studio_game_first 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/LICENSE ADDED
@@ -0,0 +1,16 @@
1
+ Copyright (c) <2015>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software
4
+ and associated documentation files (the "Software"), to deal in the Software without restriction,
5
+ including without limitation the rights to use, copy, modify, merge, publish, distribute,
6
+ sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
7
+ furnished to do so, subject to the following conditions:
8
+
9
+ The above copyright notice and this permission notice shall be included in all copies or
10
+ substantial portions of the Software.
11
+
12
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
13
+ NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
14
+ IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
15
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
16
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ # studio_game
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,32 @@
1
+ #!/usr/bin/env Ruby
2
+ module StudioGame
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/player'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+ game = StudioGame::Game.new("game")
9
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
10
+ game.load_players(ARGV.shift || default_player_file)
11
+ klutz = ClumsyPlayer.new("klutz", 105, 5)
12
+ berserker = BerserkPlayer.new("berserker", 50)
13
+ game.add_player(klutz)
14
+ game.add_player(berserker)
15
+
16
+
17
+ loop do
18
+ puts "\nHow many rounds? ('quit' to exit)"
19
+ answer = gets.chomp.downcase
20
+ case answer
21
+ when /^\d+$/
22
+ game.play(answer.to_i)
23
+ when "quit" || "exit"
24
+ game.print_stats
25
+ break
26
+ else
27
+ puts "Please enter a number or 'quit'"
28
+ end
29
+ end
30
+
31
+ game.save_high_scores
32
+ end
@@ -0,0 +1,8 @@
1
+ module StudioGame
2
+ module Auditable
3
+
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,35 @@
1
+ module StudioGame
2
+ require_relative 'player'
3
+
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count += 1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ if berserk?
23
+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
28
+ end
29
+
30
+ if __FILE__ == $0
31
+ berserker = BerserkPlayer.new("berserker", 50)
32
+ 6.times { berserker.w00t }
33
+ 2.times { berserker.blam }
34
+ end
35
+ end
@@ -0,0 +1,40 @@
1
+ module StudioGame
2
+ require_relative 'player'
3
+
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost
6
+
7
+ def initialize(name, health=100, boost=10)
8
+ super(name, health)
9
+ @boost = boost
10
+ end
11
+
12
+ def found_treasure(treasure)
13
+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
14
+ super(damaged_treasure)
15
+ end
16
+
17
+ def w00t
18
+ @boost.times { super }
19
+ end
20
+ end
21
+
22
+ if __FILE__ == $0
23
+ clumsy = ClumsyPlayer.new("klutz")
24
+
25
+ hammer = Treasure.new(:hammer, 50)
26
+ clumsy.found_treasure(hammer)
27
+ clumsy.found_treasure(hammer)
28
+ clumsy.found_treasure(hammer)
29
+
30
+ crowbar = Treasure.new(:crowbar, 400)
31
+ clumsy.found_treasure(crowbar)
32
+
33
+ clumsy.each_found_treasure do |treasure|
34
+ puts "#{treasure.points} total #{treasure.name} points."
35
+ end
36
+ puts "#{clumsy.points} grand total points"
37
+
38
+ puts clumsy.w00t
39
+ end
40
+ end
@@ -0,0 +1,24 @@
1
+ module StudioGame
2
+ require_relative 'auditable'
3
+
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(0..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+
20
+ if __FILE__ == $0
21
+ d = Die.new
22
+ puts d.number
23
+ end
24
+ end
@@ -0,0 +1,98 @@
1
+ module StudioGame
2
+ require_relative 'player'
3
+ require_relative 'die'
4
+ require_relative 'game_turn'
5
+ require_relative 'treasure_trove'
6
+
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title
12
+ @players = []
13
+ end
14
+
15
+ def add_player(player)
16
+ @players.push(player)
17
+ end
18
+
19
+ def load_players(from_file)
20
+ File.readlines(from_file).each do |line|
21
+ add_player(Player.from_csv(line))
22
+ end
23
+ end
24
+
25
+ def play(rounds)
26
+ puts "There are #{@players.size} players in #{@title}."
27
+ @players.each do |player|
28
+ puts player
29
+ end
30
+
31
+ treasures = TreasureTrove::TREASURES
32
+ puts "\nThere are #{treasures.size} treasures in the Treasure Trove"
33
+ treasures.each do |treasure|
34
+ puts "A #{treasure.name} is worth #{treasure.points} points."
35
+ end
36
+
37
+ 1.upto(rounds) do |round|
38
+ if block_given?
