studio_game_UK 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Role playing game with auditing
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__),'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ berserker = StudioGame::BerserkPlayer.new('berserker',50)
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+ game.add_player(berserker)
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+
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+ clumsy = StudioGame::ClumsyPlayer.new('clumsy',75)
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+ game.add_player(clumsy)
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+
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+ loop do
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+ puts "how many rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit','exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or quit."
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+ end
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+
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+ game.save
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+ end
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+ superman,10
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+ batman,100
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+ spiderman,200
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+ hulk,150
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name,health)
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+ super(name,health)
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+ @w00t_count = 0
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def initialize(name,health,boost_factor=5)
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+ super(name,health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name,treasure.points/2))
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'berserk_player'
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+ require_relative 'clumsy_player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(filename="players.csv")
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+ File.readlines(filename).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save(to_file="high_scores.txt")
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+ File.open(to_file,"w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.each do |player|
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+ file.puts player.to_csv
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+ puts @players
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+
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+ puts "\nThere are #{TreasureTrove::TREASURES.size} treasures to be found:"
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+ TreasureTrove::TREASURES.each do |t|
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+ puts "A #{t.name} is worth #{t.points}"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |p|
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+ GameTurn.take_turn(p)
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+ puts p
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+ end
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+ end
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+ end
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+
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+ def wimpy_players
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+ @players.reject { |p| p.strong? }
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+ end
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+
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+ def strong_players
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+ @players.reject { |p| !p.strong?}
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+ end
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+
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+ def total_points
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+ @players.reduce(0) {|sum,player| sum + player.points}
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+ end
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+
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+ def print_stats
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+ strongs,wimpies = @players.partition { |p| p.strong? }
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+ puts "\n#{strongs.size} strong players:"
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+ strongs.sort.each do |p|
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+ p.print_name_and_health
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+ end
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+
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+ puts "\n#{wimpies.size} wimpy players:"
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+ wimpies.sort.each do |p|
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+ p.print_name_and_health
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+ end
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+
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+ @players.each do |p|
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+ puts "\n#{p.name}'s point totals:"
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+ puts "#{p.points} grand total points\n"
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+
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+ p.each_treasure do |treasure|
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+ puts "#{treasure.name} totaled #{treasure.points}"
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ roll = die.roll
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+
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+ end
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+ end
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+
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+ conversation { puts "Good to meet you!"}
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+
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+ def five_times
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+
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+ 1.upto(5) do |n|
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+ yield(n)
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+ end
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+
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+ end
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+
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+ five_times do |n|
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+
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+
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+ end
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+
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+ def n_times(number)
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+
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+ 1.upto(number) do |n|
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+ yield(n)
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+ end
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+
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+ end
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+
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+ n_times(6) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+
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+ class Movie
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+
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+ def initialize(name,rank)
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+ @name = name.capitalize
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+ @rank = rank
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+ end
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+
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+ def to_s
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+ puts "#{@name} has a rank of #{@rank}"
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+ end
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+
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+ def thumbs_up
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+ @rank +=1
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+ end
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+
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+ def thumbs_down
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+ @rank -= 1
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed"
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+ end
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+
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+ def score
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+ self.health + points
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+ end
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+
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+ def strong?
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+ self.health > 100 ? true : false
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> self.score
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+ end
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+
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name, :found_treasure
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+
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+ def initialize(name,health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasure = Hash.new(0)
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+ end
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+
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+ def points
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+ @found_treasure.values.reduce(0,:+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasure[treasure.name] += treasure.points
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+ puts "#{self.name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{self.name}'s treasure: #{@found_treasure}"
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+ end
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+
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+ def self.from_csv(line)
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+ name,health = line.split(",")
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+ new(name,health.to_i)
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+ end
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+
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+ def to_csv
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+ "#{@name.ljust(20,'.')}#{score}"
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and score #{score}"
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+ end
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+
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+ def current_time
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+ Time.new.strftime("%I:%M:%S")
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+ end
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+
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+ def say_hello(name,health=10)
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+
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+ puts "I'm #{name} with a health of #{health} as of #{current_time}\n"
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+
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+ end
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+
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+ def print_name_and_health
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+ puts "#{self.name.ljust(20,".")}#{self.score}"
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+ end
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+
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+ def each_treasure
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+ @found_treasure.each do |name,points|
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+ yield Treasure.new(name,points)
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+ end
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+ end
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+
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name,:points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie,5),
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+ Treasure.new(:bottle,25),
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+ Treasure.new(:hammer,50),
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+ Treasure.new(:skillet,100),
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+ Treasure.new(:broomstick,200),
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+ Treasure.new(:crowbar,400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz",50)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ hammer.should_not be nil
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+ @player.should_not be nil
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+
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ it "should w00t by a factor of 5" do
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+ @player.w00t
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+ @player.health.should == 125
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+ end
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+ end
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+ end
data/spec/game_spec.rb ADDED
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("KnuckleHeads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe",@initial_health)
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+ @game.add_player(@player)
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+ end
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+
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+ it "should w00t on a high roll" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+ @game.play(2)
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+ @player.health.should == @initial_health + (15*2)
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+ end
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+
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+ it "should stay same on medium roll" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+ @game.play(3)
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ @game.play(1)
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+ @player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all players points" do
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+ player2 = Player.new("larry")
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+
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+ @game.add_player(player2)
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @game.total_points.should == 500
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+ end
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+
44
+
45
+ end
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+ end
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+ require 'studio_game/player'
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+
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+ module StudioGame
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+
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+ describe Player do
6
+
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+ before do
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+ @initial_health = 90
9
+ @player = Player.new("larry",@initial_health)
10
+ end
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+
12
+ it "has a capitalized name" do
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+ player = Player.new("larry",90)
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+ player.name.should == "Larry"
15
+ end
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+
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+ it "has an initial health" do
18
+ @player.health.should == @initial_health
19
+ end
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+
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+ it "has a string representation" do
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+ @player.to_s.should == "I'm Larry with a health of #{@initial_health} and score #{@initial_health + @player.points}"
23
+ end
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+
25
+ it "computes a score as the sum of its health and length of name" do
26
+ @player.score.should == @initial_health + @player.points
27
+ end
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+
29
+ it "increase health by 15 when w00ted" do
30
+ @player.w00t
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+ @player.health.should == @initial_health + 15
32
+ end
33
+
34
+ it "decreases health by 10 when blammed" do
35
+ @player.blam
36
+ @player.health.should == @initial_health - 10
37
+ end
38
+
39
+ context "player is wimpy" do
40
+
41
+ before do
42
+ @initial_health = 99
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+ @player = Player.new("curly",@initial_health)
44
+ end
45
+
46
+ it "is wimpy" do
47
+ @player.strong?.should be_false
48
+ end
49
+
50
+ end
51
+
52
+ context "player is strong" do
53
+
54
+ before do
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+ @initial_health = 110
56
+ @player = Player.new("moe",110)
57
+ end
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+
59
+ it "is strong" do
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+ @player.strong?.should be_true
61
+ end
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+
63
+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
69
+
70
+ @player.points.should == 50
71
+
72
+ @player.found_treasure(Treasure.new(:crowbar, 400))
73
+
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+ @player.points.should == 450
75
+
76
+ @player.found_treasure(Treasure.new(:hammer, 50))
77
+
78
+ @player.points.should == 500
79
+ end
80
+
81
+ it "yields each found treasure and its total points" do
82
+ @player.found_treasure(Treasure.new(:skillet,100))
83
+ @player.found_treasure(Treasure.new(:skillet,100))
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+ @player.found_treasure(Treasure.new(:bottle,5))
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+ @player.found_treasure(Treasure.new(:hammer,50))
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+
87
+ yielded = []
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+ @player.each_treasure do |treasure|
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+ yielded << treasure
90
+ end
91
+
92
+ yielded.should == [
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+ Treasure.new(:skillet,200),
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+ Treasure.new(:bottle,5),
95
+ Treasure.new(:hammer,50)
96
+ ]
97
+ end
98
+
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+ context "in a collection of players" do
100
+ before do
101
+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
103
+ @player3 = Player.new("curly", 300)
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+
105
+ @players = [@player1, @player2, @player3]
106
+ end
107
+
108
+ it "is sorted by decreasing score" do
109
+ @players.sort.should == [@player3, @player2, @player1]
110
+ end
111
+ end
112
+
113
+
114
+ end
115
+ end
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1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer,50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should be(:hammer)
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should be(50)
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+
21
+ it "should have a treasure with 6 items" do
22
+ TreasureTrove::TREASURES.size.should == 6
23
+ end
24
+
25
+ it "should have a random treasure" do
26
+ treasure = TreasureTrove.random
27
+ TreasureTrove::TREASURES.should include(treasure)
28
+ end
29
+
30
+ end
31
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_UK
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Mark Jones
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-06-04 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &70355159486320 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *70355159486320
25
+ description: Role playing game with auditing
26
+ email: pope at vatican dot com
27
+ executables:
28
+ - studio_game
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/players.csv
33
+ - bin/studio_game
34
+ - bin/super_heros.csv
35
+ - lib/studio_game/auditable.rb
36
+ - lib/studio_game/berserk_player.rb
37
+ - lib/studio_game/clumsy_player.rb
38
+ - lib/studio_game/Die.rb
39
+ - lib/studio_game/game.rb
40
+ - lib/studio_game/game_turn.rb
41
+ - lib/studio_game/iterators.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/movie.rb
44
+ - lib/studio_game/playable.rb
45
+ - lib/studio_game/player.rb
46
+ - lib/studio_game/treasure_trove.rb
47
+ - spec/berserk_player_spec.rb
48
+ - spec/clumsy_player_spec.rb
49
+ - spec/game_spec.rb
50
+ - spec/player_spec.rb
51
+ - spec/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://ecb.co.uk
55
+ licenses: []
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ none: false
62
+ requirements:
63
+ - - ! '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ none: false
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 1.8.11
75
+ signing_key:
76
+ specification_version: 3
77
+ summary: Playing games
78
+ test_files:
79
+ - spec/berserk_player_spec.rb
80
+ - spec/clumsy_player_spec.rb
81
+ - spec/game_spec.rb
82
+ - spec/player_spec.rb
83
+ - spec/treasure_trove_spec.rb