studio_game_SE 1.0.0

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data/LICENSE ADDED
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+ This program is copyright (c) Per Gärdén 2012 and distributed under the terms
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+ of the GNU General Public License. This program is distributed in the hope
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+ that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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+ warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ General Public License available at http://www.gnu.org/licenses/gpl.html for
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+ more details.
data/README ADDED
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+ Game exercise as part of Pragmatic Studio Ruby programming course.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ # require_relative 'player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new('knuckleheads')
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new('klutz', 105))
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new('berserker', 50))
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /\d+/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ knuckleheads.save_high_scores
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+ break
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+ else
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+ puts "\nPlease enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ 5 < @w00t_count
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name.capitalize} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ super(Treasure.new(treasure.name, treasure.points / 2))
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title.capitalize}:"
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+ puts @players
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20,'.')} #{player.score}"
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+ end
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+
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+ def print_stats
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+ puts "\n#{title.capitalize} Statistics:"
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+ strongs, wimps = @players.partition {|p| p.strong?}
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+ puts "\n#{strongs.size} strong players:"
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+ strongs.each do |p|
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+ print_name_and_health(p)
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+ end
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+ puts "\n#{wimps.size} wimpy players:"
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+ wimps.each do |p|
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+ print_name_and_health(p)
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+ end
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+
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+ puts "\n#{title.capitalize} High Scores:"
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+ print_high_scores
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+
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+ @players.each do |p|
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+ puts "\n#{p.name.capitalize}'s point totals:"
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+ p.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{p.points} grand total points"
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ # To standard output if no 'file'
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+ def print_high_scores(file = $stdout)
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+ @players.sort.each do |p|
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+ file.puts high_score_entry(p)
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+ end
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+ end
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+
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+ def save_high_scores(to_file = 'high_scores.txt')
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title.capitalize} High Scores:\n "
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+ print_high_scores(file)
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ # require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ case Die.new().roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ else
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+ player.w00t
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+ end
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+ treasure = TreasureTrove.random
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+ puts "#{player.name.capitalize} found a #{treasure.name} worth #{treasure.points} points."
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ def n_times(i)
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+ 1.upto(i) do |n|
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+ yield n
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+ end
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+ end
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+
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+ n_times(3) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name.capitalize} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name.capitalize} got w00ted!"
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+ end
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+
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+ def strong?
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+ 100 < health
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+ end
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+
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+ end
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+ end
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(object)
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+ # Shall be in same hierarchy - either one super
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+ # if (object.kind_of?(self.class) || self.kind_of?(object.class))
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+ object.score <=> score
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+ # else
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+ # -1
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400),
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+ ]
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ silence_stream(STDOUT) do
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+ 1.upto(5) { @player.w00t }
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+ end
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ silence_stream(STDOUT) do
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+ 1.upto(6) { @player.w00t }
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+ end
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ silence_stream(STDOUT) do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+ end
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ yielded = []
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+ silence_stream(STDOUT) do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ end
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+ end
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+ require 'facets'
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+
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ silence_stream(STDOUT) do
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+ @game.play(2)
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+ end
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ silence_stream(STDOUT) do
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+ @game.play(2)
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+ end
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ silence_stream(STDOUT) do
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+ @game.play(2)
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+ end
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ end
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+ end
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+ require 'facets'
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+ require 'studio_game/game'
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
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+ end
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+
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+ it "reads players from csv" do
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+ silence_stream(STDOUT) do
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+ player = Player.from_csv('Alvin,100')
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+ player.name.should == 'Alvin'
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+ player.health.should == 100
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+ end
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ silence_stream(STDOUT) do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ silence_stream(STDOUT) do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.score.should == 250
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+ end
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ silence_stream(STDOUT) do
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+ @player.w00t
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+ end
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ silence_stream(STDOUT) do
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+ @player.blam
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+ end
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+ @player.health.should == @initial_health - 10
57
+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ silence_stream(STDOUT) do
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+ @player.points.should == 0
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.points.should == 50
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+ @player.points.should == 450
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.points.should == 500
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+ end
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ silence_stream(STDOUT) do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ player.points.should_not be_zero
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+ end
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+ end
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+
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+ it "yields each found treasure and its total points" do
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+ silence_stream(STDOUT) do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
97
+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
101
+ ]
102
+ end
103
+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new("larry", @initial_health)
109
+ end
110
+
111
+ it "is strong" do
112
+ @player.should be_strong
113
+ end
114
+ end
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+
116
+ context "with a health of 100" do
117
+ before do
118
+ @initial_health = 100
119
+ @player = Player.new("larry", @initial_health)
120
+ end
121
+
122
+ it "is wimpy" do
123
+ @player.strong?.should == false
124
+ end
125
+ end
126
+
127
+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
133
+ @players = [@player1, @player2, @player3]
134
+ end
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+
136
+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
138
+ end
139
+ end
140
+ end
141
+ end
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+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_SE
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Per Gärdén
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-08-13 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &86327710 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *86327710
25
+ description: ! 'Game exercise as part of Pragmatic Studio Ruby programming course.
26
+
27
+ '
28
+ email: per.garden@lexiconitkonsult.se
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/studio_game
35
+ - bin/players.csv
36
+ - lib/studio_game/clumsy_player.rb
37
+ - lib/studio_game/die.rb
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/playable.rb
41
+ - lib/studio_game/loaded_die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/treasure_trove.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/iterators.rb
46
+ - lib/studio_game/player.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://hem.fyristorg.com/sbb16520
55
+ licenses: []
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ none: false
62
+ requirements:
63
+ - - ! '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ none: false
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 1.8.12
75
+ signing_key:
76
+ specification_version: 3
77
+ summary: Game exercise as part of Pragmatic Studio Ruby programming course.
78
+ test_files:
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb