studio_game_SE 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/LICENSE ADDED
@@ -0,0 +1,6 @@
1
+ This program is copyright (c) Per Gärdén 2012 and distributed under the terms
2
+ of the GNU General Public License. This program is distributed in the hope
3
+ that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
4
+ warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
5
+ General Public License available at http://www.gnu.org/licenses/gpl.html for
6
+ more details.
data/README ADDED
@@ -0,0 +1 @@
1
+ Game exercise as part of Pragmatic Studio Ruby programming course.
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,27 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ # require_relative 'player'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+ require_relative '../lib/studio_game/game'
7
+
8
+ knuckleheads = StudioGame::Game.new('knuckleheads')
9
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
10
+ knuckleheads.load_players(ARGV.shift || default_player_file)
11
+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new('klutz', 105))
12
+ knuckleheads.add_player(StudioGame::BerserkPlayer.new('berserker', 50))
13
+
14
+ loop do
15
+ puts "\nHow many game rounds? ('quit' to exit)"
16
+ answer = gets.chomp.downcase
17
+ case answer
18
+ when /\d+/
19
+ knuckleheads.play(answer.to_i)
20
+ when 'quit', 'exit'
21
+ knuckleheads.print_stats
22
+ knuckleheads.save_high_scores
23
+ break
24
+ else
25
+ puts "\nPlease enter a number or 'quit'"
26
+ end
27
+ end
@@ -0,0 +1,9 @@
1
+ module StudioGame
2
+ module Auditable
3
+
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+
8
+ end
9
+ end
@@ -0,0 +1,32 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health = 100)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ 5 < @w00t_count
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count += 1
18
+ puts "#{@name.capitalize} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ berserk? ? w00t : super
23
+ end
24
+
25
+ if __FILE__ == $0
26
+ berserker = BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,29 @@
1
+ require_relative 'player'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+ class ClumsyPlayer < Player
6
+
7
+ def found_treasure(treasure)
8
+ super(Treasure.new(treasure.name, treasure.points / 2))
9
+ end
10
+
11
+ end
12
+
13
+ if __FILE__ == $0
14
+ clumsy = ClumsyPlayer.new("klutz")
15
+
16
+ hammer = Treasure.new(:hammer, 50)
17
+ clumsy.found_treasure(hammer)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ clumsy.found_treasure(crowbar)
23
+
24
+ clumsy.each_found_treasure do |treasure|
25
+ puts "#{treasure.points} total #{treasure.name} points"
26
+ end
27
+ puts "#{clumsy.points} grand total points"
28
+ end
29
+ end
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,88 @@
1
+ require_relative 'player'
2
+ require_relative 'game_turn'
3
+ require_relative 'treasure_trove'
4
+
5
+ module StudioGame
6
+ class Game
7
+ attr_reader :title
8
+
9
+ def initialize(title)
10
+ @title = title
11
+ @players = []
12
+ end
13
+
14
+ def load_players(from_file)
15
+ File.readlines(from_file).each do |line|
16
+ add_player(Player.from_csv(line))
17
+ end
18
+ end
19
+
20
+ def add_player(player)
21
+ @players.push(player)
22
+ end
23
+
24
+ def play(rounds)
25
+ puts "There are #{@players.size} players in #{@title.capitalize}:"
26
+ puts @players
27
+ treasures = TreasureTrove::TREASURES
28
+ puts "\nThere are #{treasures.size} treasures to be found:"
29
+ treasures.each do |treasure|
30
+ puts "A #{treasure.name} is worth #{treasure.points} points"
31
+ end
32
+
33
+ 1.upto(rounds) do |round|
34
+ puts "\nRound #{round}:"
35
+ @players.each do |player|
36
+ GameTurn.take_turn(player)
37
+ puts player
38
+ end
39
+ end
40
+ end
41
+
42
+ def high_score_entry(player)
43
+ "#{player.name.ljust(20,'.')} #{player.score}"
