studio_game_3 1.0.0 → 1.1.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA1:
3
- metadata.gz: 6991c0ff20680c84d11c26349d3f65bb1e1922ea
4
- data.tar.gz: 05f26703994ad1b0d54c5574a75d98c7774c991b
3
+ metadata.gz: 32be729043a463c772cf6d442994f237eee5294d
4
+ data.tar.gz: 95f98bcd90de6bb0b992be947f7c37a544f6de3c
5
5
  SHA512:
6
- metadata.gz: 642ae5a9c811266991aa5016ee2089de154301712106aabaafeb5c8f2d95419c16cc005a735cfeee2b808537dfaa92277de8b9d64f2afdae195cbe049b22a308
7
- data.tar.gz: 7201c19a4548f6d152c4e667a8cbc9692d37ccb527a27be0c3f09e0c08008bb5f9f8860f38ff8b329425dfc1d5af9561a7a7c8f5a3e6ad0fbeea5eeca29e4c46
6
+ metadata.gz: b7ca5dc229d712fcb7611e77b62c65cd826eb938b3f31f7944744befe9349a1e0603047e60e428a9f9ebd64b7638732e6afd520d8a2499516387ab733879f719
7
+ data.tar.gz: d39dfcefc8a6470dc191207b6293fce975dcf93fda626f7c3964125e04e3824a14d8e2c044502a06b801866411b784f66efd4edc7cf02ff69dc2185afabff44c
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ copyright (c) 2014 Fergus O'Connell
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE
data/README ADDED
@@ -0,0 +1 @@
1
+ A simple text-based game from one of Pragmatic Studio's ruby courses.
data/bin/players.csv CHANGED
@@ -1,3 +1,3 @@
1
- Larry,60
2
- Moe,100
3
- Curly,125
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game CHANGED
@@ -1,33 +1,42 @@
1
- #!/usr/bin/env ruby
2
-
3
- require_relative '../lib/studio_game/game'
4
- require_relative '../lib/studio_game/clumsy_player'
5
- require_relative '../lib/studio_game/berserk_player'
6
-
7
- game = StudioGame::Game.new("Knuckleheads")
8
-
9
- default_player_file =
10
- File.join(File.dirname(__FILE__), 'players.csv')
11
- game.load_players(ARGV.shift || default_player_file)
12
-
13
- klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
14
- game.add_player(klutz)
15
-
16
- berserker = StudioGame::BerserkPlayer.new("berserker", 50)
17
- game.add_player(berserker)
18
-
19
- loop do
20
- puts "\nHow many game rounds? ('quit' to exit)"
21
- answer = gets.chomp.downcase
22
- case answer
23
- when /^\d+$/
24
- game.play(answer.to_i)
25
- when 'quit', 'exit'
26
- game.print_stats
27
- break
28
- else
29
- puts "Please enter a number or 'quit'"
30
- end
31
- end
32
-
33
- game.save_high_scores
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/game'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+ player1 = StudioGame::Player.new('moe')
9
+ player2 = StudioGame::Player.new('larry', 60)
10
+ player3 = StudioGame::Player.new('curly', 125)
11
+ clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
12
+ berserk = StudioGame::BerserkPlayer.new('berserker', 50)
13
+
14
+ knuckleheads = StudioGame::Game.new("knuckleheads")
15
+
16
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
17
+ knuckleheads.load_players(ARGV.shift || default_player_file)
18
+
19
+ #knuckleheads.add_player(player1)
20
+ #knuckleheads.add_player(player2)
21
+ #knuckleheads.add_player(player3)
22
+ knuckleheads.add_player(clumsy)
23
+ knuckleheads.add_player(berserk)
24
+
25
+ loop do
26
+ puts "\nHow many game rounds? ('quit' to exit)"
27
+ answer = gets.chomp.downcase
28
+ case answer
29
+ when /^\d+$/
30
+ knuckleheads.play(Integer(answer))
31
+ when 'quit', 'exit'
32
+ break
33
+ else
34
+ puts "Enter a number or 'quit' to exit"
35
+ end
36
+ end
37
+
38
+ #knuckleheads.play(3)
39
+ knuckleheads.print_stats
40
+ knuckleheads.save_high_scores
41
+
42
+
@@ -1,7 +1,7 @@
1
- module StudioGame
2
- module Auditable
3
- def audit
4
- puts "Rolled a #{self.number} (#{self.class})"
5
- end
6
- end
7
- end
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -1,38 +1,37 @@
1
- require_relative 'player'
2
-
3
- module StudioGame
4
- class BerserkPlayer < Player
5
- def initialize(name, health)
6
- super(name, health)
7
- @w00t_count = 0
8
- end
9
-
10
- def berserk?
11
- @w00t_count > 5
12
- end
13
-
14
- def w00t
15
- super
16
- @w00t_count +=1
17
- puts "#{@name} is berserk!" if berserk?
18
- end
19
-
20
- def blam
21
- if berserk?
22
- w00t
23
- else
24
- super
25
- end
26
-
27
- # or use the ternary operator:
28
- # berserk? ? w00t : super
29
- end
30
- end
31
- end
32
-
33
- if __FILE__ == $0
34
- berserker = StudioGame::BerserkPlayer.new("berserker", 50)
35
- 6.times { berserker.w00t }
36
- 2.times { berserker.blam }
37
- puts berserker.health
38
- end
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health)
7
+ super(name, health)
8
+ @woot_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @woot_count > 5
13
+ end
14
+
15
+ def woot
16
+ super
17
+ @woot_count += 1
18
+ puts "Berserker is berserk!" if @woot_count > 5
19
+ end
20
+
21
+ def blam
22
+ berserk? ? woot : super
23
+ end
24
+
25
+ end
26
+ end
27
+
28
+ if __FILE__ == $0
29
+ berserker = StudioGame::BerserkPlayer.new('berserker', 50)
30
+ 6.times {berserker.woot}
31
+ 4.times {berserker.blam}
32
+ puts berserker.health
33
+ end
34
+
35
+
36
+
37
+
@@ -1,30 +1,29 @@
1
- require_relative 'player'
2
-
3
- module StudioGame
4
- class ClumsyPlayer < Player
5
- def found_treasure(treasure)
6
- damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
7
- super(damaged_treasure)
8
- end
9
-
10
- # def found_treasure(treasure)
11
- # points = treasure.points / 2
12
- # @found_treasures[treasure.name] += points
13
- # puts "#{@name} found a #{treasure.name} worth #{points} points."
14
- # end
15
- end
16
- end
17
-
18
- if __FILE__ == $0
19
- clumsy = StudioGame::ClumsyPlayer.new("klutz")
20
- hammer = StudioGame::Treasure.new(:hammer, 50)
21
- clumsy.found_treasure(hammer)
22
- clumsy.found_treasure(hammer)
23
- clumsy.found_treasure(hammer)
24
- crowbar = StudioGame::Treasure.new(:crowbar, 400)
25
- clumsy.found_treasure(crowbar)
26
- clumsy.each_found_treasure do |treasure|
27
- puts "#{treasure.points} total #{treasure.name} points"
28
- end
29
- puts "#{clumsy.points} grand total points"
30
- end
1
+ require_relative 'player'
2
+ require_relative 'treasure_trove'
3
+
4
+ module StudioGame
5
+ class ClumsyPlayer < Player
6
+ def found_treasure(treasure)
7
+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
8
+ super(damaged_treasure)
9
+ end
10
+ end
11
+ end
12
+
13
+ if __FILE__ == $0
14
+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
15
+
16
+ hammer = StudioGame::Treasure.new(:hammer, 50)
17
+ clumsy.found_treasure(hammer)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+
21
+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
22
+ clumsy.found_treasure(crowbar)
23
+
24
+ clumsy.each_found_treasure do |treasure|
25
+ puts "#{treasure.points} total #{treasure.name} points"
26
+ end
27
+ puts "#{clumsy.points} grand total points"
28
+ end
29
+
@@ -1,26 +1,23 @@
1
- require_relative 'auditable'
2
-
3
- module StudioGame
4
- class Die
5
- include Auditable
6
-
7
- attr_reader :number
8
-
9
- def initialize
10
- roll
11
- end
12
-
13
- def roll
14
- @number = rand(1..6)
15
- audit
16
- @number
17
- end
18
- end
19
- end
20
-
21
- if __FILE__ == $0
22
- die = StudioGame::Die.new
23
- puts die.roll
24
- puts die.roll
25
- puts die.roll
26
- end
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ @number = rand(1..6)
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
16
+
17
+ if __FILE__ == $0
18
+ d=StudioGame::Die.new
19
+ d.roll
20
+ end
21
+
22
+
23
+
@@ -1,98 +1,92 @@
1
- require_relative 'player'
2
- require_relative 'game_turn'
3
- require_relative 'treasure_trove'
4
-
5
- module StudioGame
6
- class Game
7
-
8
- attr_accessor :title
9
-
10
- def initialize(title)
11
- @title = title
12
- @players = []
13
- end
14
-
15
- def add_player(a_player)
16
- @players.push(a_player)
17
- end
18
-
19
- def play(rounds)
20
- puts "There are #{@players.size} players in #{@title}: "
21
-
22
- @players.each do |player|
23
- puts player
24
- end
25
-
26
- treasures = TreasureTrove::TREASURES
27
- puts "\nThere are #{treasures.size} treasures to be found:"
28
- treasures.each do |treasure|
29
- puts "A #{treasure.name} is worth #{treasure.points} points"
30
- end
31
-
32
- 1.upto(rounds) do |round|
33
- puts "\nRound #{round}:"
34
- @players.each do |player|
35
- GameTurn.take_turn(player)
36
- end
37
- end
38
- end
39
-
40
- def print_name_and_health(player)
41
- puts "#{player.name} (#{player.health})"
42
- end
43
-
44
- def high_score_entry(player)
45
- formatted_name = player.name.ljust(20, '.')
46
- "#{formatted_name} #{player.score}"
47
- end
48
-
49
- def total_points
50
- @players.reduce(0) { |sum, player| sum + player.points }
51
- end
52
-
53
- def print_stats
54
- puts "\n#{@title} Statistics:"
55
-
56
- strong_players, wimpy_players = @players.partition { |player| player.strong? }
57
-
58
- puts "\n#{strong_players.size} strong players:"
59
- strong_players.each do |player|
60
- print_name_and_health(player)
61
- end
62
-
63
- puts "\n#{wimpy_players.size} wimpy players:"
64
- wimpy_players.each do |player|
65
- print_name_and_health(player)
66
- end
67
-
68
- puts "\n#{total_points} total points from treasures found"
69
- @players.each do |player|
70
- puts "\n#{player.name}'s point totals:"
71
- player.each_found_treasure do |treasure|
72
- puts "#{treasure.points} total #{treasure.name} points"
73
- end
74
- puts "#{player.points} grand total points"
75
- end
76
-
77
- puts "\n#{@title} High Scores:"
78
- @players.sort.each do |player|
79
- puts high_score_entry(player)
80
- end
81
- end
82
-
83
- def load_players(from_file)
84
- File.readlines(from_file).each do |line|
85
- add_player(Player.from_csv(line))
86
- end
87
- end
88
-
89
- def save_high_scores(to_file="high_scores.txt")
90
- File.open(to_file, "w") do |file|
91
- file.puts "#{@title} High Scores:"
92
- @players.sort.each do |player|
93
- file.puts high_score_entry(player)
94
- end
95
- end
96
- end
97
- end
98
- end
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title.capitalize
12
+ @players = []
13
+ end
14
+
15
+ def load_players(from_file)
16
+ File.readlines(from_file).each do |line|
17
+ add_player(Player.from_csv(line))
18
+ end
19
+ end
20
+
21
+ def save_high_scores(to_file='high_scores.txt')
22
+ File.open(to_file, 'w') do |file|
23
+ file.puts "#{@title} High Scores:"
24
+ @players.sort.each do |p|
25
+ file.puts high_score_entry(p)
26
+ end
27
+ end
28
+ end
29
+
30
+ def high_score_entry(player)
31
+ "#{player.name.ljust(20, '.')}#{player.score}"
32
+ end
33
+
34
+ def add_player(player)
35
+ @players.push(player)
36
+ end
37
+
38
+ def play(rounds)
39
+ puts "\nThere are #{@players.size} players in #{@title}:"
40
+ puts @players
41
+
42
+ treasures = TreasureTrove:: TREASURES
43
+ puts "\nThere are #{treasures.size} treasures to be found:"
44
+ treasures.each do |t|
45
+ puts "A #{t.name} is worth #{t.points} points."
46
+ end
47
+
48
+ 1.upto(rounds) do |round|
49
+ puts "\nRound #{round}:"
50
+ @players.each do |p|
51
+ GameTurn.take_turn(p)
52
+ puts p
53
+ end
54
+ end
55
+ end
56
+
57
+ def print_name_and_health(p)
58
+ puts "#{p.name} (#{p.health})"
59
+ end
60
+
61
+ def print_stats
62
+ strong_players, wimpy_players = @players.partition {|p| p.strong?}
63
+
64
+ puts "\n#{@title} Statistics:"
65
+
66
+ puts "\n#{strong_players.size} strong players:"
67
+ strong_players.each do |p|
68
+ print_name_and_health(p)
69
+ end
70
+
71
+ puts "\n#{wimpy_players.size} wimpy players:"
72
+ wimpy_players.each do |p|
73
+ print_name_and_health(p)
74
+ end
75
+
76
+ @players.each do |p|
77
+ puts "\n#{p.name}'s point totals:"
78
+ p.each_found_treasure do |t|
79
+ puts "#{t.points} total #{t.name} points"
80
+ end
81
+ puts "#{p.points} grand total points."
82
+ end
83
+
84
+ puts "\n#{@title} High Scores:"
85
+ @players.sort.each do |p|
86
+ puts high_score_entry(p)
87
+ end
88
+ end
89
+ end
90
+ end
91
+
92
+