studio_game_421 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README.md ADDED
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+ # Studio Game App
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+ This gem runs a simple game with user input. You can input the number of rounds you want to play and type 'quit' when finished playing. The app will print game stats after quitting.
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+ Knuckleheads High Scores:
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+ Berserker........... 745
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+ Jesus............... 705
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+ Mark................ 515
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+ John................ 345
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+ Klutz............... 210.0
data/bin/players.csv ADDED
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+ Alvin, 100
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+ Simon, 60
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+ Theo, 125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ knuckleheads.add_player(StudioGame::ClumsyPlayer.new("klutz", 105, 5))
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+ knuckleheads.add_player(StudioGame::BerserkPlayer.new("berserker", 100))
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+
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+ # knuckleheads.play(2) do
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+ # knuckleheads.total_points >= 2000
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+ # end
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ rounds = gets.chomp.downcase
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+ case rounds
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+ when /^\d+$/
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+ knuckleheads.play(rounds.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00ts = 0
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+ end
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+
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+ def berserk?
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+ @w00ts > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00ts += 1
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+ if berserk?
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+ puts "#{@name} is berserk!"
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+ end
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 1.upto(5) { berserker.w00t}
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+ puts berserker.berserk?
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost
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+
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+ def initialize(name, health=100, boost)
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+ super(name, health)
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+ @boost = boost
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+ end
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost.times do
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+ super
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ Mark, 100
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+ John, 30
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+ Jesus, 500
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'print_players'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ # File.readlines(from_file).each do |line|
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+ # player = Player.parse(line)
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+ # add_player(player)
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+ # end
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+ CSV.foreach(from_file) do |line|
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+ player = Player.new(line[0], line[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file = File.join(File.dirname(__FILE__), 'highscores.csv'))
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each { |player| file.puts player.format_score }
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each { |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" }
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ PrintPlayers.print(strong_players)
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ PrintPlayers.print(wimpy_players)
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each { |player| puts player.format_score }
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ end
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+ end
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+ end
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+ require_relative "die"
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+ require_relative "loaded_die"
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+ require_relative "treasure_trove"
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ number_rolled = Die.new.roll
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+
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+ case number_rolled
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+ when (1..2)
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+ player.blam
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+ when (3..4)
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+ puts "#{player.name} was skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ Knuckleheads High Scores:
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+ Berserker........... 890
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+ Theo................ 635
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+ Klutz............... 357.5
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+ Alvin............... 320
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+ Simon............... 215
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+ require_relative "auditable"
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+ end
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+ end
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+ require_relative "treasure_trove"
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+ require_relative "playable"
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name, :found_treasures
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}"
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+ end
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+
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+ def self.parse(csv_string)
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+ name, health = csv_string.split(',')
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+ Player.new(name, Integer(health))
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def format_score
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+ "#{@name.ljust(20, '.')} #{score}"
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
46
+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
50
+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
57
+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ puts player
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+ end
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+ module StudioGame
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+ module PrintPlayers
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+ def self.print(players)
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+ players.each { |player| puts "#{player.name} (#{player.health})"}
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+ end
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+ end
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+ end
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+ module StudioGame
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+ RSpec.configure do |config|
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+ config.expect_with :rspec do |c|
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+ c.syntax = [:should, :expect]
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+ end
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+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
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+ end
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+ end
10
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ require 'studio_game/spec_helper'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
8
+ $stdout = StringIO.new
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
11
+ end
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+
13
+ it "does not go berserk when w00ted up to 5 times" do
14
+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
17
+ end
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+
19
+ it "goes berserk when w00ted more than 5 times" do
20
+ 1.upto(6) { @player.w00t }
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+
22
+ @player.berserk?.should be_truthy
23
+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
29
+ @player.health.should == @initial_health + (8 * 15)
30
+ end
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+
32
+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ require 'studio_game/treasure_trove'
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+ require 'studio_game/spec_helper'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
7
+ before do
8
+ $stdout = StringIO.new
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+ @player = ClumsyPlayer.new("klutz", 100, 10)
10
+ end
11
+
12
+ it "only gets half the point value for each treasure" do
13
+ @player.points.should == 0
14
+
15
+ hammer = Treasure.new(:hammer, 50)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+ @player.found_treasure(hammer)
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+
20
+ @player.points.should == 75
21
+
22
+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
25
+ @player.points.should == 275
26
+
27
+ yielded = []
28
+ @player.each_found_treasure do |treasure|
29
+ yielded << treasure
30
+ end
31
+
32
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
33
+ end
34
+
35
+ it "gets w00ted the number of times equal to the w00t factor" do
36
+ @player.w00t
37
+ @player.health.should == 100 + 150
38
+ end
39
+
40
+ end
41
+ end
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+ require 'studio_game/game'
2
+ require 'studio_game/spec_helper'
3
+
4
+ module StudioGame
5
+ describe Game do
6
+ before do
7
+ $stdout = StringIO.new
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+ @rounds = 3
13
+
14
+ @game.add_player(@player)
15
+ end
16
+
17
+ it 'w00ts when high number is rolled' do
18
+ Die.any_instance.stub(:roll).and_return(5)
19
+
20
+ @game.play(@rounds)
21
+
22
+ @player.health.should == @initial_health + (@rounds * 15)
23
+ end
24
+
25
+ it 'skips the player when medium number is rolled' do
26
+ Die.any_instance.stub(:roll).and_return(3)
27
+
28
+ @game.play(@rounds)
29
+
30
+ @player.health.should == @initial_health
31
+ end
32
+
33
+ it 'blams the player when a low number is rolled' do
34
+ Die.any_instance.stub(:roll).and_return(2)
35
+
36
+ @game.play(@rounds)
37
+
38
+ @player.health.should == @initial_health - (@rounds * 10)
39
+ end
40
+
41
+ it 'assigns a treasure for points during a player\'s turn' do
42
+ @game.play(1)
43
+
44
+ @player.points.should_not be_zero
45
+ end
46
+
47
+ it "computes total points as the sum of all player points" do
48
+ game = Game.new("Knuckleheads")
49
+
50
+ player1 = Player.new("moe")
51
+ player2 = Player.new("larry")
52
+
53
+ game.add_player(player1)
54
+ game.add_player(player2)
55
+
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player1.found_treasure(Treasure.new(:hammer, 50))
58
+ player2.found_treasure(Treasure.new(:crowbar, 400))
59
+
60
+ game.total_points.should == 500
61
+ end
62
+ end
63
+ end
@@ -0,0 +1,126 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+ require 'studio_game/spec_helper'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("moe", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Moe"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Moe with health = 150, points = 100 and score = 250"
26
+ end
27
+
28
+ it "computes a score as the sum of its health and points" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.score.should == 250
33
+ end
34
+
35
+ it "increases health by 15 when w00ted" do
36
+ @player.w00t
37
+ @player.health.should == (@initial_health + 15)
38
+ end
39
+
40
+ it "decreases health by 10 when blammed" do
41
+ @player.blam
42
+ @player.health.should == (@initial_health - 10)
43
+ end
44
+
45
+ it 'computes points as a sum of all treasure points' do
46
+ @player.points.should == 0
47
+
48
+ @player.found_treasure(Treasure.new(:hammer, 50))
49
+
50
+ @player.points.should == 50
51
+
52
+ @player.found_treasure(Treasure.new(:crowbar, 400))
53
+
54
+ @player.points.should == 450
55
+
56
+ @player.found_treasure(Treasure.new(:hammer, 50))
57
+
58
+ @player.points.should == 500
59
+ end
60
+
61
+ it "yields each found treasure and its total points" do
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:skillet, 100))
64
+ @player.found_treasure(Treasure.new(:hammer, 50))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle, 5))
69
+ @player.found_treasure(Treasure.new(:bottle, 5))
70
+
71
+ yielded = []
72
+ @player.each_found_treasure do |treasure|
73
+ yielded << treasure
74
+ end
75
+
76
+ yielded.should == [
77
+ Treasure.new(:skillet, 200),
78
+ Treasure.new(:hammer, 50),
79
+ Treasure.new(:bottle, 25)
80
+ ]
81
+ end
82
+
83
+ it 'creates new player from csv string' do
84
+ player = Player.parse('Moe, 150')
85
+ player.name.should == 'Moe'
86
+ player.score.should == 150
87
+ end
88
+
89
+
90
+ context "with a health greater than 100" do
91
+ before do
92
+ @player = Player.new("moe", 150)
93
+ end
94
+
95
+ it "is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context 'with a health less than or equal to 100' do
101
+ before do
102
+ @player = Player.new("moe", 100)
103
+ end
104
+
105
+ it 'is wimpy' do
106
+ @player.should_not be_strong
107
+ end
108
+ end
109
+
110
+ context 'when in a collection of players' do
111
+ before do
112
+ @player1 = Player.new("moe", 100)
113
+ @player2 = Player.new("larry", 200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it 'is sorted by decreasing order' do
120
+ @players.sort.should == [@player3, @player2, @player1]
121
+ end
122
+ end
123
+
124
+
125
+ end
126
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/spec_helper'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it 'has a name attribute' do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it 'has a points attribute' do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+ it 'has six treasures' do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it 'has a pie worth 5 points' do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it 'has a bottle worth 25 points' do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it 'has a hammer worth 50 points' do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it 'has a skillet worth 100 points' do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it 'has a broomstick worth 200 points' do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it 'has a crowbar worth 400 points' do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+
48
+ it 'returns a random treasure' do
49
+ treasure = TreasureTrove.random
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,94 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game_421
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Laurence Castaneda
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2021-04-20 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: 2.8.0
20
+ - - "~>"
21
+ - !ruby/object:Gem::Version
22
+ version: '2.8'
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - ">="
28
+ - !ruby/object:Gem::Version
29
+ version: 2.8.0
30
+ - - "~>"
31
+ - !ruby/object:Gem::Version
32
+ version: '2.8'
33
+ description: |-
34
+ # Studio Game App
35
+ This gem runs a simple game with user input. You can input the number of rounds you want to play and type 'quit' when finished playing. The app will print game stats after quitting.
36
+ email: laurence.castaneda@daveramsey.com
37
+ executables:
38
+ - studio_game
39
+ extensions: []
40
+ extra_rdoc_files: []
41
+ files:
42
+ - LICENSE
43
+ - README.md
44
+ - bin/high_scores.txt
45
+ - bin/players.csv
46
+ - bin/studio_game
47
+ - lib/studio_game/auditable.rb
48
+ - lib/studio_game/berserk_player.rb
49
+ - lib/studio_game/clumsy_player.rb
50
+ - lib/studio_game/die.rb
51
+ - lib/studio_game/fave_players.csv
52
+ - lib/studio_game/game.rb
53
+ - lib/studio_game/game_turn.rb
54
+ - lib/studio_game/highscores.csv
55
+ - lib/studio_game/loaded_die.rb
56
+ - lib/studio_game/playable.rb
57
+ - lib/studio_game/player.rb
58
+ - lib/studio_game/print_players.rb
59
+ - lib/studio_game/spec_helper.rb
60
+ - lib/studio_game/treasure_trove.rb
61
+ - spec/studio_game/berserk_player_spec.rb
62
+ - spec/studio_game/clumsy_player_spec.rb
63
+ - spec/studio_game/game_spec.rb
64
+ - spec/studio_game/player_spec.rb
65
+ - spec/studio_game/treasure_trove_spec.rb
66
+ homepage: https://www.laurencecastaneda.tech
67
+ licenses:
68
+ - MIT
69
+ metadata: {}
70
+ post_install_message:
71
+ rdoc_options: []
72
+ require_paths:
73
+ - lib
74
+ required_ruby_version: !ruby/object:Gem::Requirement
75
+ requirements:
76
+ - - ">="
77
+ - !ruby/object:Gem::Version
78
+ version: '1.9'
79
+ required_rubygems_version: !ruby/object:Gem::Requirement
80
+ requirements:
81
+ - - ">="
82
+ - !ruby/object:Gem::Version
83
+ version: '0'
84
+ requirements: []
85
+ rubygems_version: 3.0.3
86
+ signing_key:
87
+ specification_version: 4
88
+ summary: A basic unpredictable and interactive game
89
+ test_files:
90
+ - spec/studio_game/clumsy_player_spec.rb
91
+ - spec/studio_game/treasure_trove_spec.rb
92
+ - spec/studio_game/berserk_player_spec.rb
93
+ - spec/studio_game/player_spec.rb
94
+ - spec/studio_game/game_spec.rb