studio_game_3 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -3
- data/bin/studio_game +42 -33
- data/lib/studio_game/auditable.rb +7 -7
- data/lib/studio_game/berserk_player.rb +37 -38
- data/lib/studio_game/clumsy_player.rb +29 -30
- data/lib/studio_game/die.rb +23 -26
- data/lib/studio_game/game.rb +92 -98
- data/lib/studio_game/game_turn.rb +26 -28
- data/lib/studio_game/loaded_die.rb +18 -23
- data/lib/studio_game/playable.rb +16 -33
- data/lib/studio_game/player.rb +79 -59
- data/lib/studio_game/treasure_trove.rb +19 -18
- data/spec/studio_game/berserk_player_spec.rb +33 -0
- data/spec/studio_game/clumsy_player_spec.rb +34 -32
- data/spec/studio_game/game_spec.rb +63 -69
- data/spec/studio_game/player_spec.rb +124 -133
- data/spec/studio_game/treasure_trove_spec.rb +67 -53
- metadata +10 -7
- data/spec/studio_game/beserk_player_spec.rb +0 -29
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require 'studio_game
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module StudioGame
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describe Player do
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before do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.
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@player.
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end
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it "
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@player.found_treasure(Treasure.new(:
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@player.found_treasure(Treasure.new(:
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@player.
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@player.
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it "can be created from a CSV string" do
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player = Player.from_csv("larry,150")
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player.name.should == "Larry"
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player.health.should == 150
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end
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end
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end
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require 'studio_game\player'
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module StudioGame
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describe Player do
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before do
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$stdout = StringIO.new
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@initial_health = 150
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@player = Player.new('larry', @initial_health)
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end
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it "has a capitalized name" do
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@player.name.should == 'Larry'
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end
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it "has an initial health" do
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@player.health.should == @initial_health
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end
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it "has a string representation" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.to_s.should == "I'm Larry with health = 150, points = 100 and score = 250."
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end
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it "computes a score as the sum of its health and points" do
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.score.should == 250
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end
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it "increases health by 15 when w00ted" do
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@player.woot
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@player.health.should == @initial_health + 15
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end
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it "decreases health by 10 when blammed" do
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@player.blam
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@player.health.should == @initial_health - 10
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end
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context "with more than 100 health" do
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before do
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@player = Player.new('larry', 150)
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end
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it "is a strong player" do
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@player.should be_strong
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end
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end
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context "with 100 health or less" do
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before do
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@player = Player.new('larry', 100)
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end
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it "is a wimpy player" do
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@player.should_not be_strong
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end
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end
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it "computes points as the sum of all treasure points" do
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@player.points.should == 0
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.points.should == 50
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@player.found_treasure(Treasure.new(:crowbar, 400))
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@player.points.should == 450
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.points.should == 500
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end
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it "yields each found treasure and its total points" do
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:skillet, 100))
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@player.found_treasure(Treasure.new(:hammer, 50))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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@player.found_treasure(Treasure.new(:bottle, 5))
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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yielded.should == [
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Treasure.new(:skillet, 200),
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Treasure.new(:hammer, 50),
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Treasure.new(:bottle, 25)
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]
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end
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it "can be created from a csv string" do
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player = Player.from_csv("larry,150")
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player.name.should == 'Larry'
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player.health.should == 150
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end
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end
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end
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require 'studio_game
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module StudioGame
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describe Treasure do
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require 'studio_game\treasure_trove'
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module StudioGame
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describe Treasure do
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before do
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@treasure = Treasure.new(:hammer, 50)
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end
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it "has a name attribute" do
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@treasure.name.should == :hammer
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end
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it "has a points attribute" do
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@treasure.points.should == 50
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end
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end
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describe TreasureTrove do
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it "has six treasures" do
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TreasureTrove::TREASURES.size.should == 6
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end
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it "has a pie worth 5 points" do
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TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
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end
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it "has a bottle worth 25 points" do
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TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
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end
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it "has a hammer worth 50 points" do
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TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
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end
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it "has a skillet worth 100 points" do
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TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
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end
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it "has a broomstick worth 200 points" do
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TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
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end
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it "has a crowbar worth 400 points" do
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TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
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end
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it "returns a random treasure" do
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treasure = TreasureTrove.random
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TreasureTrove::TREASURES.should include(treasure)
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end
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end
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end
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: studio_game_3
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version: !ruby/object:Gem::Version
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version: 1.
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version: 1.1.0
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platform: ruby
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authors:
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- Fergus O'Connell
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2016-04-13 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: rspec
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- - '>='
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- !ruby/object:Gem::Version
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version: '0'
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description:
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description: 'A simple text-based game from one of Pragmatic Studio''s ruby courses. '
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email:
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executables:
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- studio_game
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/treasure_trove.rb
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- spec/studio_game/
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- spec/studio_game/berserk_player_spec.rb
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- spec/studio_game/clumsy_player_spec.rb
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- spec/studio_game/game_spec.rb
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- spec/studio_game/player_spec.rb
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- spec/studio_game/treasure_trove_spec.rb
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- LICENSE
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- README
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homepage:
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licenses:
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licenses:
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- MIT
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metadata: {}
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post_install_message:
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rdoc_options: []
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rubygems_version: 2.0.14
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signing_key:
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specification_version: 4
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summary: A
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summary: A simple text-based game
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test_files:
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- spec/studio_game/
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- spec/studio_game/berserk_player_spec.rb
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- spec/studio_game/clumsy_player_spec.rb
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- spec/studio_game/game_spec.rb
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- spec/studio_game/player_spec.rb
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
|
20
|
-
end
|
21
|
-
|
22
|
-
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
-
1.upto(6) { @player.w00t }
|
24
|
-
1.upto(2) { @player.blam }
|
25
|
-
|
26
|
-
@player.health.should == @initial_health + (8 * 15)
|
27
|
-
end
|
28
|
-
end
|
29
|
-
end
|