44
+ end
45
+
46
+ def print_stats
47
+ puts "\n#{title.capitalize} Statistics:"
48
+ strongs, wimps = @players.partition {|p| p.strong?}
49
+ puts "\n#{strongs.size} strong players:"
50
+ strongs.each do |p|
51
+ print_name_and_health(p)
52
+ end
53
+ puts "\n#{wimps.size} wimpy players:"
54
+ wimps.each do |p|
55
+ print_name_and_health(p)
56
+ end
57
+
58
+ puts "\n#{title.capitalize} High Scores:"
59
+ print_high_scores
60
+
61
+ @players.each do |p|
62
+ puts "\n#{p.name.capitalize}'s point totals:"
63
+ p.each_found_treasure do |treasure|
64
+ puts "#{treasure.points} total #{treasure.name} points"
65
+ end
66
+ puts "#{p.points} grand total points"
67
+ end
68
+ end
69
+
70
+ def print_name_and_health(player)
71
+ puts "#{player.name} (#{player.health})"
72
+ end
73
+
74
+ # To standard output if no 'file'
75
+ def print_high_scores(file = $stdout)
76
+ @players.sort.each do |p|
77
+ file.puts high_score_entry(p)
78
+ end
79
+ end
80
+
81
+ def save_high_scores(to_file = 'high_scores.txt')
82
+ File.open(to_file, "w") do |file|
83
+ file.puts "#{@title.capitalize} High Scores:\n "
84
+ print_high_scores(file)
85
+ end
86
+ end
87
+ end
88
+ end
@@ -0,0 +1,21 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ # require_relative 'loaded_die'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ case Die.new().roll
10
+ when 1..2
11
+ player.blam
12
+ when 3..4
13
+ else
14
+ player.w00t
15
+ end
16
+ treasure = TreasureTrove.random
17
+ puts "#{player.name.capitalize} found a #{treasure.name} worth #{treasure.points} points."
18
+ player.found_treasure(treasure)
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,13 @@
1
+ module StudioGame
2
+ def n_times(i)
3
+ 1.upto(i) do |n|
4
+ yield n
5
+ end
6
+ end
7
+
8
+ n_times(3) do |n|
9
+ puts "#{n} situps"
10
+ puts "#{n} pushups"
11
+ puts "#{n} chinups"
12
+ end
13
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,19 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ self.health -= 10
6
+ puts "#{name.capitalize} got blammed!"
7
+ end
8
+
9
+ def w00t
10
+ self.health += 15
11
+ puts "#{name.capitalize} got w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ 100 < health
16
+ end
17
+
18
+ end
19
+ end
@@ -0,0 +1,64 @@
1
+ require_relative 'playable'
2
+
3
+ module StudioGame
4
+ class Player
5
+ include Playable
6
+
7
+ attr_accessor :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health = 100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def to_s
17
+ "I'm #{@name.capitalize} with health = #{@health}, points = #{points}, and score = #{score}."
18
+ end
19
+
20
+ def self.from_csv(string)
21
+ name, health = string.split(',')
22
+ new(name, Integer(health))
23
+ end
24
+
25
+ def found_treasure(treasure)
26
+ @found_treasures[treasure.name] += treasure.points
27
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
28
+ puts "#{@name}'s treasures: #{@found_treasures}"
29
+ end
30
+
31
+ def each_found_treasure
32
+ @found_treasures.each do |name, points|
33
+ yield Treasure.new(name, points)
34
+ end
35
+ end
36
+
37
+ def points
38
+ @found_treasures.values.reduce(0, :+)
39
+ end
40
+
41
+ def score
42
+ @health + points
43
+ end
44
+
45
+ def <=>(object)
46
+ # Shall be in same hierarchy - either one super
47
+ # if (object.kind_of?(self.class) || self.kind_of?(object.class))
48
+ object.score <=> score
49
+ # else
50
+ # -1
51
+ # end
52
+ end
53
+ end
54
+
55
+ if __FILE__ == $0
56
+ player = Player.new("moe")
57
+ puts player.name
58
+ puts player.health
59
+ player.w00t
60
+ puts player.health
61
+ player.blam
62
+ puts player.health
63
+ end
64
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ def self.random
6
+ TREASURES.sample
7
+ end
8
+
9
+ TREASURES = [
10
+ Treasure.new(:pie, 5),
11
+ Treasure.new(:bottle, 25),
12
+ Treasure.new(:hammer, 50),
