
9
|
+
include Playable
|
|
10
|
+
|
|
11
|
+
attr_reader :name
|
|
12
|
+
attr_accessor :health
|
|
13
|
+
|
|
14
|
+
def initialize(name, health = 100)
|
|
15
|
+
@name = name.capitalize
|
|
16
|
+
@health = health
|
|
17
|
+
@found_treasures = Hash.new(0)
|
|
18
|
+
end
|
|
19
|
+
|
|
20
|
+
def self.from_csv(string)
|
|
21
|
+
name, health = string.split(',')
|
|
22
|
+
Player.new(name, health.to_i)
|
|
23
|
+
end
|
|
24
|
+
|
|
25
|
+
# virtual accessor
|
|
26
|
+
def score
|
|
27
|
+
@health + coins
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
def skip
|
|
31
|
+
puts " - #{@name} got skipped!"
|
|
32
|
+
end
|
|
33
|
+
|
|
34
|
+
# virtual accessor
|
|
35
|
+
def coins
|
|
36
|
+
@found_treasures.values.reduce(0, :+)
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def found_treasure(treasure)
|
|
40
|
+
@found_treasures[treasure.name] += treasure.coins
|
|
41
|
+
puts " #{@name} found a #{treasure.name} worth #{treasure.coins} points."
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
def treasure_frequency(coins, treasure)
|
|
45
|
+
treasures = {
|
|
46
|
+
pie: 5,
|
|
47
|
+
bottle: 25,
|
|
48
|
+
hammer: 50,
|
|
49
|
+
skillet: 100,
|
|
50
|
+
broomstick: 200,
|
|
51
|
+
crowbar: 400
|
|
52
|
+
}
|
|
53
|
+
coins / treasures[treasure.name]
|
|
54
|
+
end
|
|
55
|
+
|
|
56
|
+
def each_found_treasure
|
|
57
|
+
puts ' * Treasures:'
|
|
58
|
+
@found_treasures.each do |name, coins|
|
|
59
|
+
treasure = Treasure.new(name, coins)
|
|
60
|
+
treasure_frequency = treasure_frequency(coins, treasure)
|
|
61
|
+
yield treasure, treasure_frequency
|
|
62
|
+
end
|
|
63
|
+
puts "\t--------------------------------"
|
|
64
|
+
puts "\t Total: #{GameHelpers.delimiter(coins)} coins"
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
def player_health
|
|
68
|
+
yield health
|
|
69
|
+
end
|
|
70
|
+
|
|
71
|
+
def player_score
|
|
72
|
+
yield score
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
def name=(new_name)
|
|
76
|
+
@name = new_name.capitalize
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
def <=>(other)
|
|
80
|
+
other.score <=> score
|
|
81
|
+
end
|
|
82
|
+
|
|
83
|
+
def to_s
|
|
84
|
+
"#{@name}, #{@health}HP and a score of #{score}."
|
|
85
|
+
end
|
|
86
|
+
end
|
|
87
|
+
|
|
88
|
+
# Common use-case example of Player class.
|
|
89
|
+
if __FILE__ == $PROGRAM_NAME
|
|
90
|
+
player = Player.new('moe', 90)
|
|
91
|
+
puts player.name
|
|
92
|
+
puts player.health
|
|
93
|
+
player.w00t
|
|
94
|
+
puts player.health
|
|
95
|
+
player.blam
|
|
96
|
+
puts player.health
|
|
97
|
+
end
|
|
98
|
+
end
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require_relative 'game'
|
|
4
|
+
require_relative 'player'
|
|
5
|
+
|
|
6
|
+
module StudioGame
|
|
7
|
+
module PlayerHelpers
|
|
8
|
+
def self.random_health
|
|
9
|
+
rand(80..120)
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
def self.generate_players(number_of_players)
|
|
13
|
+
puts number_of_players
|
|
14
|
+
many_players = []
|
|
15
|
+
|
|
16
|
+
number_of_players.times do |n|
|
|
17
|
+
name = "Player #{n + 1}"
|
|
18
|
+
many_players << Player.new(name, random_health)
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
many_players
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
def self.add_players_to_game(game_name, players)
|
|
25
|
+
players.each do |player|
|
|
26
|
+
game_name.add_player(player)
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
end
|
|
30
|
+
end
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
module StudioGame
|
|
4
|
+
Treasure = Struct.new(:name, :coins)
|
|
5
|
+
|
|
6
|
+
module TreasureTrove
|
|
7
|
+
TREASURES = [
|
|
8
|
+
Treasure.new(:pie, 5),
|
|
9
|
+
Treasure.new(:bottle, 25),
|
|
10
|
+
Treasure.new(:hammer, 50),
|
|
11
|
+
Treasure.new(:skillet, 100),
|
|
12
|
+
Treasure.new(:broomstick, 200),
|
|
13
|
+
Treasure.new(:crowbar, 400)
|
|
14
|
+
]
|
|
15
|
+
|
|
16
|
+
def self.random
|
|
17
|
+
TREASURES.sample
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require 'studio_game/berserk_player'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe BerserkPlayer do
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@initial_health = 50
|
|
10
|
+
@berserker = BerserkPlayer.new('berserker', @initial_health)
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
it 'does not go berserk when w00ted up to 5 times' do
|
|
14
|
+
1.upto(5) { @berserker.w00t }
|
|
15
|
+
expect(@berserker.berserk?).to eq(false)
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it 'goes berserk when w00ted more than 5 times' do
|
|
19
|
+
1.upto(6) { @berserker.w00t }
|
|
20
|
+
expect(@berserker.berserk?).to eq(true)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
24
|
+
6.times { @berserker.w00t }
|
|
25
|
+
2.times { @berserker.blam }
|
|
26
|
+
expect(@berserker.health).to eq(@initial_health + (8 * 15))
|
|
27
|
+
end
|
|
28
|
+
end
|
|
29
|
+
end
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require 'studio_game/clumsy_player'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe ClumsyPlayer do
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@player = ClumsyPlayer.new('klutz')
|
|
10
|
+
end
|
|
11
|
+
|
|
12
|
+
it 'only gets half the coin value for each treasure' do
|
|
13
|
+
expect(@player.coins).to eq(0)
|
|
14
|
+
|
|
15
|
+
hammer = Treasure.new(:hammer, 50)
|
|
16
|
+
@player.found_treasure(hammer)
|
|
17
|
+
@player.found_treasure(hammer)
|
|
18
|
+
@player.found_treasure(hammer)
|
|
19
|
+
|
|
20
|
+
expect(@player.coins).to eq(75)
|
|
21
|
+
|
|
22
|
+
crowbar = Treasure.new(:crowbar, 400)
|
|
23
|
+
@player.found_treasure(crowbar)
|
|
24
|
+
|
|
25
|
+
expect(@player.coins).to eq(275)
|
|
26
|
+
|
|
27
|
+
yielded = []
|
|
28
|
+
|
|
29
|
+
@player.each_found_treasure do |treasure|
|
|
30
|
+
yielded << treasure
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
context 'with a boost factor' do
|
|
37
|
+
before do
|
|
38
|
+
@initial_health = 100
|
|
39
|
+
@boost_factor = 5
|
|
40
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it 'has a boost factor' do
|
|
44
|
+
expect(@player.boost_factor).to eq(5)
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
it 'gets boost factor number of w00ts when w00ted' do
|
|
48
|
+
@player.w00t
|
|
49
|
+
|
|
50
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
|
51
|
+
end
|
|
52
|
+
end
|
|
53
|
+
end
|
|
54
|
+
end
|
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
require 'studio_game/game'
|
|
4
|
+
|
|
5
|
+
module StudioGame
|
|
6
|
+
describe Game do
|
|
7
|
+
before do
|
|
8
|
+
$stdout = StringIO.new
|
|
9
|
+
@game = Game.new('Knuckleheads')
|
|
10
|
+
@initial_health = 100
|
|
11
|
+
@player = Player.new('moe', @initial_health)
|
|
12
|
+
@game.add_player(@player)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
it 'w00ts the player if high roll (5..6)' do
|
|
16
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
|
17
|
+
@game.play(2)
|
|
18
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
|
19
|
+
end
|
|
20
|
+
|
|
21
|
+
it 'skips the player if medium roll (3..4)' do
|
|
22
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
|
23
|
+
@game.play(2)
|
|
24
|
+
expect(@player.health).to eq(@initial_health)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it 'blams the player if low roll (1..2)' do
|
|
28
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(2)
|
|
29
|
+
@game.play(2)
|
|
30
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "assigns a treasure for coins during a player's turn" do
|
|
34
|
+
game = Game.new('Knuckleheads')
|
|
35
|
+
player = Player.new('moe')
|
|
36
|
+
|
|
37
|
+
game.add_player(player)
|
|
38
|
+
game.play(1)
|
|
39
|
+
|
|
40
|
+
expect(player.coins).not_to be_zero
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it 'computes total coins as the sum of all player coins' do
|
|
44
|
+
game = Game.new('Knuckleheads')
|
|
45
|
+
|
|
46
|
+
player1 = Player.new('moe')
|
|
47
|
+
player2 = Player.new('larry')
|
|
48
|
+
|
|
49
|
+
game.add_player(player1)
|
|
50
|
+
game.add_player(player2)
|
|
51
|
+
|
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
54
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
55
|
+
|
|
56
|
+
expect(game.total_coins).to eq(500)
|
|
57
|
+
end
|
|
58
|
+
|
|
59
|
+
it 'stops based on coin limit' do
|
|
60
|
+
game = Game.new('Knuckleheads')
|
|
61
|
+
|
|
62
|
+
player1 = Player.new('moe')
|
|
63
|
+
player2 = Player.new('larry')
|
|
64
|
+
|
|
65
|
+
game.add_player(player1)
|
|
66
|
+
game.add_player(player2)
|
|
67
|
+
|
|
68
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
69
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
70
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
71
|
+
|
|
72
|
+
game.play(10, 500)
|
|
73
|
+
|
|
74
|
+
expect(game.played_rounds).to eq(0)
|
|
75
|
+
end
|
|
76
|
+
|
|
77
|
+
it 'runs without a coin limit' do
|
|
78
|
+
game = Game.new('Knuckleheads')
|
|
79
|
+
|
|
80
|
+
player1 = Player.new('moe')
|
|
81
|
+
player2 = Player.new('larry')
|
|
82
|
+
|
|
83
|
+
game.add_player(player1)
|
|
84
|
+
game.add_player(player2)
|
|
85
|
+
|
|
86
|
+
game.play(10, 1000)
|
|
87
|
+
|
|
88
|
+
expect(game.played_rounds).to_not eq(0)
|
|
89
|
+
end
|
|
90
|
+
end
|
|
91
|
+
end
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
# clear terminal
|
|
4
|
+
system('cls') || system('clear')
|
|
5
|
+
|
|
6
|
+
require 'studio_game/player'
|
|
7
|
+
require 'studio_game/treasure_trove'
|
|
8
|
+
|
|
9
|
+
module StudioGame
|
|
10
|
+
describe Player do
|
|
11
|
+
before do
|
|
12
|
+
$stdout = StringIO.new
|
|
13
|
+
@initial_health = 150
|
|
14
|
+
@name = 'vayl'
|
|
15
|
+
@score = @initial_health
|
|
16
|
+
@player = Player.new(@name, @initial_health)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it 'has a capitalized name' do
|
|
20
|
+
expect(@player.name).to eq('Vayl')
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
it 'has an initial health' do
|
|
24
|
+
expect(@player.health).to eq(@initial_health)
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
it 'has a string representation' do
|
|
28
|
+
expect(@player.to_s).to eq("Vayl, #{@initial_health}HP and a score of #{@score}.")
|
|
29
|
+
end
|
|
30
|
+
|
|
31
|
+
it 'computes a score as the sum of its health and coins' do
|
|
32
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
34
|
+
|
|
35
|
+
expect(@player.score).to eq(250)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it 'increases health by 15 when w00ted' do
|
|
39
|
+
@player.w00t
|
|
40
|
+
expect(@player.health).to eq(@initial_health + 15)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it 'decreases health by 10 when blammed' do
|
|
44
|
+
@player.blam
|
|
45
|
+
expect(@player.health).to eq(@initial_health - 10)
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
it 'computes coins as the sum of all treasure coins' do
|
|
49
|
+
expect(@player.coins).to eq(0)
|
|
50
|
+
|
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
52
|
+
expect(@player.coins).to eq(50)
|
|
53
|
+
|
|
54
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
55
|
+
expect(@player.coins).to eq(450)
|
|
56
|
+
|
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
58
|
+
expect(@player.coins).to eq(500)
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
it 'yields each found treasure and its total coins' do
|
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
64
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
70
|
+
|
|
71
|
+
yielded = []
|
|
72
|
+
@player.each_found_treasure do |treasure|
|
|
73
|
+
yielded << treasure
|
|
74
|
+
end
|
|
75
|
+
|
|
76
|
+
expect(yielded).to eq([Treasure.new(:skillet, 200), Treasure.new(:hammer, 50), Treasure.new(:bottle, 25)])
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
it 'calculates the frequency of treasures found' do
|
|
80
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
81
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
82
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
83
|
+
@player.found_treasure(Treasure.new(:bottle, 25))
|
|
84
|
+
@player.found_treasure(Treasure.new(:bottle, 25))
|
|
85
|
+
@player.found_treasure(Treasure.new(:bottle, 25))
|
|
86
|
+
|
|
87
|
+
yielded = []
|
|
88
|
+
@player.each_found_treasure do |treasure, treasure_frequency|
|
|
89
|
+
puts treasure
|
|
90
|
+
yielded << treasure_frequency
|
|
91
|
+
end
|
|
92
|
+
|
|
93
|
+
expect(yielded).to eq([2, 1, 3])
|
|
94
|
+
end
|
|
95
|
+
|
|
96
|
+
it 'can be created from a CSV string' do
|
|
97
|
+
player = Player.from_csv('larry,150')
|
|
98
|
+
|
|
99
|
+
expect(player.name).to eq('Larry')
|
|
100
|
+
expect(player.health).to eq(150)
|
|
101
|
+
end
|
|
102
|
+
|
|
103
|
+
context 'with no health parameter' do
|
|
104
|
+
before do
|
|
105
|
+
@player = Player.new('vayl')
|
|
106
|
+
end
|
|
107
|
+
|
|
108
|
+
it 'sets health to 100' do
|
|
109
|
+
expect(@player.health).to eq(100)
|
|
110
|
+
end
|
|
111
|
+
end
|
|
112
|
+
|
|
113
|
+
context 'with a health greater than 100' do
|
|
114
|
+
before do
|
|
115
|
+
@increase = 15
|
|
116
|
+
@initial_health = 150
|
|
117
|
+
@player = Player.new('Vayl', @initial_health)
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
it 'is strong' do
|
|
121
|
+
# allow(@player).to receive(:strong?) { true }
|
|
122
|
+
expect(@player.strong?).to be(true)
|
|
123
|
+
end
|
|
124
|
+
end
|
|
125
|
+
|
|
126
|
+
context 'with a health smaller than 100' do
|
|
127
|
+
before do
|
|
128
|
+
@decrease = -10
|
|
129
|
+
@initial_health = 99
|
|
130
|
+
@player = Player.new('Vayl', @initial_health)
|
|
131
|
+
end
|
|
132
|
+
|
|
133
|
+
it 'is wimpy' do
|
|
134
|
+
# allow(@player).to receive(:strong?) { true }
|
|
135
|
+
expect(@player.strong?).to be(false)
|
|
136
|
+
end
|
|
137
|
+
end
|
|
138
|
+
|
|
139
|
+
context 'in a collection of players' do
|
|
140
|
+
before do
|
|
141
|
+
@player1 = Player.new('moe', 100)
|
|
142
|
+
@player2 = Player.new('larry', 200)
|
|
143
|
+
@player3 = Player.new('curly', 300)
|
|
144
|
+
|
|
145
|
+
@players = [@player1, @player2, @player3]
|
|
146
|
+
end
|
|
147
|
+
|
|
148
|
+
it 'is sorted by decreasing score' do
|
|
149
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
150
|
+
end
|
|
151
|
+
end
|
|
152
|
+
end
|
|
153
|
+
end
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
# frozen_string_literal: false
|
|
2
|
+
|
|
3
|
+
# clear terminal
|
|
4
|
+
system('cls') || system('clear')
|
|
5
|
+
|
|
6
|
+
require 'studio_game/treasure_trove'
|
|
7
|
+
|
|
8
|
+
module StudioGame
|
|
9
|
+
describe Treasure do
|
|
10
|
+
before do
|
|
11
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it 'has a name attribute' do
|
|
15
|
+
expect(@treasure.name).to eq(:hammer)
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
it 'has a coins attribute' do
|
|
19
|
+
expect(@treasure.coins).to eq(50)
|
|
20
|
+
end
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
describe TreasureTrove do
|
|
24
|
+
it 'has six treasures' do
|
|
25
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it 'has a pie worth 5 coins' do
|
|
29
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
it 'has a bottle worth 25 coins' do
|
|
33
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
|
34
|
+
end
|
|
35
|
+
|
|
36
|
+
it 'has a hammer worth 50 coins' do
|
|
37
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
|
38
|
+
end
|
|
39
|
+
|
|
40
|
+
it 'has a skillet worth 100 coins' do
|
|
41
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
|
42
|
+
end
|
|
43
|
+
|
|
44
|
+
it 'has a broomstick worth 200 coins' do
|
|
45
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
it 'has a crowbar worth 400 coins' do
|
|
49
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
it 'returns a random treasure' do
|
|
53
|
+
treasure = TreasureTrove.random
|
|
54
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
55
|
+
end
|
|
56
|
+
end
|
|
57
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,91 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_gem_zf
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- Vayl & The Pragmatic Studio
|
|
8
|
+
autorequire:
|
|
9
|
+
bindir: bin
|
|
10
|
+
cert_chain: []
|
|
11
|
+
date: 2022-12-14 00:00:00.000000000 Z
|
|
12
|
+
dependencies:
|
|
13
|
+
- !ruby/object:Gem::Dependency
|
|
14
|
+
name: rspec
|
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
|
16
|
+
requirements:
|
|
17
|
+
- - "~>"
|
|
18
|
+
- !ruby/object:Gem::Version
|
|
19
|
+
version: '2.8'
|
|
20
|
+
- - ">="
|
|
21
|
+
- !ruby/object:Gem::Version
|
|
22
|
+
version: 2.8.0
|
|
23
|
+
type: :development
|
|
24
|
+
prerelease: false
|
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
26
|
+
requirements:
|
|
27
|
+
- - "~>"
|
|
28
|
+
- !ruby/object:Gem::Version
|
|
29
|
+
version: '2.8'
|
|
30
|
+
- - ">="
|
|
31
|
+
- !ruby/object:Gem::Version
|
|
32
|
+
version: 2.8.0
|
|
33
|
+
description: |-
|
|
34
|
+
#### TO DO
|
|
35
|
+
- When creating a game using a .csv file and passing players with no health, players are being created with 0 HP instead of 100 HP.
|
|
36
|
+
- Allow players to decide coin limit when creating game.
|
|
37
|
+
email: support@pragmaticstudio.com
|
|
38
|
+
executables: []
|
|
39
|
+
extensions: []
|
|
40
|
+
extra_rdoc_files: []
|
|
41
|
+
files:
|
|
42
|
+
- LICENSE
|
|
43
|
+
- README
|
|
44
|
+
- bin/players.csv
|
|
45
|
+
- bin/studio_game.rb
|
|
46
|
+
- lib/studio_game/auditable.rb
|
|
47
|
+
- lib/studio_game/berserk_player.rb
|
|
48
|
+
- lib/studio_game/clumsy_player.rb
|
|
49
|
+
- lib/studio_game/die.rb
|
|
50
|
+
- lib/studio_game/game.rb
|
|
51
|
+
- lib/studio_game/game_helpers.rb
|
|
52
|
+
- lib/studio_game/game_turn.rb
|
|
53
|
+
- lib/studio_game/loaded_die.rb
|
|
54
|
+
- lib/studio_game/playable.rb
|
|
55
|
+
- lib/studio_game/player.rb
|
|
56
|
+
- lib/studio_game/player_helpers.rb
|
|
57
|
+
- lib/studio_game/treasure_trove.rb
|
|
58
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
59
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
60
|
+
- spec/studio_game/game_spec.rb
|
|
61
|
+
- spec/studio_game/player_spec.rb
|
|
62
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
63
|
+
homepage: http://pragmaticstudio.com
|
|
64
|
+
licenses:
|
|
65
|
+
- MIT
|
|
66
|
+
metadata: {}
|
|
67
|
+
post_install_message:
|
|
68
|
+
rdoc_options: []
|
|
69
|
+
require_paths:
|
|
70
|
+
- lib
|
|
71
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
72
|
+
requirements:
|
|
73
|
+
- - ">="
|
|
74
|
+
- !ruby/object:Gem::Version
|
|
75
|
+
version: '2.6'
|
|
76
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
77
|
+
requirements:
|
|
78
|
+
- - ">="
|
|
79
|
+
- !ruby/object:Gem::Version
|
|
80
|
+
version: '0'
|
|
81
|
+
requirements: []
|
|
82
|
+
rubygems_version: 3.3.7
|
|
83
|
+
signing_key:
|
|
84
|
+
specification_version: 4
|
|
85
|
+
summary: A fun, and entirely random, text-based game
|
|
86
|
+
test_files:
|
|
87
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
88
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
89
|
+
- spec/studio_game/game_spec.rb
|
|
90
|
+
- spec/studio_game/player_spec.rb
|
|
91
|
+
- spec/studio_game/treasure_trove_spec.rb
|