studio_game_alec 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +18 -0
- data/README.md +12 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +101 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +37 -0
- data/lib/studio_game/clumsy_player.rb +37 -0
- data/lib/studio_game/die.rb +17 -0
- data/lib/studio_game/game.rb +136 -0
- data/lib/studio_game/game_turn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +82 -0
- data/lib/studio_game/treasure_trove.rb +24 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +50 -0
- data/spec/studio_game/game_spec.rb +61 -0
- data/spec/studio_game/player_spec.rb +152 -0
- data/spec/studio_game/treasure_trove_spec.rb +47 -0
- metadata +89 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: b7568733f543e2785e59632a7e4faaecc2124dd3b3f2ee312428944327f4c057
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data.tar.gz: cd449ee1a87747501e6224a5b0c58eaa0c74df020f39639b30a319de1117fffe
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SHA512:
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metadata.gz: 919f706a3dc21b5dc73fbe2223bfd1ed544ccea35cc8a8ae837fb54efe0b8af79f3f27f647682bceede1ab9f9bf0862c5361b351df604d9e51926bc53584db77
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data.tar.gz: be7a75f072dac13eb99e4f3bb063831562b3cc22a234b5e38972a3435bf71381cb8039402cb0c08371e509ef17f9fb7b1bb9485f4ad7e17e9201c460a5da67a1
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data/LICENSE
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MIT License
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Copyright (c) 2025 Alec
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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begin
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require 'studio_game/player'
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require 'studio_game/game'
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require 'studio_game/treasure_trove'
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require 'studio_game/clumsy_player'
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require 'studio_game/berserk_player'
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rescue LoadError
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$LOAD_PATH.unshift File.expand_path('../lib', __dir__)
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retry
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end
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player1=StudioGame::Player.new("moe")
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player2=StudioGame::Player.new("larry",60)
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player3= StudioGame::Player.new("curly", 125)
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player4=StudioGame::Player.new("Alvin",100)
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player5=StudioGame::Player.new("Simon", 60)
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player6=StudioGame::Player.new("Theodore", 125)
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player7=StudioGame::Player.new("Alec", 32)
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player8=StudioGame::Player.new("Dani", 35)
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player9=StudioGame::Player.new("Maria", 20 )
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puts "*******"
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jogo1 = StudioGame::Game.new("Ludo")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv') #caso não seja informado qual o arquivo csv servirá de entrada de jogadores, o players.csv vai por padrão
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jogo1.load_players(ARGV.shift || default_player_file)
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#jogo1.add_player(player7)
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#jogo1.add_player(player8)
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#jogo1.add_player(player9)
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klutz=StudioGame::ClumsyPlayer.new("klutz", 105)
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jogo1.add_player(klutz)
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gutz = StudioGame::BerserkPlayer.new("berserker", 50)
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jogo1.add_player(gutz)
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loop do
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puts "How many games rounds? ('quit' or 'exit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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jogo1.play(answer.to_i)
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when 'quit', 'exit'
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jogo1.print_stats
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break
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else
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puts "Please enter a number or 'quit' or 'exit'"
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end
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end
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#jogo1.load_players("players.csv")
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jogo1.save_high_scores
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#jogo1.play(1) do
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# jogo1.total_points >= 2000
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#end
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#players = [player1, player2, player3]
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#puts("________________________________________________________________")
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=begin
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chipmunks = Game.new("Chipmunks")
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chipmunks.add_player(player4)
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chipmunks.add_player(player5)
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chipmunks.add_player(player6)
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chipmunks.play
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=end
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=begin
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knuckleheads = Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.play(3)
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knuckleheads.print_stats
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=end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t: super
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=begin ((Mesma coisa))
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if berserk?
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w00t
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else
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super
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end
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=end
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times {berserker.w00t}
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2.times {berserker.blam}
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize (name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def w00t
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@boost_factor.times {super}
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(damaged_treasure)
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 105, 3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar=Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treas|
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puts "#{treas.points} total #{treas.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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=begin
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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=end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores(to_file = "high_score.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores: "
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@players.sort.each do |player|
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puts high_score_entry(player)
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file.puts player.to_csv
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end
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end
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end
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def add_player(player)
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@players << player #@players.push(player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |p|
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puts p
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found: "
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treasures.each do |t|
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puts "A #{t.name} is worth #{t.points} points"
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end
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puts "---------------------------------"
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1.upto(rounds) do |r|
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if block_given?
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break if yield
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end
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puts "\nRound #{r}:"
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@players.each do |p|
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puts"---------------------------------"
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GameTurn.take_turn(p)
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#treasure = TreasureTrove.random
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#p.found_treasure(treasure)
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puts p
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end
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end
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end
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def print_name_and_score(player)
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puts "#{player.name} Score: (#{player.score})"
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end
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def total_points
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@players.reduce(0) do |sum,p|
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sum + p.points
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition {|player| player.strong?}
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puts "\n#{@title} Statistics: "
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puts "\n#{strong_players.size} strong players: "
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strong_players.each do |player|
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print_name_and_score(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_score(player)
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end
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#sorted_players = @players.sort {|a,b| b.score <=> a.score}
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puts "\n"
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puts "\n#{@title} High scores: "
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@players.sort.each do |p|
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puts high_score_entry(p)
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puts "#{p.name}'s points total:"
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p.each_found_treasure do |trea|
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puts "#{trea.points} total #{trea.name} points"
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end
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puts "#{p.points} grand total points"
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puts "\n"
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115
|
+
end
|
|
116
|
+
|
|
117
|
+
puts "#{total_points} total points from treasures found"
|
|
118
|
+
end
|
|
119
|
+
|
|
120
|
+
end
|
|
121
|
+
end
|
|
122
|
+
|
|
123
|
+
if __FILE__ ==$0
|
|
124
|
+
player1 = Player.new("Juninho", 60)
|
|
125
|
+
chipmunks = Game.new("chipmunks")
|
|
126
|
+
chipmunks.add_player(player1)
|
|
127
|
+
chipmunks.play(2)
|
|
128
|
+
#puts player1.health
|
|
129
|
+
end
|
|
130
|
+
|
|
131
|
+
|
|
132
|
+
=begin
|
|
133
|
+
treasure = TreasureTrove.random
|
|
134
|
+
puts "#{p.name} found a #{treasure.name} worth #{treasure.points} points"
|
|
135
|
+
puts p
|
|
136
|
+
=end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
require_relative 'game'
|
|
2
|
+
require_relative 'die'
|
|
3
|
+
require_relative 'treasure_trove'
|
|
4
|
+
require_relative 'loaded_die'
|
|
5
|
+
module StudioGame
|
|
6
|
+
module GameTurn
|
|
7
|
+
def self.take_turn(player)
|
|
8
|
+
# @players.each do |p|
|
|
9
|
+
die=LoadedDie.new
|
|
10
|
+
case die.roll
|
|
11
|
+
when 1..2
|
|
12
|
+
player.blam
|
|
13
|
+
when 3..4
|
|
14
|
+
puts "#{player.name} was skipped."
|
|
15
|
+
else
|
|
16
|
+
player.w00t
|
|
17
|
+
end
|
|
18
|
+
puts player
|
|
19
|
+
|
|
20
|
+
treasure = TreasureTrove.random
|
|
21
|
+
player.found_treasure(treasure)
|
|
22
|
+
#puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
|
|
23
|
+
|
|
24
|
+
end
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
module StudioGame
|
|
2
|
+
module Playable
|
|
3
|
+
def blam #-10 health
|
|
4
|
+
self.health -= 10
|
|
5
|
+
puts "#{name} got blammed!"
|
|
6
|
+
end
|
|
7
|
+
|
|
8
|
+
def w00t #+15 health
|
|
9
|
+
self.health += 15
|
|
10
|
+
puts "#{name} got w00ted!"
|
|
11
|
+
end
|
|
12
|
+
|
|
13
|
+
def strong?
|
|
14
|
+
health>100
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
require_relative 'treasure_trove'
|
|
2
|
+
require_relative 'playable'
|
|
3
|
+
module StudioGame
|
|
4
|
+
class Player
|
|
5
|
+
include Playable
|
|
6
|
+
attr_accessor :name, :health
|
|
7
|
+
|
|
8
|
+
def initialize(name, health=100)
|
|
9
|
+
@name = name.capitalize
|
|
10
|
+
@health= health
|
|
11
|
+
@found_treasures = Hash.new(0)
|
|
12
|
+
#puts "Player #{@name} with a health of#{@health} created successfully at #{Time.new.strftime("%A %d/%m/%Y at %I:%M%p")}"
|
|
13
|
+
end
|
|
14
|
+
def to_csv
|
|
15
|
+
"#{@name}, #{@health}"
|
|
16
|
+
end
|
|
17
|
+
|
|
18
|
+
def self.from_csv(line)
|
|
19
|
+
name, health = line.split(',')
|
|
20
|
+
player = Player.new(name, Integer(health))
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
def each_found_treasure
|
|
24
|
+
@found_treasures.each do |name, points|
|
|
25
|
+
yield Treasure.new(name, points)
|
|
26
|
+
end
|
|
27
|
+
end
|
|
28
|
+
|
|
29
|
+
def points
|
|
30
|
+
@found_treasures.values.reduce(0,:+)#redu
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
def found_treasure(treasure)
|
|
34
|
+
@found_treasures[treasure.name] += treasure.points
|
|
35
|
+
puts "#{@name} found #{treasure.name} worth #{treasure.points} points"
|
|
36
|
+
puts "#{@name}'s treasures: #{@found_treasures}"
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
def score
|
|
40
|
+
@health + points
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
def to_s
|
|
44
|
+
"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
|
|
45
|
+
end
|
|
46
|
+
|
|
47
|
+
def name=(new_name)
|
|
48
|
+
@name=new_name.capitalize
|
|
49
|
+
end
|
|
50
|
+
|
|
51
|
+
def <=>(other)
|
|
52
|
+
other.score <=> score
|
|
53
|
+
end
|
|
54
|
+
end
|
|
55
|
+
end
|
|
56
|
+
if __FILE__ == $0
|
|
57
|
+
player = Player.new("moe")
|
|
58
|
+
puts player.name
|
|
59
|
+
puts player.health
|
|
60
|
+
player.w00t
|
|
61
|
+
puts player.health
|
|
62
|
+
player.blam
|
|
63
|
+
puts player.health
|
|
64
|
+
puts "-----------"
|
|
65
|
+
berserker = Player.new("berserker", 50)
|
|
66
|
+
6.times {berserker.w00t}
|
|
67
|
+
2.times {berserker.blam}
|
|
68
|
+
puts berserker.health
|
|
69
|
+
=begin
|
|
70
|
+
puts :health.object_id
|
|
71
|
+
puts :name.object_id
|
|
72
|
+
puts player.object_id
|
|
73
|
+
puts player.health.object_id
|
|
74
|
+
puts player.name.object_id
|
|
75
|
+
puts "---------"
|
|
76
|
+
puts :health.object_id
|
|
77
|
+
puts :name.object_id
|
|
78
|
+
puts player.object_id
|
|
79
|
+
puts player.health.object_id
|
|
80
|
+
puts player.name.object_id
|
|
81
|
+
=end
|
|
82
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
|
|
2
|
+
module StudioGame
|
|
3
|
+
Treasure = Struct.new(:name, :points)
|
|
4
|
+
|
|
5
|
+
module TreasureTrove
|
|
6
|
+
TREASURES = [
|
|
7
|
+
Treasure.new(:pie,5),
|
|
8
|
+
Treasure.new(:bottle,25),
|
|
9
|
+
Treasure.new(:hammer,50),
|
|
10
|
+
Treasure.new(:skillet,100),
|
|
11
|
+
Treasure.new(:broomstick,200),
|
|
12
|
+
Treasure.new(:crowbar,400)
|
|
13
|
+
]
|
|
14
|
+
|
|
15
|
+
def self.random
|
|
16
|
+
TREASURES.sample
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
if __FILE__ == $0
|
|
21
|
+
puts TreasureTrove::TREASURES
|
|
22
|
+
joia = TreasureTrove.random
|
|
23
|
+
puts "ACHOU O #{joia.name}"
|
|
24
|
+
end
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
require 'studio_game/berserk_player'
|
|
2
|
+
module StudioGame
|
|
3
|
+
describe BerserkPlayer do
|
|
4
|
+
before do
|
|
5
|
+
@initial_health = 50
|
|
6
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
|
|
9
|
+
end
|
|
10
|
+
|
|
11
|
+
it "does not go berserk when w00ted up it 5 times" do
|
|
12
|
+
1.upto(5) {@player.w00t}
|
|
13
|
+
|
|
14
|
+
@player.berserk?.should be_falsey
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
it "goes berserk when w00ted more than 5 times" do
|
|
18
|
+
1.upto(6) {@player.w00t}
|
|
19
|
+
|
|
20
|
+
#@player.berserk?.should be_truthy
|
|
21
|
+
expect(@player.berserk?).to eq(true)
|
|
22
|
+
end
|
|
23
|
+
|
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
|
25
|
+
1.upto(6) {@player.w00t}
|
|
26
|
+
1.upto(2) {@player.blam}
|
|
27
|
+
|
|
28
|
+
expect(@player.health).to eq(@initial_health +(8*15))
|
|
29
|
+
end
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
require 'studio_game/clumsy_player'
|
|
2
|
+
module StudioGame
|
|
3
|
+
describe ClumsyPlayer do
|
|
4
|
+
before do
|
|
5
|
+
@player = ClumsyPlayer.new("klutz")
|
|
6
|
+
$stdout = StringIO.new
|
|
7
|
+
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "only gets half the point value for each treasure" do
|
|
11
|
+
expect(@player.points).to eq(0)
|
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
|
13
|
+
@player.found_treasure(hammer)
|
|
14
|
+
@player.found_treasure(hammer)
|
|
15
|
+
@player.found_treasure(hammer)
|
|
16
|
+
expect(@player.points).to eq(75)
|
|
17
|
+
|
|
18
|
+
crowbar= Treasure.new(:crowbar, 400)
|
|
19
|
+
@player.found_treasure(crowbar)
|
|
20
|
+
expect(@player.points).to eq(275)
|
|
21
|
+
|
|
22
|
+
yielded = []
|
|
23
|
+
@player.each_found_treasure do |treasu|
|
|
24
|
+
yielded << treasu
|
|
25
|
+
end
|
|
26
|
+
|
|
27
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
context "with a boost factor" do
|
|
31
|
+
before do
|
|
32
|
+
@initial_health = 100
|
|
33
|
+
@boost_factor = 5
|
|
34
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
|
35
|
+
$stdout = StringIO.new
|
|
36
|
+
|
|
37
|
+
end
|
|
38
|
+
|
|
39
|
+
it "has a boost factor" do
|
|
40
|
+
expect(@player.boost_factor).to eq(5)
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
|
44
|
+
@player.w00t
|
|
45
|
+
|
|
46
|
+
expect(@player.health).to eq((@initial_health + (15 * @boost_factor)))
|
|
47
|
+
end
|
|
48
|
+
end
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
|
|
2
|
+
require 'studio_game/game'
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Game do
|
|
5
|
+
before do
|
|
6
|
+
@game = Game.new("Ludo_2")
|
|
7
|
+
@health = 100
|
|
8
|
+
@player = Player.new("Alex", @health)
|
|
9
|
+
@game.add_player(@player)
|
|
10
|
+
end
|
|
11
|
+
it "'w00ts' the player if a high number is rolled" do
|
|
12
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(5)
|
|
13
|
+
@game.play(2)
|
|
14
|
+
|
|
15
|
+
expect(@player.health).to eq(@health + (15*2))
|
|
16
|
+
end
|
|
17
|
+
it "Skips the player if a medium number is rolled" do
|
|
18
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(3)
|
|
19
|
+
@game.play(2)
|
|
20
|
+
|
|
21
|
+
expect(@player.health).to eq(@health)
|
|
22
|
+
end
|
|
23
|
+
it "'blam' the player if a low number is rolled" do
|
|
24
|
+
allow_any_instance_of(LoadedDie).to receive(:roll).and_return(1)
|
|
25
|
+
@game.play(2)
|
|
26
|
+
|
|
27
|
+
expect(@player.health).to eq(@health - (10*2))
|
|
28
|
+
end
|
|
29
|
+
|
|
30
|
+
it "assigns a treasure for points during a player's turn" do
|
|
31
|
+
game = Game.new("Knuckleheads")
|
|
32
|
+
player = Player.new("moe")
|
|
33
|
+
|
|
34
|
+
game.add_player(player)
|
|
35
|
+
|
|
36
|
+
game.play(1)
|
|
37
|
+
|
|
38
|
+
expect(player.points).not_to be_zero
|
|
39
|
+
|
|
40
|
+
end
|
|
41
|
+
it "computes total points as the sum of all player points" do
|
|
42
|
+
game = Game.new("Knuckleheads")
|
|
43
|
+
|
|
44
|
+
player1 = Player.new("moe")
|
|
45
|
+
player2 = Player.new("larry")
|
|
46
|
+
|
|
47
|
+
game.add_player(player1)
|
|
48
|
+
game.add_player(player2)
|
|
49
|
+
|
|
50
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
|
52
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
|
53
|
+
|
|
54
|
+
#game.total_points.should == 500
|
|
55
|
+
expect(game.total_points).to eq(500)
|
|
56
|
+
end
|
|
57
|
+
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
end
|
|
61
|
+
end
|
|
@@ -0,0 +1,152 @@
|
|
|
1
|
+
require 'studio_game/player'
|
|
2
|
+
require 'studio_game/treasure_trove'
|
|
3
|
+
module StudioGame
|
|
4
|
+
describe Player do
|
|
5
|
+
before do
|
|
6
|
+
@player = Player.new("moe")
|
|
7
|
+
$stdout = StringIO.new
|
|
8
|
+
end
|
|
9
|
+
|
|
10
|
+
it "Todo jogador tem a primeira letra do seu nome maiúscula (capitalized)" do
|
|
11
|
+
expect(@player.name).to eq("Moe")
|
|
12
|
+
end
|
|
13
|
+
|
|
14
|
+
it "Todo jogador começa com um número de vida" do
|
|
15
|
+
@player2 = Player.new("Larry", 60)
|
|
16
|
+
expect(@player2.health).to eq(60)
|
|
17
|
+
end
|
|
18
|
+
|
|
19
|
+
it "Caso não seja inserido o valor inicial de vida do jogador, é atribuído o valor de 100" do
|
|
20
|
+
expect(@player.health).to eq(100)
|
|
21
|
+
end
|
|
22
|
+
|
|
23
|
+
# 🔥 Corrigido: o score inicial é apenas a vida (não usa nome.length)
|
|
24
|
+
it "O score inicial é igual ao número de vida" do
|
|
25
|
+
expect(@player.score).to eq(100)
|
|
26
|
+
end
|
|
27
|
+
|
|
28
|
+
it "Decrementar 10 da vida do jogador" do
|
|
29
|
+
@player.blam
|
|
30
|
+
expect(@player.health).to eq(90)
|
|
31
|
+
end
|
|
32
|
+
|
|
33
|
+
it "Incrementar 15 da vida do jogador" do
|
|
34
|
+
@player.w00t
|
|
35
|
+
expect(@player.health).to eq(115)
|
|
36
|
+
end
|
|
37
|
+
|
|
38
|
+
it "Caso queira trocar o nome do jogador, seu novo nome também terá a primeira letra maiúscula" do
|
|
39
|
+
@player.name = "momo"
|
|
40
|
+
expect(@player.name).to eq("Momo")
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
context "Com um health maior que 100" do
|
|
44
|
+
before do
|
|
45
|
+
@player = Player.new("Alex", 150)
|
|
46
|
+
end
|
|
47
|
+
it "O jogador é forte?(strong?)" do
|
|
48
|
+
expect(@player.strong?).to eq(true)
|
|
49
|
+
end
|
|
50
|
+
end
|
|
51
|
+
|
|
52
|
+
context "Com um health igual a 100" do
|
|
53
|
+
before do
|
|
54
|
+
@player = Player.new("Alex", 100)
|
|
55
|
+
end
|
|
56
|
+
it "O jogador é forte?(strong?)" do
|
|
57
|
+
expect(@player.strong?).to eq(false)
|
|
58
|
+
end
|
|
59
|
+
end
|
|
60
|
+
|
|
61
|
+
context "Com um health menor que 100" do
|
|
62
|
+
before do
|
|
63
|
+
@player = Player.new("Alex", 99)
|
|
64
|
+
end
|
|
65
|
+
it "O jogador é forte?(strong?)" do
|
|
66
|
+
expect(@player.strong?).to eq(false)
|
|
67
|
+
end
|
|
68
|
+
end
|
|
69
|
+
|
|
70
|
+
context "in a collection of players" do
|
|
71
|
+
before do
|
|
72
|
+
@player1 = Player.new("moe", 100)
|
|
73
|
+
@player2 = Player.new("larry", 200)
|
|
74
|
+
@player3 = Player.new("curly", 300)
|
|
75
|
+
|
|
76
|
+
@players = [@player1, @player2, @player3]
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
it "is sorted by decreasing score" do
|
|
80
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
|
|
84
|
+
it "computes points as the sum of all treasure points" do
|
|
85
|
+
expect(@player.points).to eq(0)
|
|
86
|
+
|
|
87
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
88
|
+
expect(@player.points).to eq(50)
|
|
89
|
+
|
|
90
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
|
91
|
+
expect(@player.points).to eq(450)
|
|
92
|
+
|
|
93
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
94
|
+
expect(@player.points).to eq(500)
|
|
95
|
+
end
|
|
96
|
+
|
|
97
|
+
it "computes a score as the sum of its health and points" do
|
|
98
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
100
|
+
|
|
101
|
+
# health 100 + points 100 = 200
|
|
102
|
+
expect(@player.score).to eq(200)
|
|
103
|
+
end
|
|
104
|
+
|
|
105
|
+
context "string to_s" do
|
|
106
|
+
before do
|
|
107
|
+
@player = Player.new("Larry", 150)
|
|
108
|
+
end
|
|
109
|
+
|
|
110
|
+
it "has a string representation" do
|
|
111
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
112
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
113
|
+
|
|
114
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250.")
|
|
115
|
+
end
|
|
116
|
+
end
|
|
117
|
+
|
|
118
|
+
|
|
119
|
+
|
|
120
|
+
|
|
121
|
+
|
|
122
|
+
it "yields each found treasure and its total points" do
|
|
123
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
124
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
|
125
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
|
126
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
127
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
128
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
129
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
130
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
|
131
|
+
|
|
132
|
+
yielded = []
|
|
133
|
+
@player.each_found_treasure do |treasure|
|
|
134
|
+
yielded << treasure
|
|
135
|
+
end
|
|
136
|
+
|
|
137
|
+
expect(yielded).to eq([
|
|
138
|
+
Treasure.new(:skillet, 200),
|
|
139
|
+
Treasure.new(:hammer, 50),
|
|
140
|
+
Treasure.new(:bottle, 25)
|
|
141
|
+
])
|
|
142
|
+
end
|
|
143
|
+
|
|
144
|
+
it "can be created from a CSV string" do
|
|
145
|
+
player = Player.from_csv("larry,150")
|
|
146
|
+
|
|
147
|
+
player.name.should == "Larry"
|
|
148
|
+
player.health.should == 150
|
|
149
|
+
end
|
|
150
|
+
|
|
151
|
+
end
|
|
152
|
+
end
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
require 'studio_game/treasure_trove'
|
|
2
|
+
module StudioGame
|
|
3
|
+
describe Treasure do
|
|
4
|
+
before do
|
|
5
|
+
@treasure = Treasure.new(:hammer, 50)
|
|
6
|
+
end
|
|
7
|
+
|
|
8
|
+
it "has a name attribute" do
|
|
9
|
+
expect(@treasure.name).to eq(:hammer)
|
|
10
|
+
end
|
|
11
|
+
it "has a points attribute" do
|
|
12
|
+
expect(@treasure.points).to eq(50)
|
|
13
|
+
end
|
|
14
|
+
|
|
15
|
+
end
|
|
16
|
+
|
|
17
|
+
describe TreasureTrove do
|
|
18
|
+
|
|
19
|
+
it "has a six treasures" do
|
|
20
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
|
21
|
+
end
|
|
22
|
+
it "has a pie worth 5 points" do
|
|
23
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
|
24
|
+
end
|
|
25
|
+
it "has a bottle worth 25 points" do
|
|
26
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
|
27
|
+
end
|
|
28
|
+
it "has a hammer worth 50 points" do
|
|
29
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
|
30
|
+
end
|
|
31
|
+
it "has a skillet worth 100 points" do
|
|
32
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
|
33
|
+
end
|
|
34
|
+
it "has a broomstick worth 200 points" do
|
|
35
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
|
36
|
+
end
|
|
37
|
+
it "has a crowbar worth 400 points" do
|
|
38
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
|
39
|
+
end
|
|
40
|
+
it "returns a random treasure" do
|
|
41
|
+
treasure = TreasureTrove.random
|
|
42
|
+
|
|
43
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
|
44
|
+
end
|
|
45
|
+
|
|
46
|
+
end
|
|
47
|
+
end
|
metadata
ADDED
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
|
2
|
+
name: studio_game_alec
|
|
3
|
+
version: !ruby/object:Gem::Version
|
|
4
|
+
version: 1.0.0
|
|
5
|
+
platform: ruby
|
|
6
|
+
authors:
|
|
7
|
+
- LucioAlec
|
|
8
|
+
bindir: bin
|
|
9
|
+
cert_chain: []
|
|
10
|
+
date: 1980-01-02 00:00:00.000000000 Z
|
|
11
|
+
dependencies:
|
|
12
|
+
- !ruby/object:Gem::Dependency
|
|
13
|
+
name: rspec
|
|
14
|
+
requirement: !ruby/object:Gem::Requirement
|
|
15
|
+
requirements:
|
|
16
|
+
- - "~>"
|
|
17
|
+
- !ruby/object:Gem::Version
|
|
18
|
+
version: '3'
|
|
19
|
+
type: :development
|
|
20
|
+
prerelease: false
|
|
21
|
+
version_requirements: !ruby/object:Gem::Requirement
|
|
22
|
+
requirements:
|
|
23
|
+
- - "~>"
|
|
24
|
+
- !ruby/object:Gem::Version
|
|
25
|
+
version: '3'
|
|
26
|
+
description: |
|
|
27
|
+
# Flicks
|
|
28
|
+
|
|
29
|
+
Command-line app/gem to play a game.
|
|
30
|
+
|
|
31
|
+
## Run from source
|
|
32
|
+
ruby bin/studio_game
|
|
33
|
+
|
|
34
|
+
## Features
|
|
35
|
+
- Load players from CSV
|
|
36
|
+
- Points system (blam/w00t)
|
|
37
|
+
- Treasure trove
|
|
38
|
+
- Clumsy and beserker player
|
|
39
|
+
email: lucioalec@gmail.com
|
|
40
|
+
executables:
|
|
41
|
+
- studio_game
|
|
42
|
+
extensions: []
|
|
43
|
+
extra_rdoc_files: []
|
|
44
|
+
files:
|
|
45
|
+
- LICENSE
|
|
46
|
+
- README.md
|
|
47
|
+
- bin/players.csv
|
|
48
|
+
- bin/studio_game
|
|
49
|
+
- lib/studio_game/auditable.rb
|
|
50
|
+
- lib/studio_game/berserk_player.rb
|
|
51
|
+
- lib/studio_game/clumsy_player.rb
|
|
52
|
+
- lib/studio_game/die.rb
|
|
53
|
+
- lib/studio_game/game.rb
|
|
54
|
+
- lib/studio_game/game_turn.rb
|
|
55
|
+
- lib/studio_game/loaded_die.rb
|
|
56
|
+
- lib/studio_game/playable.rb
|
|
57
|
+
- lib/studio_game/player.rb
|
|
58
|
+
- lib/studio_game/treasure_trove.rb
|
|
59
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
60
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
61
|
+
- spec/studio_game/game_spec.rb
|
|
62
|
+
- spec/studio_game/player_spec.rb
|
|
63
|
+
- spec/studio_game/treasure_trove_spec.rb
|
|
64
|
+
licenses:
|
|
65
|
+
- MIT
|
|
66
|
+
metadata: {}
|
|
67
|
+
rdoc_options: []
|
|
68
|
+
require_paths:
|
|
69
|
+
- lib
|
|
70
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
|
71
|
+
requirements:
|
|
72
|
+
- - ">="
|
|
73
|
+
- !ruby/object:Gem::Version
|
|
74
|
+
version: '2.5'
|
|
75
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
|
76
|
+
requirements:
|
|
77
|
+
- - ">="
|
|
78
|
+
- !ruby/object:Gem::Version
|
|
79
|
+
version: '0'
|
|
80
|
+
requirements: []
|
|
81
|
+
rubygems_version: 3.6.9
|
|
82
|
+
specification_version: 4
|
|
83
|
+
summary: Play a game with a roll die
|
|
84
|
+
test_files:
|
|
85
|
+
- spec/studio_game/berserk_player_spec.rb
|
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
|
87
|
+
- spec/studio_game/game_spec.rb
|
|
88
|
+
- spec/studio_game/player_spec.rb
|
|
89
|
+
- spec/studio_game/treasure_trove_spec.rb
|