studio_game_edward 1.0
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- checksums.yaml +7 -0
- data/LICENSE.md +1 -0
- data/README.md +2 -0
- data/bin/favorite_players.csv +3 -0
- data/bin/studio_game +36 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +40 -0
- data/lib/studio_game/clumsy_player.rb +29 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +104 -0
- data/lib/studio_game/game_turn.rb +29 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +69 -0
- data/lib/studio_game/players.csv +3 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/game_spec.rb +63 -0
- data/spec/studio_game/player_spec.rb +130 -0
- data/spec/studio_game/treasure_trove_spec.rb +59 -0
- metadata +81 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 81ae3595e03f25434bb04b948882b544289b55de
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data.tar.gz: 94f409dc02217a8e09d1099bb058a73309b5f202
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SHA512:
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metadata.gz: 0fc2bd9b547263edf2121dd03a3f265733986e16befb56c986672b83c33d85fa94eb8edb8eb5db72c1eaa0d9493322bb8fb835132047873745a90b164f69dec9
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data.tar.gz: b3cbe7796b5fde25103b7030672091613e636ba45e0f8274509827c8df8f04c74c11c2fb1bac08e387d36c279d217620436ee92dc997de4d493448fb3667ddf2
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data/LICENSE.md
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#Program License
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data/README.md
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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player1 = StudioGame::Player.new("bob")
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player2 = StudioGame::Player.new("larry", 60)
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player3 = StudioGame::Player.new("curly", 125)
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player4 = StudioGame::ClumsyPlayer.new("klutz", 105)
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player5 = StudioGame::BerserkPlayer.new("berzerker", 50)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_path = File.join(File.dirname(__FILE__), "favorite_players.csv")
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knuckleheads.load_players(ARGV.shift || default_path)
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knuckleheads.add_player(player4)
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knuckleheads.add_player(player5)
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loop do
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puts "\nHow many rounds would you like to play?"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "exit", "quit"
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knuckleheads.print_stats
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knuckleheads.save_scores
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break
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else
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puts "Please enter a number or quit"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@woot_count = 0
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end
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def berserk?
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@woot_count > 5
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end
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def w00t
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super
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@woot_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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super(StudioGame::Treasure.new(treasure.name, treasure.points/2.0))
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end
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end
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end
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if __FILE__ == $0
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clumsy = StudioGame::ClumsyPlayer.new("klutz")
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hammer = StudioGame::Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = StudioGame::Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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#@players.push(player)
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@players << player
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end
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def total_points
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@players.reduce(0) {|sum, player| sum + player.points}
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end
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def load_players(file)
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File.readlines(file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_scores(file="high_scores.txt")
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File.open(file, 'w') do |file|
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@players.each do |player|
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file.puts create_high_score_entry(player)
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end
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end
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end
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def create_high_score_entry(player)
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formatted_score = player.name.ljust(30, ".")
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"#{formatted_score}#{player.score}"
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.count} treasures to be found."
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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puts "\nThere are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |turn|
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puts "\nRound: #{turn}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts player.name.ljust(30, ".").concat(player.score.to_s)
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|player| player.strong?}
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puts "\name#{total_points} total points from treasure found"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
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puts "#{player.points} grand total points"
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end
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puts "\n#{strong_players.count} strong players:"
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strong_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "#{wimpy_players.count} wimpy players:"
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wimpy_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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@players.sort.each do |player|
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print_name_and_health(player)
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end
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module GameTurn
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def self.take_turn(player)
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die = StudioGame::Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = StudioGame::TreasureTrove.random
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player.found_treasure(treasure)
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puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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attr_reader :found_treasures
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |treasure, points|
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yield StudioGame::Treasure.new(treasure, points)
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end
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end
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def self.from_csv(line)
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name, health = line.split(",")
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StudioGame::Player.new(name, Integer(health))
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def to_s()
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score()
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@health + points
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end
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def <=>(other_player)
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other_player.score <=> score
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end
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end
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end
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if __FILE__ == $0
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player = StudioGame::Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)]
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def self.random
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TREASURES[rand(TREASURES.count)]
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end
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end
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end
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require 'studio_game/game'
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module StudioGame
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describe Game do
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before do
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@game = StudioGame::Game.new("Knuckleheads")
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@initial_health = 100
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@player = StudioGame::Player.new("moe", @initial_health)
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@game.add_player(@player)
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end
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it 'player w00ts when high number is rolled' do
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StudioGame::Die.any_instance.stub(:roll).and_return(5)
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@game.play(2)
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@player.health.should == @initial_health + (15 * 2)
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end
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it 'player skips when medium number is rolled' do
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StudioGame::Die.any_instance.stub(:roll).and_return(3)
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@game.play(2)
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@player.health.should == @initial_health
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end
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it 'player blams when lower number is rolled' do
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StudioGame::Die.any_instance.stub(:roll).and_return(1)
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@game.play(2)
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@player.health.should == @initial_health - (10 * 2)
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end
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it "assigns a treasure for points during a player's turn" do
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game = StudioGame::Game.new("Knuckleheads")
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player = StudioGame::Player.new("moe")
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game.add_player(player)
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game.play(1)
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player.points.should_not be_zero
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|
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end
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it "computes total points as the sum of all player points" do
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|
+
game = StudioGame::Game.new("Knuckleheads")
|
48
|
+
|
49
|
+
player1 = StudioGame::Player.new("moe")
|
50
|
+
player2 = StudioGame::Player.new("larry")
|
51
|
+
|
52
|
+
game.add_player(player1)
|
53
|
+
game.add_player(player2)
|
54
|
+
|
55
|
+
player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
56
|
+
player1.found_treasure(StudioGame::Treasure.new(:hammer, 50))
|
57
|
+
player2.found_treasure(StudioGame::Treasure.new(:crowbar, 400))
|
58
|
+
|
59
|
+
game.total_points.should == 500
|
60
|
+
end
|
61
|
+
|
62
|
+
end
|
63
|
+
end
|
@@ -0,0 +1,130 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@inital_health = 150
|
9
|
+
@player = StudioGame::Player.new("larry", @inital_health)
|
10
|
+
$stdout = StringIO.new
|
11
|
+
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
@player.name.should == "Larry"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "yields each found treasure and its total points" do
|
19
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
20
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
23
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
24
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
25
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
26
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
27
|
+
|
28
|
+
yielded = []
|
29
|
+
@player.each_found_treasure do |treasure|
|
30
|
+
yielded << treasure
|
31
|
+
end
|
32
|
+
|
33
|
+
yielded.should == [
|
34
|
+
Treasure.new(:skillet, 200),
|
35
|
+
Treasure.new(:hammer, 50),
|
36
|
+
Treasure.new(:bottle, 25)
|
37
|
+
]
|
38
|
+
end
|
39
|
+
|
40
|
+
it "has an initial health" do
|
41
|
+
@player.health.should == 150
|
42
|
+
end
|
43
|
+
|
44
|
+
it "has a string representation" do
|
45
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
46
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
48
|
+
end
|
49
|
+
|
50
|
+
it "computes a score as the sum of its health and points" do
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
@player.score.should == 250
|
54
|
+
end
|
55
|
+
|
56
|
+
it "increases health by 15 when w00ted" do
|
57
|
+
@player.w00t
|
58
|
+
@player.health.should == @inital_health + 15
|
59
|
+
end
|
60
|
+
|
61
|
+
it "decreases health by 10 when blammed" do
|
62
|
+
@player.blam
|
63
|
+
@player.health.should == @inital_health - 10
|
64
|
+
end
|
65
|
+
|
66
|
+
it "computes points as the sum of all treasure points" do
|
67
|
+
@player.points.should == 0
|
68
|
+
|
69
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
70
|
+
|
71
|
+
@player.points.should == 50
|
72
|
+
|
73
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
74
|
+
|
75
|
+
@player.points.should == 450
|
76
|
+
|
77
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
78
|
+
|
79
|
+
@player.points.should == 500
|
80
|
+
end
|
81
|
+
|
82
|
+
it "can be created from a CSV string" do
|
83
|
+
player = Player.from_csv("larry,150")
|
84
|
+
player.name.should == "Larry"
|
85
|
+
player.health.should == 150
|
86
|
+
end
|
87
|
+
|
88
|
+
context 'with health greater than 150' do
|
89
|
+
before do
|
90
|
+
@inital_health = 175
|
91
|
+
@player = Player.new("larry", @inital_health)
|
92
|
+
end
|
93
|
+
|
94
|
+
it 'player is strong' do
|
95
|
+
@player.should be_strong
|
96
|
+
end
|
97
|
+
|
98
|
+
end
|
99
|
+
|
100
|
+
context 'with health less than 100' do
|
101
|
+
before do
|
102
|
+
@inital_health = 90
|
103
|
+
@player = Player.new("larry", @inital_health)
|
104
|
+
end
|
105
|
+
|
106
|
+
it 'player is weak' do
|
107
|
+
@player.should_not be_strong
|
108
|
+
end
|
109
|
+
|
110
|
+
end
|
111
|
+
|
112
|
+
context "in a collection of players" do
|
113
|
+
before do
|
114
|
+
@player1 = Player.new("moe", 100)
|
115
|
+
@player2 = Player.new("larry", 200)
|
116
|
+
@player3 = Player.new("curly", 300)
|
117
|
+
|
118
|
+
@players = [@player1, @player2, @player3]
|
119
|
+
end
|
120
|
+
|
121
|
+
it "is sorted by decreasing score" do
|
122
|
+
@players.sort.should == [@player3, @player2, @player1]
|
123
|
+
end
|
124
|
+
end
|
125
|
+
|
126
|
+
|
127
|
+
|
128
|
+
|
129
|
+
end
|
130
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
|
56
|
+
end
|
57
|
+
|
58
|
+
end
|
59
|
+
end
|
metadata
ADDED
@@ -0,0 +1,81 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: studio_game_edward
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Edward Butler
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-07-08 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |
|
28
|
+
# studio_game
|
29
|
+
A text-based Ruby game as part of the Pragmatic Studio Course
|
30
|
+
email: eddieozzie@gmail.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- LICENSE.md
|
37
|
+
- README.md
|
38
|
+
- bin/favorite_players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/players.csv
|
50
|
+
- lib/studio_game/treasure_trove.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
homepage: http://www.coppellappdevelopment.com
|
55
|
+
licenses:
|
56
|
+
- MIT
|
57
|
+
metadata: {}
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
requirements:
|
64
|
+
- - ">="
|
65
|
+
- !ruby/object:Gem::Version
|
66
|
+
version: '1.9'
|
67
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - ">="
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
requirements: []
|
73
|
+
rubyforge_project:
|
74
|
+
rubygems_version: 2.5.1
|
75
|
+
signing_key:
|
76
|
+
specification_version: 4
|
77
|
+
summary: This is a game I developed as part of the Pragmatic Studio class.
|
78
|
+
test_files:
|
79
|
+
- spec/studio_game/game_spec.rb
|
80
|
+
- spec/studio_game/player_spec.rb
|
81
|
+
- spec/studio_game/treasure_trove_spec.rb
|