13
+ Treasure.new(:skillet, 100),
14
+ Treasure.new(:broomstick, 200),
15
+ Treasure.new(:crowbar, 400),
16
+ ]
17
+ end
18
+ end
@@ -0,0 +1,35 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ silence_stream(STDOUT) do
13
+ 1.upto(5) { @player.w00t }
14
+ end
15
+ @player.berserk?.should be_false
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ silence_stream(STDOUT) do
20
+ 1.upto(6) { @player.w00t }
21
+ end
22
+ @player.berserk?.should be_true
23
+ end
24
+
25
+ it "gets w00ted instead of blammed when it's gone berserk" do
26
+ silence_stream(STDOUT) do
27
+ 1.upto(6) { @player.w00t }
28
+ 1.upto(2) { @player.blam }
29
+ end
30
+
31
+ @player.health.should == @initial_health + (8 * 15)
32
+ end
33
+
34
+ end
35
+ end
@@ -0,0 +1,35 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ yielded = []
11
+ silence_stream(STDOUT) do
12
+ @player.points.should == 0
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+
19
+ @player.points.should == 75
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ @player.found_treasure(crowbar)
23
+
24
+ @player.points.should == 275
25
+
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+ end
30
+
31
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
32
+ end
33
+
34
+ end
35
+ end
@@ -0,0 +1,46 @@
1
+ require 'facets'
2
+
3
+ require 'studio_game/game'
4
+ require 'studio_game/die'
5
+
6
+ module StudioGame
7
+ describe Game do
8
+
9
+ before do
10
+ @game = Game.new("Knuckleheads")
11
+
12
+ @initial_health = 100
13
+ @player = Player.new("moe", @initial_health)
14
+
15
+ @game.add_player(@player)
16
+ end
17
+
18
+ it "w00ts the player if a high number is rolled" do
19
+ Die.any_instance.stub(:roll).and_return(5)
20
+
21
+ silence_stream(STDOUT) do
22
+ @game.play(2)
23
+ end
24
+ @player.health.should == @initial_health + (15 * 2)
25
+ end
26
+
27
+ it "skips the player if a medium number is rolled" do
28
+ Die.any_instance.stub(:roll).and_return(3)
29
+
30
+ silence_stream(STDOUT) do
31
+ @game.play(2)
32
+ end
33
+ @player.health.should == @initial_health
34
+ end
35
+
36
+ it "blams the player if a low number is rolled" do
37
+ Die.any_instance.stub(:roll).and_return(1)
38
+
39
+ silence_stream(STDOUT) do
40
+ @game.play(2)
41
+ end
42
+ @player.health.should == @initial_health - (10 * 2)
43
+ end
44
+
45
+ end
46
+ end
@@ -0,0 +1,141 @@
1
+ require 'facets'
2
+ require 'studio_game/game'
3
+ require 'studio_game/player'
4
+ require 'studio_game/treasure_trove'
5
+
6
+ module StudioGame
7
+ describe Player do
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "reads players from csv" do
14
+ silence_stream(STDOUT) do
15
+ player = Player.from_csv('Alvin,100')
16
+ player.name.should == 'Alvin'
17
+ player.health.should == 100
18
+ end
19
+ end
20
+
21
+ it "has a capitalized name" do
22
+ @player.name.should == "Larry"
23
+ end
24
+
25
+ it "has an initial health" do
26
+ @player.health.should == 150
27
+ end
28
+
29
+ it "has a string representation" do
30
+ silence_stream(STDOUT) do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
34
+ end
35
+ end
36
+
37
+ it "computes a score as the sum of its health and points" do
38
+ silence_stream(STDOUT) do
39
+ @player.found_treasure(Treasure.new(:hammer, 50))
40
+ @player.found_treasure(Treasure.new(:hammer, 50))
41
+ @player.score.should == 250
42
+ end
43
+ end
44
+
45
+ it "increases health by 15 when w00ted" do
46
+ silence_stream(STDOUT) do
47
+ @player.w00t
48
+ end
49
+ @player.health.should == @initial_health + 15
50
+ end
51
+
52
+ it "decreases health by 10 when blammed" do
53
+ silence_stream(STDOUT) do
54
+ @player.blam
55
+ end
56
+ @player.health.should == @initial_health - 10
57
+ end
58
+
59
+ it "computes points as the sum of all treasure points" do
60
+ silence_stream(STDOUT) do
61
+ @player.points.should == 0
62
+ @player.found_treasure(Treasure.new(:hammer, 50))
63
+ @player.points.should == 50
64
+ @player.found_treasure(Treasure.new(:crowbar, 400))
65
+ @player.points.should == 450
66
+ @player.found_treasure(Treasure.new(:hammer, 50))
67
+ @player.points.should == 500
68
+ end
69
+ end
70
+
71
+ it "assigns a treasure for points during a player's turn" do
72
+ silence_stream(STDOUT) do
73
+ game = Game.new("Knuckleheads")
74
+ player = Player.new("moe")
75
+ game.add_player(player)
76
+ game.play(1)
77
+ player.points.should_not be_zero
78
+ end
79
+ end
80
+
81
+ it "yields each found treasure and its total points" do
82
+ silence_stream(STDOUT) do
83
+ @player.found_treasure(Treasure.new(:skillet, 100))
84
+ @player.found_treasure(Treasure.new(:skillet, 100))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+ @player.found_treasure(Treasure.new(:bottle, 5))
87
+ @player.found_treasure(Treasure.new(:bottle, 5))
88
+ @player.found_treasure(Treasure.new(:bottle, 5))
89
+ @player.found_treasure(Treasure.new(:bottle, 5))
90
+ @player.found_treasure(Treasure.new(:bottle, 5))
91
+
92
+ yielded = []
93
+ @player.each_found_treasure do |treasure|
94
+ yielded << treasure
95
+ end
96
+
97
+ yielded.should == [
98
+ Treasure.new(:skillet, 200),
99
+ Treasure.new(:hammer, 50),
100
+ Treasure.new(:bottle, 25)
101
+ ]
102
+ end
103
+ end
104
+
105
+ context "with a health greater than 100" do
106
+ before do
107
+ @initial_health = 150
108
+ @player = Player.new("larry", @initial_health)
109
+ end
110
+
111
+ it "is strong" do
112
+ @player.should be_strong
113
+ end
114
+ end
115
+
116
+ context "with a health of 100" do
117
+ before do
118
+ @initial_health = 100
119
+ @player = Player.new("larry", @initial_health)
120
+ end
121
+
122
+ it "is wimpy" do
123
+ @player.strong?.should == false
124
+ end
125
+ end
126
+
127
+ context "in a collection of players" do
128
+ before do
129
+ @player1 = Player.new("moe", 100)
130
+ @player2 = Player.new("larry", 200)
131
+ @player3 = Player.new("curly", 300)
132
+
133
+ @players = [@player1, @player2, @player3]
134
+ end
135
+
136
+ it "is sorted by decreasing score" do
137
+ @players.sort.should == [@player3, @player2, @player1]
138
+ end
139
+ end
140
+ end
141
+ end
@@ -0,0 +1,55 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_SE
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Per Gärdén
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-08-13 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &86327710 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *86327710
25
+ description: ! 'Game exercise as part of Pragmatic Studio Ruby programming course.
26
+
27
+ '
28
+ email: per.garden@lexiconitkonsult.se
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/studio_game
35
+ - bin/players.csv
36
+ - lib/studio_game/clumsy_player.rb
37
+ - lib/studio_game/die.rb
38
+ - lib/studio_game/berserk_player.rb
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/playable.rb
41
+ - lib/studio_game/loaded_die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/treasure_trove.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/iterators.rb
46
+ - lib/studio_game/player.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://hem.fyristorg.com/sbb16520
55
+ licenses: []
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ none: false
62
+ requirements:
63
+ - - ! '>='
64
+ - !ruby/object:Gem::Version
65
+ version: '1.9'
66
+ required_rubygems_version: !ruby/object:Gem::Requirement
67
+ none: false
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 1.8.12
75
+ signing_key:
76
+ specification_version: 3
77
+ summary: Game exercise as part of Pragmatic Studio Ruby programming course.
78
+ test_files:
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/berserk_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb