studio_game_first 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) <2015>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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+ and associated documentation files (the "Software"), to deal in the Software without restriction,
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+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
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+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or
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+ substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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+ NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ # studio_game
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env Ruby
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+ module StudioGame
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("game")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+ klutz = ClumsyPlayer.new("klutz", 105, 5)
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ game.add_player(klutz)
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+ game.add_player(berserker)
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+
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+
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+ loop do
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+ puts "\nHow many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when "quit" || "exit"
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ end
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health=100, boost=10)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost.times { super }
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{clumsy.points} grand total points"
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+
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+ puts clumsy.w00t
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(0..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ d = Die.new
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+ puts d.number
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}."
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures in the Treasure Trove"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition do |player|
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+ player.strong?
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+ end
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+ puts "\nKnucklehead Statistics:"
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+ puts "\n#{strong.length} strong players:"
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+ strong.each { |player| print_name_and_health(player) }
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+ puts "\n#{wimpy.length} wimpy players:"
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+ wimpy.each { |player| print_name_and_health(player) }
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+
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+ @players.each do |player|
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+ puts "\n#{player.name} point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each { |player| puts print_high_scores(player) }
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+
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+ puts "\nGrand Total Points:"
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+ puts "#{total_points} total points."
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points."
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+ end
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+ puts "#{player.points} grand total points."
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+ end
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+
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+ end
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+
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+ def print_high_scores(player)
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+ "#{player.name.ljust(20, '.')}#{player.score}"
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+ end
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+
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+ def save_high_scores(filename="high_scores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each { |player| file.puts print_high_scores(player) }
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} is skipped."
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+ else 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ #returns true if player's health is greater than 100
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+ self.health > 100
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'game'
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ class Player
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+ include Playable
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+
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+
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+ def score
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+ @health + points
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+ end
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+
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |key, val|
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+ yield Treasure.new(key, val)
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost = 10
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost.should == 10
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost)
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/game'
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+
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+
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+ $stdout = StringIO.new
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+ end
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+
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+ it "player's health increases by 15 if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "player's health decreases by 10 if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "player's health remains the same if a middle number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
65
+ end
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+
67
+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/player'
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+
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
9
+
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
19
+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
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+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
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+
44
+ @player.health.should == @initial_health - 10
45
+ end
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+
47
+ context "with a health greater than 100" do
48
+ before do
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+ @player = Player.new("name", 150)
50
+ end
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+
52
+ it "Player is strong" do
53
+
54
+ @player.should be_strong
55
+ end
56
+ end
57
+
58
+ context "with a health 100 or less" do
59
+ before do
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+ @player = Player.new("name", 100)
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+ end
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+
63
+ it "Player is wimpy" do
64
+ @player.should_not be_strong
65
+ end
66
+ end
67
+
68
+ context "in a collection of players" do
69
+ before do
70
+ @player1 = Player.new("moe", 100)
71
+ @player2 = Player.new("larry", 200)
72
+ @player3 = Player.new("curly", 300)
73
+
74
+ @players = [@player1, @player2, @player3]
75
+ end
76
+
77
+ it "is sorted by decreasing score" do
78
+ @players.sort.should == [@player3, @player2, @player1]
79
+ end
80
+ end
81
+
82
+ it "yields each found treasure and its total points" do
83
+ @player.found_treasure(Treasure.new(:skillet, 100))
84
+ @player.found_treasure(Treasure.new(:skillet, 100))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
92
+ yielded = []
93
+ @player.each_found_treasure do |treasure|
94
+ yielded << treasure
95
+ end
96
+
97
+ yielded.should == [
98
+ Treasure.new(:skillet, 200),
99
+ Treasure.new(:hammer, 50),
100
+ Treasure.new(:bottle, 25)
101
+ ]
102
+ end
103
+
104
+ it "can be created from a CSV string" do
105
+ player = Player.from_csv("larry,150")
106
+
107
+ player.name.should == "Larry"
108
+ player.health.should == 150
109
+ end
110
+ end
111
+ end
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1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ it "computes points as the sum of all treasure points" do
57
+ @player.points.should == 0
58
+
59
+ @player.found_treasure(Treasure.new(:hammer, 50))
60
+
61
+ @player.points.should == 50
62
+
63
+ @player.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ @player.points.should == 450
66
+
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+
69
+ @player.points.should == 500
70
+ end
71
+
72
+
73
+ end
74
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_first
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Kevin Baker
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2015-01-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! '# studio_game
31
+
32
+ '
33
+ email:
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage:
59
+ licenses:
60
+ - MIT
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ none: false
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 1.8.29
80
+ signing_key:
81
+ specification_version: 3
82
+ summary: Dice rolling game with players, health, treasures and score.
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb