studio_game_edward 1.0

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data/LICENSE.md ADDED
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+ #Program License
data/README.md ADDED
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+ # studio_game
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+ A text-based Ruby game as part of the Pragmatic Studio Course
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+ Michael,9
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+ James,2
3
+ Scott,3
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("bob")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+ player4 = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ player5 = StudioGame::BerserkPlayer.new("berzerker", 50)
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_path = File.join(File.dirname(__FILE__), "favorite_players.csv")
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+ knuckleheads.load_players(ARGV.shift || default_path)
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+ knuckleheads.add_player(player4)
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+ knuckleheads.add_player(player5)
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+
19
+ loop do
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+ puts "\nHow many rounds would you like to play?"
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+ answer = gets.chomp.downcase
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+
23
+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when "exit", "quit"
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+ knuckleheads.print_stats
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+ knuckleheads.save_scores
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+ break
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+ else
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+ puts "Please enter a number or quit"
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+ end
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+
34
+ end
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+
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number}(#{self.class})"
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @woot_count = 0
10
+ end
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+
12
+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @woot_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
30
+
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+ end
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+ end
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+
34
+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(StudioGame::Treasure.new(treasure.name, treasure.points/2.0))
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+ end
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+
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+ end
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+ end
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ #@players.push(player)
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+ @players << player
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum, player| sum + player.points}
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+
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+ end
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+
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+ def load_players(file)
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+ File.readlines(file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_scores(file="high_scores.txt")
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+ File.open(file, 'w') do |file|
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+ @players.each do |player|
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+ file.puts create_high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def create_high_score_entry(player)
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+ formatted_score = player.name.ljust(30, ".")
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+ "#{formatted_score}#{player.score}"
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+ end
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+
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+ def play(rounds)
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.count} treasures to be found."
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
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+ end
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+
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+ puts "\nThere are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ 1.upto(rounds) do |turn|
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+
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+ puts "\nRound: #{turn}"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts player.name.ljust(30, ".").concat(player.score.to_s)
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition {|player| player.strong?}
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+
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+ puts "\name#{total_points} total points from treasure found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{strong_players.count} strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "#{wimpy_players.count} wimpy players:"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ @players.sort.each do |player|
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+ print_name_and_health(player)
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+ end
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+
100
+ end
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+
102
+
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+
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+ die = StudioGame::Die.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = StudioGame::TreasureTrove.random
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+
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+ player.found_treasure(treasure)
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+
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+
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+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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+
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+ end
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+
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,2,3,4,5,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module Playable
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+
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+ def blam()
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+ self.health -=10
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+ puts "#{name} just got blammed!"
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+ end
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+
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+ def w00t()
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+ self.health +=15
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+ puts "#{name} just got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+
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+ include Playable
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+
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+ attr_accessor :name, :health
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+ attr_reader :found_treasures
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |treasure, points|
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+ yield StudioGame::Treasure.new(treasure, points)
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+
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+ end
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(",")
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+ StudioGame::Player.new(name, Integer(health))
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def to_s()
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score()
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+ @health + points
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+ end
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+
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+ def <=>(other_player)
53
+ other_player.score <=> score
54
+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
59
+ player = StudioGame::Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+
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+
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+ Vince,10
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+ Colt,12
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+ Andrew,12
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+
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)]
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+
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+ def self.random
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+ TREASURES[rand(TREASURES.count)]
17
+ end
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+
19
+ end
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+ end
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+ require 'studio_game/game'
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+
3
+ module StudioGame
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+
5
+ describe Game do
6
+
7
+ before do
8
+ @game = StudioGame::Game.new("Knuckleheads")
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+
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+ @initial_health = 100
11
+ @player = StudioGame::Player.new("moe", @initial_health)
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+
13
+ @game.add_player(@player)
14
+ end
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+
16
+ it 'player w00ts when high number is rolled' do
17
+ StudioGame::Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
19
+ @player.health.should == @initial_health + (15 * 2)
20
+ end
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+
22
+ it 'player skips when medium number is rolled' do
23
+ StudioGame::Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(2)
25
+ @player.health.should == @initial_health
26
+ end
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+
28
+ it 'player blams when lower number is rolled' do
29
+ StudioGame::Die.any_instance.stub(:roll).and_return(1)
30
+ @game.play(2)
31
+ @player.health.should == @initial_health - (10 * 2)
32
+ end
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+
34
+ it "assigns a treasure for points during a player's turn" do
35
+ game = StudioGame::Game.new("Knuckleheads")
36
+ player = StudioGame::Player.new("moe")
37
+
38
+ game.add_player(player)
39
+
40
+ game.play(1)
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+
42
+ player.points.should_not be_zero
43
+
44
+ end
45
+
46
+ it "computes total points as the sum of all player points" do
47
+ game = StudioGame::Game.new("Knuckleheads")
48
+
49
+ player1 = StudioGame::Player.new("moe")
50
+ player2 = StudioGame::Player.new("larry")
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+
52
+ game.add_player(player1)
53
+ game.add_player(player2)
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+
55
+ player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
56
+ player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
57
+ player2.found_treasure(StudioGame::Treasure.new(:crowbar, 400))
58
+
59
+ game.total_points.should == 500
60
+ end
61
+
62
+ end
63
+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ @inital_health = 150
9
+ @player = StudioGame::Player.new("larry", @inital_health)
10
+ $stdout = StringIO.new
11
+
12
+ end
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+
14
+ it "has a capitalized name" do
15
+ @player.name.should == "Larry"
16
+ end
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+
18
+ it "yields each found treasure and its total points" do
19
+ @player.found_treasure(Treasure.new(:skillet, 100))
20
+ @player.found_treasure(Treasure.new(:skillet, 100))
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
23
+ @player.found_treasure(Treasure.new(:bottle, 5))
24
+ @player.found_treasure(Treasure.new(:bottle, 5))
25
+ @player.found_treasure(Treasure.new(:bottle, 5))
26
+ @player.found_treasure(Treasure.new(:bottle, 5))
27
+
28
+ yielded = []
29
+ @player.each_found_treasure do |treasure|
30
+ yielded << treasure
31
+ end
32
+
33
+ yielded.should == [
34
+ Treasure.new(:skillet, 200),
35
+ Treasure.new(:hammer, 50),
36
+ Treasure.new(:bottle, 25)
37
+ ]
38
+ end
39
+
40
+ it "has an initial health" do
41
+ @player.health.should == 150
42
+ end
43
+
44
+ it "has a string representation" do
45
+ @player.found_treasure(Treasure.new(:hammer, 50))
46
+ @player.found_treasure(Treasure.new(:hammer, 50))
47
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
48
+ end
49
+
50
+ it "computes a score as the sum of its health and points" do
51
+ @player.found_treasure(Treasure.new(:hammer, 50))
52
+ @player.found_treasure(Treasure.new(:hammer, 50))
53
+ @player.score.should == 250
54
+ end
55
+
56
+ it "increases health by 15 when w00ted" do
57
+ @player.w00t
58
+ @player.health.should == @inital_health + 15
59
+ end
60
+
61
+ it "decreases health by 10 when blammed" do
62
+ @player.blam
63
+ @player.health.should == @inital_health - 10
64
+ end
65
+
66
+ it "computes points as the sum of all treasure points" do
67
+ @player.points.should == 0
68
+
69
+ @player.found_treasure(Treasure.new(:hammer, 50))
70
+
71
+ @player.points.should == 50
72
+
73
+ @player.found_treasure(Treasure.new(:crowbar, 400))
74
+
75
+ @player.points.should == 450
76
+
77
+ @player.found_treasure(Treasure.new(:hammer, 50))
78
+
79
+ @player.points.should == 500
80
+ end
81
+
82
+ it "can be created from a CSV string" do
83
+ player = Player.from_csv("larry,150")
84
+ player.name.should == "Larry"
85
+ player.health.should == 150
86
+ end
87
+
88
+ context 'with health greater than 150' do
89
+ before do
90
+ @inital_health = 175
91
+ @player = Player.new("larry", @inital_health)
92
+ end
93
+
94
+ it 'player is strong' do
95
+ @player.should be_strong
96
+ end
97
+
98
+ end
99
+
100
+ context 'with health less than 100' do
101
+ before do
102
+ @inital_health = 90
103
+ @player = Player.new("larry", @inital_health)
104
+ end
105
+
106
+ it 'player is weak' do
107
+ @player.should_not be_strong
108
+ end
109
+
110
+ end
111
+
112
+ context "in a collection of players" do
113
+ before do
114
+ @player1 = Player.new("moe", 100)
115
+ @player2 = Player.new("larry", 200)
116
+ @player3 = Player.new("curly", 300)
117
+
118
+ @players = [@player1, @player2, @player3]
119
+ end
120
+
121
+ it "is sorted by decreasing score" do
122
+ @players.sort.should == [@player3, @player2, @player1]
123
+ end
124
+ end
125
+
126
+
127
+
128
+
129
+ end
130
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+
56
+ end
57
+
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_edward
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - Edward Butler
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-07-08 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ # studio_game
29
+ A text-based Ruby game as part of the Pragmatic Studio Course
30
+ email: eddieozzie@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE.md
37
+ - README.md
38
+ - bin/favorite_players.csv
39
+ - bin/studio_game
40
+ - lib/studio_game/auditable.rb
41
+ - lib/studio_game/berserk_player.rb
42
+ - lib/studio_game/clumsy_player.rb
43
+ - lib/studio_game/die.rb
44
+ - lib/studio_game/game.rb
45
+ - lib/studio_game/game_turn.rb
46
+ - lib/studio_game/loaded_die.rb
47
+ - lib/studio_game/playable.rb
48
+ - lib/studio_game/player.rb
49
+ - lib/studio_game/players.csv
50
+ - lib/studio_game/treasure_trove.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ homepage: http://www.coppellappdevelopment.com
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - ">="
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.5.1
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: This is a game I developed as part of the Pragmatic Studio class.
78
+ test_files:
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb