studio_game-qp 1.0.0

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data/LICENSE ADDED
File without changes
data/README ADDED
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+ Small game created as part of Pragmatic Studio's Ruby Course.
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+ Alvin,100
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+ Simon,60
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+ Theo,125
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ clumsy_player = StudioGame::ClumsyPlayer.new('klutz', 105, 3)
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+ knuckleheads.add_player(clumsy_player)
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+
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+ berserker = StudioGame::BerserkPlayer.new('berserker', 50)
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+ knuckleheads.add_player(berserker)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class BerserkPlayer < Player
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+ def initialize(name, health, w00t_count=0)
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+ @w00t_count = w00t_count
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+ super(name, health)
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'clumsy_player'
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+ require_relative 'berserk_player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ class Game
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+ def initialize(name)
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+ @name = name.capitalize
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ if File.exists?(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@name}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ puts "\n----------------------\n\n"
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+
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.size} treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ puts "\n----------------------\n"
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+
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+ print_stats
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition { |player| player.strong? }
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+ puts "\n----------------------"
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+ puts "\n#{@name} Statistics:"
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+
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n----------------------"
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+ puts "\n#{@name} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file, 'w') do |file|
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+ file.puts "#{@name} High Scores:"
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+
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.number
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+
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+ case number_rolled
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped"
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+ when 5..6
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points"
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{self.name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{self.name} got blammed!"
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+ end
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+
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+ def score
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+ self.health + points
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require_relative 'playable'
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+ require_relative 'treasure_trove'
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+
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=60)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def say_hello
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+ "I'm #{@name} with a health of #{@health}"
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health of #{@health} and #{points} points for a total score of #{score}"
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400),
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/berserk_player'
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+
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/clumsy_player'
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+
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/game'
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+
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+ describe Game do
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+ before do
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+ $stdout = StringIO.new
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+
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:number).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:number).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:number).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ game.total_points.should == 500
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+ end
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+ end
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+ end
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+ module StudioGame
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ describe Player do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
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+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with a health of 150 and 100 points for a total score of 250"
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+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
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+ end
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+
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+ it "increases health by 15 when w00ted" do
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+ @player.w00t
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+ @player.health.should == 165
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+ end
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+
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+ it "decreases health by 10 when blammed" do
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+ @player.blam
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+ @player.health.should == 140
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+ end
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+
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+ context "with a health greater than 100" do
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+ before do
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+ @player = Player.new("larry", 150)
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+ end
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+
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+ it "is strong" do
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+ @player.should be_strong
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+ end
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+ end
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+
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+ context "with a initial health of 100" do
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+ before do
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+ @player = Player.new("larry", 100)
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+ end
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+
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+ it "is wimpy" do
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+ @player.should_not be_strong
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+ end
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+ end
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+
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+ context "in a collection of players" do
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+ before do
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+ @player1 = Player.new("moe", 100)
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+ @player2 = Player.new("larry", 200)
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+ @player3 = Player.new("curly", 300)
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+
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+ @players = [@player1, @player2, @player3]
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+ end
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+
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+ it "is sorted by decreasing score" do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
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+ it "computes points as the sum of all treasure points" do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
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+ end
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+
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+ it "computers a score as the sum of its health and points" do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.score.should == 250
97
+ end
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+
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+ it "yields each found treasure and its total points" do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
112
+ end
113
+
114
+ yielded.should == [
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+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
118
+ ]
119
+ end
120
+
121
+ it "can be created from a CSV string" do
122
+ player = Player.from_csv("Quinten,200")
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+
124
+ player.name.should == "Quinten"
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+ player.health.should == 200
126
+ end
127
+ end
128
+ end
@@ -0,0 +1,53 @@
1
+ module StudioGame
2
+ require 'studio_game/treasure_trove'
3
+
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new("hammer", 50)
7
+ end
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+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == "hammer"
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
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+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
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+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
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+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,80 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: studio_game-qp
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Quinten Powell
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-05-28 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &9198360 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *9198360
25
+ description: Small game created as part of Pragmatic Studio's Ruby Course.
26
+ email: quintenpowell@gmail.com
27
+ executables:
28
+ - studio_game
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/players.csv
33
+ - bin/studio_game
34
+ - lib/studio_game/auditable.rb
35
+ - lib/studio_game/berserk_player.rb
36
+ - lib/studio_game/clumsy_player.rb
37
+ - lib/studio_game/die.rb
38
+ - lib/studio_game/game.rb
39
+ - lib/studio_game/game_turn.rb
40
+ - lib/studio_game/loaded_die.rb
41
+ - lib/studio_game/playable.rb
42
+ - lib/studio_game/player.rb
43
+ - lib/studio_game/treasure_trove.rb
44
+ - spec/studio_game/berserk_player_spec.rb
45
+ - spec/studio_game/clumsy_player_spec.rb
46
+ - spec/studio_game/game_spec.rb
47
+ - spec/studio_game/player_spec.rb
48
+ - spec/studio_game/treasure_trove_spec.rb
49
+ - LICENSE
50
+ - README
51
+ homepage: http://www.github.com/qpowell
52
+ licenses: []
53
+ post_install_message:
54
+ rdoc_options: []
55
+ require_paths:
56
+ - lib
57
+ required_ruby_version: !ruby/object:Gem::Requirement
58
+ none: false
59
+ requirements:
60
+ - - ! '>='
61
+ - !ruby/object:Gem::Version
62
+ version: '1.9'
63
+ required_rubygems_version: !ruby/object:Gem::Requirement
64
+ none: false
65
+ requirements:
66
+ - - ! '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ requirements: []
70
+ rubyforge_project:
71
+ rubygems_version: 1.8.17
72
+ signing_key:
73
+ specification_version: 3
74
+ summary: small command-line game
75
+ test_files:
76
+ - spec/studio_game/berserk_player_spec.rb
77
+ - spec/studio_game/clumsy_player_spec.rb
78
+ - spec/studio_game/game_spec.rb
79
+ - spec/studio_game/player_spec.rb
80
+ - spec/studio_game/treasure_trove_spec.rb