39
+ break if yield
40
+ end
41
+ puts "\nRound #{round}:"
42
+ @players.each do |player|
43
+ GameTurn.take_turn(player)
44
+ puts player
45
+ end
46
+ end
47
+ end
48
+
49
+ def print_stats
50
+ strong, wimpy = @players.partition do |player|
51
+ player.strong?
52
+ end
53
+ puts "\nKnucklehead Statistics:"
54
+ puts "\n#{strong.length} strong players:"
55
+ strong.each { |player| print_name_and_health(player) }
56
+ puts "\n#{wimpy.length} wimpy players:"
57
+ wimpy.each { |player| print_name_and_health(player) }
58
+
59
+ @players.each do |player|
60
+ puts "\n#{player.name} point totals:"
61
+ puts "#{player.points} grand total points"
62
+ end
63
+
64
+ puts "\n#{@title} High Scores:"
65
+ @players.sort.each { |player| puts print_high_scores(player) }
66
+
67
+ puts "\nGrand Total Points:"
68
+ puts "#{total_points} total points."
69
+ @players.sort.each do |player|
70
+ puts "\n#{player.name}'s point totals"
71
+ player.each_found_treasure do |treasure|
72
+ puts "#{treasure.points} total #{treasure.name} points."
73
+ end
74
+ puts "#{player.points} grand total points."
75
+ end
76
+
77
+ end
78
+
79
+ def print_high_scores(player)
80
+ "#{player.name.ljust(20, '.')}#{player.score}"
81
+ end
82
+
83
+ def save_high_scores(filename="high_scores.txt")
84
+ File.open(filename, "w") do |file|
85
+ file.puts "#{@title} High Scores:"
86
+ @players.sort.each { |player| file.puts print_high_scores(player) }
87
+ end
88
+ end
89
+
90
+ def print_name_and_health(player)
91
+ puts "#{player.name} (#{player.health})"
92
+ end
93
+
94
+ def total_points
95
+ @players.reduce(0) {|sum, player| sum + player.points }
96
+ end
97
+ end
98
+ end
@@ -0,0 +1,23 @@
1
+ module StudioGame
2
+ require_relative 'player'
3
+ require_relative 'die'
4
+ require_relative 'loaded_die'
5
+ require_relative 'treasure_trove'
6
+
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} is skipped."
15
+ else 5..6
16
+ player.w00t
17
+ end
18
+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,15 @@
1
+ module StudioGame
2
+ require_relative 'auditable'
3
+
4
+ class LoadedDie
5
+ attr_reader :number
6
+ include Auditable
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ self.health -= 10
6
+ puts "#{name} got blammed!"
7
+ end
8
+
9
+ def w00t
10
+ self.health += 15
11
+ puts "#{name} got w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ #returns true if player's health is greater than 100
16
+ self.health > 100
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,55 @@
1
+ module StudioGame
2
+ require_relative 'game'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'playable'
5
+
6
+ class Player
7
+ include Playable
8
+ attr_accessor :name, :health
9
+
10
+ def initialize(name, health = 100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def name=(new_name)
17
+ @name = new_name.capitalize
18
+ end
19
+
20
+ def to_s
21
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
22
+ end
23
+
24
+ def self.from_csv(string)
25
+ name, health = string.split(',')
26
+ player = Player.new(name, Integer(health))
27
+ end
28
+
29
+
30
+ def score
31
+ @health + points
32
+ end
33
+
34
+
35
+ def <=>(other)
36
+ other.score <=> score
37
+ end
38
+
39
+ def found_treasure(treasure)
40
+ @found_treasures[treasure.name] += treasure.points
41
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
42
+ puts "#{@name}'s treasures: #{@found_treasures}"
43
+ end
44
+
45
+ def points
46
+ @found_treasures.values.reduce(0, :+)
47
+ end
48
+
49
+ def each_found_treasure
50
+ @found_treasures.each do |key, val|
51
+ yield Treasure.new(key, val)
52
+ end
53
+ end
54
+ end
55
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,37 @@
1
+ module StudioGame
2
+ require 'studio_game/berserk_player'
3
+
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+
16
+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ @player.berserk?.should be_true
24
+
25
+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,50 @@
1
+ module StudioGame
2
+ require 'studio_game/clumsy_player'
3
+
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost = 10
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost.should == 10
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost)
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,68 @@
1
+ module StudioGame
2
+ require 'studio_game/game'
3
+
4
+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+
13
+ $stdout = StringIO.new
14
+ end
15
+
16
+ it "player's health increases by 15 if a high number is rolled" do
17
+ Die.any_instance.stub(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ @player.health.should == @initial_health + (15 * 2)
22
+ end
23
+
24
+ it "player's health decreases by 10 if a low number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(1)
26
+
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health - (10 * 2)
30
+ end
31
+
32
+ it "player's health remains the same if a middle number is rolled" do
33
+ Die.any_instance.stub(:roll).and_return(3)
34
+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+ end
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
59
+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+
67
+ end
68
+ end
@@ -0,0 +1,111 @@
1
+ module StudioGame
2
+ require 'studio_game/player'
3
+
4
+ describe Player do
5
+
6
+ before do
7
+ @initial_health = 150
8
+ @player = Player.new("larry", @initial_health)
9
+
10
+ $stdout = StringIO.new
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+
38
+ @player.health.should == @initial_health + 15
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+
44
+ @player.health.should == @initial_health - 10
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("name", 150)
50
+ end
51
+
52
+ it "Player is strong" do
53
+
54
+ @player.should be_strong
55
+ end
56
+ end
57
+
58
+ context "with a health 100 or less" do
59
+ before do
60
+ @player = Player.new("name", 100)
61
+ end
62
+
63
+ it "Player is wimpy" do
64
+ @player.should_not be_strong
65
+ end
66
+ end
67
+
68
+ context "in a collection of players" do
69
+ before do
70
+ @player1 = Player.new("moe", 100)
71
+ @player2 = Player.new("larry", 200)
72
+ @player3 = Player.new("curly", 300)
73
+
74
+ @players = [@player1, @player2, @player3]
75
+ end
76
+
77
+ it "is sorted by decreasing score" do
78
+ @players.sort.should == [@player3, @player2, @player1]
79
+ end
80
+ end
81
+
82
+ it "yields each found treasure and its total points" do
83
+ @player.found_treasure(Treasure.new(:skillet, 100))
84
+ @player.found_treasure(Treasure.new(:skillet, 100))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+ @player.found_treasure(Treasure.new(:bottle, 5))
87
+ @player.found_treasure(Treasure.new(:bottle, 5))
88
+ @player.found_treasure(Treasure.new(:bottle, 5))
89
+ @player.found_treasure(Treasure.new(:bottle, 5))
90
+ @player.found_treasure(Treasure.new(:bottle, 5))
91
+
92
+ yielded = []
93
+ @player.each_found_treasure do |treasure|
94
+ yielded << treasure
95
+ end
96
+
97
+ yielded.should == [
98
+ Treasure.new(:skillet, 200),
99
+ Treasure.new(:hammer, 50),
100
+ Treasure.new(:bottle, 25)
101
+ ]
102
+ end
103
+
104
+ it "can be created from a CSV string" do
105
+ player = Player.from_csv("larry,150")
106
+
107
+ player.name.should == "Larry"
108
+ player.health.should == 150
109
+ end
110
+ end
111
+ end
@@ -0,0 +1,74 @@
1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ it "computes points as the sum of all treasure points" do
57
+ @player.points.should == 0
58
+
59
+ @player.found_treasure(Treasure.new(:hammer, 50))
60
+
61
+ @player.points.should == 50
62
+
63
+ @player.found_treasure(Treasure.new(:crowbar, 400))
64
+
65
+ @player.points.should == 450
66
+
67
+ @player.found_treasure(Treasure.new(:hammer, 50))
68
+
69
+ @player.points.should == 500
70
+ end
71
+
72
+
73
+ end
74
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_first
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Kevin Baker
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2015-01-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! '# studio_game
31
+
32
+ '
33
+ email:
34
+ executables:
35
+ - studio_game
36
+ extensions: []
37
+ extra_rdoc_files: []
38
+ files:
39
+ - bin/players.csv
40
+ - bin/studio_game
41
+ - lib/studio_game/auditable.rb
42
+ - lib/studio_game/berserk_player.rb
43
+ - lib/studio_game/clumsy_player.rb
44
+ - lib/studio_game/die.rb
45
+ - lib/studio_game/game.rb
46
+ - lib/studio_game/game_turn.rb
47
+ - lib/studio_game/loaded_die.rb
48
+ - lib/studio_game/playable.rb
49
+ - lib/studio_game/player.rb
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/berserk_player_spec.rb
52
+ - spec/studio_game/clumsy_player_spec.rb
53
+ - spec/studio_game/game_spec.rb
54
+ - spec/studio_game/player_spec.rb
55
+ - spec/studio_game/treasure_trove_spec.rb
56
+ - LICENSE
57
+ - README
58
+ homepage:
59
+ licenses:
60
+ - MIT
61
+ post_install_message:
62
+ rdoc_options: []
63
+ require_paths:
64
+ - lib
65
+ required_ruby_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ none: false
73
+ requirements:
74
+ - - ! '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 1.8.29
80
+ signing_key:
81
+ specification_version: 3
82
+ summary: Dice rolling game with players, health, treasures and score.
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb